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# -*- Perl -*- |
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# |
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# some utility subs for text patterns |
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package Game::TextPatterns::Util; |
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our $VERSION = '1.47'; |
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132925
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use strict; |
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use warnings; |
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use constant { COL => 0, ROW => 1, }; |
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1224
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require Exporter; |
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our @ISA = qw(Exporter); |
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our @EXPORT_OK = qw(adj_4way adj_8way); |
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# NOTE the adj_* functions for speeds do not check if all points lie |
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# outside the given 0,0,mc,mr bounding box. this may change if this |
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# proves problematic in practice |
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sub adj_4way { |
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my ($p, $max_col, $max_row) = @_; |
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my @adj; |
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100
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push @adj, [ $p->[COL] - 1, $p->[ROW] ] unless $p->[COL] <= 0; |
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push @adj, [ $p->[COL] + 1, $p->[ROW] ] unless $p->[COL] >= $max_col; |
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100
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push @adj, [ $p->[COL], $p->[ROW] - 1 ] unless $p->[ROW] <= 0; |
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100
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push @adj, [ $p->[COL], $p->[ROW] + 1 ] unless $p->[ROW] >= $max_row; |
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return @adj; |
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} |
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sub adj_8way { |
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my ($p, $max_col, $max_row) = @_; |
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my @adj; |
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100
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push @adj, [ $p->[COL] - 1, $p->[ROW] ] unless $p->[COL] == 0; |
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100
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push @adj, [ $p->[COL] + 1, $p->[ROW] ] unless $p->[COL] == $max_col; |
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100
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push @adj, [ $p->[COL], $p->[ROW] - 1 ] unless $p->[ROW] == 0; |
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100
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push @adj, [ $p->[COL], $p->[ROW] + 1 ] unless $p->[ROW] == $max_row; |
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100
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100
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push @adj, [ $p->[COL] - 1, $p->[ROW] - 1 ] |
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unless $p->[COL] == 0 |
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or $p->[ROW] == 0; |
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100
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100
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push @adj, [ $p->[COL] - 1, $p->[ROW] + 1 ] |
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unless $p->[COL] == 0 |
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or $p->[ROW] == $max_row; |
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100
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100
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push @adj, [ $p->[COL] + 1, $p->[ROW] - 1 ] |
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unless $p->[COL] == $max_col |
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or $p->[ROW] == 0; |
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100
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100
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push @adj, [ $p->[COL] + 1, $p->[ROW] + 1 ] |
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unless $p->[COL] == $max_col |
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or $p->[ROW] == $max_row; |
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14
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return @adj; |
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} |
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1; |
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__END__ |