| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
|
1
|
|
|
|
|
|
|
package Poker::Score; |
|
2
|
1
|
|
|
1
|
|
1692
|
use strict; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
31
|
|
|
3
|
1
|
|
|
1
|
|
5
|
use warnings FATAL => 'all'; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
34
|
|
|
4
|
1
|
|
|
1
|
|
5
|
use Moo; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
5
|
|
|
5
|
|
|
|
|
|
|
|
|
6
|
|
|
|
|
|
|
=head1 NAME |
|
7
|
|
|
|
|
|
|
|
|
8
|
|
|
|
|
|
|
Poker::Score - Identify and score specific poker hands. Base class for specific scoring systems. |
|
9
|
|
|
|
|
|
|
|
|
10
|
|
|
|
|
|
|
=head1 VERSION |
|
11
|
|
|
|
|
|
|
|
|
12
|
|
|
|
|
|
|
Version 0.01 |
|
13
|
|
|
|
|
|
|
|
|
14
|
|
|
|
|
|
|
=cut |
|
15
|
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
our $VERSION = '0.01'; |
|
17
|
|
|
|
|
|
|
|
|
18
|
|
|
|
|
|
|
=head1 SYNOPSIS |
|
19
|
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
# This is just a base class. Poker::Score::High shows a real example. |
|
21
|
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
use Poker::Score::High; #standard highball |
|
23
|
|
|
|
|
|
|
use Poker::Dealer; |
|
24
|
|
|
|
|
|
|
use feature qw(say); |
|
25
|
|
|
|
|
|
|
|
|
26
|
|
|
|
|
|
|
# Create highball score object |
|
27
|
|
|
|
|
|
|
my $scorer = Poker::Score::High->new; |
|
28
|
|
|
|
|
|
|
|
|
29
|
|
|
|
|
|
|
# Create dealer, shuffle deck and deal out five cards |
|
30
|
|
|
|
|
|
|
my $dealer = Poker::Dealer->new; |
|
31
|
|
|
|
|
|
|
$dealer->shuffle_deck; |
|
32
|
|
|
|
|
|
|
my $cards = $dealer->deal_up(5); |
|
33
|
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
# Numerical score of five card poker hand |
|
35
|
|
|
|
|
|
|
my $score = $scorer->score($cards); |
|
36
|
|
|
|
|
|
|
say $score; |
|
37
|
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
# English name of hand (e.g. 'Two Pair') |
|
39
|
|
|
|
|
|
|
say $scorer->hand_name($score); |
|
40
|
|
|
|
|
|
|
|
|
41
|
|
|
|
|
|
|
=cut |
|
42
|
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
has 'hands' => ( |
|
45
|
|
|
|
|
|
|
is => 'rw', |
|
46
|
|
|
|
|
|
|
isa => sub { die "Not an array_ref!" unless ref( $_[0] ) eq 'ARRAY' }, |
|
47
|
|
|
|
|
|
|
default => sub { [] }, |
|
48
|
|
|
|
|
|
|
); |
|
49
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
has '_hand_lookup' => ( |
|
51
|
|
|
|
|
|
|
is => 'rw', |
|
52
|
|
|
|
|
|
|
isa => sub { die "Not an hash_ref!" unless ref( $_[0] ) eq 'HASH' }, |
|
53
|
|
|
|
|
|
|
init_arg => undef, |
|
54
|
|
|
|
|
|
|
); |
|
55
|
|
|
|
|
|
|
|
|
56
|
|
|
|
|
|
|
has '_hand_map' => ( |
|
57
|
|
|
|
|
|
|
is => 'rw', |
|
58
|
|
|
|
|
|
|
isa => sub { die "Not an hash_ref!" unless ref( $_[0] ) eq 'HASH' }, |
|
59
|
|
|
|
|
|
|
default => sub { {} }, |
|
60
|
|
|
|
|
|
|
); |
|
61
|
|
|
|
|
|
|
|
|
62
|
|
|
|
|
|
|
has '_rank_map' => ( |
|
63
|
|
|
|
|
|
|
is => 'rw', |
|
64
|
|
|
|
|
|
|
isa => sub { die "Not an hash_ref!" unless ref( $_[0] ) eq 'HASH' }, |
|
65
|
|
|
|
|
|
|
); |
|
66
|
|
|
|
|
|
|
|
|
67
|
|
|
|
|
|
|
sub _build_rank_map { |
|
68
|
0
|
|
|
0
|
|
|
my $self = shift; |
|
69
|
0
|
|
|
|
|
|
$self->_rank_map( |
|
70
|
|
|
|
|
|
|
{ |
|
71
|
|
|
|
|
|
|
'2' => '02', |
|
72
|
|
|
|
|
|
|
'3' => '03', |
|
73
|
|
|
|
|
|
|
'4' => '04', |
|
74
|
|
|
|
|
|
|
'5' => '05', |
|
75
|
|
|
|
|
|
|
'6' => '06', |
|
76
|
|
|
|
|
|
|
'7' => '07', |
|
77
|
|
|
|
|
|
|
'8' => '08', |
|
78
|
|
|
|
|
|
|
'9' => '09', |
|
79
|
|
|
|
|
|
|
'T' => '10', |
|
80
|
|
|
|
|
|
|
'J' => '11', |
|
81
|
|
|
|
|
|
|
'Q' => '12', |
|
82
|
|
|
|
|
|
|
'K' => '13', |
|
83
|
|
|
|
|
|
|
'A' => '14', |
|
84
|
|
|
|
|
|
|
} |
|
85
|
|
|
|
|
|
|
); |
|
86
|
|
|
|
|
|
|
} |
|
87
|
|
|
|
|
|
|
|
|
88
|
|
|
|
|
|
|
has '_suit_map' => ( |
|
89
|
|
|
|
|
|
|
is => 'rw', |
|
90
|
|
|
|
|
|
|
isa => sub { die "Not an hash_ref!" unless ref( $_[0] ) eq 'HASH' }, |
|
91
|
|
|
|
|
|
|
); |
|
92
|
|
|
|
|
|
|
|
|
93
|
|
|
|
|
|
|
sub _build_suit_map { |
|
94
|
0
|
|
|
0
|
|
|
my $self = shift; |
|
95
|
0
|
|
|
|
|
|
$self->_suit_map( |
|
96
|
|
|
|
|
|
|
{ |
|
97
|
|
|
|
|
|
|
'c' => '01', |
|
98
|
|
|
|
|
|
|
'd' => '02', |
|
99
|
|
|
|
|
|
|
'h' => '03', |
|
100
|
|
|
|
|
|
|
's' => '04', |
|
101
|
|
|
|
|
|
|
} |
|
102
|
|
|
|
|
|
|
); |
|
103
|
|
|
|
|
|
|
} |
|
104
|
|
|
|
|
|
|
|
|
105
|
|
|
|
|
|
|
=head1 METHODS |
|
106
|
|
|
|
|
|
|
|
|
107
|
|
|
|
|
|
|
=head2 hand_name |
|
108
|
|
|
|
|
|
|
|
|
109
|
|
|
|
|
|
|
English name of given hand (e.g., 'Two Pair') |
|
110
|
|
|
|
|
|
|
|
|
111
|
|
|
|
|
|
|
=cut |
|
112
|
|
|
|
|
|
|
|
|
113
|
|
|
|
|
|
|
sub hand_name { |
|
114
|
0
|
|
|
0
|
1
|
|
my ( $self, $score ) = @_; |
|
115
|
0
|
|
|
|
|
|
for my $key ( sort { $b <=> $a } keys %{ $self->_hand_map } ) { |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
116
|
0
|
0
|
|
|
|
|
if ( $score > $key ) { |
|
117
|
0
|
|
|
|
|
|
return $self->_hand_map->{$key}; |
|
118
|
|
|
|
|
|
|
} |
|
119
|
|
|
|
|
|
|
} |
|
120
|
|
|
|
|
|
|
} |
|
121
|
|
|
|
|
|
|
|
|
122
|
|
|
|
|
|
|
sub rank_val { |
|
123
|
0
|
|
|
0
|
0
|
|
my ( $self, $rank ) = @_; |
|
124
|
0
|
|
|
|
|
|
return $self->_rank_map->{$rank}; |
|
125
|
|
|
|
|
|
|
} |
|
126
|
|
|
|
|
|
|
|
|
127
|
|
|
|
|
|
|
sub suit_val { |
|
128
|
0
|
|
|
0
|
0
|
|
my ( $self, $suit ) = @_; |
|
129
|
0
|
|
|
|
|
|
return $self->_suit_map->{$suit}; |
|
130
|
|
|
|
|
|
|
} |
|
131
|
|
|
|
|
|
|
|
|
132
|
|
|
|
|
|
|
sub hand_score { |
|
133
|
0
|
|
|
0
|
0
|
|
my ( $self, $hand ) = @_; |
|
134
|
0
|
|
|
|
|
|
return $self->_hand_lookup->{$hand}; |
|
135
|
|
|
|
|
|
|
} |
|
136
|
|
|
|
|
|
|
|
|
137
|
|
|
|
|
|
|
=head2 score |
|
138
|
|
|
|
|
|
|
|
|
139
|
|
|
|
|
|
|
Numercal score of given hand (higher is better) |
|
140
|
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
=cut |
|
142
|
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
sub score { |
|
144
|
0
|
|
|
0
|
1
|
|
my ( $self, $cards ) = @_; |
|
145
|
0
|
|
|
|
|
|
return $self->hand_score( $self->stringify_cards($cards) ); |
|
146
|
|
|
|
|
|
|
} |
|
147
|
|
|
|
|
|
|
|
|
148
|
|
|
|
|
|
|
sub stringify_cards { |
|
149
|
0
|
|
|
0
|
0
|
|
my ( $self, $cards ) = @_; |
|
150
|
0
|
|
|
|
|
|
my %suit; |
|
151
|
0
|
|
|
|
|
|
for my $card (@$cards) { |
|
152
|
0
|
|
|
|
|
|
$suit{ $card->suit }++; |
|
153
|
|
|
|
|
|
|
} |
|
154
|
|
|
|
|
|
|
my $flat = join( '', |
|
155
|
0
|
|
|
|
|
|
sort { $b <=> $a } |
|
156
|
0
|
|
|
|
|
|
map { sprintf( "%02d", $self->rank_val( $_->rank ) ) } @$cards ); |
|
|
0
|
|
|
|
|
|
|
|
157
|
0
|
0
|
|
|
|
|
$flat .= 's' if scalar keys %suit == 1; |
|
158
|
0
|
|
|
|
|
|
return $flat; |
|
159
|
|
|
|
|
|
|
} |
|
160
|
|
|
|
|
|
|
|
|
161
|
|
|
|
|
|
|
sub _build_hand_lookup { |
|
162
|
0
|
|
|
0
|
|
|
my $self = shift; |
|
163
|
0
|
|
|
|
|
|
my %look; |
|
164
|
0
|
|
|
|
|
|
for my $i ( 0 .. $#{ $self->hands } ) { |
|
|
0
|
|
|
|
|
|
|
|
165
|
0
|
|
|
|
|
|
$look{ $self->hands->[$i] } = $i; |
|
166
|
|
|
|
|
|
|
} |
|
167
|
0
|
|
|
|
|
|
$self->_hand_lookup( \%look ); |
|
168
|
|
|
|
|
|
|
} |
|
169
|
|
|
|
|
|
|
|
|
170
|
|
|
|
0
|
|
|
sub _build_hands { } |
|
171
|
|
|
|
|
|
|
|
|
172
|
|
|
|
|
|
|
sub BUILD { |
|
173
|
0
|
|
|
0
|
0
|
|
my $self = shift; |
|
174
|
0
|
|
|
|
|
|
$self->_build_hands; |
|
175
|
0
|
|
|
|
|
|
$self->_build_hand_lookup; |
|
176
|
0
|
|
|
|
|
|
$self->_build_rank_map; |
|
177
|
0
|
|
|
|
|
|
$self->_build_suit_map; |
|
178
|
|
|
|
|
|
|
} |
|
179
|
|
|
|
|
|
|
|
|
180
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
181
|
|
|
|
|
|
|
|
|
182
|
|
|
|
|
|
|
Poker::Score::High, Poker::Score::Low8, Poker::Score::Low27, Poker::Score::LowA5, Poker::Score::Badugi, Poker::Score::Badugi27, Poker::Score::Chinese, Poker::Score::HighSuit, Poker::Score::Bring::High, Poker::Score::Bring::Low, Poker::Score::Bring::Wild |
|
183
|
|
|
|
|
|
|
|
|
184
|
|
|
|
|
|
|
=head1 AUTHOR |
|
185
|
|
|
|
|
|
|
|
|
186
|
|
|
|
|
|
|
Nathaniel Graham, C<< >> |
|
187
|
|
|
|
|
|
|
|
|
188
|
|
|
|
|
|
|
=head1 LICENSE AND COPYRIGHT |
|
189
|
|
|
|
|
|
|
|
|
190
|
|
|
|
|
|
|
Copyright 2016 Nathaniel Graham. |
|
191
|
|
|
|
|
|
|
|
|
192
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
193
|
|
|
|
|
|
|
under the terms of the the Artistic License (2.0). You may obtain a |
|
194
|
|
|
|
|
|
|
copy of the full license at: |
|
195
|
|
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
L |
|
197
|
|
|
|
|
|
|
|
|
198
|
|
|
|
|
|
|
=cut |
|
199
|
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
1; |