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package SDL2::HapticRamp { |
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use SDL2::Utils; |
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has |
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# Header |
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type => 'uint16', |
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direction => 'opaque', # SDL_HapticDirection |
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# Replay |
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length => 'uint32', |
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delay => 'uint16', |
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# Trigger |
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button => 'uint16', |
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interval => 'uint16', |
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# Ramp |
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start => 'sint16', |
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end => 'sint16', |
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attack_length => 'uint16', |
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attack_level => 'uint16', |
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fade_length => 'uint16', |
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fade_level => 'uint16'; |
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=encoding utf-8 |
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=head1 NAME |
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SDL2::HapticRamp - A structure containing a template for a Ramp effect |
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=head1 SYNOPSIS |
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use SDL2 qw[:all]; |
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# TODO: I need to whip up a quick example |
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=head1 DESCRIPTION |
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A SDL2::HapticRamp is exclusively for the C effect. |
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The ramp effect starts at start strength and ends at end strength. It augments |
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in linear fashion. If you use attack and fade with a ramp the effects get |
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added to the ramp effect making the effect become quadratic instead of linear. |
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=head1 Fields |
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=over |
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=item C - C |
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=item C - Direction of the effect - Not used ATM |
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=item C - Duration of the effect |
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=item C - Delay before starting the effect |
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=item C |
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=item C - How soon it can be triggered again after button |
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=item C - Beginning strength level |
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=item C - Ending strength level |
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=item C - Duration of the attack |
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=item C - Level at the start of the attack |
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=item C - Duration of the fade |
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=item C - Level at the end of the fade |
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=back |
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=head1 AUTHOR |
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Sanko Robinson Esanko@cpan.orgE |
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=begin stopwords |
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=end stopwords |
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=cut |
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}; |
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1; |