| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
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1
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# ZHeader: version-specific information and settings |
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2
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# for each game |
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3
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4
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package Games::Rezrov::ZHeader; |
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5
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6
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1
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1
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467
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use Games::Rezrov::ZConst; |
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1
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3
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1
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30
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7
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1
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1
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786
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use Games::Rezrov::Inliner; |
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1
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2
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1
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27
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8
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9
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1
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1
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5
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use strict; |
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1
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1
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1
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34
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10
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11
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1
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1
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5
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use constant FLAGS_1 => 0x01; # one byte |
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1
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2
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1
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47
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12
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1
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1
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5
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use constant FLAGS_2 => 0x10; # TWO BYTES |
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1
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1
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1
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42
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13
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# location of various flags in the header |
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14
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15
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# see spec section 11: |
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16
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1
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1
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5
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use constant RELEASE_NUMBER => 0x02; |
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1
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2
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1
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42
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17
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1
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1
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5
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use constant PAGED_MEMORY_ADDRESS => 0x04; |
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1
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1
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1
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41
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18
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1
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1
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5
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use constant FIRST_INSTRUCTION_ADDRESS => 0x06; |
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1
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1
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1
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54
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19
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1
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1
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5
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use constant DICTIONARY_ADDRESS => 0x08; |
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1
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2
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1
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39
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20
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1
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1
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5
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use constant OBJECT_TABLE_ADDRESS => 0x0a; |
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1
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2
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1
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43
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21
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1
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1
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12
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use constant GLOBAL_VARIABLE_ADDRESS => 0x0c; |
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1
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2
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1
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49
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22
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1
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1
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5
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use constant STATIC_MEMORY_ADDRESS => 0x0e; |
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1
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2
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1
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36
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23
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1
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1
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4
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use constant SERIAL_CODE => 0x12; |
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1
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2
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1
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41
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24
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1
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1
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5
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use constant ABBREV_TABLE_ADDRESS => 0x18; |
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1
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2
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1
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37
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25
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1
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1
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5
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use constant FILE_LENGTH => 0x1a; |
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1
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16
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1
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48
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26
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1
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1
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6
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use constant CHECKSUM => 0x1c; |
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1
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2
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1
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43
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27
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28
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1
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1
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5
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use constant STATUS_NOT_AVAILABLE => 0x10; # bit 4 (#5) |
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1
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2
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1
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39
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29
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1
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1
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5
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use constant SCREEN_SPLITTING_AVAILABLE => 0x20; # bit 5 (#6) |
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1
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1
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1
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55
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30
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31
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# Flags 1 |
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32
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1
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1
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5
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use constant TANDY => 0x08; |
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1
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1
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1
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44
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33
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34
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# Flags 2 |
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35
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1
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1
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5
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use constant TRANSCRIPT_ON => 0x01; # bit 0 |
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1
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2
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1
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36
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36
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1
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1
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5
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use constant FORCE_FIXED => 0x02; # bit 1 |
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1
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1
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1
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41
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37
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1
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1
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5
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use constant REQUEST_STATUS_REDRAW => 0x04; # bit 2 |
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1
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2
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1
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42
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38
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39
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# Flags 2, v5+: |
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40
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1
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1
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5
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use constant WANTS_PICTURES => 0x08; |
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1
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2
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1
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44
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41
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1
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1
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5
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use constant WANTS_UNDO => 0x10; |
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1
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2
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1
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38
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42
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1
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1
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5
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use constant WANTS_MOUSE => 0x20; |
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1
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2
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1
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45
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43
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1
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1
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4
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use constant WANTS_COLOR => 0x40; |
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1
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2
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1
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54
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44
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1
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1
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5
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use constant WANTS_SOUND => 0x80; |
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1
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1
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1
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47
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45
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# Flags 2, v6+: |
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46
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1
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1
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6
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use constant WANTS_MENUS => 0x0100; # ?? |
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1
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1
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1
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41
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47
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48
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1
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1
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5
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use constant BACKGROUND_COLOR => 0x2c; |
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1
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2
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1
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34
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49
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1
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1
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5
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use constant FOREGROUND_COLOR => 0x2d; |
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1
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2
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1
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68
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50
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# 8.3.2, 8.3.3 |
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51
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52
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1
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1
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4
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use constant SCREEN_HEIGHT_LINES => 0x20; |
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1
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2
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1
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37
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53
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1
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1
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5
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use constant SCREEN_WIDTH_CHARS => 0x21; |
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1
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2
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1
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41
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54
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1
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1
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4
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use constant SCREEN_WIDTH_UNITS => 0x22; |
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1
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2
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1
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80
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55
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1
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1
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12
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use constant SCREEN_HEIGHT_UNITS => 0x24; |
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1
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2
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1
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60
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56
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57
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1
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1
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6
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use constant FONT_WIDTH_UNITS_V5 => 0x26; |
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1
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1
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1
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45
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58
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1
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1
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5
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use constant FONT_WIDTH_UNITS_V6 => 0x27; |
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1
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3
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1
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39
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59
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60
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1
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1
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5
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use constant FONT_HEIGHT_UNITS_V5 => 0x27; |
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1
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2
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1
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51
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61
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1
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1
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5
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use constant FONT_HEIGHT_UNITS_V6 => 0x26; |
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1
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2
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1
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54
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62
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63
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1
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1
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5
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use constant ROUTINES_OFFSET => 0x28; |
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1
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2
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1
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42
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64
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1
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1
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5
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use constant STRINGS_OFFSET => 0x2a; |
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1
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1
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1
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|
85
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65
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66
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1
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7
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use Games::Rezrov::MethodMaker ([], |
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67
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qw( |
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68
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abbrev_table_address |
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69
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file_checksum |
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70
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release_number |
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71
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paged_memory_address |
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72
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object_table_address |
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73
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global_variable_address |
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74
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static_memory_address |
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75
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first_instruction_address |
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76
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dictionary_address |
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77
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serial_code |
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78
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file_length |
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79
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story |
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80
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version |
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81
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object_bytes |
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82
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attribute_bytes |
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83
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pointer_size |
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84
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max_properties |
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85
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max_objects |
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86
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attribute_starter |
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87
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object_count |
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88
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encoded_word_length |
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89
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is_time_game |
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90
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strings_offset |
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91
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routines_offset |
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92
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1
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1
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706
|
)); |
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1
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3
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|
93
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94
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#use SelfLoader; |
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95
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96
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1; |
|
97
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|
98
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my $INLINE_CODE = ' |
|
99
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sub new { |
|
100
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my ($type, $zio) = @_; |
|
101
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my $self = []; |
|
102
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bless $self, $type; |
|
103
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|
104
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my $version = GET_BYTE_AT(0); |
|
105
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if ($version < 1 or $version > 8) { |
|
106
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die "\nThis does not appear to be a valid game file.\n"; |
|
107
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} elsif (($version < 3 or $version > 5) and $version != 8) { |
|
108
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# } elsif ($version < 3 or $version > 8) { |
|
109
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# die "Sorry, only z-code versions 3-8 are supported at present...\nAnd even those need work! :)\n" |
|
110
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die "Sorry, only z-code versions 3,4,5 and 8 are supported at present...\nAnd even those need work! :)\n" |
|
111
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} else { |
|
112
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$self->version($version); |
|
113
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} |
|
114
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|
115
|
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my $f1 = GET_BYTE_AT(FLAGS_1); |
|
116
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|
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$self->is_time_game($f1 & 0x02 ? 1 : 0); |
|
117
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|
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# a "time" game: 8.2.3.2 |
|
118
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119
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my $start_rows = Games::Rezrov::StoryFile::rows(); |
|
120
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|
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my $start_columns = Games::Rezrov::StoryFile::columns(); |
|
121
|
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|
122
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|
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$f1 |= TANDY if Games::Rezrov::ZOptions::TANDY_BIT(); |
|
123
|
|
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|
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# turn on the "tandy bit" |
|
124
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125
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if ($version <= 3) { |
|
126
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|
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|
|
$self->encoded_word_length(6); |
|
127
|
|
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|
|
# 13.3, 13.4 |
|
128
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|
|
|
|
|
|
|
|
129
|
|
|
|
|
|
|
# set bits 4 (status line) and 5 (screen splitting) appropriately |
|
130
|
|
|
|
|
|
|
# depending on the ability of the ZIO implementation |
|
131
|
|
|
|
|
|
|
if ($zio->can_split()) { |
|
132
|
|
|
|
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|
|
# yes |
|
133
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|
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|
|
$f1 |= SCREEN_SPLITTING_AVAILABLE; |
|
134
|
|
|
|
|
|
|
$f1 &= ~ STATUS_NOT_AVAILABLE; |
|
135
|
|
|
|
|
|
|
} else { |
|
136
|
|
|
|
|
|
|
# no |
|
137
|
|
|
|
|
|
|
$f1 &= ~ SCREEN_SPLITTING_AVAILABLE; |
|
138
|
|
|
|
|
|
|
$f1 |= STATUS_NOT_AVAILABLE; |
|
139
|
|
|
|
|
|
|
} |
|
140
|
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
# "bit 6" (#7): variable-pitch font is default? |
|
142
|
|
|
|
|
|
|
if ($zio->fixed_font_default()) { |
|
143
|
|
|
|
|
|
|
$f1 |= 0x40; |
|
144
|
|
|
|
|
|
|
} else { |
|
145
|
|
|
|
|
|
|
$f1 &= ~0x40; |
|
146
|
|
|
|
|
|
|
} |
|
147
|
|
|
|
|
|
|
} else { |
|
148
|
|
|
|
|
|
|
# |
|
149
|
|
|
|
|
|
|
# versions 4+ |
|
150
|
|
|
|
|
|
|
# |
|
151
|
|
|
|
|
|
|
$self->encoded_word_length(9); |
|
152
|
|
|
|
|
|
|
# 13.3, 13.4 |
|
153
|
|
|
|
|
|
|
|
|
154
|
|
|
|
|
|
|
if ($version >= 4) { |
|
155
|
|
|
|
|
|
|
$f1 |= 0x04; |
|
156
|
|
|
|
|
|
|
# "bit 2" (#3): boldface available |
|
157
|
|
|
|
|
|
|
$f1 |= 0x08; |
|
158
|
|
|
|
|
|
|
# "bit 3" (#4): italic available |
|
159
|
|
|
|
|
|
|
$f1 |= 0x10; |
|
160
|
|
|
|
|
|
|
# "bit 4" (#5): fixed-font available |
|
161
|
|
|
|
|
|
|
|
|
162
|
|
|
|
|
|
|
# $f1 |= 0x80; |
|
163
|
|
|
|
|
|
|
$f1 &= ~0x80; |
|
164
|
|
|
|
|
|
|
# "bit 7" (#8): timed input NOT available |
|
165
|
|
|
|
|
|
|
|
|
166
|
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at(30, Games::Rezrov::ZOptions::INTERPRETER_ID()); |
|
167
|
|
|
|
|
|
|
# interpreter number |
|
168
|
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at(31, ord "R"); |
|
169
|
|
|
|
|
|
|
# interpreter version; "R" for rezrov |
|
170
|
|
|
|
|
|
|
|
|
171
|
|
|
|
|
|
|
$self->set_columns($start_columns); |
|
172
|
|
|
|
|
|
|
$self->set_rows($start_rows); |
|
173
|
|
|
|
|
|
|
} |
|
174
|
|
|
|
|
|
|
if ($version >= 5) { |
|
175
|
|
|
|
|
|
|
if ($zio->can_use_color()) { |
|
176
|
|
|
|
|
|
|
# "bit 0" (#1): colors available |
|
177
|
|
|
|
|
|
|
$f1 |= 0x01; |
|
178
|
|
|
|
|
|
|
} |
|
179
|
|
|
|
|
|
|
|
|
180
|
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at(BACKGROUND_COLOR, Games::Rezrov::ZConst::COLOR_BLACK); |
|
181
|
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at(FOREGROUND_COLOR, Games::Rezrov::ZConst::COLOR_WHITE); |
|
182
|
|
|
|
|
|
|
# 8.3.3: default foreground and background |
|
183
|
|
|
|
|
|
|
# FIX ME! |
|
184
|
|
|
|
|
|
|
|
|
185
|
|
|
|
|
|
|
my $f2 = Games::Rezrov::StoryFile::get_word_at(FLAGS_2); |
|
186
|
|
|
|
|
|
|
if ($zio->groks_font_3() and |
|
187
|
|
|
|
|
|
|
!Games::Rezrov::StoryFile::font_3_disabled()) { |
|
188
|
|
|
|
|
|
|
# ZIO can decode font 3 characters |
|
189
|
|
|
|
|
|
|
$f2 |= WANTS_PICTURES; |
|
190
|
|
|
|
|
|
|
} else { |
|
191
|
|
|
|
|
|
|
# nope |
|
192
|
|
|
|
|
|
|
$f2 &= ~ WANTS_PICTURES; |
|
193
|
|
|
|
|
|
|
} |
|
194
|
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
# $f2 |= WANTS_UNDO; |
|
196
|
|
|
|
|
|
|
$f2 &= ~ WANTS_UNDO; |
|
197
|
|
|
|
|
|
|
# FIX ME: should we never use this??? |
|
198
|
|
|
|
|
|
|
|
|
199
|
|
|
|
|
|
|
if ($f2 & WANTS_COLOR) { |
|
200
|
|
|
|
|
|
|
# 8.3.4: the game wants to use colors |
|
201
|
|
|
|
|
|
|
# print "wants color!\n"; |
|
202
|
|
|
|
|
|
|
} |
|
203
|
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_word_at(FLAGS_2, $f2); |
|
204
|
|
|
|
|
|
|
} |
|
205
|
|
|
|
|
|
|
if ($version >= 6) { |
|
206
|
|
|
|
|
|
|
# more unimplemented: see 8.3.2, etc |
|
207
|
|
|
|
|
|
|
$self->routines_offset(Games::Rezrov::StoryFile::get_word_at(ROUTINES_OFFSET)); |
|
208
|
|
|
|
|
|
|
$self->strings_offset(Games::Rezrov::StoryFile::get_word_at(STRINGS_OFFSET)); |
|
209
|
|
|
|
|
|
|
} |
|
210
|
|
|
|
|
|
|
} |
|
211
|
|
|
|
|
|
|
|
|
212
|
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at(FLAGS_1, $f1); |
|
213
|
|
|
|
|
|
|
# write back the header flags |
|
214
|
|
|
|
|
|
|
|
|
215
|
|
|
|
|
|
|
$self->release_number(Games::Rezrov::StoryFile::get_word_at(RELEASE_NUMBER)); |
|
216
|
|
|
|
|
|
|
$self->paged_memory_address(Games::Rezrov::StoryFile::get_word_at(PAGED_MEMORY_ADDRESS)); |
|
217
|
|
|
|
|
|
|
$self->first_instruction_address(Games::Rezrov::StoryFile::get_word_at(FIRST_INSTRUCTION_ADDRESS)); |
|
218
|
|
|
|
|
|
|
$self->dictionary_address(Games::Rezrov::StoryFile::get_word_at(DICTIONARY_ADDRESS)); |
|
219
|
|
|
|
|
|
|
$self->object_table_address(Games::Rezrov::StoryFile::get_word_at(OBJECT_TABLE_ADDRESS)); |
|
220
|
|
|
|
|
|
|
$self->global_variable_address(Games::Rezrov::StoryFile::get_word_at(GLOBAL_VARIABLE_ADDRESS)); |
|
221
|
|
|
|
|
|
|
$self->static_memory_address(Games::Rezrov::StoryFile::get_word_at(STATIC_MEMORY_ADDRESS)); |
|
222
|
|
|
|
|
|
|
$self->serial_code(Games::Rezrov::StoryFile::get_string_at(SERIAL_CODE, 6)); |
|
223
|
|
|
|
|
|
|
# see zmach06e.txt |
|
224
|
|
|
|
|
|
|
$self->abbrev_table_address(Games::Rezrov::StoryFile::get_word_at(ABBREV_TABLE_ADDRESS)); |
|
225
|
|
|
|
|
|
|
$self->file_checksum(Games::Rezrov::StoryFile::get_word_at(CHECKSUM)); |
|
226
|
|
|
|
|
|
|
|
|
227
|
|
|
|
|
|
|
my $flen = Games::Rezrov::StoryFile::get_word_at(FILE_LENGTH); |
|
228
|
|
|
|
|
|
|
if ($version <= 3) { |
|
229
|
|
|
|
|
|
|
# see 11.1.6 |
|
230
|
|
|
|
|
|
|
$flen *= 2; |
|
231
|
|
|
|
|
|
|
} elsif ($version == 4 || $version == 5) { |
|
232
|
|
|
|
|
|
|
$flen *= 4; |
|
233
|
|
|
|
|
|
|
} else { |
|
234
|
|
|
|
|
|
|
$flen *= 8; |
|
235
|
|
|
|
|
|
|
} |
|
236
|
|
|
|
|
|
|
$self->file_length($flen); |
|
237
|
|
|
|
|
|
|
|
|
238
|
|
|
|
|
|
|
# |
|
239
|
|
|
|
|
|
|
# set object "constants" for this version... |
|
240
|
|
|
|
|
|
|
# |
|
241
|
|
|
|
|
|
|
if ($version <= 3) { |
|
242
|
|
|
|
|
|
|
# 12.3.1 |
|
243
|
|
|
|
|
|
|
$self->object_bytes(9); |
|
244
|
|
|
|
|
|
|
$self->attribute_bytes(4); |
|
245
|
|
|
|
|
|
|
$self->pointer_size(1); |
|
246
|
|
|
|
|
|
|
$self->max_properties(31); # 12.2 |
|
247
|
|
|
|
|
|
|
$self->max_objects(255); # 12.3.1 |
|
248
|
|
|
|
|
|
|
} else { |
|
249
|
|
|
|
|
|
|
# 12.3.2 |
|
250
|
|
|
|
|
|
|
$self->object_bytes(14); |
|
251
|
|
|
|
|
|
|
$self->attribute_bytes(6); |
|
252
|
|
|
|
|
|
|
$self->pointer_size(2); |
|
253
|
|
|
|
|
|
|
$self->max_properties(63); # 12.2 |
|
254
|
|
|
|
|
|
|
$self->max_objects(65535); # 12.3.2 |
|
255
|
|
|
|
|
|
|
} |
|
256
|
|
|
|
|
|
|
die("check your math!") |
|
257
|
|
|
|
|
|
|
if (($self->attribute_bytes() + ($self->pointer_size() * 3) + 2) |
|
258
|
|
|
|
|
|
|
!= $self->object_bytes()); |
|
259
|
|
|
|
|
|
|
|
|
260
|
|
|
|
|
|
|
$self->attribute_starter($self->object_table_address() + |
|
261
|
|
|
|
|
|
|
($self->max_properties() * 2)); |
|
262
|
|
|
|
|
|
|
|
|
263
|
|
|
|
|
|
|
my $obj_space = $self->global_variable_address() - $self->attribute_starter(); |
|
264
|
|
|
|
|
|
|
# how many bytes exist between the start of the object area and |
|
265
|
|
|
|
|
|
|
# the beginning of the global variable block? |
|
266
|
|
|
|
|
|
|
my $object_count; |
|
267
|
|
|
|
|
|
|
if ($obj_space > 0) { |
|
268
|
|
|
|
|
|
|
# hack: |
|
269
|
|
|
|
|
|
|
# guess approximate object count; most useful for games later than v3 |
|
270
|
|
|
|
|
|
|
# FIX ME: is this _way_ off? Better to check validity of each object |
|
271
|
|
|
|
|
|
|
# sequentially, stopping w/invalid pointers, etc? |
|
272
|
|
|
|
|
|
|
$object_count = $obj_space / $self->object_bytes(); |
|
273
|
|
|
|
|
|
|
$object_count = $self->max_objects() |
|
274
|
|
|
|
|
|
|
if $object_count > $self->max_objects(); |
|
275
|
|
|
|
|
|
|
} else { |
|
276
|
|
|
|
|
|
|
# header data not arranged the way we expect; oh well. |
|
277
|
|
|
|
|
|
|
$object_count = $self->max_objects(); |
|
278
|
|
|
|
|
|
|
} |
|
279
|
|
|
|
|
|
|
$self->object_count($object_count); |
|
280
|
|
|
|
|
|
|
# die sprintf "objects: %s\n", $object_count; |
|
281
|
|
|
|
|
|
|
|
|
282
|
|
|
|
|
|
|
return $self; |
|
283
|
|
|
|
|
|
|
} |
|
284
|
|
|
|
|
|
|
|
|
285
|
|
|
|
|
|
|
sub get_colors { |
|
286
|
|
|
|
|
|
|
return (GET_BYTE_AT(FOREGROUND_COLOR), |
|
287
|
|
|
|
|
|
|
GET_BYTE_AT(BACKGROUND_COLOR)); |
|
288
|
|
|
|
|
|
|
} |
|
289
|
|
|
|
|
|
|
|
|
290
|
|
|
|
|
|
|
'; |
|
291
|
|
|
|
|
|
|
|
|
292
|
|
|
|
|
|
|
Games::Rezrov::Inliner::inline(\$INLINE_CODE); |
|
293
|
0
|
50
|
33
|
0
|
0
|
0
|
eval $INLINE_CODE; |
|
|
1
|
50
|
33
|
1
|
0
|
3
|
|
|
|
1
|
50
|
33
|
|
|
3
|
|
|
|
1
|
50
|
0
|
|
|
3
|
|
|
|
1
|
50
|
0
|
|
|
3
|
|
|
|
1
|
50
|
|
|
|
18
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
1
|
0
|
|
|
|
33
|
|
|
|
1
|
0
|
|
|
|
3
|
|
|
|
1
|
0
|
|
|
|
32
|
|
|
|
1
|
0
|
|
|
|
4
|
|
|
|
1
|
50
|
|
|
|
4
|
|
|
|
1
|
50
|
|
|
|
5
|
|
|
|
1
|
0
|
|
|
|
3
|
|
|
|
1
|
50
|
|
|
|
29
|
|
|
|
1
|
50
|
|
|
|
5
|
|
|
|
0
|
0
|
|
|
|
0
|
|
|
|
0
|
50
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
11
|
|
|
|
1
|
|
|
|
|
2
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
6
|
|
|
|
1
|
|
|
|
|
6
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
5
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
3
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
28
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
1
|
|
|
|
|
29
|
|
|
|
1
|
|
|
|
|
25
|
|
|
|
1
|
|
|
|
|
27
|
|
|
|
1
|
|
|
|
|
29
|
|
|
|
1
|
|
|
|
|
28
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
30
|
|
|
|
1
|
|
|
|
|
47
|
|
|
|
1
|
|
|
|
|
28
|
|
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
4
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
0
|
|
|
|
|
0
|
|
|
|
1
|
|
|
|
|
27
|
|
|
|
1
|
|
|
|
|
28
|
|
|
|
1
|
|
|
|
|
4
|
|
|
294
|
|
|
|
|
|
|
#print $INLINE_CODE; |
|
295
|
|
|
|
|
|
|
#die "oof"; |
|
296
|
|
|
|
|
|
|
undef $INLINE_CODE; |
|
297
|
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
1; |
|
299
|
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
#__DATA__ |
|
301
|
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
sub get_abbreviation_addr { |
|
303
|
190
|
|
|
190
|
0
|
301
|
my ($self, $entry) = @_; |
|
304
|
|
|
|
|
|
|
# Spec 3.3: fetch and convert the "word address" of the given entry |
|
305
|
|
|
|
|
|
|
# in the abbreviations table. |
|
306
|
|
|
|
|
|
|
# print STDERR "gaa\n"; |
|
307
|
190
|
|
|
|
|
5781
|
my $abbrev_addr = $self->abbrev_table_address() + ($entry * 2); |
|
308
|
190
|
|
|
|
|
577
|
return Games::Rezrov::StoryFile::get_word_at($abbrev_addr) * 2; |
|
309
|
|
|
|
|
|
|
# "word address"; only used for abbreviations (packed address |
|
310
|
|
|
|
|
|
|
# rules do not apply here) |
|
311
|
|
|
|
|
|
|
} |
|
312
|
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
sub set_columns { |
|
314
|
|
|
|
|
|
|
# 8.4: set the dimensions of the screen. |
|
315
|
|
|
|
|
|
|
# only needed in v4+ |
|
316
|
|
|
|
|
|
|
# arg: number of columns |
|
317
|
0
|
|
|
0
|
0
|
|
Games::Rezrov::StoryFile::set_byte_at(SCREEN_WIDTH_CHARS, $_[1]); |
|
318
|
0
|
0
|
|
|
|
|
if ($_[0]->version >= 5) { |
|
319
|
0
|
0
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at($_[0]->version >= 6 ? |
|
320
|
|
|
|
|
|
|
FONT_WIDTH_UNITS_V6 : FONT_WIDTH_UNITS_V5, 1); |
|
321
|
0
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_word_at(SCREEN_WIDTH_UNITS, $_[1]); |
|
322
|
|
|
|
|
|
|
# ? |
|
323
|
|
|
|
|
|
|
} |
|
324
|
|
|
|
|
|
|
} |
|
325
|
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
sub set_rows { |
|
327
|
|
|
|
|
|
|
# arg: number of rows |
|
328
|
0
|
|
|
0
|
0
|
|
Games::Rezrov::StoryFile::set_byte_at(SCREEN_HEIGHT_LINES, $_[1]); |
|
329
|
0
|
0
|
|
|
|
|
if ($_[0]->version >= 5) { |
|
330
|
0
|
0
|
|
|
|
|
Games::Rezrov::StoryFile::set_byte_at($_[0]->version >= 6 ? |
|
331
|
|
|
|
|
|
|
FONT_HEIGHT_UNITS_V6 : FONT_HEIGHT_UNITS_V5, 1); |
|
332
|
0
|
|
|
|
|
|
Games::Rezrov::StoryFile::set_word_at(SCREEN_HEIGHT_UNITS, $_[1]); |
|
333
|
|
|
|
|
|
|
} |
|
334
|
|
|
|
|
|
|
} |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
sub wants_color { |
|
337
|
|
|
|
|
|
|
# 8.3.4: does the game want to use colors? |
|
338
|
0
|
0
|
|
0
|
0
|
|
return Games::Rezrov::StoryFile::get_word_at(FLAGS_2) & WANTS_COLOR ? 1 : 0; |
|
339
|
|
|
|
|
|
|
} |
|
340
|
|
|
|
|
|
|
|
|
341
|
|
|
|
|
|
|
sub fixed_font_forced { |
|
342
|
|
|
|
|
|
|
# 8.1: fixed-font printing may be forced by the game |
|
343
|
0
|
0
|
|
0
|
0
|
|
if ($_[0]->version >= 3) { |
|
344
|
|
|
|
|
|
|
# see section 10 |
|
345
|
0
|
|
|
|
|
|
return Games::Rezrov::StoryFile::get_word_at(FLAGS_2) & FORCE_FIXED; |
|
346
|
|
|
|
|
|
|
} else { |
|
347
|
0
|
|
|
|
|
|
return 0; |
|
348
|
|
|
|
|
|
|
} |
|
349
|
|
|
|
|
|
|
} |
|
350
|
|
|
|
|
|
|
|
|
351
|
|
|
|
|
|
|
|
|
352
|
|
|
|
|
|
|
1; |