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package Math::Vector::Real::Random; |
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our $VERSION = '0.03'; |
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package Math::Vector::Real; |
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7
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1
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25213
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use strict; |
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48
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use warnings; |
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1
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30
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use Carp; |
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102
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1
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1
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1064
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use Math::Random (); |
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7867
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1
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use constant _PI => 3.14159265358979323846264338327950288419716939937510; |
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14
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15
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sub random_in_box { |
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if (ref $_[0]) { |
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my $box = shift; |
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return bless [map Math::Random::random_uniform(1, 0, $_), @$box], ref $box; |
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} |
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else { |
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my ($class, $dim, $size) = @_; |
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$size = 1 unless defined $size; |
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return bless [Math::Random::random_uniform($dim, 0, $size)], $class; |
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} |
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} |
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sub random_in_sphere { |
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my ($class, $dim, $size) = @_; |
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$size ||= 1; |
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0
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my $n = $class->random_versor($dim); |
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0
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my $f = $size * (Math::Random::random_uniform(1, 0, 1) ** (1/$dim)); |
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$_ *= $f for @$n; |
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$n; |
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} |
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sub random_versor { |
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my ($class, $dim, $scale) = @_; |
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my @n; |
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$scale = 1 unless defined $scale; |
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if ($dim >= 3) { |
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@n = Math::Random::random_normal $dim, 0, 1; |
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my $d = 0; |
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$d += $_ * $_ for @n; |
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unless ($d) { |
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$n[0] = $scale; |
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} |
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else { |
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0
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$d = $scale/sqrt($d); |
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0
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$_ *= $d for @n; |
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} |
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} |
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elsif ($dim >= 2) { |
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my $ang = Math::Random::random_uniform(1, -(_PI), _PI); |
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@n = ($scale * sin $ang, $scale * cos $ang); |
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} |
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elsif ($dim >= 1) { |
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@n = (rand >= 0.5 ? $scale : -$scale); |
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} |
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0
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bless \@n, $class; |
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} |
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62
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sub random_normal { |
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my ($class, $dim, $sd) = @_; |
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$sd ||= 1; |
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65
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0
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bless [Math::Random::random_normal $dim, 0, $sd], $class; |
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66
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} |
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67
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68
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1; |
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69
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70
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=head1 NAME |
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71
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72
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Math::Vector::Real::Random - Generate random real vectors |
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73
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74
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=head1 SYNOPSIS |
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75
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76
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use Math::Vector::Real qw(V); |
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77
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use Math::Vector::Real::Random; |
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78
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79
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my $v = Math::Vector::Real->random_normal(7); |
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80
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my $v2 = $c->random_normal; |
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81
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82
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=head1 DESCRIPTION |
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83
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84
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This module extends the L package adding some |
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85
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methods for random generation of vectors. |
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86
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87
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=head2 Methods |
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88
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89
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The extra methods are: |
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90
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91
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=over 4 |
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92
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93
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=item Math::Vector::Real->random_in_box($dim, $size) |
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94
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95
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=item $v->random_in_box |
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96
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97
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When called as a class method, returns a random vector of dimension |
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98
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C<$dim> contained inside the hypercube of the given size. |
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99
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100
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When called as an instance method, returns a random vector contained |
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101
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in the box defined by the given vector instance. |
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102
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103
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=item Math::Vector::Real->random_in_sphere($dim, $radio) |
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104
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105
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Returns random vector inside the hyper-sphere of the given dimension |
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106
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and radio. |
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107
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108
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=item Math::Vector::Real->random_versor($dim) |
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109
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110
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Returns a randon vector of norm 1.0. |
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111
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112
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=item Math::Vector::Real->random_normal($dim, $sd) |
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113
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114
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Returns a random vector in the space of the given dimension, where |
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115
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each component follows a normal distribution with standard deviation |
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116
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C<$sd> (defaults to 1.0). |
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117
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118
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=back |
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119
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120
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=head1 SEE ALSO |
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121
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122
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L, L. |
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123
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124
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=head1 AUTHORS |
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125
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126
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Salvador Fandino, Esalva@E, David Serrano. |
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127
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128
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=head1 COPYRIGHT AND LICENSE |
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129
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130
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Copyright (C) 2011, 2013 by Salvador FandiEo |
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131
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132
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This library is free software; you can redistribute it and/or modify |
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133
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it under the same terms as Perl itself, either Perl version 5.12.3 or, |
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134
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at your option, any later version of Perl 5 you may have available. |
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135
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136
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137
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=cut |