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package Image::Tileset; |
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use strict; |
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use warnings; |
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use Image::Magick; |
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use XML::Simple; |
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use Data::Dumper; |
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our $VERSION = '0.01'; |
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=head1 NAME |
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Image::Tileset - A tileset loader. |
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=head1 SYNOPSIS |
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use Image::Tileset; |
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my $ts = new Image::Tileset ( |
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image => "my-tileset.png", |
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xml => "my-tileset.xml", |
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); |
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open (OUT, ">grass.png"); |
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binmode OUT; |
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print OUT $ts->tile("grass"); |
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close (OUT); |
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=head1 DESCRIPTION |
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Image::Tileset is a simple tileset image loader. The preferred usage is to have |
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an XML description file alongside the tileset image that describes how the |
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tiles are to be sliced up. |
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The module supports "simple" tilesets (where all tiles have a uniform width and |
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height, though they don't need to begin at the top left corner of the image) |
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as well as "fixed" tilesets (where you need to specify the exact pixel coords |
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of every tile). |
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It also supports the management of animations for your tiles (but not the means |
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to display them; this is left up to your front-end code. There is a demo that |
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uses Perl/Tk to give you an idea how to do this). |
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=head1 SPECIFICATION FILE |
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Tileset images are paired with a "specification file," which describes how the |
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image is to be sliced up into the different tiles. |
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The spec file is usually an XML document, and it's read with L. |
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If you wish, you can also send the spec data as a Perl data structure, skipping |
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the XML part. |
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An example XML file is as follows, and shows all the capabilities of the |
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spec file markup: |
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water-1 |
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water-2 |
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water-3 |
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water-2 |
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111
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Your application can also provide spec data as a Perl structure instead of as |
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XML. Here is an example of the above XML as a Perl structure: |
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$ts->spec( [ |
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{ |
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type => 'tiles', |
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size => '32x32', |
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x => 0, |
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y => 0, |
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tile => [ |
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{ x => 0, y => 0, id => 'grass' }, |
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{ x => 1, y => 0, id => 'sand' }, |
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{ x => 2, y => 0, id => 'dirt' }, |
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{ x => 0, y => 1, id => 'water-1' }, |
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{ x => 1, y => 1, id => 'water-2' }, |
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{ x => 2, y => 1, id => 'water-3' }, |
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}, |
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}, |
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{ |
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type => 'fixed', |
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tile => [ |
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{ x1 => 96, y1 => 0, x2 => 128, y2 => 96, id => 'avatar' }, |
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], |
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}, |
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{ |
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type => 'animation', |
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id => 'water', |
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speed => 200, |
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tile => [ 'water-1', 'water-2', 'water-3', 'water-2' ], |
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}, |
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]); |
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143
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See the examples in the C folder for more information. |
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145
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=head1 METHODS |
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147
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=head2 new (hash options) |
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149
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Create a new C object. Options include: |
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151
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bool debug: Debug mode (prints stuff to the terminal on STDERR) |
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string xml: Path to an XML spec file that describes the image. |
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hash spec: Spec data in Perl data structure form (skip XML file). |
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string image: Path to the image file. |
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If you provide C, the XML will be parsed and refined immediately. If you |
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provide C, it will be refined immediately. If you provide C, the |
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image will be loaded immediately. |
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160
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=cut |
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162
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sub new { |
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my $class = shift; |
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165
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my $self = { |
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debug => 0, # Debug mode |
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xml => '', # XML file |
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spec => [], # Spec data (XML data in Perl form) |
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image => '', # Image file |
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magick => undef, # Image::Magick object |
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error => '', # Last error state |
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tiles => {}, # Tile positions in tileset |
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animations => {}, # Animation information |
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@_, |
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}; |
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bless ($self,$class); |
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178
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$self->{magick} = Image::Magick->new; |
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180
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# If given an image, load it. |
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if (length $self->{image}) { |
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$self->image ($self->{image}); |
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$self->{image} = ''; |
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} |
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186
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# If given an XML file, load it. |
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if (length $self->{xml}) { |
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$self->xml ($self->{xml}); |
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$self->{xml} = ''; |
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} |
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191
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192
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# If given a spec, load it. |
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if (ref($self->{spec}) eq "ARRAY" && scalar @{$self->{spec}} > 0) { |
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$self->refine ($self->{spec}); |
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$self->{spec} = []; |
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} |
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198
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return $self; |
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} |
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201
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sub debug { |
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my ($self,$line) = @_; |
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203
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return unless $self->{debug}; |
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print STDERR "$line\n"; |
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205
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} |
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206
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207
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=head2 void error () |
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209
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Print the last error message given. Example: |
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211
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$tileset->image("myfile.png") or die $tileset->error; |
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212
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213
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=cut |
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214
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215
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sub error { |
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216
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my ($self,$error) = @_; |
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217
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if (defined $error) { |
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$self->{error} = $error; |
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219
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} |
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220
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return $self->{error}; |
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221
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} |
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222
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223
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=head2 bool image (string filepath) |
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224
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225
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Load an image file with C. The object is just kept in memory for |
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226
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when you actually want to get a tile from it. |
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227
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228
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Returns 1 on success, undef on error. |
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229
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230
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=cut |
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231
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232
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sub image { |
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233
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my ($self,$image) = @_; |
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234
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$self->debug("Attempting to load image file from $image"); |
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235
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236
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# Exists? |
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237
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if (!-e $image) { |
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238
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$self->error("Can't load image file $image: file not found!"); |
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239
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return undef; |
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240
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} |
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241
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242
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# Load it with Image::Magick. |
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243
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my $x = $self->{magick}->Read($image); |
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244
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if ($x) { |
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245
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warn $x; |
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246
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return undef; |
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247
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} |
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248
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249
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return 1; |
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250
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} |
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251
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252
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=head2 bool data (bin data) |
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253
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254
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If your program already has the image's binary data in memory, it can send it |
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255
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directly to this function. It will create an C object based off |
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256
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the binary data directly, instead of needing to read a file from disk. |
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257
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258
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Returns 1 on success, undef on error. |
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259
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260
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=cut |
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261
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262
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sub data { |
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263
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my ($self,$data) = @_; |
|
264
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265
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# Load it with Image::Magick. |
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266
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my $x = $self->{magick}->BlobToImage($data); |
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267
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if ($x) { |
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268
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warn $x; |
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269
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return undef; |
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270
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} |
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271
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272
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return 1; |
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273
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} |
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274
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275
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=head2 void clear () |
|
276
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277
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Clear the internal C object, unloading the tileset. |
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278
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279
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=cut |
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280
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281
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sub clear { |
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282
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my $self = shift; |
|
283
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284
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|
undef $self->{magick}; |
|
285
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$self->{magick} = new Image::Magick(); |
|
286
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} |
|
287
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288
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=head2 bool xml (string xmldata | string specfile) |
|
289
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290
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Load a specification file from XML. Pass either XML data or the path to a |
|
291
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file name. |
|
292
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293
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|
If the data sent to this command begins with a left chevron, E, or contains |
|
294
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|
newlines, it is assumed to be XML data; otherwise the filesystem is queried. |
|
295
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|
296
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Returns 1 on success, undef on error. |
|
297
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298
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=cut |
|
299
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300
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|
sub xml { |
|
301
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|
my ($self,$file) = @_; |
|
302
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303
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|
# Load it with XML::Simple. |
|
304
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|
|
my $o_xs = new XML::Simple ( |
|
305
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|
|
RootName => 'tileset', |
|
306
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|
ForceArray => 1, |
|
307
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|
KeyAttr => 'id', |
|
308
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); |
|
309
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|
310
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|
my $xs = {}; |
|
311
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|
if ($file =~ /^\s* || $file =~ /[\x0D\x0A]/) { |
|
312
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|
|
$self->debug("Attempting to load XML data $file!"); |
|
313
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|
|
$xs = $o_xs->XMLin($file); |
|
314
|
|
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|
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|
|
} |
|
315
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|
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|
|
elsif (-f $file) { |
|
316
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|
|
$self->debug("Attempting to load XML from file $file!"); |
|
317
|
|
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|
|
|
|
$xs = $o_xs->XMLin($file); |
|
318
|
|
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|
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|
|
} |
|
319
|
|
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|
|
else { |
|
320
|
|
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|
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|
|
$self->error("Couldn't load XML data: file not found!"); |
|
321
|
|
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|
|
return undef; |
|
322
|
|
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|
|
} |
|
323
|
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|
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|
324
|
|
|
|
|
|
|
# Does it look good? |
|
325
|
|
|
|
|
|
|
if (!exists $xs->{layout}) { |
|
326
|
|
|
|
|
|
|
$self->error("No layout information was found in XML spec file!"); |
|
327
|
|
|
|
|
|
|
return undef; |
|
328
|
|
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|
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|
|
} |
|
329
|
|
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|
|
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|
330
|
|
|
|
|
|
|
# Refine it. We want pixel coords of every named tile. |
|
331
|
|
|
|
|
|
|
$self->refine($xs->{layout}) or return undef; |
|
332
|
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
return 1; |
|
334
|
|
|
|
|
|
|
} |
|
335
|
|
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|
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|
|
|
|
336
|
|
|
|
|
|
|
=head2 bool refine (array spec) |
|
337
|
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
Refines the specification data. The spec describes how the image is cut up; |
|
339
|
|
|
|
|
|
|
C goes through that and stores the exact pixel coordinates of every |
|
340
|
|
|
|
|
|
|
tile named in the spec, for quick extraction when the tile is wanted. |
|
341
|
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
This method is called automatically when an XML spec file is parsed. If you |
|
343
|
|
|
|
|
|
|
pass in a C during the call to C, this method will be called |
|
344
|
|
|
|
|
|
|
automatically for your spec. If you want to load a spec directly after you've |
|
345
|
|
|
|
|
|
|
created the object, you can call C directly with your new spec. |
|
346
|
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
=cut |
|
348
|
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
sub refine { |
|
350
|
|
|
|
|
|
|
my ($self,$spec) = @_; |
|
351
|
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
# It must be an array. |
|
353
|
|
|
|
|
|
|
if (ref($spec) ne "ARRAY") { |
|
354
|
|
|
|
|
|
|
$self->error("Spec file must be an array of layouts!"); |
|
355
|
|
|
|
|
|
|
return undef; |
|
356
|
|
|
|
|
|
|
} |
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
# Clear the currently loaded data. |
|
359
|
|
|
|
|
|
|
delete $self->{tiles}; |
|
360
|
|
|
|
|
|
|
delete $self->{animations}; |
|
361
|
|
|
|
|
|
|
$self->{tiles} = {}; |
|
362
|
|
|
|
|
|
|
$self->{animations} = {}; |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
# Go through the layouts. |
|
365
|
|
|
|
|
|
|
$self->debug("Refining the specification..."); |
|
366
|
|
|
|
|
|
|
foreach my $layout (@{$spec}) { |
|
367
|
|
|
|
|
|
|
my $type = lc($layout->{type}); |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
# Supported layout types: |
|
370
|
|
|
|
|
|
|
# tiles |
|
371
|
|
|
|
|
|
|
# fixed |
|
372
|
|
|
|
|
|
|
# animation |
|
373
|
|
|
|
|
|
|
if ($type eq "tiles") { |
|
374
|
|
|
|
|
|
|
# How big are the tiles? |
|
375
|
|
|
|
|
|
|
if ($layout->{size} !~ /^\d+x\d+$/) { |
|
376
|
|
|
|
|
|
|
$self->error("Syntax error in spec: 'tiles' layout but no valid tile 'size' set!"); |
|
377
|
|
|
|
|
|
|
return undef; |
|
378
|
|
|
|
|
|
|
} |
|
379
|
|
|
|
|
|
|
my ($width,$height) = split(/x/, $layout->{size}, 2); |
|
380
|
|
|
|
|
|
|
$self->debug("Looking for 'tiles' layout; tile dimensions are $width x $height"); |
|
381
|
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
# Offset coords. |
|
383
|
|
|
|
|
|
|
my $x = $layout->{x} || 0; |
|
384
|
|
|
|
|
|
|
my $y = $layout->{y} || 0; |
|
385
|
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
# Collect the tiles. |
|
387
|
|
|
|
|
|
|
foreach my $id (keys %{$layout->{tile}}) { |
|
388
|
|
|
|
|
|
|
# Tile coordinates. |
|
389
|
|
|
|
|
|
|
my $tileX = $layout->{tile}->{$id}->{x}; |
|
390
|
|
|
|
|
|
|
my $tileY = $layout->{tile}->{$id}->{y}; |
|
391
|
|
|
|
|
|
|
|
|
392
|
|
|
|
|
|
|
# Pixel coordinates. |
|
393
|
|
|
|
|
|
|
my $x1 = $x + ($width * $tileX); |
|
394
|
|
|
|
|
|
|
my $x2 = $x1 + $width; |
|
395
|
|
|
|
|
|
|
my $y1 = $y + ($height * $tileY); |
|
396
|
|
|
|
|
|
|
my $y2 = $y1 + $height; |
|
397
|
|
|
|
|
|
|
$self->debug("Found tile '$id' at pixel coords $x1,$y1,$x2,$y2"); |
|
398
|
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
# Store it. |
|
400
|
|
|
|
|
|
|
$self->{tiles}->{$id} = [ $x1, $y1, $x2, $y2 ]; |
|
401
|
|
|
|
|
|
|
} |
|
402
|
|
|
|
|
|
|
} |
|
403
|
|
|
|
|
|
|
elsif ($type eq "fixed") { |
|
404
|
|
|
|
|
|
|
# Fixed is easy, we already have all the coords we need. |
|
405
|
|
|
|
|
|
|
$self->debug("Looking for 'fixed' tiles"); |
|
406
|
|
|
|
|
|
|
foreach my $id (keys %{$layout->{tile}}) { |
|
407
|
|
|
|
|
|
|
# Pixel coordinates. |
|
408
|
|
|
|
|
|
|
my $x1 = $layout->{tile}->{$id}->{x1}; |
|
409
|
|
|
|
|
|
|
my $y1 = $layout->{tile}->{$id}->{y1}; |
|
410
|
|
|
|
|
|
|
my $x2 = $layout->{tile}->{$id}->{x2}; |
|
411
|
|
|
|
|
|
|
my $y2 = $layout->{tile}->{$id}->{y2}; |
|
412
|
|
|
|
|
|
|
$self->debug("Found tile '$id' at pixel coords $x1,$y1,$x2,$y2"); |
|
413
|
|
|
|
|
|
|
|
|
414
|
|
|
|
|
|
|
# Store it. |
|
415
|
|
|
|
|
|
|
$self->{tiles}->{$id} = [ $x1, $y1, $x2, $y2 ]; |
|
416
|
|
|
|
|
|
|
} |
|
417
|
|
|
|
|
|
|
} |
|
418
|
|
|
|
|
|
|
elsif ($type eq "animation") { |
|
419
|
|
|
|
|
|
|
# Animations just have a list of tiles involved and some meta info. |
|
420
|
|
|
|
|
|
|
my $id = $layout->{id}; # Name of the animation sprite |
|
421
|
|
|
|
|
|
|
my $speed = $layout->{speed} || 500; # Speed of animation, in milliseconds |
|
422
|
|
|
|
|
|
|
$self->{animations}->{$id} = { |
|
423
|
|
|
|
|
|
|
speed => $speed, |
|
424
|
|
|
|
|
|
|
tiles => $layout->{tile}, |
|
425
|
|
|
|
|
|
|
}; |
|
426
|
|
|
|
|
|
|
} |
|
427
|
|
|
|
|
|
|
else { |
|
428
|
|
|
|
|
|
|
warn "Unknown layout type '$type'!"; |
|
429
|
|
|
|
|
|
|
} |
|
430
|
|
|
|
|
|
|
} |
|
431
|
|
|
|
|
|
|
} |
|
432
|
|
|
|
|
|
|
|
|
433
|
|
|
|
|
|
|
=head2 data tiles () |
|
434
|
|
|
|
|
|
|
|
|
435
|
|
|
|
|
|
|
Return the tile coordinate information. In array context, returns a list of the |
|
436
|
|
|
|
|
|
|
tile ID's. In scalar context, returns a hash reference in the following format: |
|
437
|
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
{ |
|
439
|
|
|
|
|
|
|
'tile-id' => [ |
|
440
|
|
|
|
|
|
|
x1, y1, |
|
441
|
|
|
|
|
|
|
x2, y2 |
|
442
|
|
|
|
|
|
|
], |
|
443
|
|
|
|
|
|
|
... |
|
444
|
|
|
|
|
|
|
}; |
|
445
|
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
=cut |
|
447
|
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
sub tiles { |
|
449
|
|
|
|
|
|
|
my ($self) = @_; |
|
450
|
|
|
|
|
|
|
return wantarray ? sort keys %{$self->{tiles}} : $self->{tiles}; |
|
451
|
|
|
|
|
|
|
} |
|
452
|
|
|
|
|
|
|
|
|
453
|
|
|
|
|
|
|
=head2 data animations () |
|
454
|
|
|
|
|
|
|
|
|
455
|
|
|
|
|
|
|
Return the animation information. In array context, returns a list of the |
|
456
|
|
|
|
|
|
|
animation ID's. In scalar context, returns a hash reference in the following |
|
457
|
|
|
|
|
|
|
format: |
|
458
|
|
|
|
|
|
|
|
|
459
|
|
|
|
|
|
|
{ |
|
460
|
|
|
|
|
|
|
'animation-id' => { |
|
461
|
|
|
|
|
|
|
speed => '...', |
|
462
|
|
|
|
|
|
|
tiles => [ |
|
463
|
|
|
|
|
|
|
'tile-id', |
|
464
|
|
|
|
|
|
|
... |
|
465
|
|
|
|
|
|
|
], |
|
466
|
|
|
|
|
|
|
}, |
|
467
|
|
|
|
|
|
|
}; |
|
468
|
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
=cut |
|
470
|
|
|
|
|
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|
471
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|
sub animations { |
|
472
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|
|
my ($self) = @_; |
|
473
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|
|
return wantarray ? sort keys %{$self->{animations}} : $self->{animations}; |
|
474
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|
} |
|
475
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476
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|
=head2 bin tile (string id[, hash options]) |
|
477
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|
478
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|
Get the binary data of one of the tiles, named C, from the original |
|
479
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|
tileset. |
|
480
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481
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|
You can optionally pass in a hash of named options. The following options are |
|
482
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|
supported: |
|
483
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484
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|
int scale: Scale the tile before returning its data. This is a number to |
|
485
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|
scale it by, for example '2' returns it at 200% its original size, |
|
486
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|
while '0.5' returns it at 50% its original size. |
|
487
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|
str size: Resize the tile to this exact size before returning it, for |
|
488
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|
example '64x64'. |
|
489
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|
bool magick: If true, returns the Image::Magick object instead of the binary |
|
490
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|
|
data. If you want to make additional modifications to the image |
|
491
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|
(i.e. edit its colors, apply special effects), use the 'magick' |
|
492
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|
|
option and then apply the effects yourself. |
|
493
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|
494
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|
|
The options C and C are mutually exclusive. |
|
495
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|
496
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|
Examples: |
|
497
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|
498
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|
# The tiles are 32x32, but lets scale it 2X so we get back a 64x64 tile |
|
499
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|
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|
|
my $tile = $ts->tile("grass", scale => 2); |
|
500
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501
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|
# Get it at 1/2 its original size, or 16x16 |
|
502
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|
|
my $tile = $ts->tile("grass", scale => 0.5); |
|
503
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|
504
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|
|
# Get it at 24x24 pixels |
|
505
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|
|
my $tile = $ts->tile("grass", size => "24x24"); |
|
506
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|
507
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|
Returns undef on error. |
|
508
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|
509
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|
=cut |
|
510
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|
|
511
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|
|
sub tile { |
|
512
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|
|
my ($self,$id,%opts) = @_; |
|
513
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|
|
|
514
|
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|
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|
|
# Tile exists? |
|
515
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|
|
if (!exists $self->{tiles}->{$id}) { |
|
516
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|
|
$self->error("No tile named '$id' in tileset!"); |
|
517
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|
return undef; |
|
518
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|
|
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|
|
|
} |
|
519
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|
520
|
|
|
|
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|
|
# Slice the image. |
|
521
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|
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|
|
|
my $slice = $self->slice ($id); |
|
522
|
|
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|
|
|
|
523
|
|
|
|
|
|
|
# Are they transforming the image? |
|
524
|
|
|
|
|
|
|
if (exists $opts{scale} || exists $opts{size}) { |
|
525
|
|
|
|
|
|
|
# Get the tile's size. |
|
526
|
|
|
|
|
|
|
my $width = $self->{tiles}->{$id}->[2] - $self->{tiles}->{$id}->[0]; |
|
527
|
|
|
|
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|
|
my $height = $self->{tiles}->{$id}->[3] - $self->{tiles}->{$id}->[1]; |
|
528
|
|
|
|
|
|
|
|
|
529
|
|
|
|
|
|
|
if (exists $opts{scale}) { |
|
530
|
|
|
|
|
|
|
if ($opts{scale} !~ /^[0-9\.]+$/) { |
|
531
|
|
|
|
|
|
|
$self->error("Invalid scale factor: $opts{scale}"); |
|
532
|
|
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|
|
|
|
return undef; |
|
533
|
|
|
|
|
|
|
} |
|
534
|
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
$width = int($width * $opts{scale}); |
|
536
|
|
|
|
|
|
|
$height = int($height * $opts{scale}); |
|
537
|
|
|
|
|
|
|
} |
|
538
|
|
|
|
|
|
|
elsif (exists $opts{size}) { |
|
539
|
|
|
|
|
|
|
if ($opts{size} !~ /^\d+x\d+$/) { |
|
540
|
|
|
|
|
|
|
$self->error("Invalid scale size: $opts{size}"); |
|
541
|
|
|
|
|
|
|
return undef; |
|
542
|
|
|
|
|
|
|
} |
|
543
|
|
|
|
|
|
|
|
|
544
|
|
|
|
|
|
|
($width,$height) = split(/x/, $opts{size}, 2); |
|
545
|
|
|
|
|
|
|
} |
|
546
|
|
|
|
|
|
|
|
|
547
|
|
|
|
|
|
|
# Scale it. |
|
548
|
|
|
|
|
|
|
$self->debug("Resizing tile down to $width x $height"); |
|
549
|
|
|
|
|
|
|
$slice->Scale (width => $width, height => $height); |
|
550
|
|
|
|
|
|
|
} |
|
551
|
|
|
|
|
|
|
|
|
552
|
|
|
|
|
|
|
# Do they want the magick object? |
|
553
|
|
|
|
|
|
|
if (exists $opts{magick} && $opts{magick}) { |
|
554
|
|
|
|
|
|
|
return $slice; |
|
555
|
|
|
|
|
|
|
} |
|
556
|
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
my $png = $slice->ImageToBlob(); |
|
558
|
|
|
|
|
|
|
return $png; |
|
559
|
|
|
|
|
|
|
} |
|
560
|
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
=head2 data animation (string id) |
|
562
|
|
|
|
|
|
|
|
|
563
|
|
|
|
|
|
|
Get the animation information about a specific animation ID. |
|
564
|
|
|
|
|
|
|
|
|
565
|
|
|
|
|
|
|
Returns data in the format: |
|
566
|
|
|
|
|
|
|
|
|
567
|
|
|
|
|
|
|
{ |
|
568
|
|
|
|
|
|
|
speed => '...', |
|
569
|
|
|
|
|
|
|
tiles => [ ... ], |
|
570
|
|
|
|
|
|
|
}; |
|
571
|
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
Returns undef on error. |
|
573
|
|
|
|
|
|
|
|
|
574
|
|
|
|
|
|
|
=cut |
|
575
|
|
|
|
|
|
|
|
|
576
|
|
|
|
|
|
|
sub animation { |
|
577
|
|
|
|
|
|
|
my ($self,$id) = @_; |
|
578
|
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
# Animation exists? |
|
580
|
|
|
|
|
|
|
if (!exists $self->{animations}->{$id}) { |
|
581
|
|
|
|
|
|
|
$self->error("No animation named '$id' in tileset!"); |
|
582
|
|
|
|
|
|
|
return undef; |
|
583
|
|
|
|
|
|
|
} |
|
584
|
|
|
|
|
|
|
|
|
585
|
|
|
|
|
|
|
return $self->{animations}->{$id}; |
|
586
|
|
|
|
|
|
|
} |
|
587
|
|
|
|
|
|
|
|
|
588
|
|
|
|
|
|
|
=head2 ImageMagick slice (string id) |
|
589
|
|
|
|
|
|
|
|
|
590
|
|
|
|
|
|
|
Returns an C object that contains the sliced tile from the |
|
591
|
|
|
|
|
|
|
original tileset. This is mostly for internal use only. |
|
592
|
|
|
|
|
|
|
|
|
593
|
|
|
|
|
|
|
=cut |
|
594
|
|
|
|
|
|
|
|
|
595
|
|
|
|
|
|
|
sub slice { |
|
596
|
|
|
|
|
|
|
my ($self,$id) = @_; |
|
597
|
|
|
|
|
|
|
|
|
598
|
|
|
|
|
|
|
# Tile exists? |
|
599
|
|
|
|
|
|
|
if (!exists $self->{tiles}->{$id}) { |
|
600
|
|
|
|
|
|
|
$self->error("No tile named '$id' in tileset!"); |
|
601
|
|
|
|
|
|
|
return undef; |
|
602
|
|
|
|
|
|
|
} |
|
603
|
|
|
|
|
|
|
|
|
604
|
|
|
|
|
|
|
# Get the dimensions of the tile. |
|
605
|
|
|
|
|
|
|
my $width = $self->{tiles}->{$id}->[2] - $self->{tiles}->{$id}->[0]; # x2 - x1 |
|
606
|
|
|
|
|
|
|
my $height = $self->{tiles}->{$id}->[3] - $self->{tiles}->{$id}->[1]; # y2 - y1 |
|
607
|
|
|
|
|
|
|
if ($width < 1 || $height < 1) { |
|
608
|
|
|
|
|
|
|
$self->error("Tile '$id' has impossible dimensions: $width x $height"); |
|
609
|
|
|
|
|
|
|
return undef; |
|
610
|
|
|
|
|
|
|
} |
|
611
|
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
my $dims = $width . 'x' . $height; |
|
613
|
|
|
|
|
|
|
|
|
614
|
|
|
|
|
|
|
# Make a new ImageMagick object. |
|
615
|
|
|
|
|
|
|
my $slice = $self->{magick}->Clone(); |
|
616
|
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
# Crop it. |
|
618
|
|
|
|
|
|
|
my $x = $self->{tiles}->{$id}->[0]; |
|
619
|
|
|
|
|
|
|
my $y = $self->{tiles}->{$id}->[1]; |
|
620
|
|
|
|
|
|
|
my $crop = $dims . "+$x+$y"; |
|
621
|
|
|
|
|
|
|
$self->debug("Cropping image clone to $crop for tile $id"); |
|
622
|
|
|
|
|
|
|
$slice->Crop($crop); |
|
623
|
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
return $slice; |
|
625
|
|
|
|
|
|
|
} |
|
626
|
|
|
|
|
|
|
|
|
627
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
628
|
|
|
|
|
|
|
|
|
629
|
|
|
|
|
|
|
L, which powers this module's graphics handling. |
|
630
|
|
|
|
|
|
|
|
|
631
|
|
|
|
|
|
|
L, which powers this module's XML parsing. |
|
632
|
|
|
|
|
|
|
|
|
633
|
|
|
|
|
|
|
=head1 CHANGES |
|
634
|
|
|
|
|
|
|
|
|
635
|
|
|
|
|
|
|
0.01 Fri Jan 15 2010 |
|
636
|
|
|
|
|
|
|
- Initial release. |
|
637
|
|
|
|
|
|
|
|
|
638
|
|
|
|
|
|
|
=head1 COPYRIGHT |
|
639
|
|
|
|
|
|
|
|
|
640
|
|
|
|
|
|
|
The tileset graphics included for demonstration purposes are from RPG Maker |
|
641
|
|
|
|
|
|
|
2003 and are copyright (C) Enterbrain. |
|
642
|
|
|
|
|
|
|
|
|
643
|
|
|
|
|
|
|
Code written by Noah Petherbridge, http://www.kirsle.net/ |
|
644
|
|
|
|
|
|
|
|
|
645
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify it under |
|
646
|
|
|
|
|
|
|
the same terms as Perl itself, either Perl version 5.10.0 or, at your option, |
|
647
|
|
|
|
|
|
|
any later version of Perl 5 you may have available. |
|
648
|
|
|
|
|
|
|
|
|
649
|
|
|
|
|
|
|
=cut |
|
650
|
|
|
|
|
|
|
|
|
651
|
|
|
|
|
|
|
1; |