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1
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package Games::Maze::FirstPerson; |
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3
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2
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2
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51209
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use warnings; |
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2
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5
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2
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68
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4
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2
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2
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10
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use strict; |
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2
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3
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2
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69
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5
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2
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2
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2122
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use Games::Maze; |
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2
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19722
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2
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63
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6
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7
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2
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2
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16
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use constant MOVE_NORTH => -2; |
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2
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2
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2
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117
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8
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2
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2
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8
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use constant MOVE_SOUTH => 2; |
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2
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4
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2
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65
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9
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2
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2
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7
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use constant MOVE_WEST => -2; |
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2
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4
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2
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64
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10
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2
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2
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8
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use constant MOVE_EAST => 2; |
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2
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2
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2
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66
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11
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12
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2
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2
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8
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use constant NORTH_WALL => -1; |
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2
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3
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2
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65
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13
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2
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2
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9
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use constant SOUTH_WALL => 1; |
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2
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3
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2
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64
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14
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2
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2
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16
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use constant WEST_WALL => -1; |
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2
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4
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2
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61
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15
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2
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2
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9
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use constant EAST_WALL => 1; |
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2
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3
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2
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2659
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16
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17
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=head1 NAME |
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19
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Games::Maze::FirstPerson - First person viewpoint of Games::Maze |
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20
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21
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=head1 VERSION |
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23
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Version 0.03 |
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24
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25
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=cut |
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26
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27
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our $VERSION = '0.03'; |
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28
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29
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=head1 SYNOPSIS |
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30
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31
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use Games::Maze::FirstPerson; |
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32
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33
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my $maze = Games::Maze::FirstPerson->new(); |
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34
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if ( $maze->south ) { |
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35
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$maze->go_south; |
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36
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} |
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37
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print $maze->to_ascii if $maze->has_won; |
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38
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39
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=head1 DESCRIPTION |
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40
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41
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This module is merely a wrapper around C. I needed a simple maze |
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42
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module which would represent a maze from a first-person viewpoint but nothing |
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43
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on the CPAN did that, hence this code. |
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44
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45
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Patches welcome. |
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46
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47
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=head1 EXPORT |
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48
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49
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None. |
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50
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51
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=head1 METHODS |
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52
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53
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=head2 new |
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54
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55
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my $maze = Games::Maze::FirstPerson->new(@arguments); |
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56
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57
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This constructor takes the same arguments as C. Currently we only |
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58
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support 2D rectangular mazes. |
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59
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60
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=cut |
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61
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62
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sub new { |
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63
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4
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4
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1
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3961
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my $class = shift; |
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64
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65
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4
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21
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my %attr_for = @_; |
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66
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4
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100
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66
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35
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if ( exists $attr_for{cell} && 'Quad' ne $attr_for{cell} ) { |
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67
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1
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17
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die "'cell' attribute must be 'Quad'"; |
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68
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} |
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69
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3
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50
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22
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if ( defined( my $dimensions = $attr_for{dimensions} ) ) { |
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70
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3
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100
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35
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die "dimensions must be an array ref" unless 'ARRAY' eq ref $dimensions; |
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71
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2
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100
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66
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42
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die "multi-level mazes not (yet) supported" |
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72
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if @$dimensions > 2 && $dimensions->[2] > 1; |
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73
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} |
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74
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75
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1
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14
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my $maze = Games::Maze->new(@_); |
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76
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1
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581
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$maze->make; |
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77
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78
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# these gymnastics make maneuvering through the maze really, |
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79
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# really easy. |
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80
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81
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11
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359
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my @grid = |
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82
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map { |
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83
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1
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1421
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s/\s+$//; |
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84
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11
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42
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s/ /0/g; |
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85
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11
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127
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[ _tighten( split '', $_ ) ] |
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86
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} |
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87
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split "\n", $maze->to_ascii; |
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88
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89
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1
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6
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my $east_west; |
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90
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91
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# find the opening and close it |
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92
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1
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33
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foreach my $i ( 0 .. $#{ $grid[0] } ) { |
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1
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40
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93
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2
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100
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9
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if ( $grid[0][$i] ) { |
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94
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1
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3
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$grid[0][$i] = 0; |
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95
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1
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2
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$east_west = $i; |
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96
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1
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2
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last; |
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97
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} |
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98
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} |
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99
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100
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bless { |
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101
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1
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27
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maze => $maze, |
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102
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grid => \@grid, |
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103
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has_won => 0, |
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104
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facing => 'south', |
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105
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106
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east_west => $east_west, # X coordinates |
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107
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north_south => 1, # Y coordinates |
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108
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109
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cols => ( @grid - 1 ) / 2, |
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110
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1
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6
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rows => ( @{ $grid[0] } - 1 ) / 2, |
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111
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} => $class; |
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112
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} |
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113
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114
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sub _tighten { |
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115
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11
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11
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85
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my @list = @_; |
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116
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11
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13
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my @new_list; |
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117
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11
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35
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for ( my $i = 0 ; $i < @list ; $i += 3 ) { |
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118
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44
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100
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6842
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push @new_list, map { $_ ? 0 : 1 } @list[ $i, $i + 1 ]; |
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88
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283
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119
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} |
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120
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11
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16
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pop @new_list; # get rid of the undef at the end |
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121
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11
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2303
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@new_list; |
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122
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} |
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123
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124
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############################################################################## |
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125
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126
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=head2 to_ascii |
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127
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128
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print $maze->to_ascii; |
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129
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130
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This method returns an ascii representation of the maze constructed with |
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131
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periods and spaces. It is not the same as the C representation. |
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132
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133
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=cut |
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134
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135
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my $WALLS = qr/[-:|]/; |
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136
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137
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sub to_ascii { |
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138
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0
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0
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1
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0
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my $self = shift; |
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139
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0
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0
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my $maze = $self->{maze}; |
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140
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0
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0
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my ( @ascii, $ascii ); |
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141
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0
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0
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0
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if (wantarray) { |
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142
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0
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0
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@ascii = $maze->to_ascii; |
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143
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0
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0
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return map { s/$WALLS/./g; $_ } @ascii; |
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0
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0
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0
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0
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144
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} |
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145
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else { |
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146
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0
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0
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$ascii = $maze->to_ascii; |
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147
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0
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0
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$ascii =~ s/$WALLS/./g; |
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148
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0
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0
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return $ascii; |
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149
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} |
|
150
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} |
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151
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152
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############################################################################## |
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153
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154
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=head2 location |
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155
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156
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$maze->location($x, $y); |
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157
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158
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Set the C and C location in the maze. |
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159
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160
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=cut |
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161
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162
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sub location { |
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163
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5
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5
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1
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100
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my ( $self, $x, $y ) = @_; |
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164
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5
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100
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66
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8
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if ( grep { !defined || !/^\d+/ } ( $x, $y ) ) { |
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10
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65
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165
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2
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17
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die "Arguments to location must be positive integers"; |
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166
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} |
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167
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3
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100
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9
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if ( $x > $self->{cols} ) { |
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168
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1
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8
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die "x value out of range"; |
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169
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} |
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170
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2
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100
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7
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if ( $y > $self->{rows} ) { |
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171
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1
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7
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die "y value out of range"; |
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172
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} |
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173
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1
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6
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$_ = ( $_ * 2 ) + 1 foreach $x, $y; |
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174
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1
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3
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$self->{east_west} = $x; |
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175
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1
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65
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$self->{north_south} = $y; |
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176
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1
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7
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return $self; |
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177
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} |
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178
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179
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############################################################################## |
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180
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181
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=head2 x |
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182
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183
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my $x = $maze->x; |
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184
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185
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Returns the current C location in the maze. |
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186
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187
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=cut |
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188
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189
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1
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1
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1
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7
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sub x { ( $_[0]{east_west} - 1 ) / 2 } |
|
190
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191
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############################################################################## |
|
192
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|
193
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=head2 y |
|
194
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|
195
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my $y = $maze->y; |
|
196
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|
197
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|
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Returns the current C location in the maze. |
|
198
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|
199
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=cut |
|
200
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201
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1
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1
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1
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7
|
sub y { ( $_[0]{north_south} - 1 ) / 2 } |
|
202
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203
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############################################################################## |
|
204
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|
205
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=head2 rows |
|
206
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207
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|
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my $rows = $maze->rows; |
|
208
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209
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|
|
Returns the number of rows of the maze. |
|
210
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211
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=cut |
|
212
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213
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1
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1
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1
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7
|
sub rows { $_[0]{rows} } |
|
214
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215
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############################################################################## |
|
216
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217
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=head2 cols |
|
218
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219
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my $columns = $maze->cols; |
|
220
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221
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|
|
Returns the number of columns of the maze. |
|
222
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223
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=cut |
|
224
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|
225
|
1
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1
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1
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6
|
sub cols { $_[0]{cols} } |
|
226
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227
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|
############################################################################## |
|
228
|
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229
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|
|
=head2 columns |
|
230
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231
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|
|
Same as C<< $maze->cols >>. |
|
232
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233
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=cut |
|
234
|
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|
235
|
1
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1
|
1
|
6
|
sub columns { $_[0]{cols} } |
|
236
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|
237
|
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|
############################################################################## |
|
238
|
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|
239
|
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|
=head2 north |
|
240
|
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|
241
|
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|
|
if ( $maze->north ) { ... } |
|
242
|
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|
243
|
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|
|
Returns true if there is an opening to the north of the current position. |
|
244
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|
245
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=cut |
|
246
|
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|
247
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sub north { |
|
248
|
4
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|
4
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1
|
9
|
my $self = shift; |
|
249
|
4
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|
34
|
return $self->{grid}[ $self->{north_south} + NORTH_WALL ] |
|
250
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|
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[ $self->{east_west} ]; |
|
251
|
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|
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} |
|
252
|
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|
253
|
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|
|
############################################################################## |
|
254
|
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|
255
|
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|
|
=head2 go_north |
|
256
|
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|
257
|
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|
|
$maze->go_north; |
|
258
|
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|
259
|
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|
|
Moves one space to the north. Returns false if you cannot go that way. |
|
260
|
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|
261
|
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|
|
=cut |
|
262
|
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|
263
|
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|
|
sub go_north { |
|
264
|
1
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|
1
|
1
|
3
|
my $self = shift; |
|
265
|
1
|
50
|
|
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|
5
|
return unless $self->north; |
|
266
|
0
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|
0
|
$self->{facing} = 'north'; |
|
267
|
0
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|
0
|
$self->{north_south} += MOVE_NORTH; |
|
268
|
0
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|
0
|
return $self; |
|
269
|
|
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|
|
} |
|
270
|
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|
271
|
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|
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|
|
############################################################################## |
|
272
|
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|
273
|
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|
|
=head2 south |
|
274
|
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|
275
|
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|
|
if ( $maze->south ) { ... } |
|
276
|
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|
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|
277
|
|
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|
|
Returns true if there is an opening to the south of the current position. |
|
278
|
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|
279
|
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|
|
=cut |
|
280
|
|
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|
281
|
|
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|
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|
|
sub south { |
|
282
|
8
|
|
|
8
|
1
|
12
|
my $self = shift; |
|
283
|
8
|
|
|
|
|
33
|
return $self->{grid}[ $self->{north_south} + SOUTH_WALL ] |
|
284
|
|
|
|
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|
|
[ $self->{east_west} ]; |
|
285
|
|
|
|
|
|
|
} |
|
286
|
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
############################################################################## |
|
288
|
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
=head2 go_south |
|
290
|
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
$maze->go_south; |
|
292
|
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
Moves one space to the south. Returns false if you cannot go that way. |
|
294
|
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
=cut |
|
296
|
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
sub go_south { |
|
298
|
6
|
|
|
6
|
1
|
10
|
my $self = shift; |
|
299
|
6
|
100
|
|
|
|
10
|
return unless $self->south; |
|
300
|
5
|
|
|
|
|
57
|
$self->{facing} = 'south'; |
|
301
|
5
|
|
|
|
|
9
|
$self->{north_south} += MOVE_SOUTH; |
|
302
|
5
|
100
|
|
|
|
8
|
$self->{has_won} = 1 if $self->{north_south} >= @{ $self->{grid} }; |
|
|
5
|
|
|
|
|
12
|
|
|
303
|
5
|
|
|
|
|
13
|
return $self; |
|
304
|
|
|
|
|
|
|
} |
|
305
|
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
############################################################################## |
|
307
|
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
=head2 west |
|
309
|
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
if ( $maze->west ) { ... } |
|
311
|
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
Returns true if there is an opening to the west of the current position. |
|
313
|
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
=cut |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
sub west { |
|
317
|
6
|
|
|
6
|
1
|
10
|
my $self = shift; |
|
318
|
6
|
|
|
|
|
36
|
return $self->{grid}[ $self->{north_south} ] |
|
319
|
|
|
|
|
|
|
[ $self->{east_west} + WEST_WALL ]; |
|
320
|
|
|
|
|
|
|
} |
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
############################################################################## |
|
323
|
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
=head2 go_west |
|
325
|
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
$maze->go_west; |
|
327
|
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
Moves one space to the west. Returns false if you cannot go that way. |
|
329
|
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
=cut |
|
331
|
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
sub go_west { |
|
333
|
4
|
|
|
4
|
1
|
6
|
my $self = shift; |
|
334
|
4
|
100
|
|
|
|
9
|
return unless $self->west; |
|
335
|
3
|
|
|
|
|
6
|
$self->{facing} = 'west'; |
|
336
|
3
|
|
|
|
|
7
|
$self->{east_west} += MOVE_WEST; |
|
337
|
3
|
|
|
|
|
6
|
return $self; |
|
338
|
|
|
|
|
|
|
} |
|
339
|
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
############################################################################## |
|
341
|
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
=head2 east |
|
343
|
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
if ( $maze->east ) { ... } |
|
345
|
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
Returns true if there is an opening to the east of the current position. |
|
347
|
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
=cut |
|
349
|
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
sub east { |
|
351
|
5
|
|
|
5
|
1
|
7
|
my $self = shift; |
|
352
|
5
|
|
|
|
|
27
|
return $self->{grid}[ $self->{north_south} ] |
|
353
|
|
|
|
|
|
|
[ $self->{east_west} + EAST_WALL ]; |
|
354
|
|
|
|
|
|
|
} |
|
355
|
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
############################################################################## |
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
=head2 go_east |
|
359
|
|
|
|
|
|
|
|
|
360
|
|
|
|
|
|
|
$maze->go_east; |
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
Moves one space to the east. Returns false if you cannot go that way. |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
=cut |
|
365
|
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
sub go_east { |
|
367
|
3
|
|
|
3
|
1
|
7
|
my $self = shift; |
|
368
|
3
|
50
|
|
|
|
7
|
return unless $self->east; |
|
369
|
3
|
|
|
|
|
5
|
$self->{facing} = 'east'; |
|
370
|
3
|
|
|
|
|
5
|
$self->{east_west} += MOVE_EAST; |
|
371
|
3
|
|
|
|
|
8
|
return $self; |
|
372
|
|
|
|
|
|
|
} |
|
373
|
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
############################################################################## |
|
375
|
|
|
|
|
|
|
|
|
376
|
|
|
|
|
|
|
=head2 surroundings |
|
377
|
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
print $maze->surroundings; |
|
379
|
|
|
|
|
|
|
|
|
380
|
|
|
|
|
|
|
Prints an ascii representation of the immediate surroundings. For example, if |
|
381
|
|
|
|
|
|
|
there are exits to the north and east, it will look like this: |
|
382
|
|
|
|
|
|
|
|
|
383
|
|
|
|
|
|
|
. . |
|
384
|
|
|
|
|
|
|
. |
|
385
|
|
|
|
|
|
|
... |
|
386
|
|
|
|
|
|
|
|
|
387
|
|
|
|
|
|
|
=cut |
|
388
|
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
sub surroundings { |
|
390
|
3
|
|
|
3
|
1
|
6
|
my $self = shift; |
|
391
|
3
|
|
|
|
|
5
|
my $surroundings = ''; |
|
392
|
3
|
|
|
|
|
7
|
for my $y ( -1 .. 1 ) { |
|
393
|
9
|
|
|
|
|
17
|
for my $x ( -1 .. 1 ) { |
|
394
|
27
|
100
|
|
|
|
77
|
$surroundings .= $self->{grid}[ $self->{north_south} + $y ] |
|
395
|
|
|
|
|
|
|
[ $self->{east_west} + $x ] |
|
396
|
|
|
|
|
|
|
? ' ' |
|
397
|
|
|
|
|
|
|
: '.'; |
|
398
|
|
|
|
|
|
|
} |
|
399
|
9
|
|
|
|
|
15
|
$surroundings .= "\n"; |
|
400
|
|
|
|
|
|
|
} |
|
401
|
3
|
|
|
|
|
12
|
return $surroundings; |
|
402
|
|
|
|
|
|
|
} |
|
403
|
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
############################################################################## |
|
405
|
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
=head2 directions |
|
407
|
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
my @directions = $maze->directions; |
|
409
|
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
Returns a list of directions in which you can currently move. Directions are |
|
411
|
|
|
|
|
|
|
in lower-case and in the order "north", "south", "east" and "west". |
|
412
|
|
|
|
|
|
|
|
|
413
|
|
|
|
|
|
|
=cut |
|
414
|
|
|
|
|
|
|
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415
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sub directions { |
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416
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1
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1
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1
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2
|
my $self = shift; |
|
417
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1
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2
|
return grep { $self->$_ } qw/north south east west/; |
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4
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13
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418
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} |
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419
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420
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############################################################################## |
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421
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422
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|
=head2 has_won |
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423
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424
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if ($maze->has_won) { ... } |
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425
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426
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Returns true if you have reached the exit. |
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427
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428
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=cut |
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429
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430
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2
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2
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1
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9
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sub has_won { $_[0]{has_won} } |
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431
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432
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############################################################################## |
|
433
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|
434
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|
=head2 facing |
|
435
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436
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|
my $facing = $maze->facing; |
|
437
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|
print "You are currently facing $facing\n"; |
|
438
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439
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|
This method returns the direction you are currently facing as determined by |
|
440
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|
the last direction you have moved. When a maze if first created, you are |
|
441
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facing south. |
|
442
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443
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=cut |
|
444
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445
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3
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3
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1
|
14
|
sub facing { $_[0]{facing} } |
|
446
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447
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|
=head1 EXAMPLE |
|
448
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|
449
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|
The following simple program will print out the surroundings of the location |
|
450
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|
the person is currently at and allow them to move through the maze until they |
|
451
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|
reach the end. It is also included in the C directory of |
|
452
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|
this distribution. |
|
453
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454
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|
#!/usr/bin/perl |
|
455
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|
456
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|
use strict; |
|
457
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|
use warnings; |
|
458
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|
use Term::ReadKey; |
|
459
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|
use Games::Maze::FirstPerson; |
|
460
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|
461
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|
my $rows = 5; |
|
462
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|
my $columns = 8; |
|
463
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|
|
my $maze = Games::Maze::FirstPerson->new( |
|
464
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|
|
dimensions => [$rows,$columns] |
|
465
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|
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|
); |
|
466
|
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|
467
|
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|
|
print <<"END_CONTROLS"; |
|
468
|
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|
|
q = quit |
|
469
|
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|
|
470
|
|
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|
|
w = move north |
|
471
|
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|
a = move west |
|
472
|
|
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|
|
s = move south |
|
473
|
|
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|
|
d = move east |
|
474
|
|
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|
475
|
|
|
|
|
|
|
END_CONTROLS |
|
476
|
|
|
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|
|
|
|
477
|
|
|
|
|
|
|
ReadMode 'cbreak'; |
|
478
|
|
|
|
|
|
|
|
|
479
|
|
|
|
|
|
|
my %move_for = ( |
|
480
|
|
|
|
|
|
|
w => 'go_north', |
|
481
|
|
|
|
|
|
|
a => 'go_west', |
|
482
|
|
|
|
|
|
|
s => 'go_south', |
|
483
|
|
|
|
|
|
|
d => 'go_east' |
|
484
|
|
|
|
|
|
|
); |
|
485
|
|
|
|
|
|
|
|
|
486
|
|
|
|
|
|
|
while ( ! $maze->has_won ) { |
|
487
|
|
|
|
|
|
|
print $maze->surroundings; |
|
488
|
|
|
|
|
|
|
my $key = lc ReadKey(0); |
|
489
|
|
|
|
|
|
|
if ( 'q' eq $key ) { |
|
490
|
|
|
|
|
|
|
print "OK. Quitting\n"; |
|
491
|
|
|
|
|
|
|
exit; |
|
492
|
|
|
|
|
|
|
} |
|
493
|
|
|
|
|
|
|
if ( my $action = $move_for{$key} ) { |
|
494
|
|
|
|
|
|
|
unless ( $maze->$action ) { |
|
495
|
|
|
|
|
|
|
print "You can't go that direction\n\n"; |
|
496
|
|
|
|
|
|
|
} |
|
497
|
|
|
|
|
|
|
else { |
|
498
|
|
|
|
|
|
|
print "\n"; |
|
499
|
|
|
|
|
|
|
} |
|
500
|
|
|
|
|
|
|
} |
|
501
|
|
|
|
|
|
|
else { |
|
502
|
|
|
|
|
|
|
print "I don't understand\n\n"; |
|
503
|
|
|
|
|
|
|
} |
|
504
|
|
|
|
|
|
|
} |
|
505
|
|
|
|
|
|
|
|
|
506
|
|
|
|
|
|
|
print "Congratulations! You found the exit!\n"; |
|
507
|
|
|
|
|
|
|
print $maze->to_ascii; |
|
508
|
|
|
|
|
|
|
|
|
509
|
|
|
|
|
|
|
=head1 AUTHOR |
|
510
|
|
|
|
|
|
|
|
|
511
|
|
|
|
|
|
|
Curtis "Ovid" Poe, C<< >> |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
=head1 BUGS |
|
514
|
|
|
|
|
|
|
|
|
515
|
|
|
|
|
|
|
Please report any bugs or feature requests to |
|
516
|
|
|
|
|
|
|
C, or through the web interface at |
|
517
|
|
|
|
|
|
|
L. |
|
518
|
|
|
|
|
|
|
I will be notified, and then you'll automatically be notified of progress on |
|
519
|
|
|
|
|
|
|
your bug as I make changes. |
|
520
|
|
|
|
|
|
|
|
|
521
|
|
|
|
|
|
|
=head1 ACKNOWLEDGEMENTS |
|
522
|
|
|
|
|
|
|
|
|
523
|
|
|
|
|
|
|
See John Gamble's L. |
|
524
|
|
|
|
|
|
|
|
|
525
|
|
|
|
|
|
|
=head1 COPYRIGHT & LICENSE |
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
Copyright 2005 Curtis "Ovid" Poe, all rights reserved. |
|
528
|
|
|
|
|
|
|
|
|
529
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
530
|
|
|
|
|
|
|
under the same terms as Perl itself. |
|
531
|
|
|
|
|
|
|
|
|
532
|
|
|
|
|
|
|
=cut |
|
533
|
|
|
|
|
|
|
|
|
534
|
|
|
|
|
|
|
1; |