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package Algorithm::QuadTree::PP; |
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$Algorithm::QuadTree::PP::VERSION = '0.3'; |
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36
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use strict; |
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142
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23
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use warnings; |
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133
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5
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26
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use Exporter qw(import); |
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6
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4889
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7
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our @EXPORT = qw( |
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_AQT_init |
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_AQT_deinit |
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10
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_AQT_addObject |
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11
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_AQT_findObjects |
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12
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_AQT_delete |
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13
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_AQT_clear |
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14
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); |
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15
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16
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# recursive method which adds levels to the quadtree |
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17
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sub _addLevel |
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18
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{ |
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19
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89
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89
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165
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my ($self, $depth, @coords) = @_; |
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20
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89
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147
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my $node = { |
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21
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AREA => \@coords, |
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}; |
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24
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89
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100
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143
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if ($depth < $self->{DEPTH}) { |
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25
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21
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35
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my ($xmin, $ymin, $xmax, $ymax) = @coords; |
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26
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21
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52
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my $xmid = $xmin + ($xmax - $xmin) / 2; |
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27
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21
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42
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my $ymid = $ymin + ($ymax - $ymin) / 2; |
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28
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21
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28
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$depth += 1; |
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29
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30
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# segment in the following order: |
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31
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# top left, top right, bottom left, bottom right |
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32
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$node->{CHILDREN} = [ |
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33
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21
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48
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_addLevel($self, $depth, $xmin, $ymid, $xmid, $ymax), |
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34
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_addLevel($self, $depth, $xmid, $ymid, $xmax, $ymax), |
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35
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_addLevel($self, $depth, $xmin, $ymin, $xmid, $ymid), |
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36
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_addLevel($self, $depth, $xmid, $ymin, $xmax, $ymid), |
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37
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]; |
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38
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} |
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39
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else { |
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40
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# leaves must have empty aref in objects |
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41
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68
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100
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$node->{OBJECTS} = []; |
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42
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} |
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43
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44
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89
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191
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return $node; |
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45
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} |
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46
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47
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# this private method executes $code on every leaf node of the tree |
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48
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# which is within the circular shape |
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49
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sub _loopOnNodesInCircle |
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50
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{ |
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51
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12
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12
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30
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my ($self, @coords) = @_; |
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52
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53
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# this is a bounding box of a circle |
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54
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# it will help us filter out all the far away shapes |
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55
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12
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37
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my @box = ( |
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56
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$coords[0] - $coords[2], |
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57
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$coords[1] - $coords[2], |
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58
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$coords[0] + $coords[2], |
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59
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$coords[1] + $coords[2], |
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60
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); |
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61
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62
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# avoid squaring the radius on each iteration |
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63
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12
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34
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my $radius_squared = $coords[2] ** 2; |
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64
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65
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12
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16
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my @nodes; |
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66
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12
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16
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for my $current (@{_loopOnNodesInRectangle($self, @box)}) { |
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12
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22
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67
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28
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35
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my ($cxmin, $cymin, $cxmax, $cymax) = @{$current->{AREA}}; |
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28
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75
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68
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69
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28
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100
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72
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my $cx = $coords[0] < $cxmin |
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100
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70
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? $cxmin |
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71
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: $coords[0] > $cxmax |
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72
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? $cxmax |
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73
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: $coords[0] |
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74
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; |
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75
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76
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28
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100
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67
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my $cy = $coords[1] < $cymin |
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100
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77
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? $cymin |
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78
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: $coords[1] > $cymax |
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79
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? $cymax |
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80
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: $coords[1] |
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81
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; |
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82
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83
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28
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100
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76
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push @nodes, $current |
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84
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if ($coords[0] - $cx) ** 2 + ($coords[1] - $cy) ** 2 |
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85
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<= $radius_squared; |
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86
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} |
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87
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88
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12
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35
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return \@nodes; |
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89
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} |
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90
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91
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# this private method executes $code on every leaf node of the tree |
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92
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# which is within the rectangular shape |
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93
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sub _loopOnNodesInRectangle |
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94
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{ |
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95
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125
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125
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221
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my ($self, @coords) = @_; |
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96
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97
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125
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151
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my @nodes; |
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98
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125
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180
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my @loopargs = $self->{ROOT}; |
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99
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125
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177
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for my $current (@loopargs) { |
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100
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101
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# first check if obj overlaps current segment. |
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102
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next if |
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103
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$coords[0] > $current->{AREA}[2] || |
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104
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$coords[2] < $current->{AREA}[0] || |
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105
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$coords[1] > $current->{AREA}[3] || |
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106
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1177
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100
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100
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4090
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$coords[3] < $current->{AREA}[1]; |
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100
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100
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107
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108
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511
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100
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743
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if ($current->{CHILDREN}) { |
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109
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263
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284
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push @loopargs, @{$current->{CHILDREN}}; |
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263
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434
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110
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} else { |
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111
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# segment is a leaf and overlaps the obj |
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112
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248
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340
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push @nodes, $current; |
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113
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} |
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114
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} |
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115
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116
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125
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335
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return \@nodes; |
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117
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} |
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118
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119
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# choose the right function based on argument count |
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120
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# first argument is always $self, the rest are coords |
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121
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sub _loopOnNodes |
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122
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{ |
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123
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125
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100
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125
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255
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goto \&_loopOnNodesInCircle if @_ == 4; |
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124
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113
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294
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goto \&_loopOnNodesInRectangle; |
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125
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} |
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126
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127
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sub _AQT_init |
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128
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{ |
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129
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5
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5
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11
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my $obj = shift; |
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130
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131
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5
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14
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$obj->{BACKREF} = {}; |
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132
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$obj->{ROOT} = _addLevel( |
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133
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$obj, |
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134
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1, #current depth |
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135
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$obj->{XMIN}, |
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136
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$obj->{YMIN}, |
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137
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$obj->{XMAX}, |
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138
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$obj->{YMAX}, |
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139
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5
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18
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); |
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140
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} |
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141
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142
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sub _AQT_deinit |
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143
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5
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{ |
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144
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# no nothing in PP implementation |
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145
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} |
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146
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147
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sub _AQT_addObject |
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148
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{ |
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149
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55
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55
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87
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my ($self, $object, @coords) = @_; |
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150
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151
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55
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69
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for my $node (@{_loopOnNodes($self, @coords)}) { |
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55
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102
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152
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60
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67
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push @{$node->{OBJECTS}}, $object; |
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60
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106
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153
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60
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75
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push @{$self->{BACKREF}{$object}}, $node; |
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60
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191
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154
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} |
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155
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} |
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156
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157
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sub _AQT_findObjects |
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158
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{ |
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159
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70
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70
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123
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my ($self, @coords) = @_; |
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160
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161
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# map returned nodes to an array containing all of |
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162
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# their objects |
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163
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return [ |
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164
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map { |
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165
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186
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206
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@{$_->{OBJECTS}} |
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186
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527
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166
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70
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78
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} @{_loopOnNodes($self, @coords)} |
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70
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115
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167
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]; |
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168
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} |
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169
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170
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sub _AQT_delete |
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171
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{ |
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172
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1
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1
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3
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my ($self, $object) = @_; |
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173
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174
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1
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50
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4
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return unless exists $self->{BACKREF}{$object}; |
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175
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176
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1
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3
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for my $node (@{$self->{BACKREF}{$object}}) { |
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1
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3
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177
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1
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2
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$node->{OBJECTS} = [ grep {$_ ne $object} @{$node->{OBJECTS}} ]; |
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2
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12
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1
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2
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178
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} |
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179
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180
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1
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4
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delete $self->{BACKREF}{$object}; |
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181
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} |
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182
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183
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sub _AQT_clear |
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184
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{ |
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185
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3
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3
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6
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my ($self) = @_; |
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186
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187
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3
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4
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for my $key (keys %{$self->{BACKREF}}) { |
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3
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29
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188
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33
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34
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for my $node (@{$self->{BACKREF}{$key}}) { |
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33
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43
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189
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38
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67
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$node->{OBJECTS} = []; |
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190
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} |
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191
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} |
|
192
|
3
|
|
|
|
|
17
|
$self->{BACKREF} = {}; |
|
193
|
|
|
|
|
|
|
} |
|
194
|
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
1; |
|
196
|
|
|
|
|
|
|
|