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# utilities for color value calculation |
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4
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package Graphics::Toolkit::Color::Space::Util; |
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5
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37
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37
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3124027
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use v5.12; |
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37
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183
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6
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37
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37
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213
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use warnings; |
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37
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83
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37
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2543
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7
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37
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37
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246
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use Exporter 'import'; |
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37
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86
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37
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26666
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8
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our @EXPORT_OK = qw/round_int round_decimals mod_real min max uniq mult_matrix_vector_3 is_nr/; |
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our %EXPORT_TAGS = (all => [@EXPORT_OK]); |
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11
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#### lists ############################################################# |
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12
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sub max { |
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13
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104
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104
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0
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179
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my $v = shift; |
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14
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104
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50
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247
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for (@_) { next unless defined $_; $v = $_ if $v < $_ } |
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207
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100
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451
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207
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514
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15
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104
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350
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return $v; |
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16
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} |
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18
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sub min { |
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19
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95
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95
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0
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243
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my $v = shift; |
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20
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95
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50
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183
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for (@_) { next unless defined $_; $v = $_ if $v > $_ } |
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188
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100
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5981
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188
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432
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21
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95
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245
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return $v; |
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22
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} |
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23
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24
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sub uniq { |
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25
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526
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100
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526
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0
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5820
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return undef unless @_; |
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26
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525
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1001
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my %seen = (); |
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27
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525
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1021
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grep {not $seen{$_}++} @_; |
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1333
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4534
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28
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} |
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30
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#### basic math ######################################################## |
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my $half = 0.50000000000008; |
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32
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my $tolerance = 0.00000000000008; |
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33
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sub round_int { |
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34
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3266
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100
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3266
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0
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18513
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$_[0] >= 0 ? int ($_[0] + $half) |
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35
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: int ($_[0] - $half) |
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36
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} |
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37
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38
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sub round_decimals { |
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39
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3258
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3258
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0
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228628
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my ($nr, $precision) = @_; |
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40
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3258
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100
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100
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13781
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return round_int( $nr ) unless defined $precision and $precision; |
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41
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781
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1671
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$precision = 10 ** $precision; |
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42
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781
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2205
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return round_int( $nr * $precision ) / $precision; |
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43
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} |
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44
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45
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46
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sub mod_real { # real value modulo |
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47
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97
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100
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100
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97
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0
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412
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return 0 unless defined $_[1] and $_[1]; |
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48
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94
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395
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return $_[0] - (int($_[0] / $_[1]) * $_[1]); |
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49
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} |
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50
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51
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2876
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2876
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0
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41558
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sub is_nr { $_[0] =~ /^\-?\d+(\.\d+)?$/ } |
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52
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53
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#### color computation ################################################# |
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54
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sub mult_matrix_vector_3 { |
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55
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89
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89
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0
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5464
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my ($mat, $v1, $v2, $v3) = @_; |
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56
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89
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50
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33
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829
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return unless ref $mat eq 'ARRAY' and defined $v3; |
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57
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89
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846
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return ($v1 * $mat->[0][0] + $v2 * $mat->[0][1] + $v3 * $mat->[0][2]) , |
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58
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($v1 * $mat->[1][0] + $v2 * $mat->[1][1] + $v3 * $mat->[1][2]) , |
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59
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($v1 * $mat->[2][0] + $v2 * $mat->[2][1] + $v3 * $mat->[2][2]) ; |
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60
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} |
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61
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62
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63
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1; |