| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
|
1
|
|
|
|
|
|
|
package AI::Evolve::Befunge::Physics::othello; |
|
2
|
1
|
|
|
1
|
|
7
|
use strict; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
47
|
|
|
3
|
1
|
|
|
1
|
|
6
|
use warnings; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
47
|
|
|
4
|
1
|
|
|
1
|
|
6
|
use Carp; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
85
|
|
|
5
|
1
|
|
|
1
|
|
7
|
use Language::Befunge::Vector; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
14
|
|
|
6
|
|
|
|
|
|
|
|
|
7
|
1
|
|
|
1
|
|
23
|
use AI::Evolve::Befunge::Util; |
|
|
1
|
|
|
|
|
1
|
|
|
|
1
|
|
|
|
|
11
|
|
|
8
|
1
|
|
|
1
|
|
187
|
use AI::Evolve::Befunge::Physics qw(register_physics); |
|
|
1
|
|
|
|
|
1
|
|
|
|
1
|
|
|
|
|
6
|
|
|
9
|
1
|
|
|
1
|
|
105
|
use base 'AI::Evolve::Befunge::Physics'; |
|
|
1
|
|
|
|
|
2
|
|
|
|
1
|
|
|
|
|
1452
|
|
|
10
|
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
my @valid_dirs = (v(-1,-1),v(0,-1),v(1,-1),v(-1,0),v(1,0),v(-1,1),v(0,1),v(1,1)); |
|
12
|
|
|
|
|
|
|
|
|
13
|
|
|
|
|
|
|
|
|
14
|
|
|
|
|
|
|
=head1 NAME |
|
15
|
|
|
|
|
|
|
AI::Evolve::Befunge::Physics::othello - an othello game |
|
16
|
|
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
|
|
18
|
|
|
|
|
|
|
=head1 SYNOPSIS |
|
19
|
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
my $physics = AI::Evolve::Befunge::Physics->new('othello'); |
|
21
|
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
|
|
23
|
|
|
|
|
|
|
=head1 DESCRIPTION |
|
24
|
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
This is an implementation of the "othello" board game ruleset. This |
|
26
|
|
|
|
|
|
|
game is also known to some as "reversi". It is implemented as a |
|
27
|
|
|
|
|
|
|
plugin for the AI::Evolve::Befunge Physics system; essentially an AI |
|
28
|
|
|
|
|
|
|
creature exists in an "othello" universe, and plays by its rules. |
|
29
|
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
|
|
31
|
|
|
|
|
|
|
=head1 CONSTRUCTOR |
|
32
|
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
Use AI::Evolve::Befunge::Physics->new() to get an othello object; |
|
34
|
|
|
|
|
|
|
there is no constructor in this module for you to call directly. |
|
35
|
|
|
|
|
|
|
|
|
36
|
|
|
|
|
|
|
|
|
37
|
|
|
|
|
|
|
=head1 METHODS |
|
38
|
|
|
|
|
|
|
|
|
39
|
|
|
|
|
|
|
=head2 setup_board |
|
40
|
|
|
|
|
|
|
|
|
41
|
|
|
|
|
|
|
$othello->setup_board($board); |
|
42
|
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
Initialize the board to its default state. For othello, this looks |
|
44
|
|
|
|
|
|
|
like: |
|
45
|
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
........ |
|
47
|
|
|
|
|
|
|
........ |
|
48
|
|
|
|
|
|
|
........ |
|
49
|
|
|
|
|
|
|
...xo... |
|
50
|
|
|
|
|
|
|
...ox... |
|
51
|
|
|
|
|
|
|
........ |
|
52
|
|
|
|
|
|
|
........ |
|
53
|
|
|
|
|
|
|
........ |
|
54
|
|
|
|
|
|
|
|
|
55
|
|
|
|
|
|
|
=cut |
|
56
|
|
|
|
|
|
|
|
|
57
|
|
|
|
|
|
|
sub setup_board { |
|
58
|
1
|
|
|
1
|
1
|
5
|
my ($self, $board) = @_; |
|
59
|
1
|
|
|
|
|
6
|
$board->clear(); |
|
60
|
1
|
|
|
|
|
5
|
$board->set_value(v(3, 3), 1); |
|
61
|
1
|
|
|
|
|
21
|
$board->set_value(v(3, 4), 2); |
|
62
|
1
|
|
|
|
|
10
|
$board->set_value(v(4, 3), 2); |
|
63
|
1
|
|
|
|
|
5
|
$board->set_value(v(4, 4), 1); |
|
64
|
|
|
|
|
|
|
} |
|
65
|
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
|
67
|
|
|
|
|
|
|
=head2 in_bounds |
|
68
|
|
|
|
|
|
|
|
|
69
|
|
|
|
|
|
|
die("out of bounds") unless $othello->in_bounds($vec); |
|
70
|
|
|
|
|
|
|
|
|
71
|
|
|
|
|
|
|
Returns 1 if the vector is within the playspace, and 0 otherwise. |
|
72
|
|
|
|
|
|
|
|
|
73
|
|
|
|
|
|
|
=cut |
|
74
|
|
|
|
|
|
|
|
|
75
|
|
|
|
|
|
|
sub in_bounds { |
|
76
|
12311
|
|
|
12311
|
1
|
28840
|
my($self, $vec) = @_; |
|
77
|
12311
|
100
|
|
|
|
34762
|
confess("vec undefined") unless defined $vec; |
|
78
|
12310
|
|
|
|
|
23089
|
foreach my $d (0..1) { |
|
79
|
23359
|
100
|
|
|
|
84295
|
return 0 unless $vec->get_component($d) >= 0; |
|
80
|
21937
|
100
|
|
|
|
92511
|
return 0 unless $vec->get_component($d) <= 7; |
|
81
|
|
|
|
|
|
|
} |
|
82
|
9777
|
|
|
|
|
33863
|
return 1; |
|
83
|
|
|
|
|
|
|
} |
|
84
|
|
|
|
|
|
|
|
|
85
|
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
=head2 try_move_vector |
|
87
|
|
|
|
|
|
|
|
|
88
|
|
|
|
|
|
|
my $score = $othello->try_move_vector($board, $player, $pos, $dir); |
|
89
|
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
Determines how many flippable enemy pieces exist in the given |
|
91
|
|
|
|
|
|
|
direction. This is a lowlevel routine, meant to be called by |
|
92
|
|
|
|
|
|
|
the valid_move() and make_move() methods, below. |
|
93
|
|
|
|
|
|
|
|
|
94
|
|
|
|
|
|
|
=cut |
|
95
|
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
sub try_move_vector { |
|
97
|
11465
|
|
|
11465
|
1
|
20921
|
my ($self, $board, $player, $pos, $vec) = @_; |
|
98
|
11465
|
100
|
|
|
|
37484
|
return 0 if $board->fetch_value($pos); |
|
99
|
11464
|
|
|
|
|
17853
|
my $rv = 0; |
|
100
|
11464
|
|
|
|
|
34132
|
$pos += $vec; |
|
101
|
11464
|
|
|
|
|
199249
|
while($self->in_bounds($pos)) { |
|
102
|
9773
|
|
|
|
|
34430
|
my $val = $board->fetch_value($pos); |
|
103
|
9773
|
100
|
|
|
|
43248
|
return 0 unless $val; |
|
104
|
1342
|
100
|
|
|
|
4587
|
return $rv if $val == $player; |
|
105
|
841
|
|
|
|
|
1304
|
$rv++; |
|
106
|
841
|
|
|
|
|
2305
|
$pos += $vec; |
|
107
|
|
|
|
|
|
|
} |
|
108
|
2532
|
|
|
|
|
8056
|
return 0; |
|
109
|
|
|
|
|
|
|
} |
|
110
|
|
|
|
|
|
|
|
|
111
|
|
|
|
|
|
|
|
|
112
|
|
|
|
|
|
|
=head2 valid_move |
|
113
|
|
|
|
|
|
|
|
|
114
|
|
|
|
|
|
|
$next_player = $othello->make_move($board, $player, $pos) |
|
115
|
|
|
|
|
|
|
if $othello->valid_move($board, $player, $pos); |
|
116
|
|
|
|
|
|
|
|
|
117
|
|
|
|
|
|
|
If the move is valid, returns the number of pieces which would be |
|
118
|
|
|
|
|
|
|
flipped by moving in the given position. Returns 0 otherwise. |
|
119
|
|
|
|
|
|
|
|
|
120
|
|
|
|
|
|
|
=cut |
|
121
|
|
|
|
|
|
|
|
|
122
|
|
|
|
|
|
|
sub valid_move { |
|
123
|
1658
|
|
|
1658
|
1
|
3429
|
my ($self, $board, $player, $v) = @_; |
|
124
|
1658
|
100
|
|
|
|
4504
|
confess "board is not a ref!" unless ref $board; |
|
125
|
1657
|
100
|
100
|
|
|
8364
|
confess "Usage: valid_move(self,board,player,v)" |
|
126
|
|
|
|
|
|
|
unless defined($player) && defined($v); |
|
127
|
1655
|
100
|
|
|
|
4438
|
confess("$v is not a vector argument") unless ref($v) eq 'Language::Befunge::Vector'; |
|
128
|
1654
|
100
|
|
|
|
5538
|
return 0 if $board->fetch_value($v); |
|
129
|
1429
|
|
|
|
|
2329
|
my $rv = 0; |
|
130
|
1429
|
|
|
|
|
2649
|
foreach my $vec (@valid_dirs) { |
|
131
|
11432
|
|
|
|
|
28632
|
$rv += $self->try_move_vector($board,$player,$v,$vec); |
|
132
|
|
|
|
|
|
|
} |
|
133
|
1429
|
|
|
|
|
5381
|
return $rv; |
|
134
|
|
|
|
|
|
|
} |
|
135
|
|
|
|
|
|
|
|
|
136
|
|
|
|
|
|
|
|
|
137
|
|
|
|
|
|
|
=head2 won |
|
138
|
|
|
|
|
|
|
|
|
139
|
|
|
|
|
|
|
my $winner = $othello->won($board); |
|
140
|
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
If the game has been won, returns the player who won. Returns 0 |
|
142
|
|
|
|
|
|
|
otherwise. |
|
143
|
|
|
|
|
|
|
|
|
144
|
|
|
|
|
|
|
=cut |
|
145
|
|
|
|
|
|
|
|
|
146
|
|
|
|
|
|
|
sub won { |
|
147
|
10
|
|
|
10
|
1
|
31
|
my ($self, $board) = @_; |
|
148
|
10
|
|
|
|
|
36
|
my ($p1, $p2) = (0,0); |
|
149
|
10
|
|
|
|
|
35
|
foreach my $y (0..7) { |
|
150
|
60
|
|
|
|
|
143
|
foreach my $x (0..7) { |
|
151
|
459
|
|
|
|
|
1601
|
my $v = v($x, $y); |
|
152
|
459
|
100
|
|
|
|
1377
|
return 0 if $self->valid_move($board,1,$v); |
|
153
|
458
|
100
|
|
|
|
1258
|
return 0 if $self->valid_move($board,2,$v); |
|
154
|
455
|
100
|
|
|
|
1645
|
if($board->fetch_value($v) == 1) { |
|
|
|
100
|
|
|
|
|
|
|
155
|
27
|
|
|
|
|
83
|
$p1++; |
|
156
|
|
|
|
|
|
|
} elsif($board->fetch_value($v)) { |
|
157
|
27
|
|
|
|
|
81
|
$p2++; |
|
158
|
|
|
|
|
|
|
} |
|
159
|
|
|
|
|
|
|
} |
|
160
|
|
|
|
|
|
|
} |
|
161
|
6
|
100
|
|
|
|
43
|
unless($p1) { |
|
162
|
1
|
|
|
|
|
21
|
return 2; |
|
163
|
|
|
|
|
|
|
} |
|
164
|
5
|
100
|
|
|
|
25
|
unless($p2) { |
|
165
|
2
|
|
|
|
|
26
|
return 1; |
|
166
|
|
|
|
|
|
|
} |
|
167
|
3
|
100
|
|
|
|
16
|
return 0 if $p1 == $p2; |
|
168
|
2
|
100
|
|
|
|
26
|
return $p2 < $p1 ? 1 : 2; |
|
169
|
|
|
|
|
|
|
} |
|
170
|
|
|
|
|
|
|
|
|
171
|
|
|
|
|
|
|
|
|
172
|
|
|
|
|
|
|
=head2 over |
|
173
|
|
|
|
|
|
|
|
|
174
|
|
|
|
|
|
|
my $over = $othello->over($board); |
|
175
|
|
|
|
|
|
|
|
|
176
|
|
|
|
|
|
|
Returns 1 if no more moves are valid from either player, and returns |
|
177
|
|
|
|
|
|
|
0 otherwise. |
|
178
|
|
|
|
|
|
|
|
|
179
|
|
|
|
|
|
|
=cut |
|
180
|
|
|
|
|
|
|
|
|
181
|
|
|
|
|
|
|
sub over { |
|
182
|
3
|
|
|
3
|
1
|
11
|
my ($self, $board) = @_; |
|
183
|
3
|
|
|
|
|
8
|
my ($p1, $p2) = (0,0); |
|
184
|
3
|
|
|
|
|
12
|
foreach my $y (0..7) { |
|
185
|
14
|
|
|
|
|
37
|
foreach my $x (0..7) { |
|
186
|
101
|
100
|
|
|
|
389
|
return 0 if $self->valid_move($board,1,v($x,$y)); |
|
187
|
100
|
100
|
|
|
|
428
|
return 0 if $self->valid_move($board,2,v($x,$y)); |
|
188
|
|
|
|
|
|
|
} |
|
189
|
|
|
|
|
|
|
} |
|
190
|
1
|
|
|
|
|
11
|
return 1; |
|
191
|
|
|
|
|
|
|
} |
|
192
|
|
|
|
|
|
|
|
|
193
|
|
|
|
|
|
|
|
|
194
|
|
|
|
|
|
|
=head2 score |
|
195
|
|
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
my $score = $othello->score($board, $player, $number_of_moves); |
|
197
|
|
|
|
|
|
|
|
|
198
|
|
|
|
|
|
|
Returns the number of pieces on the board owned by the given player. |
|
199
|
|
|
|
|
|
|
|
|
200
|
|
|
|
|
|
|
=cut |
|
201
|
|
|
|
|
|
|
|
|
202
|
|
|
|
|
|
|
sub score { |
|
203
|
4
|
|
|
4
|
1
|
14
|
my ($self, $board, $player, $moves) = @_; |
|
204
|
4
|
|
|
|
|
8
|
my $mine = 0; |
|
205
|
4
|
|
|
|
|
13
|
foreach my $y (0..7) { |
|
206
|
32
|
|
|
|
|
70
|
foreach my $x (0..7) { |
|
207
|
256
|
100
|
|
|
|
807
|
if($board->fetch_value(v($x, $y)) == $player) { |
|
208
|
11
|
|
|
|
|
31
|
$mine++; |
|
209
|
|
|
|
|
|
|
} |
|
210
|
|
|
|
|
|
|
} |
|
211
|
|
|
|
|
|
|
} |
|
212
|
4
|
|
|
|
|
27
|
return $mine; |
|
213
|
|
|
|
|
|
|
} |
|
214
|
|
|
|
|
|
|
|
|
215
|
|
|
|
|
|
|
|
|
216
|
|
|
|
|
|
|
=head2 can_pass |
|
217
|
|
|
|
|
|
|
|
|
218
|
|
|
|
|
|
|
my $can_pass = $othello->can_pass($board, $player); |
|
219
|
|
|
|
|
|
|
|
|
220
|
|
|
|
|
|
|
Returns 1 if the player can pass, and 0 otherwise. For the othello |
|
221
|
|
|
|
|
|
|
rule set, passing is only allowed if no valid moves are available. |
|
222
|
|
|
|
|
|
|
|
|
223
|
|
|
|
|
|
|
=cut |
|
224
|
|
|
|
|
|
|
|
|
225
|
|
|
|
|
|
|
sub can_pass { |
|
226
|
6
|
|
|
6
|
1
|
18
|
my ($self,$board,$player) = @_; |
|
227
|
6
|
|
|
|
|
14
|
my $possible_points = 0; |
|
228
|
6
|
|
|
|
|
16
|
foreach my $y (0..7) { |
|
229
|
48
|
|
|
|
|
97
|
foreach my $x (0..7) { |
|
230
|
384
|
|
|
|
|
1426
|
$possible_points += valid_move($self,$board,$player,v($x,$y)); |
|
231
|
|
|
|
|
|
|
} |
|
232
|
|
|
|
|
|
|
} |
|
233
|
6
|
100
|
|
|
|
80
|
return $possible_points ? 0 : 1; |
|
234
|
|
|
|
|
|
|
} |
|
235
|
|
|
|
|
|
|
|
|
236
|
|
|
|
|
|
|
|
|
237
|
|
|
|
|
|
|
=head2 make_move |
|
238
|
|
|
|
|
|
|
|
|
239
|
|
|
|
|
|
|
$othello->make_move($board, $player, $pos); |
|
240
|
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
Makes the indicated move, updates the board with the new piece and |
|
242
|
|
|
|
|
|
|
flips enemy pieces as necessary. |
|
243
|
|
|
|
|
|
|
|
|
244
|
|
|
|
|
|
|
=cut |
|
245
|
|
|
|
|
|
|
|
|
246
|
|
|
|
|
|
|
sub make_move { |
|
247
|
8
|
|
|
8
|
1
|
46
|
my ($self, $board, $player, $pos) = @_; |
|
248
|
8
|
100
|
100
|
|
|
80
|
confess "make_move: player value '$player' out of range!" if $player < 1 or $player > 2; |
|
249
|
6
|
100
|
|
|
|
40
|
confess "make_move: vector is undef!" unless defined $pos; |
|
250
|
5
|
100
|
|
|
|
19
|
confess "make_move: vector '$pos' out of range!" unless $self->in_bounds($pos); |
|
251
|
4
|
|
|
|
|
10
|
foreach my $vec (@valid_dirs) { |
|
252
|
32
|
|
|
|
|
121
|
my $num = $self->try_move_vector($board,$player,$pos,$vec); |
|
253
|
32
|
|
|
|
|
101
|
my $cur = $pos + $vec; |
|
254
|
32
|
|
|
|
|
459
|
for(1..$num) { |
|
255
|
4
|
|
|
|
|
23
|
$board->set_value($cur, $player); |
|
256
|
4
|
|
|
|
|
14
|
$cur += $vec; |
|
257
|
|
|
|
|
|
|
} |
|
258
|
|
|
|
|
|
|
} |
|
259
|
4
|
|
|
|
|
20
|
$board->set_value($pos, $player); |
|
260
|
4
|
100
|
|
|
|
23
|
return 0 if $self->won($board); # game over, one of the players won |
|
261
|
3
|
100
|
|
|
|
21
|
return 3-$player unless $self->can_pass($board,3-$player); # normal case, other player's turn |
|
262
|
2
|
100
|
|
|
|
11
|
return $player unless $self->can_pass($board,$player); # player moves again |
|
263
|
1
|
|
|
|
|
13
|
return 0; # game over, tie game |
|
264
|
|
|
|
|
|
|
} |
|
265
|
|
|
|
|
|
|
|
|
266
|
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
register_physics( |
|
268
|
|
|
|
|
|
|
name => "othello", |
|
269
|
|
|
|
|
|
|
token => ord('O'), |
|
270
|
|
|
|
|
|
|
decorate => 1, |
|
271
|
|
|
|
|
|
|
board_size => v(8, 8), |
|
272
|
|
|
|
|
|
|
commands => { |
|
273
|
|
|
|
|
|
|
M => \&AI::Evolve::Befunge::Physics::op_make_board_move, |
|
274
|
|
|
|
|
|
|
T => \&AI::Evolve::Befunge::Physics::op_query_tokens |
|
275
|
|
|
|
|
|
|
}, |
|
276
|
|
|
|
|
|
|
); |
|
277
|
|
|
|
|
|
|
|
|
278
|
|
|
|
|
|
|
1; |