Subroutine Coverage

blib/lib/Games/RolePlay/MapGen/MapQueue.pm
Criterion Covered Total %
subroutine 10 59 16.9
pod 30 36 83.3


line count pod subroutine
5 6 n/a BEGIN
6 6 n/a BEGIN
7 6 n/a BEGIN
8 6 n/a BEGIN
9 6 n/a BEGIN
10 6 n/a BEGIN
11 6 n/a BEGIN
19 6 n/a BEGIN
35 6 n/a BEGIN
50 6 n/a BEGIN
55 0 Yes new
71 0 No retag
89 0 Yes flush
95 0 n/a _check_loc
112 0 n/a _od_segments
154 0 n/a _extrude_point
209 0 n/a _tight_line_of_sight_pl
268 0 n/a _line_of_sight_pl
314 0 n/a _ranged_cover_pl
386 0 n/a _melee_cover_pl
440 0 n/a _closure_line_of_sight_pl
606 0 n/a _mxb_of_sight
658 0 n/a _ldistance
722 0 n/a _objs_at_location
872 0 n/a _door
895 0 n/a _line_segments_intersect
982 0 Yes location
993 0 Yes lline_of_sight
1008 0 Yes ldistance
1029 0 Yes distance
1048 0 Yes line_of_sight
1063 0 Yes closure_line_of_sight
1080 0 Yes closure_lline_of_sight
1103 0 No build_queue_from_hash
1122 0 Yes add
1135 0 Yes remove
1148 0 Yes replace
1160 0 No is_on_map
1170 0 Yes objs_at_location
1179 0 Yes objs_in_line_of_sight
1193 0 Yes objs
1209 0 Yes objs_with_locations
1229 0 Yes random_open_location
1239 0 Yes all_open_locations
1253 0 Yes locations_in_line_of_sight
1261 0 Yes locations_in_range_and_line_of_sight
1272 0 Yes locations_in_path
1285 0 Yes ranged_cover
1294 0 Yes melee_cover
1303 0 No ignorable_cover
1313 0 Yes is_open
1321 0 Yes is_door_open
1334 0 Yes is_door
1345 0 Yes open_door
1360 0 Yes close_door
1375 0 Yes map_range
1383 0 Yes map_domain
1394 0 No STORABLE_freeze
1403 0 No STORABLE_thaw