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# You may distribute under the terms of either the GNU General Public License |
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# or the Artistic License (the same terms as Perl itself) |
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# |
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# (C) Paul Evans, 2009-2022 -- leonerd@leonerd.org.uk |
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package Convert::Color::RGB 0.13; |
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use v5.14; |
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use warnings; |
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321
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use base qw( Convert::Color ); |
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__PACKAGE__->register_color_space( 'rgb' ); |
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use Carp; |
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=head1 NAME |
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C - a color value represented as red/green/blue |
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=head1 SYNOPSIS |
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Directly: |
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use Convert::Color::RGB; |
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my $red = Convert::Color::RGB->new( 1, 0, 0 ); |
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# Can also parse strings |
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my $pink = Convert::Color::RGB->new( '1,0.7,0.7' ); |
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Via L: |
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use Convert::Color; |
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my $cyan = Convert::Color->new( 'rgb:0,1,1' ); |
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=head1 DESCRIPTION |
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Objects in this class represent a color in RGB space, as a set of three |
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floating-point values in the range 0 to 1. |
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For representations using 8- or 16-bit integers, see L |
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and L. |
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=cut |
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=head1 CONSTRUCTOR |
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=cut |
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51
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=head2 new |
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53
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$color = Convert::Color::RGB->new( $red, $green, $blue ) |
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Returns a new object to represent the set of values given. These values should |
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be floating-point numbers between 0 and 1. Values outside of this range will |
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be clamped. |
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59
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$color = Convert::Color::RGB->new( $string ) |
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Parses C<$string> for values, and construct a new object similar to the above |
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three-argument form. The string should be in the form |
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red,green,blue |
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containing the three floating-point values in decimal notation. |
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=cut |
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70
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sub new |
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{ |
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1
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my $class = shift; |
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my ( $r, $g, $b ); |
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if( @_ == 1 ) { |
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local $_ = $_[0]; |
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if( m/^(\d+(?:\.\d+)?),(\d+(?:\.\d+)?),(\d+(?:\.\d+)?)$/ ) { |
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( $r, $g, $b ) = ( $1, $2, $3 ); |
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} |
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else { |
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croak "Unrecognised RGB string spec '$_'"; |
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} |
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} |
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elsif( @_ == 3 ) { |
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( $r, $g, $b ) = @_; |
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} |
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else { |
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croak "usage: Convert::Color::RGB->new( SPEC ) or ->new( R, G, B )"; |
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} |
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# Clamp to the range [0,1] |
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for ( $r, $g, $b ) { |
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$_ = 0 if $_ < 0; |
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$_ = 1 if $_ > 1; |
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} |
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return bless [ $r, $g, $b ], $class; |
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} |
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=head1 METHODS |
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103
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=cut |
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=head2 red |
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$r = $color->red |
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=head2 green |
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$g = $color->green |
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113
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=head2 blue |
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$b = $color->blue |
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Accessors for the three components of the color. |
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=cut |
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# Simple accessors |
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sub red { shift->[0] } |
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1
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sub green { shift->[1] } |
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sub blue { shift->[2] } |
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126
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=head2 rgb |
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128
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( $red, $green, $blue ) = $color->rgb |
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Returns the individual red, green and blue color components of the color |
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value. |
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=cut |
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sub rgb |
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{ |
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102
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1
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my $self = shift; |
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102
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return @{$self}[0..2]; |
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} |
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sub new_rgb |
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{ |
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0
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my $class = shift; |
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0
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return $class->new( @_ ); |
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} |
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147
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=head2 alpha_blend |
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149
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$mix = $color->alpha_blend( $other, [ $alpha ] ) |
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151
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Return a new color which is a blended combination of the two passed into it. |
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The optional C<$alpha> parameter defines the mix ratio between the two colors, |
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defaulting to 0.5 if not defined. Values closer to 0 will blend more of |
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C<$color>, closer to 1 will blend more of C<$other>. |
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156
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=cut |
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158
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sub alpha_blend |
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{ |
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my $self = shift; |
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my ( $other, $alpha ) = @_; |
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$alpha = 0.5 unless defined $alpha; |
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165
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$alpha = 0 if $alpha < 0; |
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$alpha = 1 if $alpha > 1; |
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168
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my $alphaP = 1 - $alpha; |
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170
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my ( $rA, $gA, $bA ) = $self->rgb; |
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my ( $rB, $gB, $bB ) = $other->rgb; |
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173
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return __PACKAGE__->new( |
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$rA * $alphaP + $rB * $alpha, |
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$gA * $alphaP + $gB * $alpha, |
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$bA * $alphaP + $bB * $alpha, |
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); |
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} |
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180
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=head2 dst_rgb |
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182
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$measure = $color->dst_rgb( $other ) |
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183
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184
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Return a measure of the distance between the two colors. This is the |
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unweighted Euclidean distance of the three color components. Two identical |
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colors will have a measure of 0, pure black and pure white have a distance of |
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1, and all others will lie somewhere inbetween. |
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189
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=cut |
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191
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sub dst_rgb |
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{ |
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1
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my $self = shift; |
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my ( $other ) = @_; |
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196
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return sqrt( $self->dst_rgb_cheap( $other ) ) / sqrt(3); |
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} |
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198
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199
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=head2 dst_rgb_cheap |
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200
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201
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$measure = $color->dst_rgb_cheap( $other ) |
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202
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203
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Return a measure of the distance between the two colors. This is the sum of |
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the squares of the differences of each of the color components. This is part |
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205
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of the value used to calculate C, but since it involves no square |
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206
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root it will be cheaper to calculate, for use in cases where only the relative |
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207
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values matter, such as when picking the "best match" out of a set of colors. |
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208
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It ranges between 0 for identical colours and 3 for the distance between pure |
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209
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black and pure white. |
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210
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211
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=cut |
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212
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213
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sub dst_rgb_cheap |
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214
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{ |
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215
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18
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18
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1
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31
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my $self = shift; |
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216
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18
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30
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my ( $other ) = @_; |
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217
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218
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18
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35
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my ( $rA, $gA, $bA ) = $self->rgb; |
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219
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18
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35
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my ( $rB, $gB, $bB ) = $other->rgb; |
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220
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221
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18
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32
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my $dr = $rA - $rB; |
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222
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18
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26
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my $dg = $gA - $gB; |
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223
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18
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24
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my $db = $bA - $bB; |
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224
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225
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18
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84
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return $dr*$dr + $dg*$dg + $db*$db; |
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226
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} |
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227
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228
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=head1 EXAMPLES |
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229
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230
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=head2 Generating Gradients |
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231
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232
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The C method can be used to generate a smooth gradient between |
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233
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two colours. |
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234
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235
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use Convert::Color; |
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236
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237
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my $blue = Convert::Color->new("vga:blue"); |
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238
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my $cyan = Convert::Color->new("vga:cyan"); |
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239
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240
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say $blue->alpha_blend( $cyan, $_/10 )->as_rgb8->hex for 0 .. 10 |
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241
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242
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=head1 SEE ALSO |
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243
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244
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=over 4 |
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245
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246
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=item * |
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247
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248
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L - color space conversions |
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249
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250
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=item * |
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251
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252
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L - a color value represented as hue/saturation/value |
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253
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254
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=item * |
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255
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256
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L - a color value represented as hue/saturation/lightness |
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257
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258
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=back |
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259
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260
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=head1 AUTHOR |
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261
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262
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Paul Evans |
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263
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264
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=cut |
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265
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266
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0x55AA; |