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3024
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use 5.16.0; |
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use warnings; |
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424
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package Games::Nintendo::Mario; |
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our $VERSION = 0.208; # <-- for PAUSE indexer |
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=head1 NAME |
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Games::Nintendo::Mario - a class for jumping Italian plumbers |
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=head1 VERSION |
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version 0.208 |
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=head1 SYNOPSIS |
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use Games::Nintendo::Mario; |
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my $hero = Games::Nintendo::Mario->new(name => 'Luigi'); |
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$hero->damage; # cue the Mario Death Music |
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=head1 DESCRIPTION |
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This module provides a base class for representing the Mario Brothers from |
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Nintendo's long-running Mario franchise of games. Each Mario object keeps |
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track of the plumber's current state and can be damaged or given powerups to |
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change his state. |
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=cut |
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31
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8
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8
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43
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use Carp qw(cluck); |
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12
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8
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5746
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32
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33
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2
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2
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9
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sub _names { qw[Mario Luigi] } |
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1
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1
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4
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sub _states { qw[normal] } |
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35
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1
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1
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754
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sub _items { () } |
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112
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sub _other_defaults { () } |
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37
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38
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sub _goto_hash { |
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39
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0
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0
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{ damage => 'dead' } |
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40
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} |
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41
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42
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sub _goto { |
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43
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28
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28
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35
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my $self = shift; |
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44
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28
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39
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my ($state, $item) = @_; |
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45
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28
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72
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my $goto = $self->_goto_hash; |
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46
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47
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28
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100
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83
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return unless exists $goto->{$item}; |
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48
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19
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100
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53
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return $goto->{$item} unless ref $goto->{$item} eq 'HASH'; |
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49
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18
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100
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622
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return $goto->{$item}{_else} unless $goto->{$item}{$state}; |
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50
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5
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20
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return $goto->{$item}{$state}; |
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51
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} |
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52
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53
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=head1 METHODS |
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54
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55
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=head2 C |
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56
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57
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my $hero = Games::Nintendo::Mario->new(name => 'Luigi'); |
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58
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59
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The constructor for Mario objects takes two named parameters, C and |
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60
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C. C must be either "Mario" or "Luigi" and C must be |
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61
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"normal" |
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62
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63
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If left undefined, C and C will default to "Mario" and "normal" |
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64
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respectively. |
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65
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66
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=cut |
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67
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68
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sub new { |
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69
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41
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41
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1
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209
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my $class = shift; |
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70
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41
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158
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my %args = (name => 'Mario', state => 'normal', @_); |
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71
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72
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41
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50
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158
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unless (grep { $_ eq $args{name} } $class->_names) { |
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106
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302
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73
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0
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0
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cluck "bad name for plumber"; |
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74
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0
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0
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return; |
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75
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} |
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76
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41
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50
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148
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unless (grep { $_ eq $args{state} } $class->_states) { |
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210
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400
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77
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0
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0
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cluck "bad starting state for plumber"; |
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78
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0
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0
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return; |
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79
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} |
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81
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41
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159
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my $plumber = { |
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82
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state => $args{state}, |
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83
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name => $args{name}, |
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84
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$class->_other_defaults |
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85
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}; |
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86
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87
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41
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334
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bless $plumber => $class; |
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88
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} |
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89
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90
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=head2 C |
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91
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92
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$hero->powerup('hammer'); # this won't work |
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93
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94
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As the base Games::Nintendo::Mario class represents Mario from the original |
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95
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Mario Bros., there is no valid way to call this method. Subclasses |
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96
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representing Mario in other games may allow various powerup names to be passed. |
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97
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98
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=cut |
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99
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100
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sub powerup { |
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101
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19
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19
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1
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29
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my $plumber = shift; |
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102
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19
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26
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my $item = shift; |
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103
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104
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19
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50
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36
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if ($plumber->state eq 'dead') { |
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105
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0
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0
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cluck "$plumber->{name} can't power up when dead"; |
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106
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0
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0
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return $plumber; |
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107
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} |
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108
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109
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19
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50
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61
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unless (grep { $_ eq $item } $plumber->_items) { |
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52
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112
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110
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0
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0
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cluck "$plumber->{name} can't power up with that!"; |
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111
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0
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0
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return $plumber; |
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112
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} |
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113
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114
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19
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612
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my $goto = $plumber->_goto($plumber->state,$item); |
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115
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116
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19
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100
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52
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$plumber->{state} = $goto if $goto; |
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117
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118
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19
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55
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return $plumber; |
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119
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} |
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120
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121
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=head2 C |
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122
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123
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$hero->damage; |
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124
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125
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This method causes the object to react as if Mario has been attacked or |
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126
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damaged. In the base Games::Nintendo::Mario class, this will always result in |
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127
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his death. |
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128
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129
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=cut |
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130
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131
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sub damage { |
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132
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9
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9
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1
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17
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my $plumber = shift; |
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133
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134
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9
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20
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my $goto = $plumber->_goto($plumber->state,'damage'); |
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135
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136
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9
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100
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42
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$plumber->{state} = $goto if $goto; |
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137
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138
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9
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27
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return $plumber; |
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139
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} |
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140
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141
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=head2 C |
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142
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143
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print $hero->state; |
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144
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145
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This method accesses the name of Mario's current state. |
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146
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147
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=cut |
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148
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149
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sub state { ## no critic Homonym |
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150
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110
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110
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1
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143
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my $plumber = shift; |
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151
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152
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110
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493
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return $plumber->{state}; |
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153
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} |
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154
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155
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=head2 C |
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156
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157
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print $hero->name; |
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158
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159
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This method returns the name of the plumber's current form. (In the base |
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160
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class, this is always the same as the name passed to the constructor.) |
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161
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162
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=cut |
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163
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164
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sub name { |
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165
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6
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6
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1
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4786
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my $plumber = shift; |
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166
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167
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6
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100
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51
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return $plumber->{name} if $plumber->state eq 'normal'; |
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168
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169
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1
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4
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my $name = $plumber->state . q{ } . $plumber->{name}; |
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170
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1
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21
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$name =~ s/(^.)/\u$1/; |
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171
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1
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9
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return $name; |
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172
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} |
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173
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174
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=head2 C |
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175
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176
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if (grep /World/, $hero->games) { ... } |
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177
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178
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This returns a list of the games in which Mario behaved according to the model |
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179
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provided by this class. |
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180
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181
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=cut |
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182
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183
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sub games { |
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184
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0
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0
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1
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return ('Mario Bros.'); |
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185
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} |
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186
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187
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"It's-a me! Mario!"; |
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188
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189
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=head1 TODO |
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190
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191
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Wario, SMW. |
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192
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193
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=head1 AUTHOR |
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194
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195
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Ricardo SIGNES Erjbs@cpan.orgE |
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196
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197
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=head1 COPYRIGHT |
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198
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199
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Copyright 2003 by Ricardo SIGNES Erjbs@cpan.orgE |
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200
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201
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This program is free software; you can redistribute it and/or modify it under |
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202
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the same terms as Perl itself. |
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203
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204
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See http://www.perl.com/perl/misc/Artistic.html |
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205
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206
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=cut |