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=head1 NAME |
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Games::Go::SGF::Grove - SGF the Perl way |
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=head1 SYNOPSIS |
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use Games::Go::SGF::Grove; |
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$game = load_sgf $path; |
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save_sgf $path, $game; |
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$game = decode_sgf $sgf_data; |
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$sgf_data = encode_sgf $game; |
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=head1 DESCRIPTION |
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This module loads and saves Go SGF files. Unlike other modules, it doesn't |
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build a very fancy data structure with lot's of java-like accessors |
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but instead returns a simple Perl data structure you can inspect with |
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Data::Dumper and modify easily. The structure follows the SGF file format |
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very closely. |
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The SGF format is documented here: L. |
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All the functions below use a common data format and throw exceptions on |
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any errors. |
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=over 4 |
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=cut |
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package Games::Go::SGF::Grove; |
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use strict; |
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no warnings; |
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use Carp; |
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use base Exporter::; |
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347
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our $VERSION = '1.01'; |
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our @EXPORT = qw(load_sgf save_sgf encode_sgf decode_sgf); |
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44
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=item $game = load_sgf $path |
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46
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Tries to read the file given by C<$path> and parses it as an SGF file, |
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returning the parsed data structure. |
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49
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=item save_sgf $path, $game |
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51
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Saves the SGF data to the specified file. |
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53
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=item $game = decode_sgf $sgf_data |
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55
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Tries to parse the given string into a Pelr data structure and returns it. |
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57
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=item $sgf_data = encode_sgf $game |
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59
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Takes a Perl data structure and serialises it into an SGF file. Anything |
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stored in the structure that isn't understood by this module will be |
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silently ignored. |
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62
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63
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=cut |
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64
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65
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sub decode_sgf($) { |
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my ($sgf_data) = @_; |
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68
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Games::Go::SGF::Grove::Parser::->new->decode_sgf ($sgf_data) |
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} |
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71
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sub encode_sgf($) { |
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my ($game) = @_; |
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Games::Go::SGF::Grove::Parser::->new->encode_sgf ($game) |
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} |
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76
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77
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sub load_sgf($) { |
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my ($path) = @_; |
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79
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open my $fh, "<:perlio", $path |
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or Carp::croak "$path: $!"; |
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82
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83
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local $/; |
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decode_sgf <$fh> |
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85
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} |
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86
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87
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sub save_sgf($$) { |
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my ($path, $game) = @_; |
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89
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open my $fh, ">:perlio", $path |
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91
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or Carp::croak "$path: $!"; |
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92
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93
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print $fh encode_sgf $game; |
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94
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} |
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95
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96
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=back |
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97
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98
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=head2 The Game Data structure |
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99
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100
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The SGF game is represented by a linked Perl data structure consisting of |
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101
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unblessed hashes and arrays. |
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102
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103
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SGF files are a forest of trees, called a collection (i.e. you can have |
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104
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multiple games stored in a file). The C and C |
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105
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functions returns this collection as a reference to an array containing |
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106
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the individual game trees (usually there is only one, though). |
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107
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108
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Each individual tree is again an array of nodes representing the main line |
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109
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of play. |
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110
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111
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Each node is simply a hash reference. Each SGF property is stored with the |
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112
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(uppercase) property name as the key, and a property-dependent value for |
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113
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the contents (e.g., a black move is stored as C<< B => [3, 5] >>. |
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114
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115
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If there are any variations/branches/alternate lines of play, then these |
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116
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are stored in the array reference in the C key (those again |
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117
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are game trees, so array references themselves). |
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118
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119
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This module reserves all uppercase key names for SGF properties, the key |
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120
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C and all keys starting with an underscore (C<_xxx>) as it's |
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121
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own. Users of this module may store additional attributes that don't |
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122
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conflict with these names in any node. |
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123
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124
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Unknown properties will be stored as scalars with the (binary) property |
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125
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contents. Text nodes will always be decoded into Unicode text and encoded |
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126
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into whatever the CA property of the root node says (default: C). |
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127
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128
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When saving, all uppercase keys will be saved, lowercase keys will be |
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129
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ignored. |
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130
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131
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For the actual encoding of other types, best decode some example game that |
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132
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contains them and use Data::Dumper. Here is such an example: |
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133
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134
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[ # list of game-trees, only one here |
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135
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[ # the main node sequence |
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136
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{ # the root node, contains some variations |
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137
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DI => '7k', |
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138
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AP => undef, |
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139
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CO => '5', |
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140
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DP => '40', |
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141
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GE => 'tesuji', |
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142
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AW => [ |
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143
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[ 2, 16 ], [ 3, 15 ], [ 15, 9 ], [ 14, 13 ], ... |
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144
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], |
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145
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C => 'White just played a ladder block at h12.', |
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146
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variations => [ # list of variations, only one |
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147
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[ # sequence of variation moves |
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148
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{ B => [ 7, 5 ] }, # a black move |
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149
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{ W => [ 12, 12 ] }, # a white move |
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150
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... and so on |
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151
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] |
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152
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], |
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153
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} |
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154
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] |
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155
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} |
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156
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157
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=cut |
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158
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159
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package Games::Go::SGF::Grove::Parser; |
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160
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161
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1
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1
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4
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no warnings; |
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1
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2
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1
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26
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162
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1
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1
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4
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use strict 'vars'; |
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1
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1
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1
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23
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163
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164
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1
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1
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229290
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use Encode (); |
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1
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76353
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1
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32
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165
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1
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1
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13
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use Carp qw(croak); |
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1
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2
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1
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3869
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166
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167
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my $ws = qr{[\x00-\x20]*}s; |
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168
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my $property; # property => propertyinfo |
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169
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170
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sub new { |
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171
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0
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0
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0
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my $class = shift; |
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172
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0
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0
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bless { @_ }, $class; |
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173
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} |
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174
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175
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sub error { |
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176
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0
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0
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0
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my ($self, $error) = @_; |
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177
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178
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0
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0
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my $pos = pos $self->{sgf}; |
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179
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180
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0
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0
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my $tail = substr $self->{sgf}, $pos, 32; |
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181
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0
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0
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$tail =~ s/[\x00-\x1f]+/ /g; |
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182
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183
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0
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0
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croak "$error (at octet $pos, '$tail')"; |
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184
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} |
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185
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186
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sub decode_sgf { |
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187
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0
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0
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0
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my ($self, $sgf) = @_; |
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188
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189
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# correct lines |
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190
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0
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0
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0
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if ($sgf =~ /[^\015\012]\015/) { |
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191
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0
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0
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$sgf =~ s/\015\012?/\n/g; |
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192
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} else { |
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193
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0
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0
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$sgf =~ s/\012\015?/\n/g; |
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194
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} |
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195
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196
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0
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0
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$self->{sgf} = $sgf; |
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197
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198
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0
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0
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$self->{FF} = 1; |
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199
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0
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0
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$self->{CA} = 'WINDOWS-1252'; # too many files are |
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200
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0
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0
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$self->{GM} = 1; |
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201
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202
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0
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0
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my @trees; |
|
203
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204
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0
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0
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eval { |
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205
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0
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0
|
while ($self->{sgf} =~ /\G$ws(?=\()/sgoc) { |
|
206
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0
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0
|
push @trees, $self->decode_GameTree; |
|
207
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} |
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208
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}; |
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209
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210
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0
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0
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0
|
croak $@ if $@; |
|
211
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|
212
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|
\@trees |
|
213
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0
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0
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} |
|
214
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215
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|
sub decode_GameTree { |
|
216
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0
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0
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0
|
my ($self) = @_; |
|
217
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218
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0
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0
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0
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$self->{sgf} =~ /\G$ws\(/sgoc |
|
219
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|
or $self->error ("GameTree does not start with '('"); |
|
220
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221
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0
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0
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my $nodes = $self->decode_Sequence; |
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222
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223
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0
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0
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while ($self->{sgf} =~ /\G$ws(?=\()/sgoc) { |
|
224
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0
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0
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push @{$nodes->[-1]{variations}}, $self->decode_GameTree; |
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0
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0
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225
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} |
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226
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0
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0
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0
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$self->{sgf} =~ /\G$ws\)/sgoc |
|
227
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|
or $self->error ("GameTree does not end with ')'"); |
|
228
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229
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0
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0
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$nodes |
|
230
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} |
|
231
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232
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|
sub postprocess { |
|
233
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0
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0
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0
|
my $self = shift; |
|
234
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|
235
|
0
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0
|
for (@_) { |
|
236
|
0
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0
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0
|
if ("ARRAY" eq ref) { |
|
|
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0
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|
237
|
0
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0
|
$self->postprocess (@$_); |
|
238
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|
} elsif ("HASH" eq ref) { |
|
239
|
0
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0
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|
0
|
if (exists $_->{_text}) { |
|
240
|
0
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|
0
|
my $value = $_->{_text}; |
|
241
|
0
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|
0
|
$value =~ s/\\\n/ /g; |
|
242
|
0
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|
0
|
$value =~ s/\\(.)/$1/g; |
|
243
|
0
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|
0
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|
0
|
$_ = eval { Encode::decode $self->{CA}, $value } || $value; |
|
244
|
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|
|
} else { |
|
245
|
0
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|
|
0
|
$self->postprocess (values %$_); |
|
246
|
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|
} |
|
247
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|
} |
|
248
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|
} |
|
249
|
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|
} |
|
250
|
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|
251
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|
|
sub decode_Sequence { |
|
252
|
0
|
|
|
0
|
|
0
|
my ($self) = @_; |
|
253
|
|
|
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|
|
254
|
0
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|
|
0
|
my (@nodes, $node, $name, $value, $prop, @val); |
|
255
|
|
|
|
|
|
|
|
|
256
|
0
|
|
|
|
|
0
|
while ($self->{sgf} =~ /\G$ws;/goc) { |
|
257
|
0
|
|
|
|
|
0
|
push @nodes, $node = {}; |
|
258
|
|
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|
|
|
|
# Node |
|
259
|
0
|
|
|
|
|
0
|
while ($self->{sgf} =~ /\G$ws([A-Za-z]+)/goc) { |
|
260
|
|
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|
|
|
|
# Property |
|
261
|
0
|
|
|
|
|
0
|
$name = $1; |
|
262
|
0
|
|
|
|
|
0
|
$name =~ y/a-z//d; # believe me, they exist |
|
263
|
0
|
|
|
|
|
0
|
$prop = $property->{$name}; |
|
264
|
|
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|
|
|
|
|
|
265
|
0
|
|
|
|
|
0
|
while ($self->{sgf} =~ |
|
266
|
|
|
|
|
|
|
/ |
|
267
|
|
|
|
|
|
|
\G $ws |
|
268
|
|
|
|
|
|
|
\[ |
|
269
|
|
|
|
|
|
|
( |
|
270
|
|
|
|
|
|
|
(?: |
|
271
|
|
|
|
|
|
|
[^\\\]]+ # any sequence without \ or ] |
|
272
|
|
|
|
|
|
|
| \\. # any quoted char |
|
273
|
|
|
|
|
|
|
| \] # hack to allow ] followed by somehting that doesn't look like SGF |
|
274
|
|
|
|
|
|
|
(?! \s* (?: [A-Z]+\[ | [\[;()] ) ) |
|
275
|
|
|
|
|
|
|
)* |
|
276
|
|
|
|
|
|
|
) |
|
277
|
|
|
|
|
|
|
\] |
|
278
|
|
|
|
|
|
|
/sgocx |
|
279
|
|
|
|
|
|
|
) { |
|
280
|
|
|
|
|
|
|
# PropValue |
|
281
|
0
|
|
|
|
|
0
|
$value = $1; |
|
282
|
0
|
0
|
|
|
|
0
|
if ($prop) { |
|
283
|
0
|
|
|
|
|
0
|
@val = $prop->{in}->($self, $value, $prop); |
|
284
|
|
|
|
|
|
|
|
|
285
|
0
|
0
|
|
|
|
0
|
if ($prop->{is_list}) { |
|
286
|
0
|
|
|
|
|
0
|
push @{$node->{$name}}, @val |
|
|
0
|
|
|
|
|
0
|
|
|
287
|
|
|
|
|
|
|
} else { |
|
288
|
0
|
|
|
|
|
0
|
$node->{$name} = $val[0]; |
|
289
|
|
|
|
|
|
|
|
|
290
|
0
|
0
|
|
|
|
0
|
$self->{CA} = $val[0] if $name eq "CA"; |
|
291
|
|
|
|
|
|
|
} |
|
292
|
|
|
|
|
|
|
} else { |
|
293
|
|
|
|
|
|
|
#warn "unknown property '$name', will be saved unchanged.";#d# |
|
294
|
0
|
|
|
|
|
0
|
push @{$node->{$name}}, $value; |
|
|
0
|
|
|
|
|
0
|
|
|
295
|
|
|
|
|
|
|
} |
|
296
|
|
|
|
|
|
|
} |
|
297
|
|
|
|
|
|
|
} |
|
298
|
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
# postprocess nodes, currently only to decode text and simpletext |
|
300
|
0
|
|
|
|
|
0
|
$self->postprocess ($node); |
|
301
|
|
|
|
|
|
|
} |
|
302
|
|
|
|
|
|
|
|
|
303
|
|
|
|
|
|
|
\@nodes |
|
304
|
0
|
|
|
|
|
0
|
} |
|
305
|
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
sub encode_sgf($) { |
|
307
|
0
|
|
|
0
|
|
0
|
my ($self, $game) = @_; |
|
308
|
|
|
|
|
|
|
|
|
309
|
0
|
|
|
|
|
0
|
$self->{sgf} = ""; |
|
310
|
|
|
|
|
|
|
|
|
311
|
0
|
|
|
|
|
0
|
$self->{FF} = 4; |
|
312
|
0
|
|
|
|
|
0
|
$self->{CA} = 'UTF-8'; |
|
313
|
0
|
|
|
|
|
0
|
$self->{GM} = 1; |
|
314
|
0
|
|
|
|
|
0
|
$self->{AP} = ["Games::Go::SGF::Grove", $VERSION]; |
|
315
|
|
|
|
|
|
|
|
|
316
|
0
|
|
|
|
|
0
|
$self->encode_GameTree ($_, 1) for @$game; |
|
317
|
|
|
|
|
|
|
|
|
318
|
0
|
|
|
|
|
0
|
$self->{sgf} |
|
319
|
|
|
|
|
|
|
} |
|
320
|
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
sub encode_GameTree { |
|
322
|
0
|
|
|
0
|
|
0
|
my ($self, $sequence, $is_root) = @_; |
|
323
|
|
|
|
|
|
|
|
|
324
|
0
|
0
|
|
|
|
0
|
if ($is_root) { |
|
325
|
0
|
|
|
|
|
0
|
my $root = $sequence->[0]; |
|
326
|
|
|
|
|
|
|
|
|
327
|
0
|
|
0
|
|
|
0
|
$root->{CA} ||= $self->{CA}; |
|
328
|
0
|
|
0
|
|
|
0
|
$root->{FF} ||= $self->{FF}; |
|
329
|
0
|
|
0
|
|
|
0
|
$root->{GM} ||= $self->{GM}; |
|
330
|
0
|
|
0
|
|
|
0
|
$root->{AP} ||= $self->{AP}; |
|
331
|
|
|
|
|
|
|
|
|
332
|
0
|
|
|
|
|
0
|
$self->{CA} = $root->{CA}; |
|
333
|
|
|
|
|
|
|
} |
|
334
|
|
|
|
|
|
|
|
|
335
|
0
|
|
|
|
|
0
|
$self->{sgf} .= "("; |
|
336
|
0
|
|
|
|
|
0
|
$self->encode_Sequence ($sequence); |
|
337
|
0
|
|
|
|
|
0
|
$self->{sgf} .= ")"; |
|
338
|
|
|
|
|
|
|
} |
|
339
|
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
sub encode_Sequence { |
|
341
|
0
|
|
|
0
|
|
0
|
my ($self, $sequence) = @_; |
|
342
|
|
|
|
|
|
|
|
|
343
|
0
|
|
|
|
|
0
|
my ($value, $prop); |
|
344
|
|
|
|
|
|
|
|
|
345
|
0
|
|
|
|
|
0
|
for my $node (@$sequence) { |
|
346
|
0
|
|
|
|
|
0
|
$self->{sgf} .= ";"; |
|
347
|
|
|
|
|
|
|
|
|
348
|
0
|
|
|
|
|
0
|
for my $name (sort keys %$node) { |
|
349
|
0
|
0
|
|
|
|
0
|
next unless $name eq uc $name; |
|
350
|
|
|
|
|
|
|
|
|
351
|
0
|
|
|
|
|
0
|
$value = $node->{$name}; |
|
352
|
|
|
|
|
|
|
|
|
353
|
0
|
|
|
|
|
0
|
$self->{sgf} .= "$name\["; |
|
354
|
|
|
|
|
|
|
|
|
355
|
0
|
0
|
|
|
|
0
|
if ($prop = $property->{$name}) { |
|
356
|
0
|
0
|
|
|
|
0
|
if ($prop->{is_list}) { |
|
357
|
0
|
|
|
|
|
0
|
$self->{sgf} .= join "][", map $prop->{out}->($self, $_), @$value; |
|
358
|
|
|
|
|
|
|
} else { |
|
359
|
0
|
|
|
|
|
0
|
$self->{sgf} .= $prop->{out}->($self, $value); |
|
360
|
|
|
|
|
|
|
} |
|
361
|
|
|
|
|
|
|
} else { |
|
362
|
0
|
0
|
|
|
|
0
|
$self->{sgf} .= |
|
363
|
|
|
|
|
|
|
ref $value |
|
364
|
|
|
|
|
|
|
? join "][", @$value |
|
365
|
|
|
|
|
|
|
: $value; |
|
366
|
|
|
|
|
|
|
} |
|
367
|
|
|
|
|
|
|
|
|
368
|
0
|
|
|
|
|
0
|
$self->{sgf} .= "]"; |
|
369
|
|
|
|
|
|
|
} |
|
370
|
|
|
|
|
|
|
|
|
371
|
0
|
|
|
|
|
0
|
$self->encode_GameTree ($_) for @{ $node->{variations} }; |
|
|
0
|
|
|
|
|
0
|
|
|
372
|
|
|
|
|
|
|
} |
|
373
|
|
|
|
|
|
|
} |
|
374
|
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
############################################################################# |
|
376
|
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
=head2 Property Type Structure |
|
378
|
|
|
|
|
|
|
|
|
379
|
|
|
|
|
|
|
A property type is a hash like this: |
|
380
|
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
{ |
|
382
|
|
|
|
|
|
|
name => "SQ", |
|
383
|
|
|
|
|
|
|
group => { |
|
384
|
|
|
|
|
|
|
name => "Markup properties", |
|
385
|
|
|
|
|
|
|
restrictions => "CR, MA, SL, SQ and TR points must be unique, ...", |
|
386
|
|
|
|
|
|
|
}, |
|
387
|
|
|
|
|
|
|
related => "TR, CR, LB, SL, AR, MA, LN", |
|
388
|
|
|
|
|
|
|
function => "Marks the given points with a square.\nPoints must be unique.", |
|
389
|
|
|
|
|
|
|
propertytype => "-", |
|
390
|
|
|
|
|
|
|
propvalue => "list of point" |
|
391
|
|
|
|
|
|
|
is_list => 1, |
|
392
|
|
|
|
|
|
|
} |
|
393
|
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
=cut |
|
395
|
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
|
|
397
|
|
|
|
|
|
|
{ |
|
398
|
|
|
|
|
|
|
my ($group, $name, $value, $prop); |
|
399
|
|
|
|
|
|
|
|
|
400
|
|
|
|
|
|
|
my (%char2coord, %coord2char); |
|
401
|
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
{ |
|
403
|
|
|
|
|
|
|
my @coord = ("a" .. "z", "A" .. "Z"); |
|
404
|
|
|
|
|
|
|
|
|
405
|
|
|
|
|
|
|
for (0.. $#coord) { |
|
406
|
|
|
|
|
|
|
$char2coord{ $coord[$_] } = $_; |
|
407
|
|
|
|
|
|
|
$coord2char{ $_ } = $coord[$_]; |
|
408
|
|
|
|
|
|
|
} |
|
409
|
|
|
|
|
|
|
} |
|
410
|
|
|
|
|
|
|
|
|
411
|
|
|
|
|
|
|
sub _parsetype($); |
|
412
|
|
|
|
|
|
|
sub _parsetype { |
|
413
|
126
|
|
|
126
|
|
280
|
for (shift) { |
|
414
|
126
|
100
|
100
|
|
|
1314
|
if (s/e?list of //) { |
|
|
|
100
|
100
|
|
|
|
|
|
|
|
100
|
100
|
|
|
|
|
|
|
|
100
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
415
|
25
|
|
|
|
|
41
|
$prop->{is_list} = 1; |
|
416
|
25
|
|
|
|
|
57
|
return _parsetype $_; |
|
417
|
|
|
|
|
|
|
|
|
418
|
|
|
|
|
|
|
} elsif (s/composed (\S+)\s+(?:':'\s+)?(\S+)//) { |
|
419
|
7
|
|
|
|
|
11
|
$prop->{composed} = 1; |
|
420
|
7
|
|
|
|
|
19
|
my ($i, $o) = ($1, $2); |
|
421
|
7
|
|
|
|
|
27
|
my ($i1, $o1, $i2, $o2) = (_parsetype $i, _parsetype $o); |
|
422
|
|
|
|
|
|
|
return ( |
|
423
|
|
|
|
|
|
|
sub { |
|
424
|
0
|
0
|
|
0
|
|
0
|
if ($_[1] =~ /^((?:[^\\:]+|\\.)*)(?::(.*))?$/s) { |
|
425
|
|
|
|
|
|
|
# or $_[0]->error ("'Compose' ($i:$o) expected, got '$_[1]'"); |
|
426
|
0
|
|
|
|
|
0
|
my ($l, $r) = ($1, $2); |
|
427
|
|
|
|
|
|
|
|
|
428
|
|
|
|
|
|
|
[ |
|
429
|
0
|
0
|
|
|
|
0
|
$i1->($_[0], $l), |
|
430
|
|
|
|
|
|
|
defined $r ? $i2->($_[0], $r) : undef, |
|
431
|
|
|
|
|
|
|
] |
|
432
|
|
|
|
|
|
|
} |
|
433
|
|
|
|
|
|
|
}, |
|
434
|
|
|
|
|
|
|
sub { |
|
435
|
0
|
|
|
0
|
|
0
|
$o1->($_[0], $_[1][0]) |
|
436
|
|
|
|
|
|
|
. ":" |
|
437
|
|
|
|
|
|
|
. $o2->($_[0], $_[1][1]) |
|
438
|
|
|
|
|
|
|
}, |
|
439
|
7
|
|
|
|
|
68
|
); |
|
440
|
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
} elsif (s/double//) { |
|
442
|
|
|
|
|
|
|
return ( |
|
443
|
|
|
|
|
|
|
sub { |
|
444
|
0
|
0
|
|
0
|
|
0
|
$_[1] =~ /^[12]$/ |
|
445
|
|
|
|
|
|
|
or $_[0]->error ("'Double' (1|2) expected, got '$_[1]'"); |
|
446
|
0
|
|
|
|
|
0
|
$_[1] |
|
447
|
|
|
|
|
|
|
}, |
|
448
|
|
|
|
|
|
|
sub { |
|
449
|
0
|
|
|
0
|
|
0
|
$_[1] |
|
450
|
|
|
|
|
|
|
}, |
|
451
|
7
|
|
|
|
|
52
|
); |
|
452
|
|
|
|
|
|
|
} elsif (s/color//) { |
|
453
|
|
|
|
|
|
|
return ( |
|
454
|
|
|
|
|
|
|
sub { |
|
455
|
|
|
|
|
|
|
# too many broken programs write this wrong |
|
456
|
0
|
0
|
|
0
|
|
0
|
return "B" if $_[1] eq "1"; |
|
457
|
0
|
0
|
|
|
|
0
|
return "W" if $_[1] eq "2"; |
|
458
|
|
|
|
|
|
|
|
|
459
|
0
|
0
|
|
|
|
0
|
$_[1] =~ /^[BW]$/i |
|
460
|
|
|
|
|
|
|
or $_[0]->error ("'Color' (B|W) expected, got '$_[1]'"); |
|
461
|
0
|
|
|
|
|
0
|
lc $_[1] |
|
462
|
|
|
|
|
|
|
}, |
|
463
|
|
|
|
|
|
|
sub { |
|
464
|
0
|
|
|
0
|
|
0
|
uc $_[1] |
|
465
|
|
|
|
|
|
|
}, |
|
466
|
1
|
|
|
|
|
11
|
); |
|
467
|
|
|
|
|
|
|
} elsif (s/none//) { |
|
468
|
|
|
|
|
|
|
return ( |
|
469
|
|
|
|
|
|
|
sub { |
|
470
|
0
|
0
|
|
0
|
|
0
|
$_[1] =~ /^$/i |
|
471
|
|
|
|
|
|
|
or $_[0]->error ("'None' expected, got '$_[1]'"); |
|
472
|
|
|
|
|
|
|
undef |
|
473
|
0
|
|
|
|
|
0
|
}, |
|
474
|
|
|
|
|
|
|
sub { |
|
475
|
0
|
|
|
0
|
|
0
|
"", |
|
476
|
|
|
|
|
|
|
}, |
|
477
|
3
|
|
|
|
|
30
|
); |
|
478
|
|
|
|
|
|
|
} elsif (s/point// || s/move// || s/stone//) { |
|
479
|
|
|
|
|
|
|
return ( |
|
480
|
|
|
|
|
|
|
sub { |
|
481
|
0
|
0
|
|
0
|
|
0
|
if ($_[2]->{is_list}) { |
|
482
|
0
|
0
|
|
|
|
0
|
if ($_[1] =~ /^([^:]+):(.*)$/) { |
|
483
|
0
|
|
|
|
|
0
|
my ($ul, $dr) = ($1, $2); |
|
484
|
0
|
|
|
|
|
0
|
my ($x1, $y1) = map $char2coord{$_}, split //, $ul; |
|
485
|
0
|
|
|
|
|
0
|
my ($x2, $y2) = map $char2coord{$_}, split //, $dr; |
|
486
|
0
|
|
|
|
|
0
|
my @stones; |
|
487
|
0
|
|
|
|
|
0
|
for (my $d = $x1; $d <= $x2; $d++) { |
|
488
|
0
|
|
|
|
|
0
|
for (my $i = $y1; $i <= $y2; $i++) { |
|
489
|
0
|
|
|
|
|
0
|
push @stones, [$d, $i]; |
|
490
|
|
|
|
|
|
|
} |
|
491
|
|
|
|
|
|
|
} |
|
492
|
0
|
|
|
|
|
0
|
return @stones; |
|
493
|
|
|
|
|
|
|
} |
|
494
|
|
|
|
|
|
|
} |
|
495
|
0
|
0
|
|
|
|
0
|
$_[1] =~ /^(.)(.)$/ |
|
496
|
|
|
|
|
|
|
? [ $char2coord{$1}, $char2coord{$2} ] |
|
497
|
|
|
|
|
|
|
: [] |
|
498
|
|
|
|
|
|
|
}, |
|
499
|
|
|
|
|
|
|
sub { |
|
500
|
0
|
|
|
0
|
|
0
|
$coord2char{$_[1][0]} . $coord2char{$_[1][1]} |
|
501
|
|
|
|
|
|
|
}, |
|
502
|
30
|
|
|
|
|
278
|
); |
|
503
|
|
|
|
|
|
|
} elsif (s/real// || s/number//) { |
|
504
|
|
|
|
|
|
|
return ( |
|
505
|
|
|
|
|
|
|
sub { |
|
506
|
0
|
|
|
0
|
|
0
|
$_[1] |
|
507
|
|
|
|
|
|
|
}, |
|
508
|
|
|
|
|
|
|
sub { |
|
509
|
0
|
|
|
0
|
|
0
|
$_[1] |
|
510
|
|
|
|
|
|
|
}, |
|
511
|
18
|
|
|
|
|
126
|
); |
|
512
|
|
|
|
|
|
|
} elsif (s/text// || s/simpletext//i) { |
|
513
|
|
|
|
|
|
|
return ( |
|
514
|
|
|
|
|
|
|
sub { |
|
515
|
0
|
|
|
0
|
|
|
{ _text => $_[1] } |
|
516
|
|
|
|
|
|
|
}, |
|
517
|
|
|
|
|
|
|
sub { |
|
518
|
0
|
|
|
0
|
|
|
my $str = Encode::encode $_[0]{CA}, $_[1]; |
|
519
|
0
|
|
|
|
|
|
$str =~ s/([\:\]\\])/\\$1/g; |
|
520
|
0
|
|
|
|
|
|
$str |
|
521
|
|
|
|
|
|
|
}, |
|
522
|
35
|
|
|
|
|
416
|
); |
|
523
|
|
|
|
|
|
|
} else { |
|
524
|
0
|
|
|
|
|
|
die "FATAL: garbled DATA section, unknown type '$_'"; |
|
525
|
|
|
|
|
|
|
} |
|
526
|
|
|
|
|
|
|
} |
|
527
|
|
|
|
|
|
|
} |
|
528
|
|
|
|
|
|
|
|
|
529
|
|
|
|
|
|
|
while () { |
|
530
|
|
|
|
|
|
|
if (/^(\S+):\t(.*)/) { |
|
531
|
|
|
|
|
|
|
if ($name eq "Restrictions") { |
|
532
|
|
|
|
|
|
|
$group->{restrictions} = $value; |
|
533
|
|
|
|
|
|
|
} elsif ($name eq "Property") { |
|
534
|
|
|
|
|
|
|
$property->{$value} = |
|
535
|
|
|
|
|
|
|
$prop = { |
|
536
|
|
|
|
|
|
|
name => $value, |
|
537
|
|
|
|
|
|
|
group => $group, |
|
538
|
|
|
|
|
|
|
}; |
|
539
|
|
|
|
|
|
|
} elsif ($name ne "") { |
|
540
|
|
|
|
|
|
|
$prop->{lc $name} = $value; |
|
541
|
|
|
|
|
|
|
if ($name eq "Propvalue") { |
|
542
|
|
|
|
|
|
|
($prop->{in}, $prop->{out}) = _parsetype $value; |
|
543
|
|
|
|
|
|
|
} |
|
544
|
|
|
|
|
|
|
} |
|
545
|
|
|
|
|
|
|
$name = $1; |
|
546
|
|
|
|
|
|
|
$value = $2; |
|
547
|
|
|
|
|
|
|
} elsif (/^\t\t(.*)/) { |
|
548
|
|
|
|
|
|
|
$value .= "\n$1"; |
|
549
|
|
|
|
|
|
|
} elsif (/(\S.*)/) { |
|
550
|
|
|
|
|
|
|
$group = { |
|
551
|
|
|
|
|
|
|
name => $1, |
|
552
|
|
|
|
|
|
|
}; |
|
553
|
|
|
|
|
|
|
} elsif (/^$/) { |
|
554
|
|
|
|
|
|
|
# nop |
|
555
|
|
|
|
|
|
|
} else { |
|
556
|
|
|
|
|
|
|
die "FATAL: DATA section garbled\n"; |
|
557
|
|
|
|
|
|
|
} |
|
558
|
|
|
|
|
|
|
} |
|
559
|
|
|
|
|
|
|
} |
|
560
|
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
1; |
|
562
|
|
|
|
|
|
|
|
|
563
|
|
|
|
|
|
|
=head1 AUTHOR |
|
564
|
|
|
|
|
|
|
|
|
565
|
|
|
|
|
|
|
Marc Lehmann |
|
566
|
|
|
|
|
|
|
Robin Redeker |
|
567
|
|
|
|
|
|
|
|
|
568
|
|
|
|
|
|
|
=cut |
|
569
|
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
# now node descriptions follow |
|
571
|
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
__DATA__ |