| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
|
1
|
|
|
|
|
|
|
package AI::Evolve::Befunge::Population; |
|
2
|
2
|
|
|
2
|
|
74500
|
use strict; |
|
|
2
|
|
|
|
|
15
|
|
|
|
2
|
|
|
|
|
131
|
|
|
3
|
2
|
|
|
2
|
|
10
|
use warnings; |
|
|
2
|
|
|
|
|
12
|
|
|
|
2
|
|
|
|
|
112
|
|
|
4
|
2
|
|
|
2
|
|
11
|
use File::Basename; |
|
|
2
|
|
|
|
|
3
|
|
|
|
2
|
|
|
|
|
433
|
|
|
5
|
2
|
|
|
2
|
|
2220
|
use IO::File; |
|
|
2
|
|
|
|
|
2538
|
|
|
|
2
|
|
|
|
|
359
|
|
|
6
|
2
|
|
|
2
|
|
19
|
use Carp; |
|
|
2
|
|
|
|
|
4
|
|
|
|
2
|
|
|
|
|
145
|
|
|
7
|
2
|
|
|
2
|
|
1236
|
use Algorithm::Evolutionary::Wheel; |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
8
|
|
|
|
|
|
|
use Parallel::Iterator qw(iterate_as_array); |
|
9
|
|
|
|
|
|
|
use POSIX qw(ceil); |
|
10
|
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
use aliased 'AI::Evolve::Befunge::Blueprint' => 'Blueprint'; |
|
12
|
|
|
|
|
|
|
use aliased 'AI::Evolve::Befunge::Physics' => 'Physics'; |
|
13
|
|
|
|
|
|
|
use aliased 'AI::Evolve::Befunge::Migrator' => 'Migrator'; |
|
14
|
|
|
|
|
|
|
use AI::Evolve::Befunge::Util; |
|
15
|
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
use base 'Class::Accessor::Fast'; |
|
17
|
|
|
|
|
|
|
__PACKAGE__->mk_accessors( qw{ blueprints config dimensions generation host physics popsize tokens } ); |
|
18
|
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
=head1 NAME |
|
21
|
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
AI::Evolve::Befunge::Population - manage a population |
|
23
|
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
=head1 SYNOPSIS |
|
26
|
|
|
|
|
|
|
|
|
27
|
|
|
|
|
|
|
use aliased 'AI::Evolve::Befunge::Population' => 'Population'; |
|
28
|
|
|
|
|
|
|
use AI::Evolve::Befunge::Util qw(v nonquiet); |
|
29
|
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
$population = Population->new(); |
|
31
|
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
while(1) { |
|
33
|
|
|
|
|
|
|
my $gen = $population->generation; |
|
34
|
|
|
|
|
|
|
nonquiet("generation $gen\n"); |
|
35
|
|
|
|
|
|
|
$population->fight(); |
|
36
|
|
|
|
|
|
|
$population->breed(); |
|
37
|
|
|
|
|
|
|
$population->migrate(); |
|
38
|
|
|
|
|
|
|
$population->save(); |
|
39
|
|
|
|
|
|
|
$population->generation($gen+1); |
|
40
|
|
|
|
|
|
|
} |
|
41
|
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
=head1 DESCRIPTION |
|
44
|
|
|
|
|
|
|
|
|
45
|
|
|
|
|
|
|
This manages a population of Befunge AI critters. |
|
46
|
|
|
|
|
|
|
|
|
47
|
|
|
|
|
|
|
This is the main evolution engine for AI::Evolve::Befunge. It has |
|
48
|
|
|
|
|
|
|
all of the steps necessary to evolve a population and generate the |
|
49
|
|
|
|
|
|
|
next generation. The more times you run this process, the more |
|
50
|
|
|
|
|
|
|
progress it will (theoretically) make. |
|
51
|
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
|
|
53
|
|
|
|
|
|
|
=head1 CONSTRUCTORS |
|
54
|
|
|
|
|
|
|
|
|
55
|
|
|
|
|
|
|
There are two constructors, depending on whether you want to create |
|
56
|
|
|
|
|
|
|
a new population, or resume a saved one. |
|
57
|
|
|
|
|
|
|
|
|
58
|
|
|
|
|
|
|
|
|
59
|
|
|
|
|
|
|
=head2 new |
|
60
|
|
|
|
|
|
|
|
|
61
|
|
|
|
|
|
|
my $population = Population->new(Generation => 50); |
|
62
|
|
|
|
|
|
|
|
|
63
|
|
|
|
|
|
|
Creates a Population object. The following arguments may be |
|
64
|
|
|
|
|
|
|
specified (none are mandatory): |
|
65
|
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
Blueprints - a list (array reference) of critters. (Default: []) |
|
67
|
|
|
|
|
|
|
Generation - the generation number. (Default: 1) |
|
68
|
|
|
|
|
|
|
Host - the hostname of this Population. (Default: `hostname`) |
|
69
|
|
|
|
|
|
|
|
|
70
|
|
|
|
|
|
|
=cut |
|
71
|
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
sub new { |
|
73
|
|
|
|
|
|
|
my ($package, %args) = @_; |
|
74
|
|
|
|
|
|
|
$args{Host} = $ENV{HOST} unless defined $args{Host}; |
|
75
|
|
|
|
|
|
|
$args{Generation} //= 1; |
|
76
|
|
|
|
|
|
|
$args{Blueprints} //= []; |
|
77
|
|
|
|
|
|
|
|
|
78
|
|
|
|
|
|
|
my $self = bless({ |
|
79
|
|
|
|
|
|
|
host => $args{Host}, |
|
80
|
|
|
|
|
|
|
blueprints => [], |
|
81
|
|
|
|
|
|
|
generation => $args{Generation}, |
|
82
|
|
|
|
|
|
|
migrate => spawn_migrator(), |
|
83
|
|
|
|
|
|
|
}, $package); |
|
84
|
|
|
|
|
|
|
|
|
85
|
|
|
|
|
|
|
$self->reload_defaults(); |
|
86
|
|
|
|
|
|
|
my $nd = $self->dimensions; |
|
87
|
|
|
|
|
|
|
my $config = $self->config; |
|
88
|
|
|
|
|
|
|
my $code_size = v(map { 4 } (1..$nd)); |
|
89
|
|
|
|
|
|
|
my @population; |
|
90
|
|
|
|
|
|
|
|
|
91
|
|
|
|
|
|
|
foreach my $code (@{$args{Blueprints}}) { |
|
92
|
|
|
|
|
|
|
my $chromosome = Blueprint->new(code => $code, dimensions => $nd); |
|
93
|
|
|
|
|
|
|
push @population, $chromosome; |
|
94
|
|
|
|
|
|
|
} |
|
95
|
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
while(scalar(@population) < $self->popsize()) { |
|
97
|
|
|
|
|
|
|
my $size = 1; |
|
98
|
|
|
|
|
|
|
foreach my $component ($code_size->get_all_components()) { |
|
99
|
|
|
|
|
|
|
$size *= $component; |
|
100
|
|
|
|
|
|
|
} |
|
101
|
|
|
|
|
|
|
my $code .= $self->new_code_fragment($size, $config->config('initial_code_density', 90)); |
|
102
|
|
|
|
|
|
|
my $chromosome = AI::Evolve::Befunge::Blueprint->new(code => $code, dimensions => $nd); |
|
103
|
|
|
|
|
|
|
push @population, $chromosome; |
|
104
|
|
|
|
|
|
|
} |
|
105
|
|
|
|
|
|
|
$$self{blueprints} = [@population]; |
|
106
|
|
|
|
|
|
|
return $self; |
|
107
|
|
|
|
|
|
|
} |
|
108
|
|
|
|
|
|
|
|
|
109
|
|
|
|
|
|
|
|
|
110
|
|
|
|
|
|
|
=head2 load |
|
111
|
|
|
|
|
|
|
|
|
112
|
|
|
|
|
|
|
$population->load($filename); |
|
113
|
|
|
|
|
|
|
|
|
114
|
|
|
|
|
|
|
Load a savefile, allowing you to pick up where it left off. |
|
115
|
|
|
|
|
|
|
|
|
116
|
|
|
|
|
|
|
=cut |
|
117
|
|
|
|
|
|
|
|
|
118
|
|
|
|
|
|
|
sub load { |
|
119
|
|
|
|
|
|
|
my ($package, $savefile) = @_; |
|
120
|
|
|
|
|
|
|
use IO::File; |
|
121
|
|
|
|
|
|
|
my @population; |
|
122
|
|
|
|
|
|
|
my ($generation, $host); |
|
123
|
|
|
|
|
|
|
$host = $ENV{HOST}; |
|
124
|
|
|
|
|
|
|
|
|
125
|
|
|
|
|
|
|
my $file = IO::File->new($savefile); |
|
126
|
|
|
|
|
|
|
croak("cannot open file $savefile") unless defined $file; |
|
127
|
|
|
|
|
|
|
while(my $line = $file->getline()) { |
|
128
|
|
|
|
|
|
|
chomp $line; |
|
129
|
|
|
|
|
|
|
if($line =~ /^generation=(\d+)/) { |
|
130
|
|
|
|
|
|
|
# the savefile is the *result* of a generation number. |
|
131
|
|
|
|
|
|
|
# therefore, we start at the following number. |
|
132
|
|
|
|
|
|
|
$generation = $1 + 1; |
|
133
|
|
|
|
|
|
|
} elsif($line =~ /^popid=(\d+)/) { |
|
134
|
|
|
|
|
|
|
# and this tells us where to start assigning new critter ids from. |
|
135
|
|
|
|
|
|
|
set_popid($1); |
|
136
|
|
|
|
|
|
|
} elsif($line =~ /^\[/) { |
|
137
|
|
|
|
|
|
|
push(@population, AI::Evolve::Befunge::Blueprint->new_from_string($line)); |
|
138
|
|
|
|
|
|
|
} else { |
|
139
|
|
|
|
|
|
|
confess "unknown savefile line: $line\n"; |
|
140
|
|
|
|
|
|
|
} |
|
141
|
|
|
|
|
|
|
} |
|
142
|
|
|
|
|
|
|
my $self = bless({ |
|
143
|
|
|
|
|
|
|
host => $host, |
|
144
|
|
|
|
|
|
|
blueprints => [@population], |
|
145
|
|
|
|
|
|
|
generation => $generation, |
|
146
|
|
|
|
|
|
|
migrate => spawn_migrator(), |
|
147
|
|
|
|
|
|
|
}, $package); |
|
148
|
|
|
|
|
|
|
$self->reload_defaults(); |
|
149
|
|
|
|
|
|
|
return $self; |
|
150
|
|
|
|
|
|
|
} |
|
151
|
|
|
|
|
|
|
|
|
152
|
|
|
|
|
|
|
|
|
153
|
|
|
|
|
|
|
=head1 PUBLIC METHODS |
|
154
|
|
|
|
|
|
|
|
|
155
|
|
|
|
|
|
|
These methods are intended to be the normal user interface for this |
|
156
|
|
|
|
|
|
|
module. Their APIs will not change unless I find a very good reason. |
|
157
|
|
|
|
|
|
|
|
|
158
|
|
|
|
|
|
|
|
|
159
|
|
|
|
|
|
|
=head2 reload_defaults |
|
160
|
|
|
|
|
|
|
|
|
161
|
|
|
|
|
|
|
$population->reload_defaults(); |
|
162
|
|
|
|
|
|
|
|
|
163
|
|
|
|
|
|
|
Rehashes the config file, pulls various values from there. This is |
|
164
|
|
|
|
|
|
|
common initializer code, shared by new() and load(). It defines the |
|
165
|
|
|
|
|
|
|
values for the following items: |
|
166
|
|
|
|
|
|
|
|
|
167
|
|
|
|
|
|
|
=over 4 |
|
168
|
|
|
|
|
|
|
|
|
169
|
|
|
|
|
|
|
=item boardsize |
|
170
|
|
|
|
|
|
|
|
|
171
|
|
|
|
|
|
|
=item config |
|
172
|
|
|
|
|
|
|
|
|
173
|
|
|
|
|
|
|
=item dimensions |
|
174
|
|
|
|
|
|
|
|
|
175
|
|
|
|
|
|
|
=item physics |
|
176
|
|
|
|
|
|
|
|
|
177
|
|
|
|
|
|
|
=item popsize |
|
178
|
|
|
|
|
|
|
|
|
179
|
|
|
|
|
|
|
=item tokens |
|
180
|
|
|
|
|
|
|
|
|
181
|
|
|
|
|
|
|
=back |
|
182
|
|
|
|
|
|
|
|
|
183
|
|
|
|
|
|
|
=cut |
|
184
|
|
|
|
|
|
|
|
|
185
|
|
|
|
|
|
|
sub reload_defaults { |
|
186
|
|
|
|
|
|
|
my $self = shift; |
|
187
|
|
|
|
|
|
|
my @config_args = (host => $self->host, gen => $self->generation); |
|
188
|
|
|
|
|
|
|
my $config = custom_config(@config_args); |
|
189
|
|
|
|
|
|
|
delete($$self{boardsize}); |
|
190
|
|
|
|
|
|
|
my $physics = $config->config('physics', 'ttt'); |
|
191
|
|
|
|
|
|
|
$$self{physics} = Physics->new($physics); |
|
192
|
|
|
|
|
|
|
$config = custom_config(@config_args, physics => $self->physics->name); |
|
193
|
|
|
|
|
|
|
$$self{dimensions} = $config->config('dimensions', 3); |
|
194
|
|
|
|
|
|
|
$$self{popsize} = $config->config('popsize', 40); |
|
195
|
|
|
|
|
|
|
$$self{tokens} = $config->config('tokens', 2000); |
|
196
|
|
|
|
|
|
|
$$self{config} = $config; |
|
197
|
|
|
|
|
|
|
$$self{boardsize} = $$self{physics}->board_size if defined $$self{physics}->board_size; |
|
198
|
|
|
|
|
|
|
} |
|
199
|
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
|
|
201
|
|
|
|
|
|
|
=head2 fight |
|
202
|
|
|
|
|
|
|
|
|
203
|
|
|
|
|
|
|
$population->fight(); |
|
204
|
|
|
|
|
|
|
|
|
205
|
|
|
|
|
|
|
Determines (through a series of fights) the basic fitness of each |
|
206
|
|
|
|
|
|
|
critter in the population. The fight routine (see the "double_match" |
|
207
|
|
|
|
|
|
|
method in Physics.pm) is called a bunch of times in parallel, and the |
|
208
|
|
|
|
|
|
|
loser dies (is removed from the list). This is repeated until the total |
|
209
|
|
|
|
|
|
|
population has been reduced to 25% of the "popsize" setting. |
|
210
|
|
|
|
|
|
|
|
|
211
|
|
|
|
|
|
|
=cut |
|
212
|
|
|
|
|
|
|
|
|
213
|
|
|
|
|
|
|
sub fight { |
|
214
|
|
|
|
|
|
|
my $self = shift; |
|
215
|
|
|
|
|
|
|
my $physics = $self->physics; |
|
216
|
|
|
|
|
|
|
my $popsize = $self->popsize; |
|
217
|
|
|
|
|
|
|
my $config = $self->config; |
|
218
|
|
|
|
|
|
|
my $workers = $config->config("cpus", 1); |
|
219
|
|
|
|
|
|
|
my @population = @{$self->blueprints}; |
|
220
|
|
|
|
|
|
|
my %blueprints = map { $_->name => $_ } (@population); |
|
221
|
|
|
|
|
|
|
$popsize = ceil($popsize / 4); |
|
222
|
|
|
|
|
|
|
while(@population > $popsize) { |
|
223
|
|
|
|
|
|
|
my (@winners, @livers, @fights); |
|
224
|
|
|
|
|
|
|
while(@population) { |
|
225
|
|
|
|
|
|
|
my $attacker = shift @population; |
|
226
|
|
|
|
|
|
|
my $attacked = shift @population; |
|
227
|
|
|
|
|
|
|
if(!defined($attacked)) { |
|
228
|
|
|
|
|
|
|
push(@livers, $attacker); |
|
229
|
|
|
|
|
|
|
} else { |
|
230
|
|
|
|
|
|
|
push(@fights, [$attacker, $attacked]); |
|
231
|
|
|
|
|
|
|
} |
|
232
|
|
|
|
|
|
|
} |
|
233
|
|
|
|
|
|
|
my @results = iterate_as_array( |
|
234
|
|
|
|
|
|
|
{ workers => $workers }, |
|
235
|
|
|
|
|
|
|
sub { |
|
236
|
|
|
|
|
|
|
my ($index, $aref) = @_; |
|
237
|
|
|
|
|
|
|
my ($attacker, $attacked) = @$aref; |
|
238
|
|
|
|
|
|
|
my $score; |
|
239
|
|
|
|
|
|
|
$score = $physics->double_match($config, $attacker, $attacked); |
|
240
|
|
|
|
|
|
|
my $winner = $attacked; |
|
241
|
|
|
|
|
|
|
$winner = $attacker if $score > -1; |
|
242
|
|
|
|
|
|
|
return [$winner->name, $score]; |
|
243
|
|
|
|
|
|
|
}, |
|
244
|
|
|
|
|
|
|
\@fights); |
|
245
|
|
|
|
|
|
|
foreach my $result (@results) { |
|
246
|
|
|
|
|
|
|
my ($winner, $score) = @$result; |
|
247
|
|
|
|
|
|
|
$winner = $blueprints{$winner}; |
|
248
|
|
|
|
|
|
|
if($score) { |
|
249
|
|
|
|
|
|
|
# they actually won |
|
250
|
|
|
|
|
|
|
push(@winners, $winner); |
|
251
|
|
|
|
|
|
|
} else { |
|
252
|
|
|
|
|
|
|
# they merely tied |
|
253
|
|
|
|
|
|
|
push(@livers, $winner); |
|
254
|
|
|
|
|
|
|
} |
|
255
|
|
|
|
|
|
|
} |
|
256
|
|
|
|
|
|
|
@population = (@winners, @livers); |
|
257
|
|
|
|
|
|
|
} |
|
258
|
|
|
|
|
|
|
for(my $i = 0; $i < @population; $i++) { |
|
259
|
|
|
|
|
|
|
$population[$i]->fitness(@population - $i); |
|
260
|
|
|
|
|
|
|
} |
|
261
|
|
|
|
|
|
|
$self->blueprints([@population]); |
|
262
|
|
|
|
|
|
|
} |
|
263
|
|
|
|
|
|
|
|
|
264
|
|
|
|
|
|
|
|
|
265
|
|
|
|
|
|
|
=head2 breed |
|
266
|
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
$population->breed(); |
|
268
|
|
|
|
|
|
|
|
|
269
|
|
|
|
|
|
|
Bring the population count back up to the "popsize" level, by a |
|
270
|
|
|
|
|
|
|
process of sexual reproduction. The newly created critters will have |
|
271
|
|
|
|
|
|
|
a combination of two previously existing ("winners") genetic makeup, |
|
272
|
|
|
|
|
|
|
plus some random mutation. See the L and L |
|
273
|
|
|
|
|
|
|
methods, below. There is also a one of 5 chance a critter will be |
|
274
|
|
|
|
|
|
|
resized, see the L and L methods, below. |
|
275
|
|
|
|
|
|
|
|
|
276
|
|
|
|
|
|
|
=cut |
|
277
|
|
|
|
|
|
|
|
|
278
|
|
|
|
|
|
|
sub breed { |
|
279
|
|
|
|
|
|
|
my $self = shift; |
|
280
|
|
|
|
|
|
|
my $popsize = $self->popsize; |
|
281
|
|
|
|
|
|
|
my $nd = $self->dimensions; |
|
282
|
|
|
|
|
|
|
my @population = @{$self->blueprints}; |
|
283
|
|
|
|
|
|
|
my @probs = map { $$_{fitness} } (@population); |
|
284
|
|
|
|
|
|
|
while(@population < $popsize) { |
|
285
|
|
|
|
|
|
|
my ($p1, $p2) = $self->pair(@probs); |
|
286
|
|
|
|
|
|
|
my $child1 = AI::Evolve::Befunge::Blueprint->new(code => $p1->code, dimensions => $nd); |
|
287
|
|
|
|
|
|
|
my $child2 = AI::Evolve::Befunge::Blueprint->new(code => $p2->code, dimensions => $nd, id => -1); |
|
288
|
|
|
|
|
|
|
$child1 = $self->grow($child1); |
|
289
|
|
|
|
|
|
|
$self->crossover($child1, $child2); |
|
290
|
|
|
|
|
|
|
$self->mutate($child1); |
|
291
|
|
|
|
|
|
|
$child1 = $self->crop($child1); |
|
292
|
|
|
|
|
|
|
push @population, $child1; |
|
293
|
|
|
|
|
|
|
} |
|
294
|
|
|
|
|
|
|
$self->blueprints([@population]); |
|
295
|
|
|
|
|
|
|
} |
|
296
|
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
=head2 migrate |
|
299
|
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
$population->migrate(); |
|
301
|
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
Send and receive critters to/from other populations. This requires an |
|
303
|
|
|
|
|
|
|
external networking script to be running. |
|
304
|
|
|
|
|
|
|
|
|
305
|
|
|
|
|
|
|
Exported critters are saved to a "migrate-$HOST/out" folder. The |
|
306
|
|
|
|
|
|
|
networking script should broadcast the contents of any files created |
|
307
|
|
|
|
|
|
|
in this directory, and remove the files afterwards. |
|
308
|
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
Imported critters are read from a "migrate-$HOST/in" folder. The |
|
310
|
|
|
|
|
|
|
files are removed after they have been read. The networking script |
|
311
|
|
|
|
|
|
|
should save any received critters to individual files in this folder. |
|
312
|
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
=cut |
|
314
|
|
|
|
|
|
|
|
|
315
|
|
|
|
|
|
|
sub migrate { |
|
316
|
|
|
|
|
|
|
my $self = shift; |
|
317
|
|
|
|
|
|
|
$self->migrate_export(); |
|
318
|
|
|
|
|
|
|
$self->migrate_import(); |
|
319
|
|
|
|
|
|
|
} |
|
320
|
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
=head2 save |
|
323
|
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
$population->save(); |
|
325
|
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
Write out the current population state. Savefiles are written to a |
|
327
|
|
|
|
|
|
|
"results-$HOST/" folder. Also calls L |
|
328
|
|
|
|
|
|
|
to keep the results directory relatively clean, see below for the |
|
329
|
|
|
|
|
|
|
description of that method. |
|
330
|
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
=cut |
|
332
|
|
|
|
|
|
|
|
|
333
|
|
|
|
|
|
|
sub save { |
|
334
|
|
|
|
|
|
|
my $self = shift; |
|
335
|
|
|
|
|
|
|
my $gen = $self->generation; |
|
336
|
|
|
|
|
|
|
my $pop = $self->blueprints; |
|
337
|
|
|
|
|
|
|
my $host = $self->host; |
|
338
|
|
|
|
|
|
|
my $results = "results-$host"; |
|
339
|
|
|
|
|
|
|
mkdir($results); |
|
340
|
|
|
|
|
|
|
my $fnbase = "$results/" . join('-', $host, $self->physics->name); |
|
341
|
|
|
|
|
|
|
my $fn = "$fnbase-$gen"; |
|
342
|
|
|
|
|
|
|
unlink("$fn.tmp"); |
|
343
|
|
|
|
|
|
|
my $savefile = IO::File->new(">$fn.tmp"); |
|
344
|
|
|
|
|
|
|
my $popid = new_popid(); |
|
345
|
|
|
|
|
|
|
$savefile->print("generation=$gen\n"); |
|
346
|
|
|
|
|
|
|
$savefile->print("popid=$popid\n"); |
|
347
|
|
|
|
|
|
|
foreach my $critter (@$pop) { |
|
348
|
|
|
|
|
|
|
$savefile->print($critter->as_string); |
|
349
|
|
|
|
|
|
|
} |
|
350
|
|
|
|
|
|
|
$savefile->close(); |
|
351
|
|
|
|
|
|
|
unlink($fn); |
|
352
|
|
|
|
|
|
|
rename("$fn.tmp",$fn); |
|
353
|
|
|
|
|
|
|
$self->cleanup_intermediate_savefiles(); |
|
354
|
|
|
|
|
|
|
} |
|
355
|
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
=head1 INTERNAL METHODS |
|
358
|
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
The APIs of the following methods may change at any time. |
|
360
|
|
|
|
|
|
|
|
|
361
|
|
|
|
|
|
|
|
|
362
|
|
|
|
|
|
|
=head2 mutate |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
$population->mutate($blueprint); |
|
365
|
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
Overwrite a section of the blueprint's code with trash. The section |
|
367
|
|
|
|
|
|
|
size, location, and the trash are all randomly generated. |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
=cut |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
sub mutate { |
|
372
|
|
|
|
|
|
|
my ($self, $blueprint) = @_; |
|
373
|
|
|
|
|
|
|
my $code_size = $blueprint->size; |
|
374
|
|
|
|
|
|
|
my $code_density = $self->config->config('code_density', 70); |
|
375
|
|
|
|
|
|
|
my $base = Language::Befunge::Vector->new( |
|
376
|
|
|
|
|
|
|
map { int(rand($code_size->get_component($_))) } (0..$self->dimensions-1)); |
|
377
|
|
|
|
|
|
|
my $size = Language::Befunge::Vector->new( |
|
378
|
|
|
|
|
|
|
map { my $d = ($code_size->get_component($_)-1) - $base->get_component($_); |
|
379
|
|
|
|
|
|
|
int($d/(rand($d)+1)) } (0..$self->dimensions-1)); |
|
380
|
|
|
|
|
|
|
my $end = $base + $size; |
|
381
|
|
|
|
|
|
|
my $code = $blueprint->code; |
|
382
|
|
|
|
|
|
|
for(my $v = $base->copy(); defined($v); $v = $v->rasterize($base, $end)) { |
|
383
|
|
|
|
|
|
|
my $pos = 0; |
|
384
|
|
|
|
|
|
|
for my $d (0..$v->get_dims()-1) { |
|
385
|
|
|
|
|
|
|
$pos *= $code_size->get_component($d); |
|
386
|
|
|
|
|
|
|
$pos += $v->get_component($d); |
|
387
|
|
|
|
|
|
|
} |
|
388
|
|
|
|
|
|
|
vec($code,$pos,8) = ord($self->new_code_fragment(1,$code_density)); |
|
389
|
|
|
|
|
|
|
} |
|
390
|
|
|
|
|
|
|
$blueprint->code($code); |
|
391
|
|
|
|
|
|
|
delete($$blueprint{cache}); |
|
392
|
|
|
|
|
|
|
} |
|
393
|
|
|
|
|
|
|
|
|
394
|
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
=head2 crossover |
|
396
|
|
|
|
|
|
|
|
|
397
|
|
|
|
|
|
|
$population->crossover($blueprint1, $blueprint2); |
|
398
|
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
Swaps a random chunk of code in the first blueprint with the same |
|
400
|
|
|
|
|
|
|
section of the second blueprint. Both blueprints are modified. |
|
401
|
|
|
|
|
|
|
|
|
402
|
|
|
|
|
|
|
=cut |
|
403
|
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
sub crossover { |
|
405
|
|
|
|
|
|
|
my ($self, $chr1, $chr2) = @_; |
|
406
|
|
|
|
|
|
|
my $code_size = $chr1->size; |
|
407
|
|
|
|
|
|
|
my $base = Language::Befunge::Vector->new( |
|
408
|
|
|
|
|
|
|
map { int(rand($code_size->get_component($_))) } (0..$self->dimensions-1)); |
|
409
|
|
|
|
|
|
|
my $size = Language::Befunge::Vector->new( |
|
410
|
|
|
|
|
|
|
map { my $d = ($code_size->get_component($_)-1) - $base->get_component($_); |
|
411
|
|
|
|
|
|
|
int($d/(rand($d)+1)) } (0..$self->dimensions-1)); |
|
412
|
|
|
|
|
|
|
my $end = $base + $size; |
|
413
|
|
|
|
|
|
|
my $code1 = $chr1->code; |
|
414
|
|
|
|
|
|
|
my $code2 = $chr2->code; |
|
415
|
|
|
|
|
|
|
# upgrade code sizes if necessary |
|
416
|
|
|
|
|
|
|
$code1 .= ' 'x(length($code2)-length($code1)) |
|
417
|
|
|
|
|
|
|
if(length($code1) < length($code2)); |
|
418
|
|
|
|
|
|
|
$code2 .= ' 'x(length($code1)-length($code2)) |
|
419
|
|
|
|
|
|
|
if(length($code2) < length($code1)); |
|
420
|
|
|
|
|
|
|
for(my $v = $base->copy(); defined($v); $v = $v->rasterize($base, $end)) { |
|
421
|
|
|
|
|
|
|
my $pos = 0; |
|
422
|
|
|
|
|
|
|
for my $d (0..$v->get_dims()-1) { |
|
423
|
|
|
|
|
|
|
$pos *= $code_size->get_component($d); |
|
424
|
|
|
|
|
|
|
$pos += $v->get_component($d); |
|
425
|
|
|
|
|
|
|
} |
|
426
|
|
|
|
|
|
|
my $tmp = vec($code2,$pos,8); |
|
427
|
|
|
|
|
|
|
vec($code2,$pos,8) = vec($code1,$pos,8); |
|
428
|
|
|
|
|
|
|
vec($code1,$pos,8) = $tmp; |
|
429
|
|
|
|
|
|
|
} |
|
430
|
|
|
|
|
|
|
$chr1->code($code1); |
|
431
|
|
|
|
|
|
|
$chr2->code($code2); |
|
432
|
|
|
|
|
|
|
delete($$chr1{cache}); |
|
433
|
|
|
|
|
|
|
delete($$chr2{cache}); |
|
434
|
|
|
|
|
|
|
} |
|
435
|
|
|
|
|
|
|
|
|
436
|
|
|
|
|
|
|
|
|
437
|
|
|
|
|
|
|
=head2 crop |
|
438
|
|
|
|
|
|
|
|
|
439
|
|
|
|
|
|
|
$population->crop($blueprint); |
|
440
|
|
|
|
|
|
|
|
|
441
|
|
|
|
|
|
|
Possibly (1 in 10 chance) reduce the size of a blueprint. Each side |
|
442
|
|
|
|
|
|
|
of the hypercube shall have its length reduced by 1. The preserved |
|
443
|
|
|
|
|
|
|
section of the original code will be at a random offset (0 or 1 on each |
|
444
|
|
|
|
|
|
|
axis). |
|
445
|
|
|
|
|
|
|
|
|
446
|
|
|
|
|
|
|
=cut |
|
447
|
|
|
|
|
|
|
|
|
448
|
|
|
|
|
|
|
sub crop { |
|
449
|
|
|
|
|
|
|
my ($self, $chromosome) = @_; |
|
450
|
|
|
|
|
|
|
return $chromosome if int(rand(10)); |
|
451
|
|
|
|
|
|
|
my $nd = $chromosome->dims; |
|
452
|
|
|
|
|
|
|
my $old_size = $chromosome->size; |
|
453
|
|
|
|
|
|
|
return $chromosome if $old_size->get_component(0) < 4; |
|
454
|
|
|
|
|
|
|
my $new_base = Language::Befunge::Vector->new_zeroes($nd); |
|
455
|
|
|
|
|
|
|
my $old_base = $new_base->copy; |
|
456
|
|
|
|
|
|
|
my $ones = Language::Befunge::Vector->new(map { 1 } (1..$nd)); |
|
457
|
|
|
|
|
|
|
my $old_offset = Language::Befunge::Vector->new( |
|
458
|
|
|
|
|
|
|
map { int(rand()*2) } (1..$nd)); |
|
459
|
|
|
|
|
|
|
my $new_size = $old_size - $ones; |
|
460
|
|
|
|
|
|
|
my $old_end = $old_size - $ones; |
|
461
|
|
|
|
|
|
|
my $new_end = $new_size - $ones; |
|
462
|
|
|
|
|
|
|
my $length = 1; |
|
463
|
|
|
|
|
|
|
map { $length *= ($_) } ($new_size->get_all_components); |
|
464
|
|
|
|
|
|
|
my $new_code = ''; |
|
465
|
|
|
|
|
|
|
my $old_code = $chromosome->code(); |
|
466
|
|
|
|
|
|
|
my $vec = Language::Befunge::Storage::Generic::Vec->new($nd, Wrapping => undef); |
|
467
|
|
|
|
|
|
|
for(my $new_v = $new_base->copy(); defined($new_v); $new_v = $new_v->rasterize($new_base, $new_end)) { |
|
468
|
|
|
|
|
|
|
my $old_v = $new_v + $old_offset; |
|
469
|
|
|
|
|
|
|
my $old_offset = $vec->_offset($old_v, $new_base, $old_end); |
|
470
|
|
|
|
|
|
|
my $new_offset = $vec->_offset($new_v, $new_base, $new_end); |
|
471
|
|
|
|
|
|
|
$new_code .= substr($old_code, $old_offset, 1); |
|
472
|
|
|
|
|
|
|
} |
|
473
|
|
|
|
|
|
|
return AI::Evolve::Befunge::Blueprint->new(code => $new_code, dimensions => $nd); |
|
474
|
|
|
|
|
|
|
} |
|
475
|
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
=head2 grow |
|
478
|
|
|
|
|
|
|
|
|
479
|
|
|
|
|
|
|
$population->grow($blueprint); |
|
480
|
|
|
|
|
|
|
|
|
481
|
|
|
|
|
|
|
Possibly (1 in 10 chance) increase the size of a blueprint. Each side |
|
482
|
|
|
|
|
|
|
of the hypercube shall have its length increased by 1. The original |
|
483
|
|
|
|
|
|
|
code will begin at the origin, so that the same code executes first. |
|
484
|
|
|
|
|
|
|
|
|
485
|
|
|
|
|
|
|
=cut |
|
486
|
|
|
|
|
|
|
|
|
487
|
|
|
|
|
|
|
sub grow { |
|
488
|
|
|
|
|
|
|
my ($self, $chromosome) = @_; |
|
489
|
|
|
|
|
|
|
return $chromosome if int(rand(10)); |
|
490
|
|
|
|
|
|
|
my $nd = $chromosome->dims; |
|
491
|
|
|
|
|
|
|
my $old_size = $chromosome->size; |
|
492
|
|
|
|
|
|
|
my $old_base = Language::Befunge::Vector->new_zeroes($nd); |
|
493
|
|
|
|
|
|
|
my $new_base = $old_base->copy(); |
|
494
|
|
|
|
|
|
|
my $ones = Language::Befunge::Vector->new(map { 1 } (1..$nd)); |
|
495
|
|
|
|
|
|
|
my $new_size = $old_size + $ones; |
|
496
|
|
|
|
|
|
|
my $old_end = $old_size - $ones; |
|
497
|
|
|
|
|
|
|
my $new_end = $new_base + $new_size - $ones; |
|
498
|
|
|
|
|
|
|
my $length = 1; |
|
499
|
|
|
|
|
|
|
map { $length *= ($_) } ($new_size->get_all_components); |
|
500
|
|
|
|
|
|
|
return $chromosome if $length > $self->tokens; |
|
501
|
|
|
|
|
|
|
my $new_code = ' ' x $length; |
|
502
|
|
|
|
|
|
|
my $old_code = $chromosome->code(); |
|
503
|
|
|
|
|
|
|
my $vec = Language::Befunge::Storage::Generic::Vec->new($nd, Wrapping => undef); |
|
504
|
|
|
|
|
|
|
for(my $old_v = $old_base->copy(); defined($old_v); $old_v = $old_v->rasterize($old_base, $old_end)) { |
|
505
|
|
|
|
|
|
|
my $new_v = $old_v + $new_base; |
|
506
|
|
|
|
|
|
|
my $old_offset = $vec->_offset($old_v, $old_base, $old_end); |
|
507
|
|
|
|
|
|
|
my $new_offset = $vec->_offset($new_v, $new_base, $new_end); |
|
508
|
|
|
|
|
|
|
substr($new_code, $new_offset, 1) = substr($old_code, $old_offset, 1); |
|
509
|
|
|
|
|
|
|
} |
|
510
|
|
|
|
|
|
|
return AI::Evolve::Befunge::Blueprint->new(code => $new_code, dimensions => $nd); |
|
511
|
|
|
|
|
|
|
} |
|
512
|
|
|
|
|
|
|
|
|
513
|
|
|
|
|
|
|
|
|
514
|
|
|
|
|
|
|
=head2 cleanup_intermediate_savefiles |
|
515
|
|
|
|
|
|
|
|
|
516
|
|
|
|
|
|
|
$population->cleanup_intermediate_savefiles(); |
|
517
|
|
|
|
|
|
|
|
|
518
|
|
|
|
|
|
|
Keeps the results folder mostly clean. It preserves the milestone |
|
519
|
|
|
|
|
|
|
savefiles, and tosses the rest. For example, if the current |
|
520
|
|
|
|
|
|
|
generation is 4123, it would preserve only the following: |
|
521
|
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
savefile-1 |
|
523
|
|
|
|
|
|
|
savefile-10 |
|
524
|
|
|
|
|
|
|
savefile-100 |
|
525
|
|
|
|
|
|
|
savefile-1000 |
|
526
|
|
|
|
|
|
|
savefile-2000 |
|
527
|
|
|
|
|
|
|
savefile-3000 |
|
528
|
|
|
|
|
|
|
savefile-4000 |
|
529
|
|
|
|
|
|
|
savefile-4100 |
|
530
|
|
|
|
|
|
|
savefile-4110 |
|
531
|
|
|
|
|
|
|
savefile-4120 |
|
532
|
|
|
|
|
|
|
savefile-4121 |
|
533
|
|
|
|
|
|
|
savefile-4122 |
|
534
|
|
|
|
|
|
|
savefile-4123 |
|
535
|
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
This allows the savefiles to accumulate and allows access to some recent |
|
537
|
|
|
|
|
|
|
history, and yet use much less disk space than they would otherwise. |
|
538
|
|
|
|
|
|
|
|
|
539
|
|
|
|
|
|
|
=cut |
|
540
|
|
|
|
|
|
|
|
|
541
|
|
|
|
|
|
|
sub cleanup_intermediate_savefiles { |
|
542
|
|
|
|
|
|
|
my $self = shift; |
|
543
|
|
|
|
|
|
|
my $gen = $self->generation; |
|
544
|
|
|
|
|
|
|
my $physics = $self->physics; |
|
545
|
|
|
|
|
|
|
my $host = $self->host; |
|
546
|
|
|
|
|
|
|
my $results = "results-$host"; |
|
547
|
|
|
|
|
|
|
mkdir($results); |
|
548
|
|
|
|
|
|
|
my $fnbase = "$results/" . join('-', $host, $physics->name); |
|
549
|
|
|
|
|
|
|
return unless $gen; |
|
550
|
|
|
|
|
|
|
for(my $base = 1; !($gen % ($base*10)); $base *= 10) { |
|
551
|
|
|
|
|
|
|
my $start = $gen - ($base*10); |
|
552
|
|
|
|
|
|
|
if($base * 10 != $gen) { |
|
553
|
|
|
|
|
|
|
for(1..9) { |
|
554
|
|
|
|
|
|
|
my $delfn = "$fnbase-" . ($start+($_*$base)); |
|
555
|
|
|
|
|
|
|
unlink($delfn) if -f $delfn; |
|
556
|
|
|
|
|
|
|
} |
|
557
|
|
|
|
|
|
|
} |
|
558
|
|
|
|
|
|
|
} |
|
559
|
|
|
|
|
|
|
} |
|
560
|
|
|
|
|
|
|
|
|
561
|
|
|
|
|
|
|
|
|
562
|
|
|
|
|
|
|
=head2 migrate_export |
|
563
|
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
$population->migrate_export(); |
|
565
|
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
Possibly export some critters. if the result of rand(13) is greater |
|
567
|
|
|
|
|
|
|
than 10, than the value (minus 10) number of critters are written out |
|
568
|
|
|
|
|
|
|
to the migration network. |
|
569
|
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
=cut |
|
571
|
|
|
|
|
|
|
|
|
572
|
|
|
|
|
|
|
sub migrate_export { |
|
573
|
|
|
|
|
|
|
my ($self) = @_; |
|
574
|
|
|
|
|
|
|
$$self{migrate}->blocking(1); |
|
575
|
|
|
|
|
|
|
# export some critters |
|
576
|
|
|
|
|
|
|
for my $id (0..(rand(13)-10)) { |
|
577
|
|
|
|
|
|
|
my $cid = ${$self->blueprints}[$id]{id}; |
|
578
|
|
|
|
|
|
|
$$self{migrate}->print(${$self->blueprints}[$id]->as_string); |
|
579
|
|
|
|
|
|
|
debug("exporting critter $cid\n"); |
|
580
|
|
|
|
|
|
|
} |
|
581
|
|
|
|
|
|
|
} |
|
582
|
|
|
|
|
|
|
|
|
583
|
|
|
|
|
|
|
|
|
584
|
|
|
|
|
|
|
=head2 migrate_import |
|
585
|
|
|
|
|
|
|
|
|
586
|
|
|
|
|
|
|
$population->migrate_import(); |
|
587
|
|
|
|
|
|
|
|
|
588
|
|
|
|
|
|
|
Look on the migration network for incoming critters, and import some |
|
589
|
|
|
|
|
|
|
if we have room left. To prevent getting swamped, it will only allow |
|
590
|
|
|
|
|
|
|
a total of (Popsize*1.5) critters in the array at once. If the number |
|
591
|
|
|
|
|
|
|
of incoming migrations exceeds that, the remainder will be left in the |
|
592
|
|
|
|
|
|
|
Migrator receive queue to be handled the next time around. |
|
593
|
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
=cut |
|
595
|
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
sub migrate_import { |
|
597
|
|
|
|
|
|
|
my ($self) = @_; |
|
598
|
|
|
|
|
|
|
my $critter_limit = ($self->popsize * 1.5); |
|
599
|
|
|
|
|
|
|
my @new; |
|
600
|
|
|
|
|
|
|
my $select = IO::Select->new($$self{migrate}); |
|
601
|
|
|
|
|
|
|
if($select->can_read(0)) { |
|
602
|
|
|
|
|
|
|
my $data; |
|
603
|
|
|
|
|
|
|
$$self{migrate}->blocking(0); |
|
604
|
|
|
|
|
|
|
$$self{migrate}->sysread($data, 10000); |
|
605
|
|
|
|
|
|
|
my $in; |
|
606
|
|
|
|
|
|
|
while(((scalar @{$self->blueprints} + scalar @new) < $critter_limit) |
|
607
|
|
|
|
|
|
|
&& (($in = index($data, "\n")) > -1)) { |
|
608
|
|
|
|
|
|
|
my $line = substr($data, 0, $in+1, ''); |
|
609
|
|
|
|
|
|
|
debug("migrate: importing critter\n"); |
|
610
|
|
|
|
|
|
|
my $individual = |
|
611
|
|
|
|
|
|
|
AI::Evolve::Befunge::Blueprint->new_from_string($line); |
|
612
|
|
|
|
|
|
|
push(@new, $individual) if defined $individual; |
|
613
|
|
|
|
|
|
|
} |
|
614
|
|
|
|
|
|
|
} |
|
615
|
|
|
|
|
|
|
$self->blueprints([@{$self->blueprints}, @new]) |
|
616
|
|
|
|
|
|
|
if scalar @new; |
|
617
|
|
|
|
|
|
|
} |
|
618
|
|
|
|
|
|
|
|
|
619
|
|
|
|
|
|
|
|
|
620
|
|
|
|
|
|
|
=head2 new_code_fragment |
|
621
|
|
|
|
|
|
|
|
|
622
|
|
|
|
|
|
|
my $trash = $population->new_code_fragment($length, $density); |
|
623
|
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
Generate $length bytes of random Befunge code. The $density parameter |
|
625
|
|
|
|
|
|
|
controls the ratio of code to whitespace, and is given as a percentage. |
|
626
|
|
|
|
|
|
|
Density=0 will return all spaces; density=100 will return no spaces. |
|
627
|
|
|
|
|
|
|
|
|
628
|
|
|
|
|
|
|
=cut |
|
629
|
|
|
|
|
|
|
|
|
630
|
|
|
|
|
|
|
sub new_code_fragment { |
|
631
|
|
|
|
|
|
|
my ($self, $length, $density) = @_; |
|
632
|
|
|
|
|
|
|
my @safe = ('0'..'9', 'a'..'h', 'j'..'n', 'p'..'z', '{', '}', '`', '_', |
|
633
|
|
|
|
|
|
|
'!', '|', '?', '<', '>', '^', '[', ']', ';', '@', '#', '+', |
|
634
|
|
|
|
|
|
|
'/', '*', '%', '-', ':', '$', '\\' ,'"' ,"'"); |
|
635
|
|
|
|
|
|
|
|
|
636
|
|
|
|
|
|
|
my $usage = 'Usage: $population->new_code_fragment($length, $density);'; |
|
637
|
|
|
|
|
|
|
croak($usage) unless ref($self); |
|
638
|
|
|
|
|
|
|
croak($usage) unless defined($length); |
|
639
|
|
|
|
|
|
|
croak($usage) unless defined($density); |
|
640
|
|
|
|
|
|
|
my $physics = $self->physics; |
|
641
|
|
|
|
|
|
|
push(@safe, sort keys %{$$physics{commands}}) |
|
642
|
|
|
|
|
|
|
if exists $$physics{commands}; |
|
643
|
|
|
|
|
|
|
my $rv = ''; |
|
644
|
|
|
|
|
|
|
foreach my $i (1..$length) { |
|
645
|
|
|
|
|
|
|
my $chr = ' '; |
|
646
|
|
|
|
|
|
|
if(rand()*100 < $density) { |
|
647
|
|
|
|
|
|
|
$chr = $safe[int(rand()*(scalar @safe))]; |
|
648
|
|
|
|
|
|
|
} |
|
649
|
|
|
|
|
|
|
$rv .= $chr; |
|
650
|
|
|
|
|
|
|
} |
|
651
|
|
|
|
|
|
|
return $rv; |
|
652
|
|
|
|
|
|
|
} |
|
653
|
|
|
|
|
|
|
|
|
654
|
|
|
|
|
|
|
|
|
655
|
|
|
|
|
|
|
=head2 pair |
|
656
|
|
|
|
|
|
|
|
|
657
|
|
|
|
|
|
|
my ($c1, $c2) = $population->pair(map { 1 } (@population)); |
|
658
|
|
|
|
|
|
|
my ($c1, $c2) = $population->pair(map { $_->fitness } (@population)); |
|
659
|
|
|
|
|
|
|
|
|
660
|
|
|
|
|
|
|
Randomly select and return two blueprints from the blueprints array. |
|
661
|
|
|
|
|
|
|
Some care is taken to ensure that the two blueprints returned are not |
|
662
|
|
|
|
|
|
|
actually two copies of the same blueprint. |
|
663
|
|
|
|
|
|
|
|
|
664
|
|
|
|
|
|
|
The @fitness parameter is used to weight the selection process. There |
|
665
|
|
|
|
|
|
|
must be one number passed per entry in the blueprints array. If you |
|
666
|
|
|
|
|
|
|
pass a list of 1's, you will get an equal probability. If you pass |
|
667
|
|
|
|
|
|
|
the critter's fitness scores, the more fit critters have a higher |
|
668
|
|
|
|
|
|
|
chance of selection. |
|
669
|
|
|
|
|
|
|
|
|
670
|
|
|
|
|
|
|
=cut |
|
671
|
|
|
|
|
|
|
|
|
672
|
|
|
|
|
|
|
sub pair { |
|
673
|
|
|
|
|
|
|
my $self = shift; |
|
674
|
|
|
|
|
|
|
my @population = @{$self->blueprints}; |
|
675
|
|
|
|
|
|
|
my $popsize = scalar @population; |
|
676
|
|
|
|
|
|
|
my $matchwheel = Algorithm::Evolutionary::Wheel->new(@_); |
|
677
|
|
|
|
|
|
|
my $c1 = $matchwheel->spin(); |
|
678
|
|
|
|
|
|
|
my $c2 = $matchwheel->spin(); |
|
679
|
|
|
|
|
|
|
$c2++ if $c2 == $c1; |
|
680
|
|
|
|
|
|
|
$c2 = 0 if $c2 >= $popsize; |
|
681
|
|
|
|
|
|
|
$c1 = $population[$c1]; |
|
682
|
|
|
|
|
|
|
$c2 = $population[$c2]; |
|
683
|
|
|
|
|
|
|
return ($c1, $c2); |
|
684
|
|
|
|
|
|
|
} |
|
685
|
|
|
|
|
|
|
|
|
686
|
|
|
|
|
|
|
|
|
687
|
|
|
|
|
|
|
=head2 generation |
|
688
|
|
|
|
|
|
|
|
|
689
|
|
|
|
|
|
|
my $generation = $population->generation(); |
|
690
|
|
|
|
|
|
|
$population->generation(1000); |
|
691
|
|
|
|
|
|
|
|
|
692
|
|
|
|
|
|
|
Fetches or sets the population's generation number to the given value. |
|
693
|
|
|
|
|
|
|
The value should always be numeric. |
|
694
|
|
|
|
|
|
|
|
|
695
|
|
|
|
|
|
|
When set, as a side effect, rehashes the config file so that new |
|
696
|
|
|
|
|
|
|
generational overrides may take effect. |
|
697
|
|
|
|
|
|
|
|
|
698
|
|
|
|
|
|
|
=cut |
|
699
|
|
|
|
|
|
|
|
|
700
|
|
|
|
|
|
|
sub generation { |
|
701
|
|
|
|
|
|
|
my ($self, $gen) = @_; |
|
702
|
|
|
|
|
|
|
if(defined($gen)) { |
|
703
|
|
|
|
|
|
|
$$self{generation} = $gen; |
|
704
|
|
|
|
|
|
|
$self->reload_defaults(); |
|
705
|
|
|
|
|
|
|
} |
|
706
|
|
|
|
|
|
|
return $$self{generation}; |
|
707
|
|
|
|
|
|
|
} |
|
708
|
|
|
|
|
|
|
|
|
709
|
|
|
|
|
|
|
|
|
710
|
|
|
|
|
|
|
1; |