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#!/usr/bin/perl -w |
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# Quakeworld Server Query 0.0.1 |
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# |
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# A simple class for querying quakeworld servers. |
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# Quite simple to use; see the perlpod documentation for more info. |
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# Copyright (c) 2003 Antoine Kalmbach. All rights reserved. |
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# This program is free software; you can redistribute it and/or modify it |
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# under the same terms as Perl itself. |
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# (Licensed under the Perl Artistic License, if you didn't get it) |
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package Games::Quakeworld::Query; |
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require 5.001; |
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1
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1
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9142
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use strict; |
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49
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1
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1
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1382
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use IO::Socket; |
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39185
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1
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5
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1
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1
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721
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use vars qw($VERSION); |
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8
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1
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954
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$VERSION = "0.35"; |
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# Here's the different values for the server. These should be quite up to date, but who knows |
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# if the server software changes. |
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our @vars = qw(teamplay map maxclients hostname admin spawn maxvip_spectators *version |
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*qwe_version watervis samelevel deathmatch url *gamedir timelimit maxspectators *progs); |
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30
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# Command to be sent to the server |
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my $cmd = "\377\377\377\377status\x00"; |
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33
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# Game maps. Use if you want cool map names :) |
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my %maps = ( start => "Introduction", |
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e1m1 => "The Slipgate Complex", |
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36
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e1m2 => "Castle of the Damned", |
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37
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e1m3 => "The Necropolis", |
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38
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e1m4 => "The Grisly Grotto", |
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e1m5 => "Gloom Keep", |
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40
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e1m6 => "The Door to Cthon", |
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cthon => "The House of Cthon", # boss of episode one |
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e2m1 => "The Installation", |
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e2m2 => "The Ogre Citadel", |
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e2m3 => "Crypt of Decacy", |
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e2m4 => "The Ebon Fortress", |
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46
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e2m5 => "The Wizards Manse", |
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e2m6 => "The Dismal Oubliette", |
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48
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e3m1 => "Termination Central", |
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49
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e3m2 => "The Vaults of Zin", |
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e3m3 => "The Tomb of Terror", |
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51
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e3m4 => "Satan's Dark Delight", |
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52
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e3m5 => "Wind tunnels", |
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53
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e3m6 => "Chambers of Torment", |
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54
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e4m1 => "The Sewage System", |
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55
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e4m2 => "The Tower of Despair", |
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56
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e4m3 => "The Elder god's Shrine", |
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57
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e4m4 => "The Palace of Hate", |
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58
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e4m5 => "Hell's Atrium", |
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59
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e4m6 => "The Pain Maze", |
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60
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e4m7 => "Azure Agony", |
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61
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end => "Shub-Niggurath's Pit", # the final boss |
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62
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# Some deathmatch maps |
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63
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dm1 => "The Place of Two Deaths", |
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64
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dm2 => "Claustrophobopolis", |
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65
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dm3 => "The Abandoned Place", |
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66
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dm4 => "The Bad Place", # my favourite :) |
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dm5 => "The Cistern", |
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68
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dm6 => "The Dark Zone", |
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69
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ztndm1 => "Smile, it get's worse", |
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ztndm2 => "Show No Mercy", |
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ztndm3 => "Blood Run", |
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72
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ztndm4 => "The Steeler", |
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ztndm5 => "Painkiller", |
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74
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ztndm6 => "The Vomitorium", |
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75
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endif => "#endif", |
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76
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); |
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77
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78
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######################################################################## CONSTRUCTOR ##### |
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# Returns a hash with the server info. |
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# Somekind of a usage: my $QWS = ...->new(...); %info = $QWS->getinfo(); print %info{map}. |
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# Look for the values in the list above. |
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82
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83
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sub new { |
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84
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0
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0
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1
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my $proto = shift; |
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85
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0
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0
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my $class = ref($proto) || $proto; |
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86
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0
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my $self = {}; |
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0
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$self->{server} = shift; |
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0
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0
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$self->{port} = shift || 27500; |
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0
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$self->{info} = {}; |
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90
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0
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$self->{players} = undef; |
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0
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$self->{failed} = undef; |
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0
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bless $self, $class; |
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0
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$self->_init($self->{server}, $self->{port}); |
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0
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0
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if ($self->{failed}) { |
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0
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return undef; |
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} |
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0
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return $self; |
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} |
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100
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101
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# Looks up the server and puts the values in the hash info. |
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102
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sub _init { |
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0
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0
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my $self = shift; |
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104
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0
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my $server = shift; |
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105
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0
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my $port = shift; |
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106
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107
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0
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my ($buffer, $recvd, $players, $info, @data, $key); |
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108
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109
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# Create the socket |
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110
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0
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0
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my $sock = IO::Socket::INET->new(Proto => "udp", |
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111
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PeerAddr => $server, |
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112
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PeerPort => $port, |
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113
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Timeout => 5,) |
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114
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or $self->{failed} = 1; |
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115
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116
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# oops! |
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0
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0
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return undef if $self->{failed}; |
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118
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119
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0
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$sock->autoflush(1); |
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120
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121
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# send some stuff |
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0
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0
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$sock->syswrite($cmd, length($cmd)) or $self->{failed} = 1; |
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0
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0
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$recvd = $sock->sysread($buffer, 9000) or $self->{failed} = 1; |
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0
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$buffer =~ s/\337//g; # strip the weird charachters |
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125
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126
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0
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my ($sinfo, @players) = split("\n", $buffer); # from \n starts the players. we don't care about that now. |
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127
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0
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@data = split("\\\\", $sinfo); # \\ is the delimiter |
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0
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shift(@data); # shift some crap from the beginning |
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129
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130
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# players |
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0
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$self->{players} = @players; |
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133
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# set up the info |
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0
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$key = 0; |
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135
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0
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foreach my $value (@data) { |
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0
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foreach my $param (@vars) { |
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0
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0
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if ($value eq $param) { |
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0
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$self->{info}{$param} = $data[$key+1]; |
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139
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} |
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140
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} |
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141
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0
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$key++; |
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142
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} |
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143
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} |
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144
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145
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# Returns the info, in a hash. OBSOLETED! |
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sub getinfo { |
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0
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0
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1
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my $self = shift; |
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148
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0
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0
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if (defined($self->{info})) { |
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149
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0
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return $self->{info}; |
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150
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} |
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151
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else { |
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152
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0
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return undef; |
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153
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} |
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154
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} |
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155
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156
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157
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# Just print the values |
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158
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sub dumpinfo { |
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159
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0
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0
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1
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my $self = shift; |
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160
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0
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while (my ($p, $v) = each(%{$self->{info}})) { |
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0
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161
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0
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print $p." => ".$v."\n"; |
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162
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} |
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163
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} |
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164
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165
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# Returns %info{shift} |
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166
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sub get { |
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167
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0
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0
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1
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my $self = shift; |
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168
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0
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my $what = shift; |
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169
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0
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return $self->{info}{$what}; |
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170
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} |
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171
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172
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# Returns the long name of a map |
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173
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sub map_long { |
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174
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0
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0
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1
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my $self = shift; |
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175
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0
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0
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return undef if !defined($self->{info}{map}); |
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176
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0
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foreach my $map (keys %maps) { |
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177
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0
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0
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if ($map eq $self->{info}{map}) { |
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178
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0
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return $maps{$map}; |
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179
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} |
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180
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} |
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181
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0
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return undef; |
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182
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} |
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183
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184
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185
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sub players { |
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186
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0
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0
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1
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my $self = shift; |
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187
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0
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return $self->{players} - 1; |
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188
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} |
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189
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190
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__END__ |