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package Games::Rezrov::ZText; |
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# text decoder |
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3
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4
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1
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1
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6
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use Carp qw(cluck); |
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1
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4
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1
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74
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5
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1
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1
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use strict; |
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1
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1
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37
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6
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7
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1
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1
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6
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use Games::Rezrov::StoryFile; |
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3
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1
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24
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8
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1
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1
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6
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use Games::Rezrov::Inliner; |
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2
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1
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21
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9
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10
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1
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1
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6
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use constant SPACE => 32; |
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2
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1
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330
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11
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12
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my @alpha_table = ( |
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13
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[ 'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z' ], |
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14
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[ 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z' ], |
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[ '_','^','0','1','2','3','4','5','6','7','8','9','.',',','!','?','_','#','\'','"','/','\\','-',':','(',')' ] |
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16
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); |
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17
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18
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my $INLINE_CODE = ' |
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19
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sub decode_text { |
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20
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my ($self, $address, $buf_ref) = @_; |
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21
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# decode and return text at this address; see spec section 3 |
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22
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# in array context, returns address after decoding. |
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23
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my $buffer = ""; |
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24
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$buf_ref = \$buffer unless ($buf_ref); |
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25
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# $buf_ref supplied if called recursively |
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26
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27
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my ($word, $zshift, $zchar); |
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28
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my $alphabet = 0; |
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29
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my $abbreviation = 0; |
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30
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my $two_bit_code = 0; |
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31
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my $two_bit_flag = 0; |
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32
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# spec 3.4 |
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33
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my $zh = Games::Rezrov::StoryFile::header(); |
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34
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my $flen = $zh->file_length(); |
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35
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36
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while (1) { |
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37
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last if $address >= $flen; |
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38
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$word = GET_WORD_AT($address); |
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39
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$address += 2; |
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40
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# spec 3.2 |
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41
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for ($zshift = 10; $zshift >= 0; $zshift -= 5) { |
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42
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# break word into 3 zcharacters of 5 bytes each |
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43
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$zchar = ($word >> $zshift) & 0x1f; |
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44
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if ($two_bit_flag > 0) { |
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45
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# spec 3.4 |
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46
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if ($two_bit_flag++ == 1) { |
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47
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$two_bit_code = $zchar << 5; # first 5 bits |
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48
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} else { |
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49
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$two_bit_code |= $zchar; # last 5 |
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50
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# $receiver->write_zchar($two_bit_code); |
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51
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$$buf_ref .= chr($two_bit_code); |
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52
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$two_bit_code = $two_bit_flag = 0; |
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53
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# done |
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54
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} |
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55
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} elsif ($abbreviation) { |
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56
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# synonym/abbreviation; spec 3.3 |
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57
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my $entry = (32 * ($abbreviation - 1)) + $zchar; |
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58
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# print STDERR "abbrev $abbreviation\n"; |
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59
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my $addr = $zh->get_abbreviation_addr($entry); |
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60
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$self->decode_text($addr, $buf_ref); |
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61
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$abbreviation = 0; |
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62
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} elsif ($zchar < 6) { |
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63
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if ($zchar == 0) { |
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64
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# $receiver->write_zchar(SPACE); |
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65
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$$buf_ref .= " "; |
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66
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} elsif ($zchar == 4) { |
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67
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# spec 3.2.3: shift character; alphabet 1 |
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68
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$alphabet = 1; |
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69
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} elsif ($zchar == 5) { |
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70
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# spec 3.2.3: shift character; alphabet 2 |
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71
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$alphabet = 2; |
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72
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} elsif ($zchar >= 1 && $zchar <= 3) { |
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73
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# spec 3.3: next zchar is an abbreviation code |
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74
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$abbreviation = $zchar; |
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75
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} |
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76
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} else { |
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77
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# spec 3.5: convert remaining chars from alpha table |
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78
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$zchar -= 6; |
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79
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# convert to string index |
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80
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if ($alphabet < 2) { |
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81
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$$buf_ref .= $alpha_table[$alphabet]->[$zchar]; |
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82
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} else { |
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83
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# alphabet 2; some special cases (3.5.3) |
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84
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if ($zchar == 0) { |
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85
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$two_bit_flag = 1; |
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86
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} elsif ($zchar == 1) { |
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87
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$$buf_ref .= chr(Games::Rezrov::ZConst::Z_NEWLINE()); |
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88
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} else { |
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89
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$$buf_ref .= $alpha_table[$alphabet]->[$zchar]; |
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90
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} |
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91
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} |
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92
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$alphabet = 0; |
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93
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# applies to this character only (3.2.3) |
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94
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} |
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95
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# unset temp flags! |
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96
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} |
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97
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last if (($word & 0x8000) > 0); |
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98
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} |
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99
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100
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# print STDERR "dc at $address = \"$buffer\"\n"; |
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101
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return wantarray ? (\$buffer, $address) : \$buffer; |
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102
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} |
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103
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'; |
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104
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105
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Games::Rezrov::Inliner::inline(\$INLINE_CODE); |
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106
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1024
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100
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33
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1024
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0
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2193
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eval $INLINE_CODE; |
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1024
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50
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1689
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1024
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100
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3006
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1024
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100
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1364
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1024
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100
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1343
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1024
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100
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1193
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1024
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50
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1023
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1024
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100
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954
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1024
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100
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3383
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1024
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100
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42296
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1024
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100
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1398
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2938
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100
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6308
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2938
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100
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5356
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2938
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100
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2938
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2938
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100
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6925
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8814
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25442
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8814
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26476
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6
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15
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3
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8
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3
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5
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3
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8
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3
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12
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190
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316
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190
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1033
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190
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503
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190
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564
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2450
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6833
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589
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1381
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338
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781
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1332
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3201
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191
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448
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6168
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6843
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6168
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10418
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6006
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12484
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162
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386
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3
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5
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6
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15
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153
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436
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6168
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15148
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2938
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6764
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1024
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12841
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107
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undef $INLINE_CODE; |
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108
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109
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sub new { |
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110
|
72
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72
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0
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156
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my $self = []; |
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111
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72
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217
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bless $self, shift; |
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112
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72
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3202
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return $self; |
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113
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} |
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114
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115
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1; |