line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package SDL2::GameControllerButtonBind { |
2
|
|
|
|
|
|
|
|
3
|
|
|
|
|
|
|
package SDL2::GameControllerButtonBind_Hat { |
4
|
2
|
|
|
2
|
|
16
|
use SDL2::Utils; |
|
2
|
|
|
|
|
5
|
|
|
2
|
|
|
|
|
17
|
|
5
|
|
|
|
|
|
|
has hat => 'int', hat_mask => 'int'; |
6
|
|
|
|
|
|
|
}; |
7
|
2
|
|
|
2
|
|
1115
|
use SDL2::Utils; |
|
2
|
|
|
|
|
4
|
|
|
2
|
|
|
|
|
8
|
|
8
|
|
|
|
|
|
|
has |
9
|
|
|
|
|
|
|
button => 'int', |
10
|
|
|
|
|
|
|
axis => 'int', |
11
|
|
|
|
|
|
|
hat => 'opaque'; # GameControllerButtonBind_Hat |
12
|
|
|
|
|
|
|
|
13
|
|
|
|
|
|
|
=encoding utf-8 |
14
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
=head1 NAME |
16
|
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
SDL2::GameControllerButtonBind - SDL joystick layer binding |
18
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
=head1 SYNOPSIS |
20
|
|
|
|
|
|
|
|
21
|
|
|
|
|
|
|
use SDL2 qw[:all]; |
22
|
|
|
|
|
|
|
# TODO: I need to whip up a quick example |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
=head1 DESCRIPTION |
25
|
|
|
|
|
|
|
|
26
|
|
|
|
|
|
|
Get the SDL joystick layer binding for this controller button/axis mapping. |
27
|
|
|
|
|
|
|
|
28
|
|
|
|
|
|
|
=head1 Fields |
29
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
=over |
31
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
=item C |
33
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
=item C |
35
|
|
|
|
|
|
|
|
36
|
|
|
|
|
|
|
=item C |
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
=back |
39
|
|
|
|
|
|
|
|
40
|
|
|
|
|
|
|
=head1 AUTHOR |
41
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
Sanko Robinson Esanko@cpan.orgE |
43
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
=begin stopwords |
45
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
|
47
|
|
|
|
|
|
|
=end stopwords |
48
|
|
|
|
|
|
|
|
49
|
|
|
|
|
|
|
=cut |
50
|
|
|
|
|
|
|
|
51
|
|
|
|
|
|
|
}; |
52
|
|
|
|
|
|
|
1; |