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package Imager::Draw::Hexagon; |
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$Imager::Draw::Hexagon::VERSION = '0.0102'; |
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659
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use strict; |
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576
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use Moo; |
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12258
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1295
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use Imager; |
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=head1 NAME |
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Imager::Draw::Hexagon - Draw hexes easily using Imager |
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=head1 VERSION |
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version 0.0102 |
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=head1 SYNOPSIS |
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use Imager::Draw::Hexagon; |
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my $hex = Imager::Draw::Hexagon->new( image => $image, side_length => 100 ); |
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$hex->draw(color => 'blue'); |
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=head1 DESCRIPTION |
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Drawing hexagons requires calculating all the points in the hex. It's harder than it sounds. I figured since I was solving it, I might as well solve it for everyone, so this module was born. |
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27
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=head1 METHODS |
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=head2 new(image => $image, side_length => 100) |
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31
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Constructor. |
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=over |
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=item image |
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37
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The L object to draw the hex on to. Required. |
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39
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=item side_length |
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40
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41
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The length of each side of the hexagon in pixels. Required. |
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42
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43
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=item x |
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44
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45
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The x coordinate of the top left corner to start drawing the hex. Defaults to 0. |
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46
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47
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=item y |
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48
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49
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The y coordinate of the top left corner to start drawing the hex. Defaults to 0. |
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50
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51
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=back |
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52
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53
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=cut |
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54
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55
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=head2 x() |
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56
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57
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Get or set the x coordinate of the top left corner of where to start drawing the hex. |
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58
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59
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=cut |
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60
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61
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has x => ( |
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62
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is => 'rw', |
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63
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default => sub { 0 }, |
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64
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); |
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65
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66
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=head2 y() |
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67
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68
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Get or set the y coordinate of the top left corner of where to start drawing the hex. |
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69
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70
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=cut |
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72
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has y => ( |
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is => 'rw', |
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74
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default => sub { 0 }, |
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75
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); |
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76
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77
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=head2 image() |
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79
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Get or set the L object. |
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81
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=cut |
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83
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has image => ( |
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is => 'rw', |
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required => 1, |
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86
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); |
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87
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88
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=head2 side_length() |
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90
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Get or set the length, in pixels, of each side of the hex. |
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91
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92
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=cut |
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94
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has side_length => ( |
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95
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is => 'rw', |
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96
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required => 1, |
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97
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); |
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98
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99
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=head2 short_leg() |
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100
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101
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Hexes are essentially a square with a series of right trangles drawn around them. This is the short leg of that triangle or half the value of the side length. |
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102
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103
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=cut |
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104
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105
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sub short_leg { |
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106
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16
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16
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1
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18
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my $self = shift; |
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107
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16
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98
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return $self->side_length * 0.5; |
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108
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} |
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109
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110
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=head2 long_leg() |
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111
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112
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Hexes are essentially a square with a series of right trangles drawn around them. This is the long leg of that triangle or the side length multiplied by 0.866 (sin(60)). |
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113
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114
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=cut |
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115
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116
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sub long_leg { |
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117
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16
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16
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1
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16
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my $self = shift; |
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118
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16
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97
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return $self->side_length * 0.866; # sin(60) |
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119
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} |
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120
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121
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=head2 ew_coords() |
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122
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123
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Returns an array ref of coordinent pairs if the hex is to be drawn with a flat top (east-west). |
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124
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125
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=cut |
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126
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127
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sub ew_coords { |
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128
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2
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2
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1
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my $self = shift; |
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129
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return [ |
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130
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2
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23
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[ int($self->x), int($self->y + $self->long_leg) ], |
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131
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[ int($self->x + $self->short_leg), int($self->y) ], |
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132
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[ int($self->x + $self->short_leg + $self->side_length), int($self->y) ], |
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133
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[ int($self->x + (2 * $self->side_length)), int($self->y + $self->long_leg) ], |
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134
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[ int($self->x + $self->short_leg + $self->side_length), int($self->y + (2 * $self->long_leg)) ], |
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135
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[ int($self->x + $self->short_leg), int($self->y + (2 * $self->long_leg)) ], |
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136
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]; |
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137
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} |
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139
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=head2 ns_coords() |
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140
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141
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Returns an array ref of coordinent pairs if the hex is to be drawn with a peaked top (north-south). |
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142
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143
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=cut |
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144
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145
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sub ns_coords { |
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146
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2
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2
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1
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my $self = shift; |
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147
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return [ |
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148
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2
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[ int($self->x), int($self->y + $self->short_leg) ], |
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149
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[ int($self->x + $self->long_leg), int($self->y) ], |
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150
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[ int($self->x + (2 * $self->long_leg)), int($self->y + $self->short_leg) ], |
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151
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[ int($self->x + (2 * $self->long_leg)), int($self->y + $self->short_leg + $self->side_length) ], |
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152
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[ int($self->x + $self->long_leg), int($self->y + (2 * $self->side_length)) ], |
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153
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[ int($self->x), int($self->y + $self->short_leg + $self->side_length) ], |
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154
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]; |
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155
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} |
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156
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157
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=head2 outline() |
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158
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159
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Call this to draw an outline of a hex on the image. It accepts all the same parameters as L, plus: |
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160
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161
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=over |
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162
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163
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=item direction |
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164
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165
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Defaults to C. Options are C and C. |
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166
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167
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=back |
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169
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=cut |
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171
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sub outline { |
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1
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1
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1
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4
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my $self = shift; |
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1
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4
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my %params = @_; |
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1
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50
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33
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10
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$params{points} = (exists $params{direction} && $params{direction} eq 'ns') ? $self->ns_coords : $self->ew_coords; |
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1
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3
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delete $params{direction}; |
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1
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1
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push @{$params{points}}, $params{points}[0]; |
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5
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177
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1
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11
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$self->image->polyline(%params); |
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} |
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179
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180
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=head2 draw() |
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181
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182
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Call this to draw a filled hex on the image. It accepts all the same parameters as L, plus: |
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183
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184
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=over |
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185
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186
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=item direction |
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187
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188
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Defaults to C. Options are C and C. |
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189
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190
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=back |
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191
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192
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=cut |
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194
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sub draw { |
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1
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1
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1
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2
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my $self = shift; |
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1
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4
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my %params = @_; |
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1
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50
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33
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11
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$params{points} = (exists $params{direction} && $params{direction} eq 'ns') ? $self->ns_coords : $self->ew_coords; |
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1
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3
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delete $params{direction}; |
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1
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10
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$self->image->polygon(%params); |
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200
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} |
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201
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202
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=head1 TODO |
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203
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204
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None that I can think of at this time. |
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205
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206
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=head1 PREREQS |
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208
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L |
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L |
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210
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211
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=head1 SUPPORT |
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213
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=over |
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215
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=item Repository |
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216
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|
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|
217
|
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|
L |
|
218
|
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|
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|
219
|
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|
=item Bug Reports |
|
220
|
|
|
|
|
|
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|
|
221
|
|
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|
L |
|
222
|
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|
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|
223
|
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|
=back |
|
224
|
|
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|
225
|
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|
226
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|
=head1 AUTHOR |
|
227
|
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|
228
|
|
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|
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|
=over |
|
229
|
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|
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|
230
|
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|
=item JT Smith |
|
231
|
|
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|
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|
232
|
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|
=back |
|
233
|
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|
234
|
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|
|
=head1 LEGAL |
|
235
|
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|
236
|
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|
|
Imager::Draw::Hexagon is Copyright 2014 Plain Black Corporation (L) and is licensed under the same terms as Perl itself. |
|
237
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|
238
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|
=cut |
|
239
|
|
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|
240
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1; |