File Coverage

blib/lib/Game/TextMapper/Schroeder/Island.pm
Criterion Covered Total %
statement 139 147 94.5
branch 61 70 87.1
condition 9 14 64.2
subroutine 20 20 100.0
pod 0 7 0.0
total 229 258 88.7


line stmt bran cond sub pod time code
1             # Copyright (C) 2009-2021 Alex Schroeder
2             #
3             # This program is free software: you can redistribute it and/or modify it under
4             # the terms of the GNU Affero General Public License as published by the Free
5             # Software Foundation, either version 3 of the License, or (at your option) any
6             # later version.
7             #
8             # This program is distributed in the hope that it will be useful, but WITHOUT
9             # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10             # FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
11             # details.
12             #
13             # You should have received a copy of the GNU Affero General Public License along
14             # with this program. If not, see .
15              
16             =encoding utf8
17              
18             =head1 NAME
19              
20             Game::TextMapper::Schroeder::Island - generate an island chain
21              
22             =head1 DESCRIPTION
23              
24             This creates an island chain in an ocean, based on the idea of a hotspot moving
25             across the map. All regions atop the hotspot get raised at random; all regions
26             outside the hotspot are eroded at random. This leaves a chain of ever smaller
27             islands behind.
28              
29             The rest of the code, river formation and all that, is based on the Alpine
30             algorithm and therefore it also requires the use of roles.
31              
32             return Game::TextMapper::Schroeder::Island
33             ->with_roles('Game::TextMapper::Schroeder::Square')->new()
34             ->generate_map(@params);
35              
36             =head1 SEE ALSO
37              
38             L
39             L
40             L
41             L
42              
43             =cut
44              
45             package Game::TextMapper::Schroeder::Island;
46 11     11   63 use Game::TextMapper::Log;
  11         20  
  11         392  
47 11     11   47 use Modern::Perl '2018';
  11         15  
  11         66  
48 11     11   2921 use Mojo::Base 'Game::TextMapper::Schroeder::Alpine';
  11         28  
  11         66  
49 11     11   1750 use Role::Tiny::With;
  11         21  
  11         751  
50             with 'Game::TextMapper::Schroeder::Base';
51 11     11   55 use List::Util qw'shuffle min max';
  11         26  
  11         30075  
52              
53             my $log = Game::TextMapper::Log->get;
54              
55             has 'bottom' => 0;
56             has 'top' => 10;
57             has 'radius' => 5;
58             has 'hotspot';
59              
60             sub ocean {
61 4     4 0 8 my $self = shift;
62 4         12 my ($world, $altitude) = @_;
63 4         959 for my $coordinates (sort keys %$altitude) {
64 2400 100       4969 if ($altitude->{$coordinates} <= $self->bottom) {
65 2116         6284 my $ocean = 1;
66 2116         3951 for my $i ($self->neighbors()) {
67 10512         36899 my ($x, $y) = $self->neighbor($coordinates, $i);
68 10512         17511 my $legal = $self->legal($x, $y);
69 10512         79493 my $other = coordinates($x, $y);
70 10512 100 100     24758 next if not $legal or $altitude->{$other} <= $self->bottom;
71 864         3221 $ocean = 0;
72             }
73 2116 100       10509 $world->{$coordinates} = $ocean ? "ocean" : "water";
74             }
75             }
76             }
77              
78             sub change {
79 128     128 0 182 my $self = shift;
80 128 100       407 return if $self->hotspot->[0] > $self->width - 2 * $self->radius;
81 63         868 my $world = shift;
82 63         158 my $altitude = shift;
83             # advance hotspot
84 63 100       212 if (rand() < 0.2) {
85 14         45 $self->hotspot->[0] += 1.5 * $self->radius;
86             } else {
87 49         129 $self->hotspot->[0]++;
88             }
89 63 100       351 if (rand() < 0.5) {
90 27 100       66 if (rand() > $self->hotspot->[1] / $self->height) {
91 12         118 $self->hotspot->[1]++;
92             } else {
93 15         150 $self->hotspot->[1]--;
94             }
95             }
96             # figure out who goes up and who goes down, if the hotspot is active
97 63         166 my %hot;
98 63         172 for my $x (max(1, $self->hotspot->[0] - $self->radius) .. min($self->width, $self->hotspot->[0] + $self->radius)) {
99 555         2967 for my $y (max(1, $self->hotspot->[1] - $self->radius) .. min($self->height, $self->hotspot->[1] + $self->radius)) {
100 4923 100       13813 if ($self->distance($x, $y, @{$self->hotspot}) <= $self->radius) {
  4923         8020  
101 3166         12428 my $coordinates = coordinates($x, $y);
102 3166         6970 $hot{$coordinates} = 1;
103             }
104             }
105             }
106             # change the land
107 63         4589 for my $coordinates (keys %$altitude) {
108 37800         58908 my $change = 0;
109 37800 100       51943 if ($hot{$coordinates}) {
110             # on the hotspot the land rises
111 3166 100       4979 $change = 1 if rand() < 0.2;
112             } else {
113             # off the hotspot the land sinks
114 34634 100       51296 $change = -1 if rand() < 0.2;
115             }
116 37800 100       56689 next unless $change;
117             # rising from the ocean atop the hotspot
118 7530         10568 $altitude->{$coordinates} += $change;
119 7530 100       13245 $altitude->{$coordinates} = $self->bottom if $altitude->{$coordinates} < $self->bottom;
120 7530 50       40962 $altitude->{$coordinates} = $self->top if $altitude->{$coordinates} > $self->top;
121             }
122             # land with higher neighbours on the hotspot goes up
123 63         2186 for my $coordinates (keys %hot) {
124 3166         4178 my $change = 0;
125 3166         6534 for my $i ($self->neighbors()) {
126 3214         5869 my ($x, $y) = $self->neighbor($coordinates, $i);
127 3214 100       5940 next unless $self->legal($x, $y);
128 3166         29495 my $other = coordinates($x, $y);
129 3166 100       7770 $change = 1 if $altitude->{$other} - $altitude->{$coordinates} > 1;
130 3166         4265 last;
131             }
132 3166 100       6123 $altitude->{$coordinates}++ if $change;
133             }
134             # note height for debugging purposes
135 63         4952 for my $coordinates (keys %$altitude) {
136 37800         58314 $world->{$coordinates} = "height$altitude->{$coordinates}";
137             }
138             }
139              
140             sub forests {
141 4     4 0 10 my $self = shift;
142 4         12 my ($world, $altitude) = @_;
143             # higher up is forests
144 4         165 for my $coordinates (keys %$altitude) {
145 2400 100       3122 next unless $altitude->{$coordinates}; # skip ocean
146 284 100       569 next if $world->{$coordinates} =~ /mountain|lake/;
147 242 100       324 if ($altitude->{$coordinates} == 1) {
    100          
    100          
    50          
    0          
148 181         215 $world->{$coordinates} = "light-grey bushes";
149             } elsif ($altitude->{$coordinates} == 2) {
150 48         60 $world->{$coordinates} = "light-green trees";
151             } elsif ($altitude->{$coordinates} == 3) {
152 10         14 $world->{$coordinates} = "green forest";
153             } elsif ($altitude->{$coordinates} == 4) {
154 3         6 $world->{$coordinates} = "dark-green forest";
155             } elsif ($altitude->{$coordinates} > 4) {
156 0         0 $world->{$coordinates} = "dark-green mountains";
157             }
158             }
159             }
160              
161             sub lakes {
162 4     4 0 8 my $self = shift;
163 4         8 my ($world, $altitude) = @_;
164             # any areas surrounded by higher land is a lake
165             HEX:
166 4         950 for my $coordinates (sort keys %$altitude) {
167 2400         4198 for my $i ($self->neighbors()) {
168 2988         5178 my ($x, $y) = $self->neighbor($coordinates, $i);
169 2988 100       4967 next unless $self->legal($x, $y);
170 2804         22071 my $other = coordinates($x, $y);
171 2804 100       6629 next HEX if $altitude->{$other} == 0;
172 443 100       969 next HEX if $altitude->{$coordinates} > $altitude->{$other};
173             }
174 9         25 $world->{$coordinates} = "green lake";
175             }
176             }
177              
178             sub islands {
179 4     4 0 11 my $self = shift;
180 4         11 my ($world, $altitude) = @_;
181             # any areas surrounded by water is an island
182             HEX:
183 4         1068 for my $coordinates (sort keys %$altitude) {
184 2400 100       3759 next if $altitude->{$coordinates} == 0;
185 284         466 for my $i ($self->neighbors()) {
186 674         1044 my ($x, $y) = $self->neighbor($coordinates, $i);
187 674 100       1054 next unless $self->legal($x, $y);
188 668         4807 my $other = coordinates($x, $y);
189 668 100       1266 next HEX if $altitude->{$other} > 0;
190             }
191 37         90 $world->{$coordinates} = "water mountains";
192             }
193             }
194              
195             sub generate {
196 4     4 0 9 my $self = shift;
197 4         12 my ($world, $altitude, $settlements, $trails, $step) = @_;
198             # %flow indicates that there is actually a river in this hex
199 4         9 my $flow = {};
200              
201 4         14 $self->hotspot([int($self->radius / 2), int($self->height / 3 + rand() * $self->height / 3)]);
202              
203 4     4   98 my @code = (sub { $self->flat($altitude) });
  4         35  
204 4         14 for (1 .. $self->width - 2 * $self->radius) {
205 128     128   342 push(@code, sub { $self->change($world, $altitude) });
  128         344  
206             }
207 4     4   18 push(@code, sub { $self->ocean($world, $altitude) });
  4         54  
208              
209             push(@code,
210 4     4   59 sub { $self->lakes($world, $altitude); },
211 4     4   53 sub { $self->islands($world, $altitude); },
212 4     4   42 sub { $self->forests($world, $altitude); },
213 4     4   71 sub { push(@$settlements, $self->settlements($world, $flow)); },
214 4     4   38 sub { push(@$trails, $self->trails($altitude, $settlements)); },
215 4         38 );
216              
217             # $step 0 runs all the code; note that we can't simply cache those results
218             # because we need to start over with the same seed!
219 4         11 my $i = 1;
220 4         75 while (@code) {
221 156         415 shift(@code)->();
222 156 50       3183 return if $step == $i++;
223             }
224             }
225              
226             sub generate_map {
227 4     4 0 804 my $self = shift;
228             # The parameters turn into class variables.
229 4   50     50 $self->width(shift // 40);
230 4   50     78 $self->height(shift // 15);
231 4   50     47 $self->radius(shift // 4);
232 4   66     32 my $seed = shift||time;
233 4         9 my $url = shift;
234 4   50     21 my $step = shift||0;
235              
236             # For documentation purposes, I want to be able to set the pseudo-random
237             # number seed using srand and rely on rand to reproduce the same sequence of
238             # pseudo-random numbers for the same seed. The key point to remember is that
239             # the keys function will return keys in random order. So if we look over the
240             # result of keys, we need to look at the code in the loop: If order is
241             # important, that wont do. We need to sort the keys. If we want the keys to be
242             # pseudo-shuffled, use shuffle sort keys.
243 4         15 srand($seed);
244              
245             # keys for all hashes are coordinates such as "0101".
246             # %world is the description with values such as "green forest".
247             # %altitude is the altitude with values such as 3.
248             # @settlements are are the locations of settlements such as "0101"
249             # @trails are the trails connecting these with values as "0102-0202"
250             # $step is how far we want map generation to go where 0 means all the way
251 4         12 my ($world, $altitude, $settlements, $trails) =
252             ({}, {}, [], []);
253 4         31 $self->generate($world, $altitude, $settlements, $trails, $step);
254              
255             # when documenting or debugging, do this before collecting lines
256 4 50       16 if ($step > 0) {
257             # add a height label at the very end
258 0 0       0 if ($step) {
259 0         0 for my $coordinates (keys %$world) {
260 0         0 $world->{$coordinates} .= ' "' . $altitude->{$coordinates} . '"';
261             }
262             }
263             }
264              
265 4         11 local $" = "-"; # list items separated by -
266 4         7 my @lines;
267 4         957 push(@lines, map { $_ . " " . $world->{$_} } sort keys %$world);
  2400         3546  
268 4         134 push(@lines, map { "$_ trail" } @$trails);
  5         15  
269 4         9 push(@lines, "include gnomeyland.txt");
270              
271             # when documenting or debugging, add some more lines at the end
272 4 50       14 if ($step > 0) {
273             # visualize height
274             push(@lines,
275             map {
276 0         0 my $n = int(25.5 * $_);
  0         0  
277 0         0 qq{height$_ attributes fill="rgb($n,$n,$n)"};
278             } (0 .. 10));
279             # visualize water flow
280 0         0 push(@lines, $self->arrows());
281             }
282              
283 4         11 push(@lines, "# Seed: $seed");
284 4 100       27 push(@lines, "# Documentation: " . $url) if $url;
285 4         911 my $map = join("\n", @lines);
286 4         1272 return $map;
287             }
288              
289             1;