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package AI::Genetic::Defaults; |
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use strict; |
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34
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498
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use AI::Genetic::OpSelection; |
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488
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use AI::Genetic::OpCrossover; |
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470
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use AI::Genetic::OpMutation; |
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625
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8
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9
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1; |
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11
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# this implements the default strategies. |
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13
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sub rouletteSinglePoint { |
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# initialize the roulette wheel |
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0
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0
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AI::Genetic::OpSelection::initWheel($_[0]->people); |
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17
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0
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push @_ => 'vectorSinglePoint', 'rouletteUnique'; |
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0
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goto &genericStrategy; |
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} |
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21
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sub rouletteTwoPoint { |
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# initialize the roulette wheel |
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0
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0
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0
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AI::Genetic::OpSelection::initWheel($_[0]->people); |
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25
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0
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push @_ => 'vectorTwoPoint', 'rouletteUnique'; |
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26
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0
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goto &genericStrategy; |
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27
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} |
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28
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29
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sub rouletteUniform { |
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# initialize the roulette wheel |
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31
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0
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0
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0
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AI::Genetic::OpSelection::initWheel($_[0]->people); |
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33
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0
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push @_ => 'vectorUniform', 'rouletteUnique'; |
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0
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goto &genericStrategy; |
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35
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} |
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36
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37
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sub tournamentSinglePoint { |
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0
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0
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0
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push @_ => 'vectorSinglePoint', 'tournament', [$_[0]->people]; |
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0
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goto &genericStrategy; |
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40
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} |
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41
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42
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sub tournamentTwoPoint { |
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0
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0
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push @_ => 'vectorTwoPoint', 'tournament', [$_[0]->people]; |
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goto &genericStrategy; |
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45
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} |
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46
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47
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sub tournamentUniform { |
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48
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0
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0
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push @_ => 'vectorUniform', 'tournament', [$_[0]->people]; |
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49
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0
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goto &genericStrategy; |
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50
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} |
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51
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52
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sub randomSinglePoint { |
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53
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0
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0
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0
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push @_ => 'vectorSinglePoint', 'random', [$_[0]->people]; |
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54
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goto &genericStrategy; |
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55
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} |
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56
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57
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sub randomTwoPoint { |
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58
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0
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0
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0
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push @_ => 'vectorTwoPoint', 'random', [$_[0]->people]; |
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59
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0
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goto &genericStrategy; |
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60
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} |
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61
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62
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sub randomUniform { |
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63
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0
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0
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0
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push @_ => 'vectorUniform', 'random', [$_[0]->people]; |
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64
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0
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goto &genericStrategy; |
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65
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} |
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66
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67
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# generic sub that implements everything. |
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68
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sub genericStrategy { |
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69
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0
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0
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0
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my ($ga, $Xop, $selOp, $selArgs) = @_; |
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70
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71
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#perhaps args should be: |
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72
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# ($ga, [xop, xargs], [selop, selargs]) ? |
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73
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74
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0
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my $pop = $ga->people; |
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75
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76
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# now double up the individuals, and get top half. |
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77
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0
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my $size = $ga->size; |
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78
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0
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my $ind = $ga->indType; |
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79
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80
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0
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my @newPop; |
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81
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82
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# optimize |
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83
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0
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my $crossProb = $ga->crossProb; |
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84
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85
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# figure out mutation routine to use, and its arguments. |
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86
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0
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my @mutArgs = ($ga->mutProb); |
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87
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0
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my $mutOp = 'bitVector'; |
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88
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0
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0
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if ($ind =~ /IndRangeVector/) { |
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0
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89
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0
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$mutOp = 'rangeVector'; |
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90
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0
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push @mutArgs => $pop->[0]->ranges; |
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91
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} elsif ($ind =~ /IndListVector/) { |
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92
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0
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$mutOp = 'listVector'; |
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93
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0
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push @mutArgs => $pop->[0]->lists; |
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94
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} |
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95
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96
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0
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my ($ssub, $xsub, $msub); |
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97
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{ |
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98
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1
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1
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6
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no strict 'refs'; |
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1
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2
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1
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311
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0
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99
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0
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$ssub = \&{"AI::Genetic::OpSelection::$selOp"}; |
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0
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100
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0
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$xsub = \&{"AI::Genetic::OpCrossover::$Xop"}; |
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0
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101
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0
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$msub = \&{"AI::Genetic::OpMutation::$mutOp"}; |
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0
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102
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} |
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103
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104
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0
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for my $i (1 .. $size/2) { |
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105
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0
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my @parents = $ssub->(@$selArgs); |
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106
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0
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0
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@parents < 2 and push @parents => $ssub->(@$selArgs); |
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107
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108
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0
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my @cgenes = $xsub->($crossProb, map scalar $_->genes, @parents); |
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109
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110
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# check if two didn't mate. |
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111
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0
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0
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unless (ref $cgenes[0]) { |
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112
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0
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@cgenes = map scalar $_->genes, @parents; |
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113
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} |
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114
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115
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# mutate them. |
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116
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0
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$_ = $msub->(@mutArgs, $_) for @cgenes; |
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117
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118
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# push them into pop. |
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119
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0
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push @newPop => map $pop->[0]->new($_), @cgenes; |
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120
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} |
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121
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122
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# assign the fitness function. This is UGLY. |
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123
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0
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my $fit = $pop->[0]->fitness; |
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124
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0
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$_->fitness($fit) for @newPop; |
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125
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126
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# now chop in half and reassign the population. |
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127
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0
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$ga->people(AI::Genetic::OpSelection::topN([@$pop, @newPop], $size)); |
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128
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} |