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package SDL2::HapticEffect { |
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use SDL2::Utils; |
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use FFI::C::UnionDef; |
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use SDL2::HapticConstant; |
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use SDL2::HapticPeriodic; |
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use SDL2::HapticCondition; |
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use SDL2::HapticRamp; |
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use SDL2::HapticLeftRight; |
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use SDL2::HapticCustom; |
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FFI::C::UnionDef->new( ffi, |
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name => 'SDL_HapticEffect', |
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class => 'SDL2::HapticEffect', |
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members => [ |
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type => 'uint16', |
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constant => 'SDL_HapticConstant', |
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periodic => 'SDL_HapticPeriodic', |
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condition => 'SDL_HapticCondition', |
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ramp => 'SDL_HapticRamp', |
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leftright => 'SDL_HapticLeftRight', |
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custom => 'SDL_HapticCustom' |
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] |
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); |
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=encoding utf-8 |
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=head1 NAME |
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SDL2::HapticEffect - A generic template for a any haptic effect |
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=head1 SYNOPSIS |
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use SDL2 qw[:all]; |
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# TODO: I need to whip up a quick example |
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=head1 DESCRIPTION |
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SDL2::HapticEffect is a C union which generalizes all known haptic effects. |
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All values max at C<32767> (C<0x7FFF>). Signed values also can be negative. |
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Time values unless specified otherwise are in milliseconds. |
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You can also pass C to length instead of a C<0-32767> |
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value. Neither C, C, C nor C |
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support C. Fade will also not be used since effect never |
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ends. |
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Additionally, the C effect does not support a duration of |
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C. |
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Button triggers may not be supported on all devices, it is advised to not use |
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them if possible. Buttons start at index C<1> instead of index C<0> like the |
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joystick. |
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If both C and C are C<0>, the envelope is not used, |
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otherwise both values are used. |
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Common parts: |
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=over |
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=item Replay - All effects have this |
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=over |
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=item C - Duration of effect (ms). |
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=item C - Delay before starting effect. |
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=back |
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=item Trigger - All effects have this |
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=over |
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=item C - Button that triggers effect. |
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=item C - How soon before effect can be triggered again. |
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=back |
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=item Envelope - All effects except condition effects have this |
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=over |
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=item C - Duration of the attack (ms). |
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=item C - Level at the start of the attack. |
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=item C - Duration of the fade out (ms). |
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=item C - Level at the end of the fade. |
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=back |
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=back |
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Here we have an example of a constant effect evolution in time: |
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Strength |
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| effect level --> _________________ |
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| / \ |
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| / \ |
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| / \ |
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| / \ |
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| attack_level --> | \ |
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| | | <--- fade_level |
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+--------------------------------------------------> Time |
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[--] [---] |
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attack_length fade_length |
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[------------------][-----------------------] |
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delay length |
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Note either the C or the C may be above the actual |
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effect level. |
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=head1 Fields |
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As a union, this object main contain the following structures: |
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=over |
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=item C - Effect type |
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=item C - SDL2::HapticConstant |
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=item C - SDL2::HapticPeriodic |
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=item C - SDL2::HapticCondition |
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=item C - SDL2::HapticRamp |
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=item C - SDL2::HapticLeftRight |
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=item C - SDL2::HapticCustom |
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=back |
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=head1 AUTHOR |
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Sanko Robinson Esanko@cpan.orgE |
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=begin stopwords |
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=end stopwords |
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=cut |
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}; |
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1; |