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# SVG maze output |
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# Handles the common code between Hex and RectHex mazes. |
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package Games::Maze::SVG::HexCells; |
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6
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194
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use base Games::Maze::SVG; |
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53
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2604
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use Carp; |
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2069
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9
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204
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use Games::Maze; |
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74
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687
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10
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use strict; |
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925
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195
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use warnings; |
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5142
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=head1 NAME |
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Games::Maze::SVG::HexCells - Base class for Hex and RectHex mazes. |
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=head1 VERSION |
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Version 0.90 |
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=cut |
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our $VERSION = 0.90; |
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=head1 SYNOPSIS |
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The class is intended to only be used as a base class. It should not |
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instatiated directly. |
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30
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=cut |
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32
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use constant DELTA_X => 10; |
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47
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1758
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33
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140
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use constant DELTA_Y => 10; |
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51869
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35
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# ---------------- |
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# Shape transformation tables |
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38
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# in-line |
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# l r dl dr |
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my %Blocks = ( |
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' _/ ' => 'tl', |
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42
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'_ \\' => 'tr', |
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43
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'\\_ ' => 'bl', |
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44
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'_/ ' => 'br', |
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45
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' / \\' => 'cl', |
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46
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'\\ / ' => 'cr', |
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'__ ' => 'hz', |
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48
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'_ ' => 'hzl', |
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49
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' _ ' => 'hzr', |
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50
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'\\_/ ' => 'yr', |
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51
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'_/ \\' => 'yl', |
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'\\ ' => 'slb', |
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' \\' => 'slt', |
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' / ' => 'srb', |
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55
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' / ' => 'srt', |
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56
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' /' => 0, |
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57
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' \\ ' => 0, |
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58
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'/ \\_' => 0, |
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59
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' __' => 0, |
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60
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' \\_/' => 0, |
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61
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' \\ ' => 0, |
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62
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'/ ' => 0, |
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63
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' \\_' => 0, |
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64
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' _/' => 0, |
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65
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' ' => 0, |
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66
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'/ \\ ' => 0, |
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' \\ /' => 0, |
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68
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'/ _' => 0, |
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' \\_ ' => 0, |
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' _' => 0, |
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' _ ' => 0, |
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'/ ' => 0, |
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73
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); |
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75
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# Between lines |
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# l r dl dr |
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my %BlocksBetween = ( |
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' /' => 'sr', |
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' \\_/' => 'sr', |
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' _/' => 'sr', |
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' \\ /' => 'sr', |
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82
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'_ \\' => 'sl', |
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83
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' / \\' => 'sl', |
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84
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' \\' => 'sl', |
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85
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'_/ \\' => 'sl', |
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86
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' _/ ' => q{$}, |
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87
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' \\ ' => q{$}, |
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'/ \\_' => q{$}, |
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'\\ / ' => q{$}, |
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90
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' \\_' => q{$}, |
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'/ \\ ' => q{$}, |
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'\\_/ ' => q{$}, |
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93
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'__ ' => 0, |
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' __' => 0, |
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' ' => 0, |
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'_/ ' => 0, |
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'/ _' => 0, |
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' \\_ ' => 0, |
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'\\ ' => 0, |
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'_ ' => 0, |
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' _' => 0, |
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102
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' _ ' => 0, |
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103
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' _ ' => 0, |
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104
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'\\_ ' => 0, |
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105
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' \\ ' => 0, |
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106
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' / ' => 0, |
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107
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'/ ' => 0, |
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108
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' / ' => 0, |
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109
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); |
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110
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111
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my %Walls = _get_wall_forms(); |
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112
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113
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=head1 FUNCTIONS |
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114
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115
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=cut |
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116
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117
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# ---------------------------------------------- |
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118
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# Subroutines |
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119
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120
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=over 4 |
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121
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122
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=item new |
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124
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Create a new Games::Maze::SVG object. Supports the following named parameters: |
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125
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126
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Takes one positional parameter that is the maze type: Rect, RectHex, or Hex |
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127
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128
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=over 4 |
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129
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130
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=item wallform |
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131
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132
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String naming the wall format. Legal values are bevel, round, roundcorners, |
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133
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and straight. |
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134
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135
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=item crumb |
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137
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String describing the breadcrumb design. Legal values are dash, |
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138
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dot, line, and none |
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139
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140
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=item dx |
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141
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142
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The size of the tiles in the X direction. |
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144
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=item dy |
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146
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The size of the tiles in the Y direction. |
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148
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=item dir |
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150
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Directory in which to find the ecmascript for the maze interactivity. Should |
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151
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either be relative, or in URL form. |
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152
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153
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=back |
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154
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155
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=cut |
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157
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sub new |
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158
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{ |
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159
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16
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16
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1
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35
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my $class = shift; |
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160
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161
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16
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79
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my $obj = { Games::Maze::SVG::init_object( @_ ), @_, }; |
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162
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163
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16
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100
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95
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if( !exists $Walls{ $obj->{wallform} } ) |
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164
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{ |
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165
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2
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19
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my $forms = join( ", ", sort keys %Walls ); |
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166
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2
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538
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croak "\n'$obj->{wallform}' is not a valid wall form.\nTry one of: $forms\n\n"; |
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167
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} |
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168
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169
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14
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57
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$obj->{mazeparms}->{cell} = 'Hex'; |
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170
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14
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48
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$obj->{scriptname} = "hexmaze.es"; |
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171
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14
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44
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$obj->{dx} = DELTA_X; |
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172
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14
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38
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$obj->{dy} = DELTA_Y; |
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173
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174
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14
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75
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return bless $obj, $class; |
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} |
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177
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=item set_wall_form |
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178
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179
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Set the wall format for the current maze. |
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180
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181
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=over 4 |
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182
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183
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=item $form |
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184
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185
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String specifying a wall format. |
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186
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187
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=back |
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188
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189
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Returns a reference to self for chaining. |
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191
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=cut |
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192
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193
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sub set_wall_form |
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{ |
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195
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8
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8
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1
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5761
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my $self = shift; |
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196
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8
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18
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my $form = shift; |
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197
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198
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8
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100
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28
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if( exists $Walls{$form} ) |
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199
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{ |
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200
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6
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30
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$self->{wallform} = $form; |
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201
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} |
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202
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else |
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203
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{ |
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204
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2
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22
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my $forms = join( ", ", sort keys %Walls ); |
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205
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2
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459
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croak "\n'$form' is not a valid wall form.\nTry one of: $forms\n\n"; |
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206
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} |
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207
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208
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6
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39
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return $self; |
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209
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} |
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210
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211
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=item transform_grid |
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212
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213
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Convert the hexagonal grid from ascii format to SVG definition |
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214
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references. |
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215
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216
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=over 4 |
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217
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218
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=item $rows |
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219
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220
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Reference to an array of rows |
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221
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222
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=item $walls |
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223
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224
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String specifying wall format. (Unused at present.) |
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225
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226
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=back |
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227
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228
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=cut |
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229
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230
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sub transform_grid |
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231
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{ |
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232
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10
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10
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1
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72338
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my $self = shift; |
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233
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10
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20
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my $rows = shift; |
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234
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10
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20
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my $walls = shift; |
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235
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10
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27
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my @out = (); |
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236
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237
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# transform the printout into block commands |
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238
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10
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14
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my $height = @{$rows}; |
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10
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19
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239
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10
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12
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my $width = @{ $rows->[0] } + 2; |
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10
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23
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240
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241
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10
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43
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for ( my $r = 0; $r < $height - 1; ++$r ) |
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242
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{ |
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243
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244
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# on line |
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245
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54
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108
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push @out, _calc_on_line( $rows, $r, $width ); |
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246
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247
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# between |
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248
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54
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141
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push @out, _calc_between_line( $rows, $r, $width ); |
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249
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} |
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250
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10
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71
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push @out, _calc_on_line( $rows, $height - 1, $width ); |
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251
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252
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8
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60
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return @{$rows} = @out; |
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8
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290
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253
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} |
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254
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255
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sub _calc_between_line |
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256
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{ |
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257
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54
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54
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66
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my $rows = shift; |
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258
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54
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64
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my $index = shift; |
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259
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54
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52
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my $width = shift; |
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260
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54
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73
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my @out = (); |
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261
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262
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54
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137
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for ( my $c = 0; $c < $width; ++$c ) |
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263
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{ |
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264
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990
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100
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100
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8340
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my $sig = |
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100
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100
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100
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100
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265
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( $c ? $rows->[$index][ $c - 1 ] || q{ } : q{ } ) |
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266
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. ( $rows->[$index][$c] || q{ } ) |
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267
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. ( $c ? $rows->[ $index + 1 ][ $c - 1 ] || q{ } : q{ } ) |
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268
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. ( $rows->[ $index + 1 ][$c] || q{ } ); |
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269
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270
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990
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50
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6084
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croak "Missing between block for '$sig'.\n" unless exists $BlocksBetween{$sig}; |
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271
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272
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990
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2445
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push @out, $BlocksBetween{$sig}; |
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273
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} |
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274
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275
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54
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377
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return \@out; |
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276
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} |
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277
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278
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sub _calc_on_line |
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279
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{ |
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280
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64
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64
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78
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my $rows = shift; |
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281
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64
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78
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my $index = shift; |
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282
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64
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74
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my $width = shift; |
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283
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64
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94
|
my @out = (); |
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284
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285
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64
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152
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for ( my $c = 0; $c < $width; ++$c ) |
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286
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{ |
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287
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1094
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100
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100
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7984
|
my $sig = |
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100
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100
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100
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100
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288
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( $c ? $rows->[$index][ $c - 1 ] || q{ } : q{ } ) |
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289
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. ( $rows->[$index][$c] || q{ } ) |
|
290
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. ( $c ? $rows->[ $index + 1 ][ $c - 1 ] || q{ } : q{ } ) |
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291
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. ( $rows->[ $index + 1 ][$c] || q{ } ); |
|
292
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293
|
1094
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100
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|
4560
|
croak "Missing block for '$sig'.\n" unless exists $Blocks{$sig}; |
|
294
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|
295
|
1092
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|
3483
|
push @out, $Blocks{$sig}; |
|
296
|
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} |
|
297
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298
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62
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154
|
return \@out; |
|
299
|
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} |
|
300
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301
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|
=item wall_definitions |
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302
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303
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|
|
Method that returns the definition for the shapes used to build the walls. |
|
304
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305
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=cut |
|
306
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307
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|
sub wall_definitions |
|
308
|
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{ |
|
309
|
0
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0
|
1
|
0
|
my $self = shift; |
|
310
|
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|
311
|
0
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|
0
|
return $Walls{ $self->{wallform} }; |
|
312
|
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} |
|
313
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314
|
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|
|
# _get_wall_forms |
|
315
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|
# |
|
316
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|
|
#Extract the wall forms from the DATA file handle. |
|
317
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# |
|
318
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|
|
#Returns a hash of wall forms. |
|
319
|
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|
320
|
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|
|
sub _get_wall_forms |
|
321
|
|
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|
|
{ |
|
322
|
28
|
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|
28
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|
138
|
local $/ = "\n===\n"; |
|
323
|
28
|
|
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|
847
|
chomp( my @list = ); |
|
324
|
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|
325
|
28
|
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|
107
|
$/ = "\n"; |
|
326
|
28
|
|
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|
75
|
chomp( @list ); |
|
327
|
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|
328
|
28
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|
208
|
return @list; |
|
329
|
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|
} |
|
330
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331
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|
|
=item convert_start_position |
|
332
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|
333
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|
|
Convert the supplied x and y coordinates into the appropriate real coordinates |
|
334
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|
|
for a start position on this map. |
|
335
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336
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|
=over 4 |
|
337
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338
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|
|
=item $x x coord from the maze |
|
339
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|
340
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|
|
=item $y y coord from the maze |
|
341
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342
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|
=back |
|
343
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|
344
|
|
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|
|
|
returns a two element list containing (x, y). |
|
345
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|
346
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|
=cut |
|
347
|
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|
348
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|
|
sub convert_start_position |
|
349
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|
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|
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{ |
|
350
|
4
|
|
|
4
|
1
|
4453
|
my $self = shift; |
|
351
|
4
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|
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|
10
|
my ( $x, $y ) = @_; |
|
352
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|
353
|
4
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|
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|
12
|
$x = 3 * ( $x - 1 ) + 2; |
|
354
|
4
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|
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|
6
|
$y = 4 * ( $y - 1 ); |
|
355
|
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|
356
|
4
|
|
|
|
|
15
|
return ( $x, $y ); |
|
357
|
|
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|
|
} |
|
358
|
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|
359
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|
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|
|
=item convert_end_position |
|
360
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|
361
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|
|
Convert the supplied x and y coordinates into the appropriate real coordinates |
|
362
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|
for a end position on this map. |
|
363
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|
364
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|
|
=over 4 |
|
365
|
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|
366
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|
|
=item $x x coord from the maze |
|
367
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368
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=item $y y coord from the maze |
|
369
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|
370
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|
=back |
|
371
|
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|
372
|
|
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|
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|
|
returns a two element list containing (x, y). |
|
373
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|
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|
374
|
|
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|
|
=cut |
|
375
|
|
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|
376
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|
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|
|
sub convert_end_position |
|
377
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|
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|
|
{ |
|
378
|
4
|
|
|
4
|
1
|
4055
|
my $self = shift; |
|
379
|
4
|
|
|
|
|
9
|
my ( $x, $y ) = @_; |
|
380
|
|
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|
381
|
4
|
|
|
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|
8
|
$x = 3 * ( $x - 1 ) + 2; |
|
382
|
4
|
|
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|
7
|
$y = 4 * ( $y ) + 2; |
|
383
|
|
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|
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|
384
|
4
|
|
|
|
|
12
|
return ( $x, $y ); |
|
385
|
|
|
|
|
|
|
} |
|
386
|
|
|
|
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|
|
387
|
|
|
|
|
|
|
=back |
|
388
|
|
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|
|
389
|
|
|
|
|
|
|
=head1 AUTHOR |
|
390
|
|
|
|
|
|
|
|
|
391
|
|
|
|
|
|
|
G. Wade Johnson, C<< >> |
|
392
|
|
|
|
|
|
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|
|
393
|
|
|
|
|
|
|
=head1 BUGS |
|
394
|
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
Please report any bugs or feature requests to |
|
396
|
|
|
|
|
|
|
C, or through the web interface at |
|
397
|
|
|
|
|
|
|
L. |
|
398
|
|
|
|
|
|
|
I will be notified, and then you'll automatically be notified of progress on |
|
399
|
|
|
|
|
|
|
your bug as I make changes. |
|
400
|
|
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|
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|
|
401
|
|
|
|
|
|
|
=head1 ACKNOWLEDGEMENTS |
|
402
|
|
|
|
|
|
|
|
|
403
|
|
|
|
|
|
|
Thanks go to Valen Johnson and Jason Wood for extensive test play of the |
|
404
|
|
|
|
|
|
|
mazes. |
|
405
|
|
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|
406
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
|
407
|
|
|
|
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|
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|
408
|
|
|
|
|
|
|
Copyright 2004-2006 G. Wade Johnson, all rights reserved. |
|
409
|
|
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|
|
410
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
411
|
|
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|
|
under the same terms as Perl itself. |
|
412
|
|
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|
|
413
|
|
|
|
|
|
|
=cut |
|
414
|
|
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|
415
|
|
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|
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|
|
1; |
|
416
|
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|
417
|
|
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|
|
__DATA__ |