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860
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use 5.20.0; |
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2
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15
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2
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2
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9
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use warnings; |
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4
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121
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3
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package Games::Nintendo::Mario::SMB 0.209; |
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# ABSTRACT: a class for mushroom-eating Italian plumbers |
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6
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2
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2
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489
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use parent qw(Games::Nintendo::Mario); |
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2
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391
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2
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13
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7
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8
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#pod =head1 SYNOPSIS |
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9
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#pod |
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10
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#pod use Games::Nintendo::Mario::SMB; |
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11
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#pod |
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12
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#pod my $hero = Games::Nintendo::Mario::SMB->new( |
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13
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#pod name => 'Luigi', |
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14
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#pod state => 'normal', |
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15
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#pod ); |
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16
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#pod |
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#pod $hero->powerup('mushroom'); # doop doop doop! |
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#pod $hero->powerup('flower'); # change clothes |
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#pod |
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20
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#pod $hero->damage for (1 .. 2); # cue the Mario Death Music |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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24
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#pod This class subclasses Games::Nintendo::Mario, providing a model of the behavior |
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25
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#pod of the Mario Brothers in Super Mario Brothers. All of the methods described in |
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#pod the Mario interface exist as documented. |
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#pod |
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28
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#pod =head2 NAMES |
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29
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#pod |
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30
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#pod The plumber may be named Mario or Luigi. |
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31
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#pod |
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32
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#pod =head2 STATES |
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33
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#pod |
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34
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#pod The plumber's state may be any of: C, C, or C |
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35
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#pod |
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36
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#pod =head2 POWERUPS |
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#pod |
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38
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#pod Valid powerups are: C and C |
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39
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#pod |
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40
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#pod =method games |
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41
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#pod |
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42
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#pod This ruleset reflects Mario in Super Mario Bros., the original SMB game. |
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43
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#pod |
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44
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#pod =cut |
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45
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46
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16
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16
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49
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sub _names { qw[Mario Luigi] } |
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47
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16
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16
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39
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sub _states { qw[normal super fire] } |
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48
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7
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7
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18
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sub _items { qw[mushroom flower] } |
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49
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50
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sub _goto_hash { |
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51
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{ |
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52
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16
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16
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95
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damage => { |
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53
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normal => 'dead', |
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54
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_else => 'normal' |
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55
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}, |
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56
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mushroom => { |
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57
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fire => 'fire', |
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58
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_else => 'super', |
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59
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}, |
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60
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flower => { |
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61
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normal => 'super', |
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62
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_else => 'fire' |
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63
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} |
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64
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} |
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65
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} |
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66
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67
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sub games { |
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68
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0
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0
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1
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return ('Super Mario Bros.'); |
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69
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} |
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70
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71
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"It's-a me! Mario!"; |
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72
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73
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__END__ |