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1
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package Games::Mines::Play; |
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3
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require 5.005_62; |
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1245724
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use strict; |
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128
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45
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1671
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5
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270
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use warnings; |
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89
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45
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1393
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6
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7
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45
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45
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247
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use Carp; |
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94
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45
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5020
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8
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45
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237
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use vars qw($AUTOLOAD); |
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117
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45
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2909
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9
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10
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45
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45
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53048
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use Data::Dumper; |
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45
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567748
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45
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4479
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11
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12
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45
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30209
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use Games::Mines; |
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130
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45
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32754
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13
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our $VERSION = sprintf("%01d.%02d.%02d", 0,q$Revision: 1.11 $ =~ /(\d+)\.(\d+)/); |
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15
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=head1 NAME |
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16
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17
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Games::Mines::Play; |
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18
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19
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=head1 SYNOPSIS |
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20
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21
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require Games::Mines::Play; |
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22
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23
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# get new 30x40 mine field with 50 mines |
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24
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my($game) = Games::Mines->new(30,40,50); |
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25
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26
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# use color text |
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27
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$game->set_ANSI_Color; |
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28
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29
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# fill with mines, except at the four corners |
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30
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$game->fill_mines([0,0],[0,40],[30,0],[30,40]); |
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31
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32
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# print out playing field |
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33
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$game->print_out("field"); |
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34
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$game->print_status_line; |
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35
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36
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37
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=head1 DESCRIPTION |
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38
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39
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This module is he basis for mine finding game. It builds on the |
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40
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Games::Mines base class to with all the various methods needed to play |
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41
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a text version of the game. |
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42
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43
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=head2 Class and object Methods |
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44
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45
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46
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=over 5 |
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47
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48
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=item $Class->new; |
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49
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50
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The new method creates a new mine field object. It takes three |
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51
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arguments: The width of the field, the height of the field, and the |
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52
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number of mines. |
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53
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54
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=cut |
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55
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56
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sub new { |
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57
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64
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64
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1
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153442902
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my($base) = shift; |
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58
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59
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# Get class or object ref and construct object |
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60
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64
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66
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1821
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my($class) = ref($base) || $base; |
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61
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62
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64
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458
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my($game) = 'Games::Mines'; |
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63
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64
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64
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296
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my($w,$h,$m) = (shift,shift,shift); |
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65
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66
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64
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100
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512
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if(@_) { |
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67
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2
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5
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$game=shift; |
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68
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} |
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69
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70
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64
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1035
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my($new_game) = $game->new($w,$h,$m); |
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71
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64
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100
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4971
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return unless defined( $new_game); |
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72
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73
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63
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738
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my($mine_field) = { |
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74
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'GAME' => $new_game, |
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75
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'map' =>'', |
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76
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'game number' => 1, |
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77
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}; |
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78
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79
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63
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224
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bless $mine_field, $class; |
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80
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63
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501
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$mine_field->set_ASCII; |
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81
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63
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282
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return $mine_field; |
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82
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} |
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83
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84
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# class methodes |
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85
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86
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=item $class->default(%opts) |
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87
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88
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Returns an array of width, height, and number of mines, based on some |
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89
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common arguments. It takes a has with the some combination of six |
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90
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keys. The first three are B, B, and B. These |
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91
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are boolean keys, who's value are only checked to see if they |
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92
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contain a true value. The small field is 8x8 with 10 mines, the medium |
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93
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field is 16x16 with 40 mines, and the large field is 16x30 with 99 |
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94
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mines. The other three are B, B, and B, which |
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95
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sets the corresponding term. Note that this is designed to work with |
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96
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Getopt::Long, so any other keys are ignored. The default is to return |
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97
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a large field. |
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98
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99
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=cut |
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100
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101
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sub default { |
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102
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6
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6
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1
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4732
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my($class) = shift; # don't really do anything with this. |
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103
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6
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18
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my(%opt) = @_; |
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104
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105
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6
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11
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my (@defs) = (16,30,99); |
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106
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107
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6
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100
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66
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50
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if( exists ( $opt{small} ) && $opt{small} ) { |
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100
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66
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50
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33
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108
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2
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6
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@defs = (8,8,10); |
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109
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} |
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110
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elsif( exists ( $opt{medium} )&& $opt{medium}) { |
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111
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2
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5
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@defs = (16,16,40); |
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112
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} |
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113
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elsif( exists ( $opt{large} ) && $opt{large} ) { |
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114
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2
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5
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@defs = (16,30,99); |
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115
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} |
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116
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117
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6
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100
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66
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26
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if( defined( $opt{ height }) && ($opt{ height }>1) ) { |
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118
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1
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2
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$defs[0] = $opt{height}; |
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119
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} |
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120
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6
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100
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66
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22
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if( defined( $opt{ width }) && ($opt{ width }>1) ) { |
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121
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1
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2
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$defs[1] = $opt{width}; |
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122
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} |
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123
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6
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100
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66
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24
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if( defined( $opt{ mines }) && ($opt{ mines }>0) ) { |
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124
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1
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3
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$defs[2] = $opt{mines}; |
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125
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} |
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126
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6
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27
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return @defs; |
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127
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} |
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128
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129
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=back |
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130
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131
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=head2 Object Methods |
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132
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133
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=over 5 |
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134
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135
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=item $obj->print_out($arg) |
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136
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137
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Prints out the game field. It takes one argument, saying what to |
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138
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print. The "field" argument prints out the current visible |
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139
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field. The "solution" argument prints out the actual location of |
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140
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the mines. The "check" argument prints out the field, marking any |
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141
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mistakes that where made. Default is is to print a "field". |
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142
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143
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=cut |
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144
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145
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sub print_out { |
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146
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3
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3
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1
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35
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my($mine_field) = shift; |
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147
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148
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3
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50
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50
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my($type) = shift ||"field"; |
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149
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3
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8
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my($w,$h); |
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150
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151
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3
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61
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$mine_field->_start_field; |
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152
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153
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3
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30
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for($w = 0; $w <= $mine_field->width(); $w++) { |
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154
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9
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63
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$mine_field->_start_line($w); |
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155
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156
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9
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65
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for($h = 0; $h<= $mine_field->height(); $h++) { |
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157
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27
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72
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$mine_field->_start_cell($w,$h); |
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158
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27
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100
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243
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if($type eq "field") { |
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100
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50
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159
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9
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45
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$mine_field->_map( $mine_field->at($w,$h),$w,$h ); |
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160
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} |
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161
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elsif($type eq "check") { |
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162
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9
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26
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$mine_field->_map( $mine_field->_diff($w,$h),$w,$h ); |
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163
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} |
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164
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elsif($type eq "solution") { |
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165
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9
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34
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$mine_field->_map( $mine_field->_at($w,$h),$w,$h ); |
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166
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} |
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167
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27
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109
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$mine_field->_end_cell($w,$h); |
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168
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} |
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169
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9
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27
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$mine_field->_end_line($w); |
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170
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} |
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171
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3
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15
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$mine_field->_end_field; |
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172
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} |
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173
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174
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=item $obj->print_status_line |
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175
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176
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Prints out a status line of how many mines have been located. If the |
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177
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game has ended, it also prints out the ending text saying why. |
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178
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179
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=cut |
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180
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181
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sub print_status_line { |
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182
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1
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1
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1
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3
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my($mine_field) = shift; |
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183
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1
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6
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print "mines: ",$mine_field->flags," of ", |
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184
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$mine_field->count,"\n"; |
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185
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1
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50
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26
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unless($mine_field->running) { |
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186
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0
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0
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print $mine_field->why,"\n"; |
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187
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} |
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188
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} |
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189
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190
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=item $obj->set_ASCII |
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191
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192
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Set the default mapping of the internal representation to the actual |
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193
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characters printed out, to a plain ascii characters. |
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194
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195
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=cut |
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196
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197
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sub set_ASCII { |
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198
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93
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93
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1
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220
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my($mine_field) = shift; |
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199
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93
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2266
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$mine_field->{'map'} = { |
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200
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'*' => '*', |
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201
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'.' => '.', |
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202
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'F' => 'F', |
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203
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'f' => 'f', |
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204
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' ' => ' ', |
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205
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'1' => '1', |
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206
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'2' => '2', |
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207
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'3' => '3', |
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208
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'4' => '4', |
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209
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'5' => '5', |
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210
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'6' => '6', |
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211
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'7' => '7', |
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212
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'8' => '8', |
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213
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'X' => 'X', |
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214
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}; |
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215
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} |
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216
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217
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218
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=item $obj->set_ANSI_Color |
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219
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220
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Set the default mapping of the internal representation to the actual |
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221
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characters printed out, to ascii characters with ANSI colors. If |
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222
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Term::ANSIColor is not installed on your machine, this will quietly |
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223
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fail. |
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224
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225
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=cut |
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226
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227
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45
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45
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|
332
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use vars q($loaded_ansi_color); |
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45
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108
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45
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2910
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228
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229
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BEGIN { |
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230
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45
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45
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|
3473
|
eval 'use Term::ANSIColor; $loaded_ansi_color=1'; |
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45
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45
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|
54611
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45
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577405
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45
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4792
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231
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} |
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232
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233
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sub set_ANSI_Color { |
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234
|
17
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17
|
1
|
15027
|
my($mine_field) = shift; |
|
235
|
17
|
100
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|
166
|
return unless( $loaded_ansi_color ); |
|
236
|
16
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322
|
$mine_field->{'map'} = { |
|
237
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'*' => colored('*',"black","on_white"), |
|
238
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'.' => colored('L',"black","on_blue","bold"), |
|
239
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'F' => colored('F',"red","on_blue","bold"), |
|
240
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'f' => colored('f',"black","on_red"), |
|
241
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' ' => colored(' ',"on_white"), |
|
242
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'1' => colored('1',"blue","on_white"), |
|
243
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'2' => colored('2',"green","on_white"), |
|
244
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'3' => colored('3',"red","on_white"), |
|
245
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|
'4' => colored('4',"black","on_white"), |
|
246
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|
'5' => colored('5',"magenta","on_white"), |
|
247
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|
'6' => colored('6',"cyan","on_white"), |
|
248
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|
'7' => colored('7',"yellow","on_white"), |
|
249
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|
'8' => colored('8',"black","on_white"), |
|
250
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|
|
'X' => colored('*',"black","on_red","blink"), |
|
251
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|
|
}; |
|
252
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|
|
} |
|
253
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|
254
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|
255
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|
|
=item $obj->save_game($filename,$number) |
|
256
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|
257
|
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|
Saves the current game. Takes two arguments: The filename to save it |
|
258
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|
|
to, and the game number to save it under. Note that if you give it |
|
259
|
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|
|
a game number that already exists within that file, that game will |
|
260
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|
|
get over written by this one. If no such game number exists, then |
|
261
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|
|
it is simply added to the end. |
|
262
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|
263
|
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|
|
=cut |
|
264
|
|
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|
265
|
|
|
|
|
|
|
sub save_game { |
|
266
|
1
|
|
|
1
|
1
|
3
|
my($field) = shift; |
|
267
|
1
|
|
|
|
|
6
|
my($file,$game) = @_; |
|
268
|
1
|
|
|
|
|
3
|
my($reading)=1; |
|
269
|
|
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|
|
|
270
|
1
|
|
|
|
|
3
|
my($mine_field) = $field->{'GAME'}; |
|
271
|
|
|
|
|
|
|
|
|
272
|
1
|
|
33
|
|
|
5
|
$game ||=$mine_field->{'game number'}; |
|
273
|
|
|
|
|
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|
|
|
274
|
1
|
50
|
|
|
|
97
|
unless( open(FILE, "$file") ){ |
|
275
|
0
|
|
|
|
|
0
|
$reading=0; |
|
276
|
|
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|
|
|
|
} |
|
277
|
1
|
50
|
|
|
|
133
|
unless( open(FILE_TO, "> $file.working") ){ |
|
278
|
0
|
|
|
|
|
0
|
warn("can't open file $file.working for temporary file: $!"); |
|
279
|
0
|
|
|
|
|
0
|
return; |
|
280
|
|
|
|
|
|
|
} |
|
281
|
|
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|
|
|
282
|
1
|
|
|
|
|
4
|
my($line)="\n"; |
|
283
|
|
|
|
|
|
|
# skip games untill we find the right one |
|
284
|
1
|
50
|
|
|
|
6
|
if($reading) { |
|
285
|
1
|
|
|
|
|
60
|
while($line=) { |
|
286
|
45
|
100
|
|
|
|
188
|
last if( $line =~/Game\s+$game\s*$/); |
|
287
|
44
|
|
|
|
|
161
|
print FILE_TO $line; |
|
288
|
|
|
|
|
|
|
} |
|
289
|
|
|
|
|
|
|
} |
|
290
|
|
|
|
|
|
|
|
|
291
|
1
|
|
|
|
|
7
|
print FILE_TO "Game $game\n"; |
|
292
|
1
|
|
|
|
|
7
|
print FILE_TO $mine_field->width+1,"x",$mine_field->height+1,"\n"; |
|
293
|
|
|
|
|
|
|
|
|
294
|
1
|
|
|
|
|
41
|
my($w,$h); |
|
295
|
1
|
|
|
|
|
7
|
for($w = 0; $w <= $mine_field->width(); $w++) { |
|
296
|
3
|
|
|
|
|
12
|
for($h = 0; $h<= $mine_field->height(); $h++) { |
|
297
|
9
|
100
|
|
|
|
229
|
if($mine_field->at($w,$h) eq ' ') { |
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
298
|
1
|
|
|
|
|
6
|
print FILE_TO ' '; |
|
299
|
|
|
|
|
|
|
} |
|
300
|
|
|
|
|
|
|
elsif($mine_field->at($w,$h) =~/\d/) { |
|
301
|
3
|
|
|
|
|
15
|
print FILE_TO ' '; |
|
302
|
|
|
|
|
|
|
} |
|
303
|
|
|
|
|
|
|
elsif($mine_field->at($w,$h) eq '*') { |
|
304
|
0
|
|
|
|
|
0
|
print FILE_TO '*'; |
|
305
|
|
|
|
|
|
|
} |
|
306
|
|
|
|
|
|
|
elsif($mine_field->at($w,$h) eq '.') { |
|
307
|
3
|
50
|
|
|
|
9
|
if($mine_field->_at($w,$h) eq ' ') { |
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
308
|
0
|
|
|
|
|
0
|
print FILE_TO '.'; |
|
309
|
|
|
|
|
|
|
} |
|
310
|
|
|
|
|
|
|
elsif($mine_field->_at($w,$h) =~/\d/) { |
|
311
|
2
|
|
|
|
|
10
|
print FILE_TO '.'; |
|
312
|
|
|
|
|
|
|
} |
|
313
|
|
|
|
|
|
|
elsif($mine_field->_at($w,$h) eq '*') { |
|
314
|
1
|
|
|
|
|
5
|
print FILE_TO ':'; |
|
315
|
|
|
|
|
|
|
} |
|
316
|
|
|
|
|
|
|
} |
|
317
|
|
|
|
|
|
|
elsif($mine_field->at($w,$h) eq 'F') { |
|
318
|
2
|
50
|
|
|
|
6
|
if($mine_field->_at($w,$h) eq ' ') { |
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
319
|
0
|
|
|
|
|
0
|
print FILE_TO 'f'; |
|
320
|
|
|
|
|
|
|
} |
|
321
|
|
|
|
|
|
|
elsif($mine_field->_at($w,$h) =~/\d/) { |
|
322
|
1
|
|
|
|
|
6
|
print FILE_TO 'f'; |
|
323
|
|
|
|
|
|
|
} |
|
324
|
|
|
|
|
|
|
elsif($mine_field->_at($w,$h) eq '*') { |
|
325
|
1
|
|
|
|
|
7
|
print FILE_TO 'F'; |
|
326
|
|
|
|
|
|
|
} |
|
327
|
|
|
|
|
|
|
} |
|
328
|
|
|
|
|
|
|
} |
|
329
|
3
|
|
|
|
|
12
|
print FILE_TO "\n"; |
|
330
|
|
|
|
|
|
|
} |
|
331
|
1
|
|
|
|
|
2
|
print FILE_TO"\n"; |
|
332
|
|
|
|
|
|
|
|
|
333
|
1
|
50
|
|
|
|
4
|
if($reading) { |
|
334
|
1
|
|
|
|
|
5
|
while(not eof(FILE)) { |
|
335
|
|
|
|
|
|
|
# dump old game number |
|
336
|
1
|
|
|
|
|
7
|
while($line=) { |
|
337
|
19
|
100
|
|
|
|
44
|
last if( $line =~/Game/); |
|
338
|
|
|
|
|
|
|
} |
|
339
|
1
|
50
|
|
|
|
3
|
last if( eof(FILE)); |
|
340
|
|
|
|
|
|
|
# copy rest of games |
|
341
|
1
|
|
|
|
|
2
|
print FILE_TO $line; |
|
342
|
1
|
|
|
|
|
4
|
while($line=) { |
|
343
|
18
|
|
|
|
|
56
|
print FILE_TO $line; |
|
344
|
|
|
|
|
|
|
} |
|
345
|
|
|
|
|
|
|
} |
|
346
|
|
|
|
|
|
|
} |
|
347
|
|
|
|
|
|
|
|
|
348
|
1
|
|
|
|
|
81
|
close(FILE_TO); |
|
349
|
1
|
50
|
|
|
|
5
|
if($reading) { |
|
350
|
1
|
|
|
|
|
18
|
close(FILE); |
|
351
|
|
|
|
|
|
|
} |
|
352
|
1
|
50
|
|
|
|
5
|
if($reading) { |
|
353
|
1
|
50
|
|
|
|
136
|
rename($file,"$file.bak") || die("Can't move $file to backup: $!"); |
|
354
|
|
|
|
|
|
|
} |
|
355
|
|
|
|
|
|
|
|
|
356
|
1
|
50
|
|
|
|
42
|
rename("$file.working",$file) || |
|
357
|
|
|
|
|
|
|
die("Can't rename temporary file $file.working to $file: $!"); |
|
358
|
|
|
|
|
|
|
} |
|
359
|
|
|
|
|
|
|
|
|
360
|
|
|
|
|
|
|
=item $obj->load_game($filename,$number) |
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
Loads a previously saved game to replace the current game. It takes |
|
363
|
|
|
|
|
|
|
two arguments: the file name to get the game from and the game |
|
364
|
|
|
|
|
|
|
number to load. If it can't open the file or find the given game |
|
365
|
|
|
|
|
|
|
number will leave the current game unchanged, and return undefined. |
|
366
|
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
=cut |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
sub load_game { |
|
370
|
2
|
|
|
2
|
1
|
277689
|
my($field) = shift; |
|
371
|
2
|
|
|
|
|
11
|
my($file,$game) = @_; |
|
372
|
|
|
|
|
|
|
|
|
373
|
2
|
|
|
|
|
7
|
my($old_field) = $field->{'GAME'}; |
|
374
|
|
|
|
|
|
|
|
|
375
|
2
|
|
33
|
|
|
13
|
$game ||=$field->{'game number'}; |
|
376
|
2
|
50
|
|
|
|
167
|
unless( open(FILE, $file) ){ |
|
377
|
0
|
|
|
|
|
0
|
warn("can't open save file $file: $!"); |
|
378
|
0
|
|
|
|
|
0
|
return; |
|
379
|
|
|
|
|
|
|
} |
|
380
|
|
|
|
|
|
|
|
|
381
|
2
|
|
|
|
|
6
|
my($line); |
|
382
|
|
|
|
|
|
|
# skip games untill we find the right one |
|
383
|
2
|
|
|
|
|
78
|
while($line=) { |
|
384
|
65
|
100
|
|
|
|
402
|
last if( $line =~/Game $game\s*$/); |
|
385
|
|
|
|
|
|
|
} |
|
386
|
|
|
|
|
|
|
|
|
387
|
2
|
50
|
|
|
|
11
|
return if(eof(FILE)); |
|
388
|
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
# get the width and height and make new field |
|
390
|
2
|
|
|
|
|
8
|
$line=; |
|
391
|
2
|
|
|
|
|
16
|
$line=~/\s*(\d+)x(\d+)/; |
|
392
|
2
|
|
|
|
|
17
|
my($width,$height) = ($1,$2); |
|
393
|
|
|
|
|
|
|
|
|
394
|
2
|
|
|
|
|
21
|
my($mine_field) = $old_field->new($width,$height,0); |
|
395
|
|
|
|
|
|
|
|
|
396
|
2
|
|
|
|
|
5
|
my($w,$h); |
|
397
|
2
|
|
|
|
|
5
|
my($error)=0; |
|
398
|
|
|
|
|
|
|
# fill in playing field |
|
399
|
2
|
|
|
|
|
12
|
for($w =0;$w<=$mine_field->width;$w++) { |
|
400
|
|
|
|
|
|
|
|
|
401
|
6
|
|
|
|
|
19
|
$line=; |
|
402
|
|
|
|
|
|
|
|
|
403
|
6
|
|
|
|
|
33
|
my(@sq) = split('',$line); |
|
404
|
|
|
|
|
|
|
|
|
405
|
6
|
|
|
|
|
12
|
my($cont,$vis); |
|
406
|
6
|
|
|
|
|
40
|
for($h=0; $h<=$mine_field->height;$h++) { |
|
407
|
18
|
100
|
|
|
|
113
|
if($sq[$h] eq '.') { #no mine/unstepped |
|
|
|
100
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
408
|
4
|
|
|
|
|
18
|
$mine_field->{field}[$w][$h]{visibility} = '.'; |
|
409
|
|
|
|
|
|
|
} |
|
410
|
|
|
|
|
|
|
elsif($sq[$h] eq 'f') { #no mine/flagged |
|
411
|
2
|
|
|
|
|
7
|
$mine_field->{field}[$w][$h]{visibility} = 'F'; |
|
412
|
2
|
|
|
|
|
4
|
$mine_field->{flags}++; |
|
413
|
2
|
|
|
|
|
10
|
$mine_field->{unknown}--; |
|
414
|
|
|
|
|
|
|
} |
|
415
|
|
|
|
|
|
|
elsif($sq[$h] eq ' ') { #no mine/stepped |
|
416
|
8
|
|
|
|
|
110
|
$mine_field->{field}[$w][$h]{visibility} = '',; |
|
417
|
8
|
|
|
|
|
37
|
$mine_field->{unknown}--; |
|
418
|
|
|
|
|
|
|
} |
|
419
|
|
|
|
|
|
|
elsif($sq[$h] =~/\d/) { #no mine/stepped |
|
420
|
0
|
|
|
|
|
0
|
$mine_field->{field}[$w][$h]{visibility} = '',; |
|
421
|
0
|
|
|
|
|
0
|
$mine_field->{unknown}--; |
|
422
|
|
|
|
|
|
|
} |
|
423
|
|
|
|
|
|
|
elsif($sq[$h] eq ':') { # mine/unstepped |
|
424
|
2
|
|
|
|
|
16
|
$mine_field->{field}[$w][$h] = { |
|
425
|
|
|
|
|
|
|
contains => '*', |
|
426
|
|
|
|
|
|
|
visibility => '.', |
|
427
|
|
|
|
|
|
|
}; |
|
428
|
2
|
|
|
|
|
9
|
$mine_field->{count}++; |
|
429
|
2
|
|
|
|
|
19
|
$mine_field->_fill_count($w,$h); |
|
430
|
|
|
|
|
|
|
} |
|
431
|
|
|
|
|
|
|
elsif($sq[$h] eq 'F') { #mine/flagged |
|
432
|
2
|
|
|
|
|
14
|
$mine_field->{field}[$w][$h] = { |
|
433
|
|
|
|
|
|
|
contains => '*', |
|
434
|
|
|
|
|
|
|
visibility => 'F', |
|
435
|
|
|
|
|
|
|
}; |
|
436
|
2
|
|
|
|
|
13
|
$mine_field->_fill_count($w,$h); |
|
437
|
2
|
|
|
|
|
5
|
$mine_field->{flags}++; |
|
438
|
2
|
|
|
|
|
7
|
$mine_field->{unknown}--; |
|
439
|
2
|
|
|
|
|
7
|
$mine_field->{count}++; |
|
440
|
|
|
|
|
|
|
} |
|
441
|
|
|
|
|
|
|
elsif($sq[$h] eq 'X') { #mine/stepped : shouldn't happen |
|
442
|
0
|
|
|
|
|
0
|
$mine_field->{field}[$w][$h] = { |
|
443
|
|
|
|
|
|
|
contains => '*', |
|
444
|
|
|
|
|
|
|
visibility => '', |
|
445
|
|
|
|
|
|
|
}; |
|
446
|
0
|
|
|
|
|
0
|
$mine_field->_fill_count($w,$h); |
|
447
|
0
|
|
|
|
|
0
|
$mine_field->{flags}++; |
|
448
|
0
|
|
|
|
|
0
|
$mine_field->{unknown}--; |
|
449
|
0
|
|
|
|
|
0
|
$mine_field->{count}++; |
|
450
|
|
|
|
|
|
|
} |
|
451
|
|
|
|
|
|
|
else { #got something totaly unknown |
|
452
|
0
|
|
|
|
|
0
|
die("Don't know how to interpret $sq[$h] in Game $game at line $.\n"); |
|
453
|
0
|
|
|
|
|
0
|
$error=1; |
|
454
|
0
|
|
|
|
|
0
|
last; |
|
455
|
|
|
|
|
|
|
} |
|
456
|
|
|
|
|
|
|
} |
|
457
|
|
|
|
|
|
|
} |
|
458
|
|
|
|
|
|
|
|
|
459
|
2
|
50
|
|
|
|
9
|
if($error) { |
|
460
|
0
|
|
|
|
|
0
|
$field->{'GAME'} = $old_field; |
|
461
|
0
|
|
|
|
|
0
|
return; |
|
462
|
|
|
|
|
|
|
} |
|
463
|
|
|
|
|
|
|
|
|
464
|
2
|
|
|
|
|
5
|
$mine_field->{on} = 1; |
|
465
|
2
|
|
|
|
|
5
|
$field->{'GAME'} = $mine_field; |
|
466
|
|
|
|
|
|
|
|
|
467
|
2
|
|
|
|
|
1235
|
return 1; |
|
468
|
|
|
|
|
|
|
} |
|
469
|
|
|
|
|
|
|
|
|
470
|
|
|
|
|
|
|
=begin for developers |
|
471
|
|
|
|
|
|
|
|
|
472
|
|
|
|
|
|
|
=cut |
|
473
|
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
sub _start_field { |
|
475
|
4
|
|
|
4
|
|
30
|
my($mine_field) = shift; |
|
476
|
4
|
|
|
|
|
12
|
my($w,$h); |
|
477
|
|
|
|
|
|
|
|
|
478
|
4
|
|
|
|
|
58
|
my $cars= length($mine_field->height()); |
|
479
|
4
|
|
|
|
|
49
|
my($format) = "%0". length($mine_field->height()). "u"; |
|
480
|
|
|
|
|
|
|
|
|
481
|
4
|
|
|
|
|
88
|
foreach my $line (0.. $cars-1 ) { |
|
482
|
4
|
|
|
|
|
63
|
print " "x(length($mine_field->width())+1); |
|
483
|
|
|
|
|
|
|
|
|
484
|
4
|
|
|
|
|
39
|
foreach my $h (0.. $mine_field->height()) { |
|
485
|
12
|
|
|
|
|
296
|
print substr(sprintf($format,$h),$line,1); |
|
486
|
|
|
|
|
|
|
} |
|
487
|
4
|
|
|
|
|
76
|
print "\n"; |
|
488
|
|
|
|
|
|
|
} |
|
489
|
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
print |
|
491
|
4
|
|
|
|
|
35
|
" "x(length($mine_field->width())), |
|
492
|
|
|
|
|
|
|
"+", |
|
493
|
|
|
|
|
|
|
"-"x($mine_field->height()+1), |
|
494
|
|
|
|
|
|
|
"+\n"; |
|
495
|
|
|
|
|
|
|
} |
|
496
|
|
|
|
|
|
|
|
|
497
|
|
|
|
|
|
|
sub _end_field { |
|
498
|
4
|
|
|
4
|
|
23
|
my($mine_field) = shift; |
|
499
|
4
|
|
|
|
|
37
|
print |
|
500
|
|
|
|
|
|
|
" "x(length($mine_field->width())), |
|
501
|
|
|
|
|
|
|
"+", |
|
502
|
|
|
|
|
|
|
"-"x($mine_field->height()+1), |
|
503
|
|
|
|
|
|
|
"+\n"; |
|
504
|
|
|
|
|
|
|
} |
|
505
|
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
sub _start_line { |
|
507
|
10
|
|
|
10
|
|
27
|
my($mine_field) = shift; |
|
508
|
10
|
|
|
|
|
17
|
my($line) = shift; |
|
509
|
10
|
|
|
|
|
70
|
my($format) = "%0". length($mine_field->width()). "u|"; |
|
510
|
10
|
|
|
|
|
1110
|
printf($format,$line); |
|
511
|
|
|
|
|
|
|
} |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
sub _end_line { |
|
514
|
10
|
|
|
10
|
|
202
|
print "|\n"; |
|
515
|
|
|
|
|
|
|
} |
|
516
|
|
|
|
|
|
|
|
|
517
|
|
|
|
|
|
|
sub _map { |
|
518
|
55
|
|
|
55
|
|
176080719
|
my($mine_field) = shift; |
|
519
|
|
|
|
|
|
|
|
|
520
|
55
|
|
|
|
|
1717
|
my($value) = shift; |
|
521
|
55
|
|
|
|
|
5806
|
print $mine_field->{map}->{ $value }; |
|
522
|
|
|
|
|
|
|
} |
|
523
|
|
|
|
|
|
|
|
|
524
|
27
|
|
|
27
|
|
37
|
sub _start_cell {1;} |
|
525
|
|
|
|
|
|
|
|
|
526
|
27
|
|
|
27
|
|
150
|
sub _end_cell {1;} |
|
527
|
|
|
|
|
|
|
|
|
528
|
|
|
|
|
|
|
=item $obj->_diff |
|
529
|
|
|
|
|
|
|
|
|
530
|
|
|
|
|
|
|
Internal method used to print out the end game results, indicating any |
|
531
|
|
|
|
|
|
|
wrongly marked or stepped fields. |
|
532
|
|
|
|
|
|
|
|
|
533
|
|
|
|
|
|
|
=cut |
|
534
|
|
|
|
|
|
|
|
|
535
|
|
|
|
|
|
|
sub _diff { |
|
536
|
9
|
|
|
9
|
|
16
|
my($field) = shift; |
|
537
|
9
|
|
|
|
|
18
|
my($mine_field) = $field->{'GAME'}; |
|
538
|
9
|
|
|
|
|
13
|
my($w,$h) = @_; |
|
539
|
|
|
|
|
|
|
|
|
540
|
9
|
100
|
|
|
|
29
|
if($mine_field->shown($w,$h)) { |
|
|
|
50
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
541
|
4
|
|
|
|
|
16
|
return $mine_field->_at($w,$h); |
|
542
|
|
|
|
|
|
|
} |
|
543
|
|
|
|
|
|
|
elsif($mine_field->at($w,$h) eq 'X') { |
|
544
|
0
|
|
|
|
|
0
|
return 'X'; |
|
545
|
|
|
|
|
|
|
} |
|
546
|
|
|
|
|
|
|
elsif($mine_field->at($w,$h) eq 'F') { |
|
547
|
1
|
50
|
|
|
|
5
|
if($mine_field->_at($w,$h) eq '*'){ |
|
548
|
0
|
|
|
|
|
0
|
return $mine_field->_at($w,$h); |
|
549
|
|
|
|
|
|
|
} |
|
550
|
|
|
|
|
|
|
else { |
|
551
|
1
|
|
|
|
|
13
|
return 'f'; |
|
552
|
|
|
|
|
|
|
} |
|
553
|
|
|
|
|
|
|
} |
|
554
|
4
|
|
|
|
|
39
|
return $mine_field->_at($w,$h); |
|
555
|
|
|
|
|
|
|
} |
|
556
|
|
|
|
|
|
|
|
|
557
|
|
|
|
|
|
|
=item AUTOLOAD |
|
558
|
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
Pass any unknown method calls to the contined object. |
|
560
|
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
=cut |
|
562
|
|
|
|
|
|
|
|
|
563
|
|
|
|
|
|
|
sub AUTOLOAD { |
|
564
|
263
|
|
|
263
|
|
9375
|
my($game) = shift; |
|
565
|
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
# DESTROY messages should never be propagated. |
|
567
|
263
|
50
|
|
|
|
1179
|
return if $AUTOLOAD =~ /::DESTROY$/; |
|
568
|
|
|
|
|
|
|
|
|
569
|
263
|
|
|
|
|
468
|
my($attr) = $AUTOLOAD; |
|
570
|
263
|
|
|
|
|
2376
|
$attr =~ s/^.*:://; |
|
571
|
|
|
|
|
|
|
|
|
572
|
263
|
50
|
|
|
|
1789
|
unless ( $game->{GAME}->can($attr)) { |
|
573
|
0
|
|
|
|
|
0
|
croak "Don't have a method of type $attr"; |
|
574
|
|
|
|
|
|
|
} |
|
575
|
|
|
|
|
|
|
|
|
576
|
263
|
|
|
|
|
1213
|
$game->{GAME}->$attr(@_); |
|
577
|
|
|
|
|
|
|
} |
|
578
|
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
=end for developers |
|
580
|
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
=back |
|
582
|
|
|
|
|
|
|
|
|
583
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
584
|
|
|
|
|
|
|
|
|
585
|
|
|
|
|
|
|
Games::Mines for more details of the base class. |
|
586
|
|
|
|
|
|
|
|
|
587
|
|
|
|
|
|
|
=head1 AUTHOR |
|
588
|
|
|
|
|
|
|
|
|
589
|
|
|
|
|
|
|
Martyn W. Peck |
|
590
|
|
|
|
|
|
|
|
|
591
|
|
|
|
|
|
|
=head1 BUGS |
|
592
|
|
|
|
|
|
|
|
|
593
|
|
|
|
|
|
|
None known. But if you find any, let me know. |
|
594
|
|
|
|
|
|
|
|
|
595
|
|
|
|
|
|
|
=head1 COPYRIGHT |
|
596
|
|
|
|
|
|
|
|
|
597
|
|
|
|
|
|
|
Copyright 2003, Martyn Peck. All Rights Reserves. |
|
598
|
|
|
|
|
|
|
|
|
599
|
|
|
|
|
|
|
This program is free software. You may copy or redistribute |
|
600
|
|
|
|
|
|
|
it under the same terms as Perl itself. |
|
601
|
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
=cut |
|
603
|
|
|
|
|
|
|
|
|
604
|
|
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|
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|
|
1; |