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1
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package Games::PMM::Actions; |
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2
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3
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1
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1
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606
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use strict; |
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1
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3
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1
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284
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4
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5
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sub new |
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6
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{ |
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7
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1
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1
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1
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1540
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my $self = shift; |
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8
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1
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4
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bless {}, $self; |
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9
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} |
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10
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11
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sub action_forward |
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12
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{ |
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13
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2
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2
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1
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4
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my ($self, $arena, $monster) = @_; |
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14
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2
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7
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$arena->forward( $monster ); |
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15
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} |
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16
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17
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sub action_reverse |
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18
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{ |
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19
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2
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2
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1
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3
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my ($self, $arena, $monster) = @_; |
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20
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2
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8
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$arena->reverse( $monster ); |
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21
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} |
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22
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23
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sub action_turn |
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24
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{ |
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25
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2
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2
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1
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4
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my ($self, $arena, $monster, $direction) = @_; |
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26
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2
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6
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$monster->turn( $direction ); |
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27
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} |
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28
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29
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sub action_scan |
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30
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{ |
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31
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1
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1
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1
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2
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my ($self, $arena, $monster) = @_; |
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32
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1
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7
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my @scanned = $arena->scan( $monster ); |
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33
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1
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4
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$monster->seen( \@scanned ); |
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34
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} |
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35
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36
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my %move_axis = |
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37
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( |
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38
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north => [qw( y x )], |
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south => [qw( y x )], |
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east => [qw( x y )], |
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west => [qw( x y )], |
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42
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); |
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43
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44
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for my $method ( |
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45
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{ name => 'charge', direction => 1 }, |
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46
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{ name => 'retreat', direction => -1 }, |
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47
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) |
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48
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{ |
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49
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1
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1
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5
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no strict 'refs'; |
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1
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3
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1
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542
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50
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my ($type, $dir) = @$method{qw( name direction )}; |
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51
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52
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*{ 'action_' . $type } = sub |
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53
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{ |
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54
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4
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4
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6
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my ($self, $arena, $monster) = @_; |
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55
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56
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4
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50
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10
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if (my $direction = $self->should_turn( $monster, $arena, $type )) |
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57
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{ |
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58
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0
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0
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return $monster->turn( $direction ); |
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59
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} |
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60
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61
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4
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13
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my $closest = $monster->closest(); |
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62
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4
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16
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my $facing = $monster->facing(); |
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63
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4
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11
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my $pos = $arena->get_position( $monster ); |
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64
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4
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5
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my ($ax1, $ax2) = @{ $move_axis{ $facing } }; |
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4
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11
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65
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66
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4
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50
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13
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my $move = ($pos->{ $ax1 } < $closest->{ $ax1 } ? $dir : -$dir); |
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67
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4
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13
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$arena->move_monster( $monster, $ax1 => $move, $ax2 => 0 ); |
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68
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}; |
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69
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} |
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70
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71
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my %turns = |
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72
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( |
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73
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north => { greater => 'right', lesser => 'left' }, |
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74
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south => { greater => 'left', lesser => 'right' }, |
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75
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east => { greater => 'left', lesser => 'right' }, |
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76
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west => { greater => 'right', lesser => 'left' }, |
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77
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); |
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78
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79
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sub should_turn |
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80
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{ |
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81
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8
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8
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0
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16
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my ($self, $monster, $arena, $type) = @_; |
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82
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83
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8
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19
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my $facing = $monster->facing(); |
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84
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8
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23
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my $closest = $monster->closest(); |
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85
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8
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28
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my $pos = $arena->get_position( $monster ); |
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86
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8
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11
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my $axis = $move_axis{ $facing }; |
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87
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8
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11
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my $turn_dir = $turns{ $facing }; |
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88
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8
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12
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my ($ax1, $ax2) = @$axis; |
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89
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8
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15
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my $limit = "${ax1}_limit"; |
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90
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91
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return unless |
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92
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8
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100
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100
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86
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( $type eq 'charge' && $pos->{$ax1} == $closest->{$ax2} ) |
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66
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66
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66
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93
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or ( $type eq 'retreat' && ( $pos->{$ax1} == 0 |
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94
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or $pos->{$ax1} == $arena->$limit )); |
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95
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96
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3
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100
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11
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my $compare = $type eq 'charge' ? |
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97
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$pos->{$ax2} > $closest->{$ax2} : $pos->{$ax2} < $closest->{$ax2}; |
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98
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99
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3
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100
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24
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return $compare ? $turn_dir->{ lesser } : $turn_dir->{ greater }; |
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100
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} |
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101
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102
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sub action_attack |
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103
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{ |
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104
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3
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3
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1
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2042
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my ($self, $arena, $monster) = @_; |
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105
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3
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9
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$arena->attack( $monster ); |
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106
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} |
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107
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108
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1; |
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109
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__END__ |