File Coverage

blib/lib/Game/TextMapper/Line/Hex.pm
Criterion Covered Total %
statement 25 26 96.1
branch 3 4 75.0
condition 3 3 100.0
subroutine 6 6 100.0
pod 0 2 0.0
total 37 41 90.2


line stmt bran cond sub pod time code
1             # Copyright (C) 2009-2021 Alex Schroeder
2             #
3             # This program is free software: you can redistribute it and/or modify it under
4             # the terms of the GNU Affero General Public License as published by the Free
5             # Software Foundation, either version 3 of the License, or (at your option) any
6             # later version.
7             #
8             # This program is distributed in the hope that it will be useful, but WITHOUT
9             # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10             # FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
11             # details.
12             #
13             # You should have received a copy of the GNU Affero General Public License along
14             # with this program. If not, see .
15              
16             =encoding utf8
17              
18             =head1 NAME
19              
20             Game::TextMapper::Line::Hex - a line implementation for hex maps
21              
22             =head1 DESCRIPTION
23              
24             The line connects two points on a hex map. This class knows how to compute all
25             the regions between these two points, how to compute the next region along the
26             line, and how to output SVG.
27              
28             =head1 SEE ALSO
29              
30             L
31             L
32             L
33              
34             =cut
35              
36             package Game::TextMapper::Line::Hex;
37              
38 11     11   113 use Game::TextMapper::Constants qw($dx $dy);
  11         36  
  11         1187  
39 11     11   62 use Game::TextMapper::Point;
  11         25  
  11         71  
40              
41 11     11   402 use Modern::Perl '2018';
  11         25  
  11         58  
42 11     11   3027 use Mojo::Base 'Game::TextMapper::Line';
  11         18  
  11         63  
43              
44             sub pixels {
45 3702     3702 0 5937 my ($self, $point) = @_;
46 3702         7045 my ($x, $y) = ($point->x * $dx * 3/2, ($point->y + $self->offset->[$point->z]) * $dy - $point->x % 2 * $dy/2);
47 3702 50       50108 return ($x, $y) if wantarray;
48 0         0 return sprintf("%.1f,%.1f", $x, $y);
49             }
50              
51             # Brute forcing the "next" step by trying all the neighbors. The
52             # connection data to connect to neighboring hexes.
53             #
54             # Example Map Index for the array
55             #
56             # 0201 2
57             # 0102 0302 1 3
58             # 0202 0402
59             # 0103 0303 6 4
60             # 0203 0403 5
61             # 0104 0304
62             #
63             # Note that the arithmetic changes when x is odd.
64              
65             sub one_step {
66 806     806 0 3590 my ($self, $from, $to) = @_;
67 806         4358 my $delta = [[[-1, 0], [ 0, -1], [+1, 0], [+1, +1], [ 0, +1], [-1, +1]], # x is even
68             [[-1, -1], [ 0, -1], [+1, -1], [+1, 0], [ 0, +1], [-1, 0]]]; # x is odd
69 806         1711 my ($min, $best);
70 806         1920 for my $i (0 .. 5) {
71             # make a new guess
72 4836         26611 my ($x, $y) = ($from->x + $delta->[$from->x % 2]->[$i]->[0],
73             $from->y + $delta->[$from->x % 2]->[$i]->[1]);
74 4836         48370 my $d = ($to->x - $x) * ($to->x - $x)
75             + ($to->y - $y) * ($to->y - $y);
76 4836 100 100     56654 if (!defined($min) || $d < $min) {
77 1984         2892 $min = $d;
78 1984         4096 $best = Game::TextMapper::Point->new(x => $x, y => $y, z => $from->z);
79             }
80             }
81 806         5553 return $best;
82             }
83              
84             1;