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stmt |
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package Acme::POE::Tree; |
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1
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22283
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use warnings; |
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use strict; |
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use Curses; |
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0
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7
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use POE qw(Wheel::Curses); |
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use IO::Tty; |
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use constant CYCLE_TYPE => "random"; # "random" or "cycle" |
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use constant LIGHT_TYPE => "strand"; # "random" or "strand" |
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use constant DIM_BULBS => 0; # enable dim bulbs |
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our $VERSION = '1.022'; |
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sub new { |
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my ($class, $arg) = @_; |
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my $self = bless { %{$arg || {}} }, $class; |
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$self->{light_delay} ||= 1; |
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$self->{star_delay} ||= 1.33; |
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24
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POE::Session->create( |
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object_states => [ |
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$self => { |
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_start => "_setup_tree", |
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28
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got_keystroke => "_handle_keystroke", |
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29
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got_sigwinch => "_handle_sigwinch", |
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30
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paint_tree => "_paint_tree", |
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light_cycle => "_cycle_lights", |
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star_cycle => "_cycle_star", |
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shut_down => "_handle_shut_down", |
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}, |
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], |
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); |
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38
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return $self; |
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} |
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41
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sub run { |
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42
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my $self = shift; |
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43
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POE::Kernel->run(); |
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44
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} |
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45
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46
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sub _setup_tree { |
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my ($self, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP]; |
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49
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# Tell this session about terminal size changes. |
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50
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$kernel->sig(WINCH => "got_sigwinch"); |
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51
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52
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# Set up Curses, and notify this session when there's input. |
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53
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$heap->{console} = POE::Wheel::Curses->new( |
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54
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InputEvent => 'got_keystroke', |
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55
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); |
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56
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57
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# Initialize the tree's color palette. |
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58
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my @light_colors = ( |
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59
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COLOR_BLUE, COLOR_YELLOW, COLOR_RED, COLOR_GREEN, COLOR_MAGENTA |
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60
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); |
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61
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62
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init_pair($_, $light_colors[$_-1], COLOR_BLACK) for 1..@light_colors; |
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63
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$heap->{light_colors} = [ map { COLOR_PAIR($_) } (1..@light_colors) ]; |
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65
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init_pair(@light_colors + 2, COLOR_GREEN, COLOR_BLACK); |
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66
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$heap->{color_tree} = COLOR_PAIR(@light_colors + 2) | A_DIM; |
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67
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68
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init_pair(@light_colors + 3, COLOR_WHITE, COLOR_BLACK); |
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69
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$heap->{color_bg} = COLOR_PAIR(@light_colors + 3); |
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70
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71
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init_pair(@light_colors + 4, COLOR_YELLOW, COLOR_BLACK); |
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72
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$heap->{color_star} = COLOR_PAIR(@light_colors + 4); |
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73
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74
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# Start the star cycle. |
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75
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$heap->{star_cycle} = 0; |
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76
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77
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# Start the star and light timers. |
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78
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$kernel->delay("light_cycle", $self->{light_delay}); |
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$kernel->delay("star_cycle", $self->{star_delay}); |
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80
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81
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# Run until an automatic cutoff time has elapsed. |
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82
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$kernel->delay("shut_down", $self->{run_for}) if $self->{run_for}; |
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83
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84
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# Cause the tree to be painted. |
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85
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$kernel->yield("paint_tree"); |
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86
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} |
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87
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88
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# Some window managers send a lot of window-change signals during a |
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89
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# window resize. This waits for the user to let go before finally |
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90
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# painting the new tree. |
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91
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92
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sub _handle_sigwinch { |
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93
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$_[KERNEL]->delay(paint_tree => 0.5); |
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94
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} |
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96
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# Handle keystrokes. Quit if the user presses "q". |
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98
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sub _handle_keystroke { |
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my $keystroke = $_[ARG0]; |
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100
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101
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# Make control and extended keystrokes printable. |
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102
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if ($keystroke lt ' ') { |
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103
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$keystroke = '<' . uc(unctrl($keystroke)) . '>'; |
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104
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} |
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105
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elsif ($keystroke =~ /^\d{2,}$/) { |
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106
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$keystroke = '<' . uc(keyname($keystroke)) . '>'; |
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107
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} |
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108
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109
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if ( $keystroke eq '<^C>' or $keystroke eq 'q') { |
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110
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$_[KERNEL]->yield("shut_down"); |
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111
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} |
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112
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} |
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113
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114
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# Repaint the tree. This happens after every terminal resize. |
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115
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116
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sub _paint_tree { |
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117
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my $heap = $_[HEAP]; |
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118
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$heap->{lights} = grow_tree($heap); |
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119
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} |
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120
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121
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# Periodically change which lights are lit. |
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122
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123
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sub _cycle_lights { |
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124
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my ($self, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP]; |
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125
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126
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if (CYCLE_TYPE eq "random") { |
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127
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foreach my $light (@{$heap->{lights}}) { |
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128
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next unless rand() < 0.25; |
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129
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130
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$light->{lit} = !$light->{lit}; |
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131
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$light->{c_paint} = $light->{c_main} | ($light->{lit} ? A_BOLD : A_DIM); |
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132
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133
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if ($light->{lit} or DIM_BULBS) { |
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134
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attrset($light->{c_paint}); |
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135
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addstr($light->{y}, $light->{x}, "o"); |
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136
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} |
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137
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else { |
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138
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addstr($light->{y}, $light->{x}, " "); |
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139
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} |
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140
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} |
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141
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} |
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142
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elsif (CYCLE_TYPE eq "cycle") { |
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143
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foreach my $light (@{$heap->{lights}}) { |
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144
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$light->{lit} = ( |
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145
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$light->{c_main} == $heap->{light_colors}[$heap->{light_cycle} || 0] |
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146
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) || 0; |
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147
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$light->{c_paint} = $light->{c_main} | ($light->{lit} ? A_BOLD : A_DIM); |
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148
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149
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if ($light->{lit} or DIM_BULBS) { |
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150
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attrset($light->{c_paint}); |
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151
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addstr($light->{y}, $light->{x}, "o"); |
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152
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} |
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153
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else { |
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154
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addstr($light->{y}, $light->{x}, " "); |
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155
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} |
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156
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} |
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157
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158
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$heap->{light_cycle}++; |
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159
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$heap->{light_cycle} = 0 if ( |
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160
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$heap->{light_cycle} >= @{$heap->{light_colors}} |
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161
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); |
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162
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} |
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163
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164
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do_refresh($heap); |
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165
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166
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$kernel->delay("light_cycle", $self->{light_delay}); |
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167
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} |
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168
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169
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# The star periodically shimmers. |
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170
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171
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sub _cycle_star { |
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172
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my ($self, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP]; |
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173
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174
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$heap->{star_cycle}++; |
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175
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draw_star($heap); |
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176
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177
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do_refresh($heap); |
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178
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179
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$kernel->delay("star_cycle", $self->{star_delay}); |
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180
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} |
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181
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182
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# Grow a new tree. Returns a list of lights to be cycled by timers |
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183
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# later. |
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184
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185
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sub grow_tree { |
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186
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my $heap = shift; |
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187
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188
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# Make sure Curses knows the current terminal size. |
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189
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190
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my ($lines, $cols) = ($LINES, $COLS); |
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191
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eval { |
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192
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my $winsize = " " x 64; |
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193
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ioctl(STDOUT, &IO::Tty::Constant::TIOCGWINSZ, $winsize) or die $!; |
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194
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($lines, $cols) = unpack("S2", $winsize); |
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195
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}; |
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196
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197
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# TODO - How to do this portably? |
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198
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eval { resizeterm($lines, $cols) }; |
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199
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200
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# Clear the screen in the default color. Add vertical bars to |
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201
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# either side of the screen, as this sometimes ensures erasure. |
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202
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203
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attrset($heap->{color_bg}); |
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204
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clear(); |
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205
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addstr($_-1, 0, "|" . (" " x ($cols-2)) . "|") for 1..$lines; |
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206
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207
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# Draw the tree. |
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208
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209
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my $tier_width = 2; |
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210
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my $tier_height = 4; |
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211
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my $tier_width_increment = 8; |
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212
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my $light_density = 0.05; |
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213
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214
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my $center = int($cols / 2); |
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215
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216
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my $tier_pos = 4; |
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217
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218
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my @tiers; |
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219
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220
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TIER: while ($tier_pos < $lines - $tier_height) { |
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221
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for my $subtier (0..$tier_height-1) { |
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222
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last TIER if $tier_width >= $cols - 5; |
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223
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224
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my $y = $tier_pos + $subtier; |
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225
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my $x = $center - int($tier_width / 2); |
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226
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my $w = $tier_width - 1; |
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227
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228
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push @tiers, { y => $y, x => $x + 1, w => $w } if $w > 0; |
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229
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230
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attrset($heap->{color_tree}); |
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231
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addstr($y, $center - int($tier_width / 2), "/"); |
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232
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addstr($y, $center + int($tier_width / 2), "\\"); |
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233
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234
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$tier_width += 2 * ($tier_width_increment / $tier_height); |
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235
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} |
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236
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237
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$tier_pos += $tier_height; |
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238
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$tier_width -= $tier_width_increment; |
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239
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} |
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240
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241
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# Distribute lights throughout the tree's area. |
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242
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243
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my $area = 0; |
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244
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$area += $_->{w} foreach @tiers; |
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245
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246
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my @lights; |
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247
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if (LIGHT_TYPE eq "random") { |
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248
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for my $light_i (1..$area / 10) { |
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249
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250
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my $light_pos = int(rand $area); |
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251
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my ($x, $y); |
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252
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TIER: foreach my $tier (@tiers) { |
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253
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if ($light_pos < $tier->{w}) { |
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254
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$x = $tier->{x} + $light_pos; |
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255
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$y = $tier->{y}; |
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256
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last TIER; |
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257
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} |
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258
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$light_pos -= $tier->{w}; |
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259
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} |
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260
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261
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next unless defined $x and defined $y; |
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262
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push @lights, { y => $y, x => $x }; |
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263
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addstr($y, $x, "o"); |
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264
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} |
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265
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} |
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266
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elsif (LIGHT_TYPE eq "strand") { |
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267
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LIGHT: for my $light_i (0..($area/10)) { |
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268
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269
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my $light_pos = $light_i * 10 + int(rand 5) - 2; |
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270
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271
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my ($x, $y); |
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272
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TIER: foreach my $tier (@tiers) { |
|
273
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if ($light_pos < $tier->{w}) { |
|
274
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$x = $tier->{x} + $light_pos; |
|
275
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$y = $tier->{y}; |
|
276
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next LIGHT if $y < $tiers[2]{y}; # avoid collision with star |
|
277
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last TIER; |
|
278
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} |
|
279
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|
$light_pos -= $tier->{w}; |
|
280
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} |
|
281
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|
282
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next LIGHT unless defined $y and defined $x; |
|
283
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push @lights, { y => $y, x => $x }; |
|
284
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} |
|
285
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} |
|
286
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|
287
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|
# Assign colors to each light. |
|
288
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|
289
|
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|
for (0..$#lights) { |
|
290
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|
|
my $light = $lights[$_]; |
|
291
|
|
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|
292
|
|
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|
|
my $color_index = $_ % @{$heap->{light_colors}}; |
|
293
|
|
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|
|
my $color = $heap->{light_colors}[$color_index]; |
|
294
|
|
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|
295
|
|
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|
|
|
$light->{c_main} = $color; |
|
296
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|
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|
|
$light->{lit} = 0; |
|
297
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|
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|
|
$light->{c_paint} = $color | ($light->{lit} ? A_BOLD : A_DIM); |
|
298
|
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|
299
|
|
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|
|
|
if ($light->{lit} or DIM_BULBS) { |
|
300
|
|
|
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|
|
attrset($light->{c_paint}); |
|
301
|
|
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|
|
addstr($light->{y}, $light->{x}, "o"); |
|
302
|
|
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|
|
} |
|
303
|
|
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|
|
else { |
|
304
|
|
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|
|
addstr($light->{y}, $light->{x}, " "); |
|
305
|
|
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|
|
} |
|
306
|
|
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|
|
} |
|
307
|
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|
308
|
|
|
|
|
|
|
# Put the star on top of the tree. |
|
309
|
|
|
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|
|
|
|
310
|
|
|
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|
|
$heap->{star_center_y} = $tiers[0]{y} - 1; |
|
311
|
|
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|
|
$heap->{star_center_x} = $center; |
|
312
|
|
|
|
|
|
|
draw_star($heap); |
|
313
|
|
|
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|
|
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|
314
|
|
|
|
|
|
|
do_refresh($heap); |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
return \@lights; |
|
317
|
|
|
|
|
|
|
} |
|
318
|
|
|
|
|
|
|
|
|
319
|
|
|
|
|
|
|
# Draw the star. Also used to shimmer the star based on a moving |
|
320
|
|
|
|
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|
|
# "star cycle". |
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
sub draw_star { |
|
323
|
|
|
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|
|
my $heap = shift; |
|
324
|
|
|
|
|
|
|
|
|
325
|
|
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|
|
|
my $center_y = $heap->{star_center_y}; |
|
326
|
|
|
|
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|
|
my $center_x = $heap->{star_center_x}; |
|
327
|
|
|
|
|
|
|
my $cycle = $heap->{star_cycle}; |
|
328
|
|
|
|
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|
|
329
|
|
|
|
|
|
|
my $color_inner = $heap->{color_bg} | ($cycle % 2 ? A_DIM : A_BOLD); |
|
330
|
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|
|
my $color_outer = $heap->{color_bg} | ($cycle % 2 ? A_BOLD : A_DIM); |
|
331
|
|
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|
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|
|
my $color_star = $heap->{color_star} | ($cycle % 2 ? A_DIM : A_BOLD); |
|
332
|
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
attrset($color_star); |
|
334
|
|
|
|
|
|
|
addstr($center_y, $center_x, "O"); |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
attrset($color_inner); |
|
337
|
|
|
|
|
|
|
addstr($center_y - 1, $center_x - 1, "\\"); |
|
338
|
|
|
|
|
|
|
addstr($center_y + 1, $center_x + 1, "\\"); |
|
339
|
|
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|
|
addstr($center_y - 1, $center_x + 1, "/"); |
|
340
|
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|
|
addstr($center_y + 1, $center_x - 1, "/"); |
|
341
|
|
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|
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|
342
|
|
|
|
|
|
|
attrset($color_outer); |
|
343
|
|
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|
|
addstr($center_y, $center_x - 1, "="); |
|
344
|
|
|
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|
|
addstr($center_y, $center_x + 1, "="); |
|
345
|
|
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|
|
|
|
addstr($center_y - 1, $center_x, "|"); |
|
346
|
|
|
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|
|
addstr($center_y + 1, $center_x, "|"); |
|
347
|
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
attrset($color_inner); |
|
349
|
|
|
|
|
|
|
addstr($center_y, $center_x - 2, "-"); |
|
350
|
|
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|
|
addstr($center_y, $center_x + 2, "-"); |
|
351
|
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|
|
addstr($center_y - 2, $center_x, "|"); |
|
352
|
|
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|
|
addstr($center_y + 2, $center_x, "|"); |
|
353
|
|
|
|
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|
|
|
|
354
|
|
|
|
|
|
|
attrset($color_outer); |
|
355
|
|
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|
|
addstr($center_y, $center_x - 3, "-"); |
|
356
|
|
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|
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|
|
addstr($center_y, $center_x + 3, "-"); |
|
357
|
|
|
|
|
|
|
} |
|
358
|
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
# Common refresh code. |
|
360
|
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
sub do_refresh { |
|
362
|
|
|
|
|
|
|
my $heap = shift; |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
attrset($heap->{color_bg}); |
|
365
|
|
|
|
|
|
|
addstr(0, 0, "Press q to quit."); |
|
366
|
|
|
|
|
|
|
refresh(); |
|
367
|
|
|
|
|
|
|
} |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
# Common shutdown code. |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
sub _handle_shut_down { |
|
372
|
|
|
|
|
|
|
delete $_[HEAP]{console}; |
|
373
|
|
|
|
|
|
|
$_[KERNEL]->delay("light_cycle", undef); |
|
374
|
|
|
|
|
|
|
$_[KERNEL]->delay("star_cycle", undef); |
|
375
|
|
|
|
|
|
|
} |
|
376
|
|
|
|
|
|
|
|
|
377
|
|
|
|
|
|
|
1; |
|
378
|
|
|
|
|
|
|
|
|
379
|
|
|
|
|
|
|
__END__ |