File Coverage

lib/SDL2/FFI.pm
Criterion Covered Total %
statement 256 301 85.0
branch n/a
condition 2 3 66.6
subroutine 85 95 89.4
pod 0 5 0.0
total 343 404 84.9


line stmt bran cond sub pod time code
1             package SDL2::FFI 0.05 {
2 2     2   526474 use lib '../lib', 'lib';
  2         14  
  2         12  
3              
4             # ABSTRACT: FFI Wrapper for SDL (Simple DirectMedia Layer) Development Library
5 2     2   1619 use strictures 2;
  2         3743  
  2         100  
6 2     2   1871 use experimental 'signatures';
  2         8029  
  2         18  
7 2     2   446 use base 'Exporter::Tiny';
  2         4  
  2         1359  
8 2     2   8318 use SDL2::Utils;
  2         20  
  2         33  
9 2     2   1381 use Config;
  2         7  
  2         402  
10 4   66 4 0 16 sub bigendian () { CORE::state $bigendian //= ( $Config{byteorder} != 4321 ); $bigendian }
  4         7  
  4         154  
  4         232  
11             our %EXPORT_TAGS;
12              
13             # I need these first
14             attach version => { SDL_GetVersion => [ ['SDL_version'] ] };
15             #
16             SDL_GetVersion( my $ver = SDL2::version->new() );
17             my $platform = $^O; # https://perldoc.perl.org/perlport#PLATFORMS
18             my $Windows = !!( $platform eq 'MSWin32' );
19             #
20 2     2   991 use SDL2::version;
  2         6  
  2         87  
21 2     2   2281 use SDL2::Enum;
  2         11  
  2         190  
22 2     2   1206 use SDL2::AudioCVT;
  2         8  
  2         122  
23 2     2   1022 use SDL2::AudioSpec;
  2         9  
  2         113  
24 2     2   1062 use SDL2::Event; # Includes all known events
  2         59  
  2         82  
25 2     2   819 use SDL2::Point;
  2         5  
  2         107  
26 2     2   710 use SDL2::FPoint;
  2         4  
  2         76  
27 2     2   700 use SDL2::FRect;
  2         6  
  2         64  
28 2     2   703 use SDL2::Rect;
  2         39  
  2         71  
29 2     2   737 use SDL2::DisplayMode;
  2         6  
  2         72  
30 2     2   730 use SDL2::Surface;
  2         6  
  2         68  
31 2     2   747 use SDL2::Window;
  2         10  
  2         124  
32 2     2   1143 use SDL2::WindowShaper;
  2         8  
  2         121  
33 2     2   911 use SDL2::Texture;
  2         6  
  2         67  
34 2     2   792 use SDL2::Renderer;
  2         5  
  2         67  
35 2     2   796 use SDL2::RendererInfo;
  2         6  
  2         120  
36 2     2   997 use SDL2::GameControllerButtonBind;
  2         6  
  2         84  
37 2     2   1147 use SDL2::HapticDirection;
  2         6  
  2         89  
38 2     2   881 use SDL2::HapticEffect;
  2         8  
  2         102  
39 2     2   930 use SDL2::Joystick;
  2         7  
  2         66  
40 2     2   774 use SDL2::JoystickGUID;
  2         5  
  2         79  
41 2     2   16 use SDL2::Keysym;
  2         3  
  2         51  
42 2     2   810 use SDL2::Locale;
  2         8  
  2         93  
43 2     2   878 use SDL2::MessageBoxData;
  2         9  
  2         99  
44 2     2   959 use SDL2::MetalView;
  2         7  
  2         71  
45 2     2   827 use SDL2::Mutex;
  2         6  
  2         69  
46 2     2   813 use SDL2::Semaphore;
  2         6  
  2         72  
47 2     2   795 use SDL2::Cond;
  2         6  
  2         62  
48 2     2   774 use SDL2::Color;
  2         7  
  2         85  
49 2     2   910 use SDL2::Palette;
  2         6  
  2         143  
50 2     2   882 use SDL2::PixelFormat;
  2         7  
  2         126  
51             #
52 2     2   1594 use Data::Dump;
  2         11517  
  2         1945  
53              
54             # https://github.com/libsdl-org/SDL/blob/main/include/SDL.h
55             push @{ $EXPORT_TAGS{default} }, qw[:init];
56             attach init => {
57             SDL_Init => [ ['uint32'] => 'int' ],
58             SDL_InitSubSystem => [ ['uint32'] => 'int' ],
59             SDL_Quit => [ [] ],
60             SDL_QuitSubSystem => [ ['uint32'] ],
61             SDL_WasInit => [ ['uint32'] => 'uint32' ]
62             };
63             #
64             ffi->type( '(opaque,string,string,string)->void' => 'SDL_HintCallback' );
65             attach hints => {
66             SDL_SetHintWithPriority => [ [ 'string', 'string', 'int' ] => 'bool' ],
67             SDL_SetHint => [ [ 'string', 'string' ] => 'bool' ],
68             SDL_GetHint => [ ['string'] => 'string' ],
69             $ver->patch >= 5 ? ( SDL_GetHintBoolean => [ [ 'string', 'bool' ] => 'bool' ] ) : (),
70             SDL_AddHintCallback => [
71             [ 'string', 'SDL_HintCallback', 'opaque' ] => 'void' =>
72             sub ( $xsub, $name, $callback, $userdata ) { # Fake void pointer
73             my $cb = FFI::Platypus::Closure->new(
74             sub ( $ptr, @etc ) { $callback->( $userdata, @etc ) } );
75             $cb->sticky;
76             $xsub->( $name, $cb, $userdata );
77             return $cb;
78             }
79             ],
80             SDL_DelHintCallback => [
81             [ 'string', 'SDL_HintCallback', 'opaque' ] => 'void' =>
82             sub ( $xsub, $name, $callback, $userdata ) { # Fake void pointer
83             my $cb = $callback;
84             $cb->unstick;
85             $xsub->( $name, $cb, $userdata );
86             return $cb;
87             }
88             ],
89             SDL_ClearHints => [ [] => 'void' ],
90             },
91             error => {
92             SDL_SetError => [
93             ['string'] => 'int' =>
94             sub ( $inner, $fmt, @params ) { $inner->( sprintf( $fmt, @params ) ); }
95             ],
96             SDL_GetError => [ [] => 'string' ],
97             SDL_GetErrorMsg => [
98             [ 'string', 'int' ] => 'string' => sub ( $inner, $errstr, $maxlen = length $errstr ) {
99             $_[1] = ' ' x $maxlen if !defined $_[1] || length $errstr != $maxlen;
100             $inner->( $_[1], $maxlen );
101             }
102             ],
103             SDL_ClearError => [ [] => 'void' ]
104             };
105             ffi->type( '(opaque,int,int,string)->void' => 'SDL_LogOutputFunction' );
106             attach log => {
107             SDL_LogSetAllPriority => [ ['SDL_LogPriority'] ],
108             SDL_LogSetPriority => [ [ 'SDL_LogCategory', 'SDL_LogPriority' ] ],
109             SDL_LogGetPriority => [ ['SDL_LogCategory'] => 'SDL_LogPriority' ],
110             SDL_LogResetPriorities => [ [] ],
111             SDL_Log => [
112             ['string'] => 'string' =>
113             sub ( $inner, $fmt, @args ) { $inner->( sprintf( $fmt, @args ) ) }
114             ],
115             SDL_LogVerbose => => [
116             [ 'SDL_LogCategory', 'string' ] => sub ( $inner, $category, $fmt, @args ) {
117             $inner->( $category, sprintf( $fmt, @args ) );
118             }
119             ],
120             SDL_LogDebug => => [
121             [ 'SDL_LogCategory', 'string' ] => sub ( $inner, $category, $fmt, @args ) {
122             $inner->( $category, sprintf( $fmt, @args ) );
123             }
124             ],
125             SDL_LogInfo => => [
126             [ 'SDL_LogCategory', 'string' ] => sub ( $inner, $category, $fmt, @args ) {
127             $inner->( $category, sprintf( $fmt, @args ) );
128             }
129             ],
130             SDL_LogWarn => => [
131             [ 'SDL_LogCategory', 'string' ] => sub ( $inner, $category, $fmt, @args ) {
132             $inner->( $category, sprintf( $fmt, @args ) );
133             }
134             ],
135             SDL_LogError => => [
136             [ 'SDL_LogCategory', 'string' ] => sub ( $inner, $category, $fmt, @args ) {
137             $inner->( $category, sprintf( $fmt, @args ) );
138             }
139             ],
140             SDL_LogCritical => => [
141             [ 'SDL_LogCategory', 'string' ] => sub ( $inner, $category, $fmt, @args ) {
142             $inner->( $category, sprintf( $fmt, @args ) );
143             }
144             ],
145             SDL_LogMessage => [
146             [ 'SDL_LogCategory', 'SDL_LogPriority', 'string' ] =>
147             sub ( $inner, $category, $priority, $fmt, @args ) {
148             $inner->( $category, $priority, sprintf( $fmt, @args ) );
149             }
150             ],
151              
152             # TODO
153             SDL_LogGetOutputFunction => [ [ 'SDL_LogOutputFunction', 'opaque' ] ],
154             SDL_LogSetOutputFunction => [
155             [ 'SDL_LogOutputFunction', 'opaque' ] => 'void' => sub ( $xsub, $callback, $userdata )
156             { # Fake void pointer
157             my $cb = FFI::Platypus::Closure->new(
158             sub ( $ptr, @etc ) { $callback->( $userdata, @etc ) } );
159             $cb->sticky;
160             $xsub->( $cb, $userdata );
161             return $cb;
162             }
163             ]
164             };
165             #
166             package SDL2::AssertData {
167 2     2   22 use SDL2::Utils;
  2         4  
  2         24  
168             has
169             always_ignore => 'int',
170             trigger_count => 'uint',
171             condition => 'opaque', # string
172             filename => 'opaque', # string
173             linenum => 'int',
174             function => 'opaque', # string
175             next => 'opaque' # const struct SDL_AssertData *next
176             };
177             attach assert => {
178             SDL_ReportAssertion => [ [ 'opaque', 'string', 'string', 'int' ], 'opaque' ],
179             SDL_GetAssertionReport => [ ['SDL_AssertData'] ],
180             };
181             FFI::C::ArrayDef->new( # Used sparingly when I need to pass a list of SDL_Point objects
182             ffi,
183             name => 'SDL2x_PointList',
184             class => 'SDL2x::PointList',
185             members => ['SDL_Point'],
186             );
187             FFI::C::ArrayDef->new( # Used sparingly when I need to pass a list of SDL_Point objects
188             ffi,
189             name => 'SDL2x_FPointList',
190             class => 'SDL2x::FPointList',
191             members => ['SDL_Point'],
192             );
193             FFI::C::ArrayDef->new( # Used sparingly when I need to pass a list of SDL_Rect objects
194             ffi,
195             name => 'SDL2x_RectList',
196             class => 'SDL2x::RectList',
197             members => ['SDL_Rect'],
198             );
199             FFI::C::ArrayDef->new( # Used sparingly when I need to pass a list of SDL_Rect objects
200             ffi,
201             name => 'SDL2x_FRectList',
202             class => 'SDL2x::FRectList',
203             members => ['SDL_FRect'],
204             );
205             #
206             ffi->type( '(opaque,opaque,opaque)->int' => 'SDL_HitTest' );
207              
208             # An opaque handle to an OpenGL context.
209 2     2   1646 package SDL2::GLContext { use SDL2::Utils; has() };
  2         4  
  2         11  
210             attach video => {
211             SDL_GetNumVideoDrivers => [ [], 'int' ],
212             SDL_GetVideoDriver => [ ['int'], 'string' ],
213             SDL_VideoInit => [ ['string'], 'int' ],
214             SDL_VideoQuit => [ [] ],
215             SDL_GetCurrentVideoDriver => [ [], 'string' ],
216             SDL_GetNumVideoDisplays => [ [], 'int' ],
217             SDL_GetDisplayName => [ ['int'], 'string' ],
218             SDL_GetDisplayBounds => [ [ 'int', 'SDL_Rect' ], 'int' ],
219             SDL_GetDisplayUsableBounds => [ [ 'int', 'SDL_Rect' ], 'int' ],
220             SDL_GetDisplayDPI => [ [ 'int', 'float *', 'float *', 'float *' ], 'int' ],
221             SDL_GetDisplayOrientation => [ ['int'], 'int' ],
222             SDL_GetNumDisplayModes => [ ['int'], 'int' ],
223             SDL_GetDisplayMode => [ [ 'int', 'int', 'SDL_DisplayMode' ], 'int' ],
224             SDL_GetDesktopDisplayMode => [ [ 'int', 'SDL_DisplayMode' ], 'int' ],
225             SDL_GetCurrentDisplayMode => [ [ 'int', 'SDL_DisplayMode' ], 'int' ],
226             SDL_GetClosestDisplayMode => [ [ 'int', 'SDL_DisplayMode', 'SDL_DisplayMode' ], 'opaque' ],
227             SDL_GetWindowDisplayIndex => [ ['SDL_Window'], 'int' ],
228             SDL_SetWindowDisplayMode => [ [ 'SDL_Window', 'SDL_DisplayMode' ], 'int' ],
229             SDL_GetWindowDisplayMode => [ [ 'SDL_Window', 'SDL_DisplayMode' ], 'int' ],
230             SDL_GetWindowPixelFormat => [ ['SDL_Window'], 'uint32' ],
231             SDL_CreateWindow => [ [ 'string', 'int', 'int', 'int', 'int', 'uint32' ] => 'SDL_Window' ],
232             SDL_CreateWindowFrom => [ ['opaque'] => 'SDL_Window' ],
233             SDL_GetWindowID => [ ['SDL_Window'] => 'uint32' ],
234             SDL_GetWindowFromID => [ ['uint32'] => 'SDL_Window' ],
235             SDL_GetWindowFlags => [ ['SDL_Window'] => 'uint32' ],
236             SDL_SetWindowTitle => [ [ 'SDL_Window', 'string' ] ],
237             SDL_GetWindowTitle => [ ['SDL_Window'], 'string' ],
238             SDL_SetWindowIcon => [ [ 'SDL_Window', 'SDL_Surface' ] ],
239              
240             # These don't work correctly yet. (cast issues)
241             SDL_SetWindowData => [ [ 'SDL_Window', 'string', 'opaque*' ], 'opaque*' ],
242             SDL_GetWindowData => [ [ 'SDL_Window', 'string' ], 'opaque*' ],
243             SDL_SetWindowPosition => [ [ 'SDL_Window', 'int', 'int' ] ],
244             SDL_GetWindowPosition => [ [ 'SDL_Window', 'int*', 'int*' ] ],
245             SDL_SetWindowSize => [ [ 'SDL_Window', 'int', 'int' ] ],
246             SDL_GetWindowSize => [ [ 'SDL_Window', 'int*', 'int*' ] ],
247             SDL_GetWindowBordersSize => [ [ 'SDL_Window', 'int*', 'int*', 'int*', 'int*' ], 'int' ],
248             SDL_SetWindowMinimumSize => [ [ 'SDL_Window', 'int', 'int' ] ],
249             SDL_GetWindowMinimumSize => [ [ 'SDL_Window', 'int*', 'int*' ] ],
250             SDL_SetWindowMaximumSize => [ [ 'SDL_Window', 'int', 'int' ] ],
251             SDL_GetWindowMaximumSize => [ [ 'SDL_Window', 'int*', 'int*' ] ],
252             SDL_SetWindowBordered => [ [ 'SDL_Window', 'bool' ] ],
253             SDL_SetWindowResizable => [ [ 'SDL_Window', 'bool' ] ],
254             SDL_ShowWindow => [ ['SDL_Window'] ],
255             SDL_HideWindow => [ ['SDL_Window'] ],
256             SDL_RaiseWindow => [ ['SDL_Window'] ],
257             SDL_MaximizeWindow => [ ['SDL_Window'] ],
258             SDL_MinimizeWindow => [ ['SDL_Window'] ],
259             SDL_RestoreWindow => [ ['SDL_Window'] ],
260             SDL_SetWindowFullscreen => [ [ 'SDL_Window', 'uint32' ], 'int' ],
261             SDL_GetWindowSurface => [ ['SDL_Window'], 'SDL_Surface' ],
262             SDL_UpdateWindowSurface => [ ['SDL_Window'], 'int' ],
263             SDL_UpdateWindowSurfaceRects => [ [ 'SDL_Window', 'opaque*', 'int' ], 'int' ],
264             SDL_SetWindowGrab => [ [ 'SDL_Window', 'bool' ] ],
265             ( $ver->patch >= 15 ? ( SDL_SetWindowKeyboardGrab => [ [ 'SDL_Window', 'bool' ] ] ) : () ),
266             ( $ver->patch >= 15 ? ( SDL_SetWindowMouseGrab => [ [ 'SDL_Window', 'bool' ] ] ) : () ),
267             SDL_GetWindowGrab => [ ['SDL_Window'], 'bool' ],
268             ( $ver->patch >= 15 ? ( SDL_GetWindowKeyboardGrab => [ ['SDL_Window'], 'bool' ] ) : () ),
269             ( $ver->patch >= 15 ? ( SDL_GetWindowMouseGrab => [ ['SDL_Window'], 'bool' ] ) : () ),
270             SDL_GetGrabbedWindow => [ [], 'SDL_Window' ],
271             SDL_SetWindowBrightness => [ [ 'SDL_Window', 'float' ], 'int' ],
272             SDL_GetWindowBrightness => [ ['SDL_Window'], 'float' ],
273             SDL_SetWindowOpacity => [ [ 'SDL_Window', 'float' ], 'int' ],
274             SDL_GetWindowOpacity => [ [ 'SDL_Window', 'float*' ], 'int' ],
275             SDL_SetWindowModalFor => [ [ 'SDL_Window', 'SDL_Window' ], 'int' ],
276             SDL_SetWindowInputFocus => [ ['SDL_Window'], 'int' ],
277             SDL_SetWindowGammaRamp =>
278             [ [ 'SDL_Window', 'uint32[256]', 'uint32[256]', 'uint32[256]' ], 'int' ],
279             SDL_GetWindowGammaRamp => [
280             [ 'SDL_Window', 'uint32[256]', 'uint32[256]', 'uint32[256]' ], 'int'
281              
282             #=> sub ( $inner, $window ) {
283             # my @red = my @blue = my @green = map { \0 } 1 .. 256;
284             # my $ok = $inner->( $window, \@red, \@green, \@blue );
285             # $ok == 0 ? ( \@red, \@green, \@blue ) : $ok;
286             #}
287             ],
288             SDL_SetWindowHitTest => [
289             [ 'SDL_Window', 'SDL_HitTest', 'opaque' ],
290             'int' => sub ( $xsub, $window, $callback, $callback_data = () ) { # Fake void pointer
291             my $cb = $callback;
292             if ( defined $callback ) {
293             $cb = FFI::Platypus::Closure->new(
294             sub ( $win, $area, $data ) {
295             $callback->(
296             ffi->cast( 'opaque' => 'SDL_Window', $win ),
297             ffi->cast( 'opaque' => 'SDL_Point', $area ),
298             $callback_data
299             );
300             }
301             );
302             $cb->sticky;
303             }
304             $xsub->( $window, $cb, $callback_data );
305             return $cb;
306             }
307             ],
308             ( $ver->patch >= 15 ? ( SDL_FlashWindow => [ [ 'SDL_Window', 'uint32' ], 'int' ] ) : () ),
309             SDL_DestroyWindow => [ ['SDL_Window'] ],
310             SDL_IsScreenSaverEnabled => [ [], 'bool' ],
311             SDL_EnableScreenSaver => [ [] ],
312             SDL_DisableScreenSaver => [ [] ],
313             },
314             opengl => {
315             SDL_GL_LoadLibrary => [ ['string'], 'int' ],
316             SDL_GL_GetProcAddress => [ ['string'], 'opaque' ],
317             SDL_GL_UnloadLibrary => [ [] ],
318             SDL_GL_ExtensionSupported => [ ['string'], 'bool' ],
319             SDL_GL_ResetAttributes => [ [] ],
320             SDL_GL_SetAttribute => [ [ 'SDL_GLattr', 'int' ], 'int' ],
321             SDL_GL_GetAttribute => [ [ 'SDL_GLattr', 'int*' ], 'int' ],
322             SDL_GL_CreateContext => [ ['SDL_Window'], 'SDL_GLContext' ],
323             SDL_GL_MakeCurrent => [ [ 'SDL_Window', 'SDL_GLContext' ], 'int' ],
324             SDL_GL_GetCurrentWindow => [ [], 'SDL_Window' ],
325             SDL_GL_GetCurrentContext => [ [], 'SDL_GLContext' ],
326             SDL_GL_GetDrawableSize => [ [ 'SDL_Window', 'int*', 'int*' ], ],
327             SDL_GL_SetSwapInterval => [ ['int'], 'int' ],
328             SDL_GL_GetSwapInterval => [ [], 'int' ],
329             SDL_GL_SwapWindow => [ ['SDL_Window'] ],
330             SDL_GL_DeleteContext => [ ['SDL_GLContext'] ]
331             };
332             attach render => {
333             SDL_GetNumRenderDrivers => [ [], 'int' ],
334             SDL_GetRenderDriverInfo => [ [ 'int', 'SDL_RendererInfo' ], 'int' ],
335             SDL_CreateWindowAndRenderer => [
336             [ 'int', 'int', 'uint32', 'opaque*', 'opaque*' ], 'int'
337              
338             #=> sub ( $inner, $width, $height, $window_flags ) {
339             # my $window = SDL2::Window->new;
340             # my $renderer = SDL2::Renderer->new;
341             # my $ok = $inner->( $width, $height, $window_flags, \$window, \$renderer );
342             # $ok == 0 ? (
343             # ffi->cast( 'opaque' => 'SDL_Window', $window ),
344             # ffi->cast( 'opaque' => 'SDL_Renderer', $renderer ),
345             # ) :
346             # $ok;
347             #}
348             ],
349             SDL_CreateRenderer => [ [ 'SDL_Window', 'int', 'uint32' ], 'SDL_Renderer' ],
350             SDL_CreateSoftwareRenderer => [ ['SDL_Surface'], 'SDL_Renderer' ],
351             SDL_GetRenderer => [ ['SDL_Window'], 'SDL_Renderer' ],
352             SDL_GetRendererInfo => [ [ 'SDL_Renderer', 'SDL_RendererInfo' ], 'int' ],
353             SDL_GetRendererOutputSize => [ [ 'SDL_Renderer', 'int*', 'int*' ], 'int' ],
354             SDL_CreateTexture => [ [ 'SDL_Renderer', 'uint32', 'int', 'int', 'int' ], 'SDL_Texture' ],
355             SDL_CreateTextureFromSurface => [ [ 'SDL_Renderer', 'SDL_Surface' ], 'SDL_Texture' ],
356             SDL_QueryTexture => [ [ 'SDL_Texture', 'uint32*', 'int*', 'int*', 'int*' ], 'int' ],
357             SDL_SetTextureColorMod => [ [ 'SDL_Texture', 'uint8', 'uint8', 'uint8' ], 'int' ],
358             SDL_GetTextureColorMod => [ [ 'SDL_Texture', 'uint8*', 'uint8*', 'uint8*' ], 'int' ],
359             SDL_SetTextureAlphaMod => [ [ 'SDL_Texture', 'uint8' ], 'int' ],
360             SDL_GetTextureAlphaMod => [ [ 'SDL_Texture', 'uint8*' ], 'int' ],
361             SDL_SetTextureBlendMode => [ [ 'SDL_Texture', 'SDL_BlendMode' ], 'int' ],
362             SDL_GetTextureBlendMode => [ [ 'SDL_Texture', 'int*' ], 'int' ],
363             SDL_UpdateTexture => [ [ 'SDL_Texture', 'SDL_Rect', 'opaque*', 'int' ], 'int' ],
364             SDL_UpdateYUVTexture => [
365             [ 'SDL_Texture', 'SDL_Rect', 'uint8*', 'int', 'uint8*', 'int', 'uint8*', 'int' ], 'int'
366             ], (
367             $ver->patch >= 15 ?
368             ( SDL_UpdateNVTexture =>
369             [ [ 'SDL_Texture', 'SDL_Rect', 'uint8*', 'int', 'uint8*', 'int' ], 'int' ] ) :
370             ()
371             ),
372             SDL_LockTexture => [ [ 'SDL_Texture', 'SDL_Rect', 'opaque*' ], 'int' ],
373             SDL_LockTextureToSurface => [ [ 'SDL_Texture', 'SDL_Rect', 'SDL_Surface' ], 'int' ],
374             SDL_UnlockTexture => [ ['SDL_Texture'] ],
375             SDL_RenderTargetSupported => [ ['SDL_Renderer'], 'bool' ],
376             SDL_SetRenderTarget => [ [ 'SDL_Renderer', 'SDL_Texture' ], 'int' ],
377             SDL_GetRenderTarget => [ ['SDL_Renderer'], 'SDL_Texture' ],
378             SDL_RenderSetLogicalSize => [ [ 'SDL_Renderer', 'int', 'int' ], 'int' ],
379             SDL_RenderGetLogicalSize => [ [ 'SDL_Renderer', 'int*', 'int*' ], 'int' ],
380             SDL_RenderSetIntegerScale => [ [ 'SDL_Renderer', 'bool' ], 'int' ],
381             SDL_RenderGetIntegerScale => [ ['SDL_Renderer'], 'bool' ],
382             SDL_RenderSetViewport => [ [ 'SDL_Renderer', 'SDL_Rect' ], 'int' ],
383             SDL_RenderGetViewport => [ [ 'SDL_Renderer', 'SDL_Rect' ], 'int' ],
384             SDL_RenderSetClipRect => [ [ 'SDL_Renderer', 'SDL_Rect' ], 'int' ],
385             SDL_RenderGetClipRect => [ [ 'SDL_Renderer', 'SDL_Rect' ] ],
386             SDL_RenderIsClipEnabled => [ ['SDL_Renderer'], 'bool' ],
387             SDL_RenderSetScale => [ [ 'SDL_Renderer', 'float', 'float' ], 'int' ],
388             SDL_RenderGetScale => [ [ 'SDL_Renderer', 'float*', 'float*' ], ],
389             SDL_SetRenderDrawColor => [ [ 'SDL_Renderer', 'uint8', 'uint8', 'uint8', 'uint8' ], 'int' ],
390             SDL_GetRenderDrawColor =>
391             [ [ 'SDL_Renderer', 'uint8*', 'uint8*', 'uint8*', 'uint8*' ], 'int' ],
392             SDL_SetRenderDrawBlendMode => [ [ 'SDL_Renderer', 'SDL_BlendMode' ], 'int' ],
393             SDL_GetRenderDrawBlendMode => [ [ 'SDL_Renderer', 'int*' ], 'int' ],
394             SDL_RenderClear => [ ['SDL_Renderer'], 'int' ],
395             SDL_RenderDrawPoint => [ [ 'SDL_Renderer', 'int', 'int' ], 'int' ],
396             SDL_RenderDrawPoints => [
397             [ 'SDL_Renderer', 'SDL2x_PointList', 'int' ],
398             'int' => sub ( $inner, $renderer, @points ) {
399              
400             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
401             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
402             $inner->(
403             $renderer,
404             SDL2x::PointList->new(
405             [ map { ref $_ eq 'HASH' ? $_ : { x => $_->x, y => $_->y } } @points ]
406             ),
407             scalar @points
408             );
409             }
410             ],
411             SDL_RenderDrawLine => [ [ 'SDL_Renderer', 'int', 'int', 'int', 'int' ], 'int' ],
412             SDL_RenderDrawLines => [
413             [ 'SDL_Renderer', 'SDL2x_PointList', 'int' ],
414             'int' => sub ( $inner, $renderer, @points ) {
415              
416             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
417             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
418             $inner->(
419             $renderer,
420             SDL2x::PointList->new(
421             [ map { ref $_ eq 'HASH' ? $_ : { x => $_->x, y => $_->y } } @points ]
422             ),
423             scalar @points
424             );
425             }
426             ],
427             SDL_RenderDrawRect => [ [ 'SDL_Renderer', 'SDL_Rect' ], 'int' ],
428             SDL_RenderDrawRects => [
429             [ 'SDL_Renderer', 'SDL2x_RectList', 'int' ],
430             'int' => sub ( $inner, $renderer, @rects ) {
431              
432             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
433             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
434             $inner->(
435             $renderer,
436             SDL2x::RectList->new(
437             [ map {
438             ref $_ eq 'HASH' ? $_ :
439             { x => $_->x, y => $_->y, w => $_->w, h => $_->h }
440             } @rects
441             ]
442             ),
443             scalar @rects
444             );
445             }
446             ],
447             SDL_RenderFillRect => [ [ 'SDL_Renderer', 'SDL_Rect' ], 'int' ],
448             SDL_RenderFillRects => [
449             [ 'SDL_Renderer', 'SDL2x_RectList', 'int' ],
450             'int' => sub ( $inner, $renderer, @rects ) {
451              
452             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
453             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
454             $inner->(
455             $renderer,
456             SDL2x::RectList->new(
457             [ map {
458             ref $_ eq 'HASH' ? $_ :
459             { x => $_->x, y => $_->y, w => $_->w, h => $_->h }
460             } @rects
461             ]
462             ),
463             scalar @rects
464             );
465             }
466             ],
467             SDL_RenderCopy => [ [ 'SDL_Renderer', 'SDL_Texture', 'SDL_Rect', 'SDL_Rect' ], 'int' ],
468              
469             # XXX - I do not have an example for this function in docs
470             SDL_RenderCopyEx => [
471             [ 'SDL_Renderer', 'SDL_Texture', 'SDL_Rect', 'SDL_Rect',
472             'double', 'SDL_Point', 'SDL_RendererFlip'
473             ],
474             'int'
475             ],
476             SDL_RenderDrawPointF => [ [ 'SDL_Renderer', 'float', 'float' ], 'int' ],
477             SDL_RenderDrawPointsF => [
478             [ 'SDL_Renderer', 'SDL2x_FPointList', 'int' ],
479             'int' => sub ( $inner, $renderer, @points ) {
480              
481             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
482             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
483             $inner->(
484             $renderer,
485             SDL2x::PointFList->new(
486             [ map { ref $_ eq 'HASH' ? $_ : { x => $_->x, y => $_->y } } @points ]
487             ),
488             scalar @points
489             );
490             }
491             ],
492             SDL_RenderDrawLineF => [ [ 'SDL_Renderer', 'float', 'float', 'float', 'float' ], 'int' ],
493             SDL_RenderDrawLinesF => [
494             [ 'SDL_Renderer', 'SDL2x_FPointList', 'int' ],
495             'int' => sub ( $inner, $renderer, @points ) {
496              
497             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
498             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
499             $inner->(
500             $renderer,
501             SDL2x::FPointList->new(
502             [ map { ref $_ eq 'HASH' ? $_ : { x => $_->x, y => $_->y } } @points ]
503             ),
504             scalar @points
505             );
506             }
507             ],
508             SDL_RenderDrawRectF => [
509             [ 'SDL_Renderer', 'SDL2x_FRectList', 'int' ],
510             'int' => sub ( $inner, $renderer, @rects ) {
511              
512             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
513             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
514             $inner->(
515             $renderer,
516             SDL2x::FRectList->new(
517             [ map {
518             ref $_ eq 'HASH' ? $_ :
519             { x => $_->x, y => $_->y, w => $_->w, h => $_->h }
520             } @rects
521             ]
522             ),
523             scalar @rects
524             );
525             }
526             ],
527             SDL_RenderDrawRectsF => [
528             [ 'SDL_Renderer', 'SDL2x_FRectList', 'int' ],
529             'int' => sub ( $inner, $renderer, @rects ) {
530              
531             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
532             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
533             $inner->(
534             $renderer,
535             SDL2x::FRectList->new(
536             [ map {
537             ref $_ eq 'HASH' ? $_ :
538             { x => $_->x, y => $_->y, w => $_->w, h => $_->h }
539             } @rects
540             ]
541             ),
542             scalar @rects
543             );
544             }
545             ],
546             SDL_RenderFillRectsF => [
547             [ 'SDL_Renderer', 'SDL2x_FRectList', 'int' ],
548             'int' => sub ( $inner, $renderer, @rects ) {
549              
550             # XXX - This is a workaround for FFI::C::Array not being able to accept a list of objects
551             # XXX - I can rethink this map when https://github.com/PerlFFI/FFI-C/issues/53 is resolved
552             $inner->(
553             $renderer,
554             SDL2x::FRectList->new(
555             [ map {
556             ref $_ eq 'HASH' ? $_ :
557             { x => $_->x, y => $_->y, w => $_->w, h => $_->h }
558             } @rects
559             ]
560             ),
561             scalar @rects
562             );
563             }
564             ],
565              
566             # XXX - I do not have an example for this function in docs
567             SDL_RenderCopyF => [ [ 'SDL_Renderer', 'SDL_Texture', 'SDL_Rect', 'SDL_FRect' ], 'int' ],
568              
569             # XXX - I do not have an example for this function in docs
570             SDL_RenderCopyExF => [
571             [ 'SDL_Renderer', 'SDL_Texture', 'SDL_Rect', 'SDL_FRect',
572             'double', 'SDL_FPoint', 'SDL_RendererFlip'
573             ],
574             'int'
575             ],
576             SDL_RenderReadPixels =>
577             [ [ 'SDL_Renderer', 'SDL_Rect', 'uint32', 'opaque', 'int' ], 'int' ],
578             SDL_RenderPresent => [ ['SDL_Renderer'] ],
579             SDL_DestroyTexture => [ ['SDL_Texture'] ],
580             SDL_DestroyRenderer => [ ['SDL_Renderer'] ],
581             SDL_RenderFlush => [ ['SDL_Renderer'], 'int' ],
582             SDL_GL_BindTexture => [ [ 'SDL_Texture', 'float*', 'float*' ], 'int' ],
583             SDL_GL_UnbindTexture => [ ['SDL_Texture'], 'int' ],
584             SDL_RenderGetMetalLayer => [ ['SDL_Renderer'], 'opaque' ],
585             SDL_RenderGetMetalCommandEncoder => [ ['SDL_Renderer'], 'opaque' ]
586             };
587             ffi->type( '(int,opaque)->uint32' => 'SDL_TimerCallback' );
588             attach timer => {
589             SDL_GetTicks => [ [], 'uint32' ],
590             SDL_GetPerformanceCounter => [ [], 'uint64' ],
591             SDL_GetPerformanceFrequency => [ [], 'uint64' ],
592             SDL_Delay => [ ['uint32'] ],
593             SDL_AddTimer => [
594             [ 'uint32', 'SDL_TimerCallback', 'opaque' ],
595             'int' => sub ( $xsub, $interval, $callback, $param = () ) {
596              
597             # Fake void pointer
598             my $cb = FFI::Platypus::Closure->new( sub { $callback->(@_); } );
599             $cb->sticky;
600             $xsub->( $interval, $cb, $param );
601             }
602             ],
603             SDL_RemoveTimer => [ ['uint32'] => 'bool' ],
604             };
605             ffi->type( '(opaque,string,int)->void' => 'SDL_AudioCallback' );
606             ffi->type( 'int' => 'SDL_AudioFormat' );
607             ffi->type( '(opaque,uint16)->void' => 'SDL_AudioFilter' );
608              
609             package SDL2::AudioStream {
610 2     2   5336 use SDL2::Utils;
  2         6  
  2         12  
611             has();
612             };
613              
614             package SDL2::AudioDeviceID {
615 2     2   1165 use SDL2::Utils;
  2         15  
  2         11  
616             has();
617             };
618              
619             package SDL2::RWops { # TODO: https://github.com/libsdl-org/SDL/blob/main/include/SDL_rwops.h
620 2     2   1110 use SDL2::Utils;
  2         4  
  2         24  
621             has();
622             };
623             define audio => [ [ SDL_AUDIOCVT_MAX_FILTERS => 9 ], ];
624             attach audio => {
625             SDL_AudioInit => [ ["string"], "int" ],
626             SDL_AudioQuit => [ [] ],
627             SDL_AudioStreamAvailable => [ ["SDL_AudioStream"], "int" ],
628             SDL_AudioStreamClear => [ ["SDL_AudioStream"] ],
629             SDL_AudioStreamFlush => [ ["SDL_AudioStream"], "int" ],
630             SDL_AudioStreamGet => [ [ "SDL_AudioStream", "opaque*", "int" ], "int" ],
631             SDL_AudioStreamPut => [ [ "SDL_AudioStream", "opaque*", "int" ], "int" ],
632             SDL_BuildAudioCVT => [
633             [ "SDL_AudioCVT", "SDL_AudioFormat", "uint8", "int",
634             "SDL_AudioFormat", "uint8", "int",
635             ],
636             "int",
637             ],
638             SDL_ClearQueuedAudio => [ ["SDL_AudioDeviceID"] ],
639             SDL_CloseAudio => [ [] ],
640             SDL_CloseAudioDevice => [ ["SDL_AudioDeviceID"] ],
641             SDL_ConvertAudio => [ ["SDL_AudioCVT"], "int" ],
642             SDL_DequeueAudio => [ [ "SDL_AudioDeviceID", "opaque*", "uint32" ], "uint32" ],
643             SDL_FreeAudioStream => [ ["SDL_AudioStream"] ],
644             SDL_FreeWAV => [ ["uint8 *"] ],
645             SDL_GetAudioDeviceName => [ [ "int", "int" ], "string" ], (
646             $ver->patch >= 15 ?
647             ( SDL_GetAudioDeviceSpec => [ [ "int", "int", "SDL_AudioSpec" ], "int" ] ) :
648             ()
649             ),
650             SDL_GetAudioDeviceStatus => [ ["SDL_AudioDeviceID"], "SDL_AudioStatus" ],
651             SDL_GetAudioDriver => [ ["int"], "string" ],
652             SDL_GetAudioStatus => [ [], "SDL_AudioStatus" ],
653             SDL_GetCurrentAudioDriver => [ [], "string" ],
654             SDL_GetNumAudioDevices => [ ["int"], "int" ],
655             SDL_GetNumAudioDrivers => [ [], "int" ],
656             SDL_GetQueuedAudioSize => [ ["SDL_AudioDeviceID"], "uint32" ],
657              
658             #SDL_LoadWAV_RW => [
659             # ["SDL_RWops", "int", "SDL_AudioSpec", "uint8**", "uint32 *"],
660             # "SDL_AudioSpec",
661             # ],
662             SDL_LockAudio => [ [] ],
663             SDL_LockAudioDevice => [ ["SDL_AudioDeviceID"] ],
664             SDL_MixAudio => [ [ "uint8 *", "uint8 *", "uint32", "int" ] ],
665             SDL_MixAudioFormat => [ [ "uint8 *", "uint8 *", "SDL_AudioFormat", "uint32", "int" ] ],
666             SDL_NewAudioStream => [
667             [ "SDL_AudioFormat", "uint8", "int", "SDL_AudioFormat", "uint8", "int", ],
668             "SDL_AudioStream",
669             ],
670             SDL_OpenAudio => [
671             [ 'SDL_AudioSpec', 'SDL_AudioSpec' ],
672             'int' => sub ( $inner, $desired, $obtained = () ) {
673             deprecate <<'END';
674             SDL_OpenAudio( ... ) remains for compatibility with SDL 1.2. The new, more
675             powerful, and preferred way to do this is SDL_OpenAudioDevice( ... );
676             END
677             $inner->( $desired, $obtained );
678             }
679             ],
680             SDL_OpenAudioDevice =>
681             [ [ "string", "int", "SDL_AudioSpec", "SDL_AudioSpec", "int" ], "SDL_AudioDeviceID", ],
682             SDL_PauseAudio => [ ["int"] ],
683             SDL_PauseAudioDevice => [ [ "SDL_AudioDeviceID", "int" ] ],
684             SDL_QueueAudio => [ [ "SDL_AudioDeviceID", "opaque*", "uint32" ], "int" ],
685             SDL_UnlockAudio => [ [] ],
686             SDL_UnlockAudioDevice => [ ["SDL_AudioDeviceID"] ],
687             };
688              
689             # Everything below this line will be rewritten!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
690             #
691             #https://github.com/libsdl-org/SDL/blob/main/include/SDL_surface.h#L327
692             push @{ $EXPORT_TAGS{'surface'} }, 'SDL_LoadBMP';
693             attach surface => { SDL_LoadBMP_RW => [ [ 'SDL_RWops', 'int' ], 'SDL_Surface' ], };
694 0     0 0   sub SDL_LoadBMP ($file) { SDL_LoadBMP_RW( SDL_RWFromFile( $file, "rb" ), 1 ) }
  0            
  0            
  0            
695             push @{ $EXPORT_TAGS{'surface'} }, 'SDL_FreeSurface';
696             ffi->attach( SDL_FreeSurface => ['SDL_Surface'] );
697             ffi->attach( SDL_SaveBMP_RW => [ 'SDL_Surface', 'SDL_RWops', 'int' ], 'int' );
698             attach future => {
699             SDL_ComposeCustomBlendMode => [
700             [ 'SDL_BlendFactor', 'SDL_BlendFactor',
701             'SDL_BlendOperation', 'SDL_BlendFactor',
702             'SDL_BlendFactor', 'SDL_BlendOperation'
703             ],
704             'SDL_BlendMode'
705             ],
706             };
707             ffi->attach( SDL_RWFromFile => [ 'string', 'string' ], 'SDL_RWops' );
708              
709 0     0 0   sub SDL_SaveBMP ( $surface, $file ) {
  0            
  0            
  0            
710 0           SDL_SaveBMP_RW( $surface, SDL_RWFromFile( $file, 'wb' ), 1 );
711             }
712             ffi->attach( SDL_GetPlatform => [] => 'string' );
713             ffi->attach( SDL_CreateRGBSurface =>
714             [ 'uint32', 'int', 'int', 'int', 'uint32', 'uint32', 'uint32', 'uint32' ] =>
715             'SDL_Surface' );
716              
717             # https://wiki.libsdl.org/CategoryCPU
718             ffi->attach( SDL_GetCPUCacheLineSize => [] => 'int' );
719             ffi->attach( SDL_GetCPUCount => [] => 'int' );
720             ffi->attach( SDL_GetSystemRAM => [] => 'int' );
721             ffi->attach( SDL_Has3DNow => [] => 'bool' );
722             ffi->attach( SDL_HasAVX => [] => 'bool' );
723             ffi->attach( SDL_HasAVX2 => [] => 'bool' );
724             ffi->attach( SDL_HasAltiVec => [] => 'bool' );
725             ffi->attach( SDL_HasMMX => [] => 'bool' );
726             ffi->attach( SDL_HasRDTSC => [] => 'bool' );
727             ffi->attach( SDL_HasSSE => [] => 'bool' );
728             ffi->attach( SDL_HasSSE2 => [] => 'bool' );
729             ffi->attach( SDL_HasSSE3 => [] => 'bool' );
730             ffi->attach( SDL_HasSSE41 => [] => 'bool' );
731             ffi->attach( SDL_HasSSE42 => [] => 'bool' );
732             ffi->attach( SDL_GetPowerInfo => [ 'int*', 'int*' ] => 'int' );
733              
734             # https://wiki.libsdl.org/CategoryStandard
735             ffi->attach( SDL_acos => ['double'] => 'double' );
736             ffi->attach( SDL_asin => ['double'] => 'double' ); # Not in wiki
737              
738             # https://wiki.libsdl.org/CategoryVideo
739             # Macros defined in SDL_video.h
740 0           define video => [
741             [ SDL_WINDOWPOS_UNDEFINED_MASK => 0x1FFF0000 ],
742             [ SDL_WINDOWPOS_UNDEFINED_DISPLAY =>
743 0     0     sub ($X) { ( SDL_WINDOWPOS_UNDEFINED_MASK() | ($X) ) }
  0            
  0            
744 0     0     ],
745 0           [ SDL_WINDOWPOS_UNDEFINED => sub () { SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) } ],
  0            
  0            
746             [ SDL_WINDOWPOS_ISUNDEFINED =>
747 0     0     sub ($X) { ( ( ($X) & 0xFFFF0000 ) == SDL_WINDOWPOS_UNDEFINED_MASK() ) }
  0            
  0            
748 0     0     ],
749             #
750 0           [ SDL_WINDOWPOS_CENTERED_MASK => sub () {0x2FFF0000} ],
  0            
  0            
751 0     0     [ SDL_WINDOWPOS_CENTERED_DISPLAY => sub ($X) { ( SDL_WINDOWPOS_CENTERED_MASK() | ($X) ) } ],
  0            
  0            
  0            
752 0           [ SDL_WINDOWPOS_CENTERED => sub() { SDL_WINDOWPOS_CENTERED_DISPLAY(0) } ],
  0            
  0            
753             [ SDL_WINDOWPOS_ISCENTERED =>
754 0     0     sub ($X) { ( ( ($X) & 0xFFFF0000 ) == SDL_WINDOWPOS_CENTERED_MASK() ) }
  0            
  0            
755             ],
756             ];
757             attach future => {
758             SDL_FillRect => [ [ 'SDL_Surface', 'opaque', 'uint32' ], 'int' ],
759             SDL_MapRGB => [
760             [ 'SDL_PixelFormat', 'uint8', 'uint8', 'uint8' ] => 'uint32' =>
761             sub ( $inner, $format, $r, $g, $b ) {
762             $format = ffi->cast( 'opaque', 'SDL_PixelFormat', $format ) if !ref $format;
763             $inner->( $format, $r, $g, $b );
764             }
765             ]
766             };
767             ffi->type( '(opaque, opaque)->int' => 'SDL_EventFilter' );
768             attach events => {
769             SDL_PeepEvents =>
770             [ [ 'SDL_Event', 'int', 'SDL_EventAction', 'uint32', 'uint32' ] => 'int' ],
771             SDL_HasEvent => [ ['uint32'] => 'bool' ],
772             SDL_HasEvents => [ [ 'uint32', 'uint32' ] => 'bool' ],
773             SDL_FlushEvent => [ ['uint32'] ],
774             SDL_FlushEvents => [ [ 'uint32', 'uint32' ] ],
775             SDL_PollEvent => [ ['SDL_Event'] => 'int' ],
776             SDL_WaitEvent => [ ['SDL_Event'] => 'int' ],
777             SDL_WaitEventTimeout => [ [ 'SDL_Event', 'int' ] => 'int' ],
778             SDL_PushEvent => [ ['SDL_Event'] => 'int' ],
779             SDL_SetEventFilter => [ [ 'SDL_EventFilter', 'opaque' ] ],
780             SDL_GetEventFilter => [ [ 'SDL_EventFilter', 'opaque' ] => 'bool' ],
781             SDL_AddEventWatch => [ [ 'SDL_EventFilter', 'opaque' ] ],
782             SDL_DelEventWatch => [ [ 'SDL_EventFilter', 'opaque' ] ],
783             SDL_FilterEvents => [ [ 'SDL_EventFilter', 'opaque' ] ]
784             };
785             #
786             #
787             ffi->attach( SDL_EventState => [ 'uint32', 'int' ] => 'uint8' );
788 0     0 0   sub SDL_GetEventState ($type) { SDL_EventState( $type, SDL_QUERY ) }
  0            
  0            
  0            
789             ffi->attach( SDL_RegisterEvents => ['int'] => 'uint32' );
790              
791             # From src/events/SDL_mouse_c.h
792             package SDL2::Cursor {
793 2     2   3305 use SDL2::Utils;
  2         7  
  2         11  
794             has
795             next => 'opaque', # SDL_Cursor
796             driverdata => 'opaque' # void
797             };
798              
799             # From SDL_mouse.h
800             ffi->attach( SDL_GetMouseFocus => [] => 'SDL_Window' );
801             ffi->attach( SDL_GetMouseState => [ 'int', 'int' ] => 'uint32' );
802             ffi->attach( SDL_GetGlobalMouseState => [ 'int', 'int' ] => 'uint32' );
803             ffi->attach( SDL_GetRelativeMouseState => [ 'int', 'int' ] => 'uint32' );
804             ffi->attach( SDL_WarpMouseInWindow => [ 'SDL_Window', 'int', 'int' ] );
805             ffi->attach( SDL_SetRelativeMouseMode => ['bool'] => 'int' );
806             ffi->attach( SDL_CaptureMouse => ['bool'] => 'int' );
807             ffi->attach( SDL_GetRelativeMouseMode => [] => 'bool' );
808             ffi->attach(
809             SDL_CreateCursor => [ 'uint8', 'uint8', 'int', 'int', 'int', 'int' ] => 'SDL_Cursor' );
810             ffi->attach( SDL_CreateSystemCursor => ['SDL_SystemCursor'] => 'SDL_Cursor' );
811             ffi->attach( SDL_SetCursor => ['SDL_Cursor'] );
812             ffi->attach( SDL_GetCursor => [] => 'SDL_Cursor' );
813             ffi->attach( SDL_GetDefaultCursor => [] => 'SDL_Cursor' );
814             ffi->attach( SDL_FreeCursor => [] => 'SDL_Cursor' );
815             ffi->attach( SDL_ShowCursor => ['int'] => 'int' );
816             #
817             # XXX - From SDL_stding.h
818             # Define a four character code as a Uint32
819 0     0 0   sub SDL_FOURCC ( $A, $B, $C, $D ) {
  0            
  0            
  0            
  0            
  0            
820 0           ( $A << 0 ) | ( $B << 8 ) | ( $C << 16 ) | ( $D << 24 );
821             }
822              
823             # Unsorted - https://github.com/libsdl-org/SDL/blob/c59d4dcd38c382a1e9b69b053756f1139a861574/include/SDL_keycode.h
824             # https://github.com/libsdl-org/SDL/blob/c59d4dcd38c382a1e9b69b053756f1139a861574/include/SDL_scancode.h#L151
825             attach(
826             all => {
827              
828             # Unknown...
829             SDL_SetMainReady => [ [] => 'void' ]
830             }
831             );
832              
833             # TODO
834             package SDL2::assert_data {
835 2     2   1550 use SDL2::Utils;
  2         4  
  2         27  
836             has;
837             };
838              
839             package SDL2::atomic_t {
840 2     2   1028 use SDL2::Utils;
  2         5  
  2         8  
841             has value => 'int';
842             };
843              
844             package SDL2::Finger {
845 2     2   1017 use SDL2::Utils;
  2         3  
  2         7  
846             ffi->type( 'sint64' => 'SDL_TouchID' );
847             ffi->type( 'sint64' => 'SDL_FingerID' );
848             has
849             id => 'SDL_FingerID',
850             x => 'float',
851             y => 'float',
852             pressure => 'float';
853             };
854              
855             package SDL2::_GameController {
856 2     2   1300 use SDL2::Utils;
  2         5  
  2         8  
857             has;
858             };
859              
860             package SDL2::GameCrontroller {
861 2     2   993 use SDL2::Utils;
  2         6  
  2         56  
862             has;
863             };
864              
865             package SDL2::_Haptic {
866 2     2   1039 use SDL2::Utils;
  2         16  
  2         12  
867             has;
868             };
869              
870             package SDL2::Haptic {
871 2     2   983 use SDL2::Utils;
  2         6  
  2         7  
872             has;
873             };
874              
875             package SDL2::JoystickID {
876 2     2   1009 use SDL2::Utils;
  2         4  
  2         8  
877             has;
878             };
879              
880             package SDL2::_JoyStick {
881 2     2   985 use SDL2::Utils;
  2         5  
  2         8  
882             has;
883             };
884             attach messagebox => {
885              
886             #SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, ("R.E.L.I.V.E. " + BuildString()).c_str(), msg, nullptr);
887             SDL_ShowSimpleMessageBox => [ [ 'uint32', 'string', 'string', 'SDL_Window' ], 'int' ]
888             };
889              
890             package SDL2::Sensor {
891 2     2   1029 use SDL2::Utils;
  2         5  
  2         8  
892             has;
893             };
894              
895             package SDL2::SensorID { }; # type
896              
897             package SDL2::ControllerTouchpadEvent {
898 2     2   1118 use SDL2::Utils;
  2         5  
  2         9  
899             has;
900             };
901              
902             package SDL2::Mixer {
903 2     2   999 use SDL2::Utils;
  2         3  
  2         9  
904             has;
905             };
906              
907             package SDL2::Mixer::Mix::Chunk {
908 2     2   1068 use SDL2::Utils;
  2         3  
  2         9  
909             has;
910             };
911              
912             package SDL2::Mixer::Mix::Fading {
913 2     2   1055 use SDL2::Utils;
  2         5  
  2         10  
914             has;
915             };
916              
917             package SDL2::Mixer::Mix::MusicType {
918 2     2   1017 use SDL2::Utils;
  2         4  
  2         9  
919             has;
920             };
921              
922             package SDL2::Mixer::Mix::Music {
923 2     2   1070 use SDL2::Utils;
  2         4  
  2         8  
924             has;
925             };
926              
927             package SDL2::Mixer::Chunk {
928 2     2   999 use SDL2::Utils;
  2         4  
  2         9  
929             has;
930             };
931              
932             package SDL2::Mixer::Fading {
933 2     2   1009 use SDL2::Utils;
  2         6  
  2         9  
934             has;
935             };
936              
937             package SDL2::Mixer::MusicType {
938 2     2   1160 use SDL2::Utils;
  2         4  
  2         8  
939             has;
940             };
941              
942             package SDL2::Mixer::Music {
943 2     2   1056 use SDL2::Utils;
  2         4  
  2         8  
944             has;
945             };
946              
947             package SDL2::Image {
948 2     2   1041 use SDL2::Utils;
  2         3  
  2         10  
949             has;
950             };
951              
952             package SDL2::iconv_t {
953 2     2   1007 use SDL2::Utils;
  2         4  
  2         12  
954             has;
955             }; # int ptr
956              
957             package SDL2::WindowShapeMode {
958 2     2   983 use SDL2::Utils;
  2         3  
  2         11  
959             has;
960             };
961              
962             package SDL2::WindowShapeParams {
963 2     2   995 use SDL2::Utils;
  2         5  
  2         10  
964             has;
965             }; # union
966              
967             package SDL2::TTF {
968 2     2   1067 use SDL2::Utils;
  2         4  
  2         11  
969             has;
970             };
971              
972             package SDL2::TTF::Image {
973 2     2   1116 use SDL2::Utils;
  2         4  
  2         10  
974             has;
975             };
976              
977             package SDL2::TTF::Font {
978 2     2   1007 use SDL2::Utils;
  2         4  
  2         16  
979             has;
980             };
981              
982             package SDL2::TTF::PosBuf {
983 2     2   974 use SDL2::Utils;
  2         15  
  2         11  
984             has;
985             };
986              
987             package SDL2::Net {
988 2     2   3183 use SDL2::Utils;
  2         8  
  2         19  
989             has;
990             };
991              
992             package SDL2::RTF {
993 2     2   1027 use SDL2::Utils;
  2         4  
  2         7  
994             has;
995             };
996              
997             package SDL2::RTF::Context {
998 2     2   992 use SDL2::Utils;
  2         6  
  2         8  
999             has;
1000             };
1001              
1002             package SDL2::RTF::FontEngine {
1003 2     2   1043 use SDL2::Utils;
  2         5  
  2         8  
1004             has;
1005             };
1006              
1007             package SDL2::Thread {
1008 2     2   996 use SDL2::Utils;
  2         4  
  2         19  
1009             has();
1010             }
1011              
1012             package SDL2::ShapeDriver { };
1013              
1014             package SDL2::VideoDisplay {
1015 2     2   1088 use SDL2::Utils;
  2         5  
  2         6  
1016             has name => 'opaque', # string
1017             max_display_modes => 'int',
1018             num_display_modes => 'int',
1019             display_modes => 'opaque', # SDL_DisplayMode
1020             desktop_mode => 'opaque', # SDL_DisplayMode
1021             orientation => 'opaque', # SDL_DisplayOrientation
1022             fullscreen_window => 'opaque', # SDL_Window
1023             device => 'opaque', # SDL_VideoDevice
1024             driverdata => 'opaque'; # void *
1025             };
1026              
1027             package SDL2::VideoDevice {
1028 2     2   1141 use SDL2::Utils;
  2         4  
  2         16  
1029             has;
1030             };
1031              
1032             package SDL2::WindowUserData {
1033 2     2   998 use SDL2::Utils;
  2         5  
  2         9  
1034             has name => 'opaque', # string
1035             data => 'opaque', # void *
1036             next => 'opaque'; # SDL_WindowUserData
1037             };
1038              
1039             package SDL2::SysWMinfo {
1040 2     2   1123 use SDL2::Utils;
  2         6  
  2         9  
1041             has;
1042             };
1043              
1044             package SDL2::VideoBootStrap {
1045 2     2   1025 use SDL2::Utils;
  2         5  
  2         9  
1046             has;
1047             };
1048              
1049             package SDL2::SpinLock {
1050 2     2   1422 use SDL2::Utils;
  2         3  
  2         9  
1051             has;
1052             };
1053              
1054             package SDL2::AtomicLock {
1055 2     2   991 use SDL2::Utils;
  2         3  
  2         7  
1056             has;
1057             };
1058              
1059             #warn SDL2::SDLK_UP();
1060             #warn SDL2::SDLK_DOWN();
1061             # https://github.com/libsdl-org/SDL/blob/main/include/SDL_hints.h
1062             # Export symbols!
1063             our @EXPORT_OK = map {@$_} values %EXPORT_TAGS;
1064              
1065             #$EXPORT_TAGS{default} = []; # Export nothing by default
1066             $EXPORT_TAGS{all} = \@EXPORT_OK; # Export everything with :all tag
1067              
1068             #use Data::Dump;
1069             #ddx \%EXPORT_TAGS;
1070             #ddx \%SDL2::;
1071             # plan for the future
1072             package SDL3 { };
1073             };
1074             1;
1075              
1076             =encoding utf-8
1077              
1078             =head1 NAME
1079              
1080             SDL2::FFI - FFI Wrapper for SDL (Simple DirectMedia Layer) Development Library
1081              
1082             =head1 SYNOPSIS
1083              
1084             use SDL2::FFI qw[:all];
1085             die 'Error initializing SDL: ' . SDL_GetError() unless SDL_Init(SDL_INIT_VIDEO) == 0;
1086             my $win = SDL_CreateWindow( 'Example window!',
1087             SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE );
1088             die 'Could not create window: ' . SDL_GetError() unless $win;
1089             my $event = SDL2::Event->new;
1090             SDL_Init(SDL_INIT_VIDEO);
1091             my $renderer = SDL_CreateRenderer( $win, -1, 0 );
1092             SDL_SetRenderDrawColor( $renderer, 242, 242, 242, 255 );
1093             do {
1094             SDL_WaitEventTimeout( $event, 10 );
1095             SDL_RenderClear($renderer);
1096             SDL_RenderPresent($renderer);
1097             } until $event->type == SDL_QUIT;
1098             SDL_DestroyRenderer($renderer);
1099             SDL_DestroyWindow($win);
1100             SDL_Quit();
1101              
1102             =head1 DESCRIPTION
1103              
1104             SDL2::FFI is an L backed bindings to the Bimple
1105             BirectMedia Bayer - a cross-platform development library designed to
1106             provide low level access to audio, keyboard, mouse, joystick, and graphics
1107             hardware.
1108              
1109             =head1 Initialization and Shutdown
1110              
1111             The functions in this category are used to set SDL up for use and generally
1112             have global effects in your program. These functions may be imported with the
1113             C<:init> or C<:default> tag.
1114              
1115             =head2 C
1116              
1117             Initializes the SDL library. This must be called before using most other SDL
1118             functions.
1119              
1120             SDL_Init( SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS );
1121              
1122             C simply forwards to calling L<< C
1123             )>|/C >>. Therefore, the two may be used
1124             interchangeably. Though for readability of your code L<< C
1125             ... )>|/C >> might be preferred.
1126              
1127             The file I/O (for example: L<< C|/C
1128             )> >>) and threading (L<< C|/C
1129             )> >>) subsystems are initialized by default. Message boxes ( L<<
1130             C|/C >> )
1131             also attempt to work without initializing the video subsystem, in hopes of
1132             being useful in showing an error dialog when SDL_Init fails. You must
1133             specifically initialize other subsystems if you use them in your application.
1134              
1135             Logging (such as L<< C|/C >> ) works without
1136             initialization, too.
1137              
1138             Expected parameters include:
1139              
1140             =over
1141              
1142             =item C which may be any be imported with the L<< C<:init>|SDL2::Enum/C<:init> >> tag and may be OR'd together
1143              
1144             =back
1145              
1146             Subsystem initialization is ref-counted, you must call L<< C
1147             ... )>|/C >> for each L<< C
1148             )>|/C >> to correctly shutdown a subsystem manually
1149             (or call L<< C|/C >> to force shutdown). If a
1150             subsystem is already loaded then this call will increase the ref-count and
1151             return.
1152              
1153             Returns C<0> on success or a negative error code on failure; call L<<
1154             C|/C >> for more information.
1155              
1156             =head2 C
1157              
1158             Compatibility function to initialize the SDL library.
1159              
1160             In SDL2, this function and L<< C|/C >> are
1161             interchangeable.
1162              
1163             SDL_InitSubSystem( SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS );
1164              
1165             Expected parameters include:
1166              
1167             =over
1168              
1169             =item C which may be any be imported with the L<< C<:init>|SDL2::Enum/C<:init> >> tag and may be OR'd together.
1170              
1171             =back
1172              
1173             Returns C<0> on success or a negative error code on failure; call L<<
1174             C|/C >> for more information.
1175              
1176             =head2 C
1177              
1178             Clean up all initialized subsystems.
1179              
1180             SDL_Quit( );
1181              
1182             You should call this function even if you have already shutdown each
1183             initialized subsystem with L<< C|/C
1184             >>. It is safe to call this function even in the case of errors in
1185             initialization.
1186              
1187             If you start a subsystem using a call to that subsystem's init function (for
1188             example L<< C|/C >>) instead of L<<
1189             C|/C >> or L<< C
1190             )>|/C >>, then you must use that subsystem's quit
1191             function (L<< C|/C >>) to shut it down
1192             before calling C. But generally, you should not be using those
1193             functions directly anyhow; use L<< C|/C >>
1194             instead.
1195              
1196             You can use this function in an C block to ensure that it is run
1197             when your application is shutdown.
1198              
1199             =head2 C
1200              
1201             Shut down specific SDL subsystems.
1202              
1203             SDL_QuitSubSystem( SDL_INIT_VIDEO );
1204              
1205             If you start a subsystem using a call to that subsystem's init function (for
1206             example L<< C |/C >>) instead of L<<
1207             C|/C >> or L<< C
1208             )>|/C >>, L<< C
1209             )>|/C >> and L<< C
1210             )>|/C >> will not work. You will need to use that
1211             subsystem's quit function ( L<< C|/C >>
1212             directly instead. But generally, you should not be using those functions
1213             directly anyhow; use L<< C|/C >> instead.
1214              
1215             You still need to call L<< C|/C >> even if you close
1216             all open subsystems with L<< C|/C
1217             ... )> >>.
1218              
1219             Expected parameters include:
1220              
1221             =over
1222              
1223             =item C which may be any be imported with the L<< C<:init>|SDL2::Enum/C<:init> >> tag and may be OR'd together.
1224              
1225             =back
1226              
1227             =head2 C
1228              
1229             Get a mask of the specified subsystems which are currently initialized.
1230              
1231             SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO );
1232             warn SDL_WasInit( SDL_INIT_TIMER ); # false
1233             warn SDL_WasInit( SDL_INIT_VIDEO ); # true (32 == SDL_INIT_VIDEO)
1234             my $mask = SDL_WasInit( );
1235             warn 'video init!' if ($mask & SDL_INIT_VIDEO); # yep
1236             warn 'video timer!' if ($mask & SDL_INIT_TIMER); # nope
1237              
1238             Expected parameters include:
1239              
1240             =over
1241              
1242             =item C which may be any be imported with the L<< C<:init>|SDL2::Enum/C<:init> >> tag and may be OR'd together.
1243              
1244             =back
1245              
1246             If C is C<0>, it returns a mask of all initialized subsystems, otherwise
1247             it returns the initialization status of the specified subsystems.
1248              
1249             The return value does not include C.
1250              
1251             =head1 Configuration Variables
1252              
1253             This category contains functions to set and get configuration hints, as well as
1254             listing each of them alphabetically.
1255              
1256             The convention for naming hints is C, where C is the
1257             environment variable that can be used to override the default. You may import
1258             those recognised by SDL2 with the L<< C<:hints>|SDL2::Enum/C<:hints> >> tag.
1259              
1260             In general these hints are just that - they may or may not be supported or
1261             applicable on any given platform, but they provide a way for an application or
1262             user to give the library a hint as to how they would like the library to work.
1263              
1264             =head2 C
1265              
1266             Set a hint with a specific priority.
1267              
1268             SDL_SetHintWithPriority( SDL_EVENT_LOGGING, 2, SDL_HINT_OVERRIDE );
1269              
1270             The priority controls the behavior when setting a hint that already has a
1271             value. Hints will replace existing hints of their priority and lower.
1272             Environment variables are considered to have override priority.
1273              
1274             Expected parameters include:
1275              
1276             =over
1277              
1278             =item C
1279              
1280             the hint to set
1281              
1282             =item C
1283              
1284             the value of the hint variable
1285              
1286             =item C
1287              
1288             the priority level for the hint
1289              
1290             =back
1291              
1292             Returns a true if the hint was set, untrue otherwise.
1293              
1294             =head2 C
1295              
1296             Set a hint with normal priority.
1297              
1298             SDL_SetHint( SDL_HINT_XINPUT_ENABLED, 1 );
1299              
1300             Hints will not be set if there is an existing override hint or environment
1301             variable that takes precedence. You can use SDL_SetHintWithPriority( ) to set
1302             the hint with override priority instead.
1303              
1304             Expected parameters:
1305              
1306             =over
1307              
1308             =item C
1309              
1310             the hint to set
1311              
1312             =item C
1313              
1314             the value of the hint variable
1315              
1316             =back
1317              
1318             Returns a true value if the hint was set, untrue otherwise.
1319              
1320             =head2 C
1321              
1322             Get the value of a hint.
1323              
1324             SDL_GetHint( SDL_HINT_XINPUT_ENABLED );
1325              
1326             Expected parameters:
1327              
1328             =over
1329              
1330             =item C
1331              
1332             the hint to query
1333              
1334             =back
1335              
1336             Returns the string value of a hint or an undefined value if the hint isn't set.
1337              
1338             =head2 C
1339              
1340             Get the boolean value of a hint variable.
1341              
1342             SDL_GetHintBoolean( SDL_HINT_XINPUT_ENABLED, 0);
1343              
1344             Expected parameters:
1345              
1346             =over
1347              
1348             =item C
1349              
1350             the name of the hint to get the boolean value from
1351              
1352             =item C
1353              
1354             the value to return if the hint does not exist
1355              
1356             =back
1357              
1358             Returns the boolean value of a hint or the provided default value if the hint
1359             does not exist.
1360              
1361             =head2 C
1362              
1363             Add a function to watch a particular hint.
1364              
1365             my $cb = SDL_AddHintCallback(
1366             SDL_HINT_XINPUT_ENABLED,
1367             sub {
1368             my ($userdata, $name, $oldvalue, $newvalue) = @_;
1369             ...;
1370             },
1371             { time => time( ), clicks => 3 }
1372             );
1373              
1374             Expected parameters:
1375              
1376             =over
1377              
1378             =item C
1379              
1380             the hint to watch
1381              
1382             =item C
1383              
1384             a code reference that will be called when the hint value changes
1385              
1386             =item C
1387              
1388             a pointer to pass to the callback function
1389              
1390             =back
1391              
1392             Returns a pointer to a L which you may pass to L<<
1393             C|/C >>.
1394              
1395             =head2 C
1396              
1397             Remove a callback watching a particular hint.
1398              
1399             SDL_AddHintCallback(
1400             SDL_HINT_XINPUT_ENABLED,
1401             $cb,
1402             { time => time( ), clicks => 3 }
1403             );
1404              
1405             Expected parameters:
1406              
1407             =over
1408              
1409             =item C
1410              
1411             the hint to watch
1412              
1413             =item C
1414              
1415             L object returned by L<< C
1416             )>|/C >>
1417              
1418             =item C
1419              
1420             a pointer to pass to the callback function
1421              
1422             =back
1423              
1424             =head2 C
1425              
1426             Clear all hints.
1427              
1428             SDL_ClearHints( );
1429              
1430             This function is automatically called during L<< C|/C
1431             >>.
1432              
1433             =head1 Error Handling
1434              
1435             Functions in this category provide simple error message routines for SDL. L<<
1436             C|/C >> can be called for almost all SDL
1437             functions to determine what problems are occurring. Check the wiki page of each
1438             specific SDL function to see whether L<< C|/C
1439             >> is meaningful for them or not. These functions may be imported with the
1440             C<:error> tag.
1441              
1442             The SDL error messages are in English.
1443              
1444             =head2 C
1445              
1446             Set the SDL error message for the current thread.
1447              
1448             Calling this function will replace any previous error message that was set.
1449              
1450             This function always returns C<-1>, since SDL frequently uses C<-1> to signify
1451             an failing result, leading to this idiom:
1452              
1453             if ($error_code) {
1454             return SDL_SetError( 'This operation has failed: %d', $error_code );
1455             }
1456              
1457             Expected parameters:
1458              
1459             =over
1460              
1461             =item C
1462              
1463             a C-style message format string
1464              
1465             =item C<@params>
1466              
1467             additional parameters matching % tokens in the C string, if any
1468              
1469             =back
1470              
1471             =head2 C
1472              
1473             Retrieve a message about the last error that occurred on the current thread.
1474              
1475             warn SDL_GetError( );
1476              
1477             It is possible for multiple errors to occur before calling C.
1478             Only the last error is returned.
1479              
1480             The message is only applicable when an SDL function has signaled an error. You
1481             must check the return values of SDL function calls to determine when to
1482             appropriately call C. You should B use the results of
1483             C to decide if an error has occurred! Sometimes SDL will set
1484             an error string even when reporting success.
1485              
1486             SDL will B clear the error string for successful API calls. You B
1487             check return values for failure cases before you can assume the error string
1488             applies.
1489              
1490             Error strings are set per-thread, so an error set in a different thread will
1491             not interfere with the current thread's operation.
1492              
1493             The returned string is internally allocated and must not be freed by the
1494             application.
1495              
1496             Returns a message with information about the specific error that occurred, or
1497             an empty string if there hasn't been an error message set since the last call
1498             to L<< C|/C >>. The message is only
1499             applicable when an SDL function has signaled an error. You must check the
1500             return values of SDL function calls to determine when to appropriately call
1501             C.
1502              
1503             =head2 C
1504              
1505             Get the last error message that was set for the current thread.
1506              
1507             my $x;
1508             warn SDL_GetErrorMsg($x, 300);
1509              
1510             This allows the caller to copy the error string into a provided buffer, but
1511             otherwise operates exactly the same as L<< C|/C
1512             )> >>.
1513              
1514             =over
1515              
1516             =item C
1517              
1518             A buffer to fill with the last error message that was set for the current
1519             thread
1520              
1521             =item C
1522              
1523             The size of the buffer pointed to by the errstr parameter
1524              
1525             =back
1526              
1527             Returns the pointer passed in as the C parameter.
1528              
1529             =head2 C
1530              
1531             Clear any previous error message for this thread.
1532              
1533             =head1 Log Handling
1534              
1535             Simple log messages with categories and priorities. These functions may be
1536             imported with the C<:logging> tag.
1537              
1538             By default, logs are quiet but if you're debugging SDL you might want:
1539              
1540             SDL_LogSetAllPriority( SDL_LOG_PRIORITY_WARN );
1541              
1542             Here's where the messages go on different platforms:
1543              
1544             Windows debug output stream
1545             Android log output
1546             Others standard error output (STDERR)
1547              
1548             Messages longer than the maximum size (4096 bytes) will be truncated.
1549              
1550             =head2 C
1551              
1552             Set the priority of all log categories.
1553              
1554             SDL_LogSetAllPriority( SDL_LOG_PRIORITY_WARN );
1555              
1556             Expected parameters:
1557              
1558             =over
1559              
1560             =item C
1561              
1562             The SDL_LogPriority to assign. These may be imported with the L<<
1563             C<:logpriority>|/C<:logpriority> >> tag.
1564              
1565             =back
1566              
1567             =head2 C
1568              
1569             Set the priority of all log categories.
1570              
1571             SDL_LogSetPriority( SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_WARN );
1572              
1573             Expected parameters:
1574              
1575             =over
1576              
1577             =item C
1578              
1579             The category to assign a priority to. These may be imported with the L<<
1580             C<:logcategory>|/C<:logcategory> >> tag.
1581              
1582             =item C
1583              
1584             The SDL_LogPriority to assign. These may be imported with the L<<
1585             C<:logpriority>|/C<:logpriority> >> tag.
1586              
1587             =back
1588              
1589             =head2 C
1590              
1591             Get the priority of a particular log category.
1592              
1593             SDL_LogGetPriority( SDL_LOG_CATEGORY_ERROR );
1594              
1595             Expected parameters:
1596              
1597             =over
1598              
1599             =item C
1600              
1601             The SDL_LogCategory to query. These may be imported with the L<<
1602             C<:logcategory>|/C<:logcategory> >> tag.
1603              
1604             =back
1605              
1606             =head2 C
1607              
1608             Get the priority of a particular log category.
1609              
1610             SDL_LogGetPriority( SDL_LOG_CATEGORY_ERROR );
1611              
1612             Expected parameters:
1613              
1614             =over
1615              
1616             =item C
1617              
1618             The SDL_LogCategory to query. These may be imported with the L<<
1619             C<:logcategory>|/C<:logcategory> >> tag.
1620              
1621             =back
1622              
1623             =head2 C
1624              
1625             Reset all priorities to default.
1626              
1627             SDL_LogResetPriorities( );
1628              
1629             This is called by L<< C|/C >>.
1630              
1631             =head2 C
1632              
1633             Log a message with C and
1634             C.
1635              
1636             SDL_Log( 'HTTP Status: %s', $http->status );
1637              
1638             Expected parameters:
1639              
1640             =over
1641              
1642             =item C
1643              
1644             A C style message format string.
1645              
1646             =item C<...>
1647              
1648             Any additional parameters matching C<%> tokens in the C string, if any.
1649              
1650             =back
1651              
1652             =head2 C
1653              
1654             Log a message with C.
1655              
1656             SDL_LogVerbose( 'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1657              
1658             Expected parameters:
1659              
1660             =over
1661              
1662             =item C
1663              
1664             The category of the message.
1665              
1666             =item C
1667              
1668             A C style message format string.
1669              
1670             =item C<...>
1671              
1672             Additional parameters matching C<%> tokens in the C string, if any.
1673              
1674             =back
1675              
1676             =head2 C
1677              
1678             Log a message with C.
1679              
1680             SDL_LogDebug( 'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1681              
1682             Expected parameters:
1683              
1684             =over
1685              
1686             =item C
1687              
1688             The category of the message.
1689              
1690             =item C
1691              
1692             A C style message format string.
1693              
1694             =item C<...>
1695              
1696             Additional parameters matching C<%> tokens in the C string, if any.
1697              
1698             =back
1699              
1700             =head2 C
1701              
1702             Log a message with C.
1703              
1704             SDL_LogInfo( 'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1705              
1706             Expected parameters:
1707              
1708             =over
1709              
1710             =item C
1711              
1712             The category of the message.
1713              
1714             =item C
1715              
1716             A C style message format string.
1717              
1718             =item C<...>
1719              
1720             Additional parameters matching C<%> tokens in the C string, if any.
1721              
1722             =back
1723              
1724             =head2 C
1725              
1726             Log a message with C.
1727              
1728             SDL_LogWarn( 'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1729              
1730             Expected parameters:
1731              
1732             =over
1733              
1734             =item C
1735              
1736             The category of the message.
1737              
1738             =item C
1739              
1740             A C style message format string.
1741              
1742             =item C<...>
1743              
1744             Additional parameters matching C<%> tokens in the C string, if any.
1745              
1746             =back
1747              
1748             =head2 C
1749              
1750             Log a message with C.
1751              
1752             SDL_LogError( 'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1753              
1754             Expected parameters:
1755              
1756             =over
1757              
1758             =item C
1759              
1760             The category of the message.
1761              
1762             =item C
1763              
1764             A C style message format string.
1765              
1766             =item C<...>
1767              
1768             Additional parameters matching C<%> tokens in the C string, if any.
1769              
1770             =back
1771              
1772             =head2 C
1773              
1774             Log a message with C.
1775              
1776             SDL_LogCritical( 'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1777              
1778             Expected parameters:
1779              
1780             =over
1781              
1782             =item C
1783              
1784             The category of the message.
1785              
1786             =item C
1787              
1788             A C style message format string.
1789              
1790             =item C<...>
1791              
1792             Additional parameters matching C<%> tokens in the C string, if any.
1793              
1794             =back
1795              
1796             =head2 C
1797              
1798             Log a message with the specified category and priority.
1799              
1800             SDL_LogMessage( SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_CRITICAL,
1801             'Current time: %s [%ds exec]', +localtime( ), time - $^T );
1802              
1803             Expected parameters:
1804              
1805             =over
1806              
1807             =item C
1808              
1809             The category of the message.
1810              
1811             =item C
1812              
1813             The priority of the message.
1814              
1815             =item C
1816              
1817             A C style message format string.
1818              
1819             =item C<...>
1820              
1821             Additional parameters matching C<%> tokens in the C string, if any.
1822              
1823             =back
1824              
1825             =head2 C
1826              
1827             Replace the default log output function with one of your own.
1828              
1829             my $cb = SDL_LogSetOutputFunction( sub { ... }, {} );
1830              
1831             Expected parameters:
1832              
1833             =over
1834              
1835             =item C
1836              
1837             A coderef to call instead of the default callback.
1838              
1839             This coderef should expect the following parameters:
1840              
1841             =over
1842              
1843             =item C
1844              
1845             What was passed as C to C.
1846              
1847             =item C
1848              
1849             The category of the message.
1850              
1851             =item C
1852              
1853             The priority of the message.
1854              
1855             =item C
1856              
1857             The message being output.
1858              
1859             =back
1860              
1861             =item C
1862              
1863             Data passed to the C.
1864              
1865             =back
1866              
1867             =head1 Querying SDL Version
1868              
1869             These functions are used to collect or display information about the version of
1870             SDL that is currently being used by the program or that it was compiled
1871             against.
1872              
1873             The version consists of three segments (C)
1874              
1875             =over
1876              
1877             =item X - Major Version, which increments with massive changes, additions, and enhancements
1878              
1879             =item Y - Minor Version, which increments with backwards-compatible changes to the major revision
1880              
1881             =item Z - Patchlevel, which increments with fixes to the minor revision
1882              
1883             =back
1884              
1885             Example: The first version of SDL 2 was 2.0.0
1886              
1887             The version may also be reported as a 4-digit numeric value where the thousands
1888             place represents the major version, the hundreds place represents the minor
1889             version, and the tens and ones places represent the patchlevel (update
1890             version).
1891              
1892             Example: The first version number of SDL 2 was 2000
1893              
1894             =head2 C
1895              
1896             Get the version of SDL that is linked against your program.
1897              
1898             my $ver = SDL2::Version->new;
1899             SDL_GetVersion( $ver );
1900              
1901             This function may be called safely at any time, even before L<< C
1902             )>|/C >>.
1903              
1904             Expected parameters include:
1905              
1906             =over
1907              
1908             =item C - An SDL2::Version object which will be filled with the proper values
1909              
1910             =back
1911              
1912             =head1 Display and Window Management
1913              
1914             This category contains functions for handling display and window actions.
1915              
1916             These functions may be imported with the C<:video> tag.
1917              
1918             =head2 C
1919              
1920             my $num = SDL_GetNumVideoDrivers( );
1921              
1922             Get the number of video drivers compiled into SDL.
1923              
1924             Returns a number >= 1 on success or a negative error code on failure; call L<<
1925             C|/C >> for more information.
1926              
1927             =head2 C
1928              
1929             Get the name of a built in video driver.
1930              
1931             CORE::say SDL_GetVideoDriver($_) for 0 .. SDL_GetNumVideoDrivers( ) - 1;
1932              
1933             The video drivers are presented in the order in which they are normally checked
1934             during initialization.
1935              
1936             Expected parameters include:
1937              
1938             =over
1939              
1940             =item C - the index of a video driver
1941              
1942             =back
1943              
1944             Returns the name of the video driver with the given C.
1945              
1946             =cut
1947              
1948             =head2 C
1949              
1950             Initialize the video subsystem, optionally specifying a video driver.
1951              
1952             SDL_VideoInit( 'x11' );
1953              
1954             This function initializes the video subsystem, setting up a connection to the
1955             window manager, etc, and determines the available display modes and pixel
1956             formats, but does not initialize a window or graphics mode.
1957              
1958             If you use this function and you haven't used the SDL_INIT_VIDEO flag with
1959             either SDL_Init( ) or SDL_InitSubSystem( ), you should call SDL_VideoQuit( )
1960             before calling SDL_Quit( ).
1961              
1962             It is safe to call this function multiple times. SDL_VideoInit( ) will call
1963             SDL_VideoQuit( ) itself if the video subsystem has already been initialized.
1964              
1965             You can use SDL_GetNumVideoDrivers( ) and SDL_GetVideoDriver( ) to find a
1966             specific `driver_name`.
1967              
1968             Expected parameters include:
1969              
1970             =over
1971              
1972             =item C - the name of a video driver to initialize, or undef for the default driver
1973              
1974             =back
1975              
1976             Returns C<0> on success or a negative error code on failure; call L<<
1977             C|/C >> for more information.
1978              
1979             =head2 C
1980              
1981             Shut down the video subsystem, if initialized with L<< C
1982             )>|/C >>.
1983              
1984             SDL_VideoQuit( );
1985              
1986             This function closes all windows, and restores the original video mode.
1987              
1988             =head2 C
1989              
1990             Get the name of the currently initialized video driver.
1991              
1992             my $driver = SDL_GetCurrentVideoDriver( );
1993              
1994             Returns the name of the current video driver or NULL if no driver has been
1995             initialized.
1996              
1997             =head2 C
1998              
1999             Get the number of available video displays.
2000              
2001             my $screens = SDL_GetNumVideoDisplays( );
2002              
2003             Returns a number >= 1 or a negative error code on failure; call L<<
2004             C|/C >> for more information.
2005              
2006             =head2 C
2007              
2008              
2009             Get the name of a display in UTF-8 encoding.
2010              
2011             my $screen = SDL_GetDisplayName( 0 );
2012              
2013             Expected parameters include:
2014              
2015             =over
2016              
2017             =item C - the index of display from which the name should be queried
2018              
2019             =back
2020              
2021             Returns the name of a display or undefined for an invalid display index or
2022             failure; call L<< C|/C >> for more
2023             information.
2024              
2025             =head2 C
2026              
2027             Get the desktop area represented by a display.
2028              
2029             my $rect = SDL_GetDisplayBounds( 0 );
2030              
2031             The primary display (C) is always located at 0,0.
2032              
2033             Expected parameters include:
2034              
2035             =over
2036              
2037             =item C - the index of the display to query
2038              
2039             =back
2040              
2041             Returns the SDL2::Rect structure filled in with the display bounds on success
2042             or a negative error code on failure; call L<< C
2043             )>|/C >> for more information.
2044              
2045              
2046             =head2 C
2047              
2048             Get the usable desktop area represented by a display.
2049              
2050             my $rect = SDL_GetDisplayUsableBounds( 0 );
2051              
2052             The primary display (C) is always located at 0,0.
2053              
2054             This is the same area as L<< C
2055             )>|/C >> reports, but with portions reserved by
2056             the system removed. For example, on Apple's macOS, this subtracts the area
2057             occupied by the menu bar and dock.
2058              
2059             Setting a window to be fullscreen generally bypasses these unusable areas, so
2060             these are good guidelines for the maximum space available to a non-fullscreen
2061             window.
2062              
2063             Expected parameters include:
2064              
2065             =over
2066              
2067             =item C - the index of the display to query
2068              
2069             =back
2070              
2071             Returns the SDL2::Rect structure filled in with the display bounds on success
2072             or a negative error code on failure; call L<< C
2073             )>|/C >> for more information. This function also returns
2074             C<-1> if the parameter C is out of range.
2075              
2076             =head2 C
2077              
2078             Get the dots/pixels-per-inch for a display.
2079              
2080             my ( $ddpi, $hdpi, $vdpi ) = SDL_GetDisplayDPI( 0 );
2081              
2082             Diagonal, horizontal and vertical DPI can all be optionally returned if the
2083             appropriate parameter is non-NULL.
2084              
2085             A failure of this function usually means that either no DPI information is
2086             available or the C is out of range.
2087              
2088             Expected parameters include:
2089              
2090             =over
2091              
2092             =item C - the index of the display from which DPI information should be queried
2093              
2094             =back
2095              
2096             Returns C<[ddpi, hdpi, vdip]> on success or a negative error code on failure;
2097             call L<< C|/C >> for more information.
2098              
2099             C is the diagonal DPI of the display, C is the horizontal DPI of
2100             the display, C is the vertical DPI of the display.
2101              
2102             =head2 C
2103              
2104             Get the orientation of a display.
2105              
2106             my $orientation = SDL_GetDisplayOrientation( 0 );
2107              
2108             Expected parameters include:
2109              
2110             =over
2111              
2112             =item C - the index of the display to query
2113              
2114             =back
2115              
2116             Returns a value which may be imported with C<:displayOrientation> or
2117             C if it isn't available.
2118              
2119             =head2 C
2120              
2121             Get the number of available display modes.
2122              
2123             my $modes = SDL_GetNumDisplayModes( 0 );
2124              
2125             The C needs to be in the range from C<0> to
2126             C.
2127              
2128             Expected parameters include:
2129              
2130             =over
2131              
2132             =item C - the index of the display to query
2133              
2134             =back
2135              
2136             Returns a number >= 1 on success or a negative error code on failure; call L<<
2137             C|/C >> for more information.
2138              
2139              
2140             =head2 C
2141              
2142             Get information about a specific display mode.
2143              
2144             my $mode = SDL_GetDisplayMode( 0, 0 );
2145              
2146             The display modes are sorted in this priority:
2147              
2148             =over
2149              
2150             =item width - largest to smallest
2151              
2152             =item height - largest to smallest
2153              
2154             =item bits per pixel - more colors to fewer colors
2155              
2156             =item packed pixel layout - largest to smallest
2157              
2158             =item refresh rate - highest to lowest
2159              
2160             =back
2161              
2162             Expected parameters include:
2163              
2164             =over
2165              
2166             =item C - the index of the display to query
2167              
2168             =item C - the index of the display mode to query
2169              
2170             =back
2171              
2172             Returns an L structure filled in with the mode at
2173             C on success or a negative error code on failure; call L<<
2174             C|/C >> for more information.
2175              
2176             =head2 C
2177              
2178             Get information about the desktop's display mode.
2179              
2180             my $mode = SDL_GetDesktopDisplayMode( 0 );
2181              
2182             There's a difference between this function and L<< C
2183             ... )>|/C >> when SDL runs fullscreen and has
2184             changed the resolution. In that case this function will return the previous
2185             native display mode, and not the current display mode.
2186              
2187             Expected parameters include:
2188              
2189             =over
2190              
2191             =item C - the index of the display to query
2192              
2193             =back
2194              
2195             Returns an L structure filled in with the current display
2196             mode on success or a negative error code on failure; call L<< C
2197             )>|/C >> for more information.
2198              
2199             =head2 C
2200              
2201             my $mode = SDL_GetCurrentDisplayMode( 0 );
2202              
2203             There's a difference between this function and L<< C
2204             ... )>|/C >> when SDL runs fullscreen and has
2205             changed the resolution. In that case this function will return the current
2206             display mode, and not the previous native display mode.
2207              
2208             Expected parameters include:
2209              
2210             =over
2211              
2212             =item C - the index of the display to query
2213              
2214             =back
2215              
2216             Returns an L structure filled in with the current display
2217             mode on success or a negative error code on failure; call L<< C
2218             )>|/C >> for more information.
2219              
2220             =head2 C
2221              
2222             Get the closes match to the requested display mode.
2223              
2224             $mode = SDL_GetClosestDisplayMode( 0, $mode );
2225              
2226             The available display modes are scanned and he closest mode matching the
2227             requested mode is returned. The mode format and refresh rate default to the
2228             desktop mode if they are set to 0. The modes are scanned with size being first
2229             priority, format being second priority, and finally checking the refresh rate.
2230             If all the available modes are too small, then an undefined value is returned.
2231              
2232             Expected parameters include:
2233              
2234             =over
2235              
2236             =item C - index of the display to query
2237              
2238             =item C - an L structure containing the desired display mode
2239              
2240             =item C - an L structure filled in with the closest match of the available display modes
2241              
2242             =back
2243              
2244             Returns the passed in value C or an undefined value if no matching
2245             video mode was available; call L<< C|/C >>
2246             for more information.
2247              
2248             =head2 C
2249              
2250             Get the index of the display associated with a window.
2251              
2252             my $index = SDL_GetWindowDisplayIndex( $window );
2253              
2254             Expected parameters include:
2255              
2256             =over
2257              
2258             =item C - the window to query
2259              
2260             =back
2261              
2262             Returns the index of the display containing the center of the window on success
2263             or a negative error code on failure; call L<< C
2264             )>|/C >> for more information.
2265              
2266             =head2 C
2267              
2268             Set the display mode to use when a window is visible at fullscreen.
2269              
2270             my $ok = !SDL_SetWindowDisplayMode( $window, $mode );
2271              
2272             This only affects the display mode used when the window is fullscreen. To
2273             change the window size when the window is not fullscreen, use L<<
2274             C|/C >>.
2275              
2276             =head2 C
2277              
2278             Query the display mode to use when a window is visible at fullscreen.
2279              
2280             my $mode = SDL_GetWindowDisplayMode( $window );
2281              
2282             Expected parameters include:
2283              
2284             =over
2285              
2286             =item C - the window to query
2287              
2288             =back
2289              
2290             Returns a L structure on success or a negative error code on
2291             failure; call L<< C|/C >> for more
2292             information.
2293              
2294             =head2 C
2295              
2296             Get the pixel format associated with the window.
2297              
2298             my $format = SDL_GetWindowPixelFormat( $window );
2299              
2300             Expected parameters include:
2301              
2302             =over
2303              
2304             =item C - the window to query
2305              
2306             =back
2307              
2308             Returns the pixel format of the window on success or C
2309             on failure; call L<< C|/C >> for more
2310             information.
2311              
2312             =head2 C
2313              
2314             Create a window with the specified position, dimensions, and flags.
2315              
2316             my $window = SDL_CreateWindow( 'Example',
2317             SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
2318             1280, 720,
2319             SDL_WINDOW_SHOWN
2320             );
2321              
2322             C may be any of the following OR'd together:
2323              
2324             =over
2325              
2326             =item C - fullscreen window
2327              
2328             =item C - fullscreen window at desktop resolution
2329              
2330             =item C - window usable with an OpenGL context
2331              
2332             =item C - window usable with a Vulkan instance
2333              
2334             =item C - window usable with a Metal instance
2335              
2336             =item C - window is not visible
2337              
2338             =item C - no window decoration
2339              
2340             =item C - window can be resized
2341              
2342             =item C - window is minimized
2343              
2344             =item C - window is maximized
2345              
2346             =item C - window has grabbed input focus
2347              
2348             =item C - window should be created in high-DPI mode if supported (>= SDL 2.0.1)
2349              
2350             =back
2351              
2352             C is ignored by C. The SDL_Window is
2353             implicitly shown if C is not set. C may be
2354             queried later using L<< C|/C
2355             )> >>.
2356              
2357             On Apple's macOS, you B set the NSHighResolutionCapable Info.plist
2358             property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
2359              
2360             If the window is created with the C flag, its size in
2361             pixels may differ from its size in screen coordinates on platforms with
2362             high-DPI support (e.g. iOS and macOS). Use L<< C
2363             )>|/C >> to query the client area's size in screen
2364             coordinates, and L<< C|/C
2365             >> or L<< C|/C >>
2366             to query the drawable size in pixels.
2367              
2368             If the window is set fullscreen, the width and height parameters C and C
2369             will not be used. However, invalid size parameters (e.g. too large) may still
2370             fail. Window size is actually limited to 16384 x 16384 for all platforms at
2371             window creation.
2372              
2373             If the window is created with any of the C or
2374             C flags, then the corresponding LoadLibrary function
2375             (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding
2376             UnloadLibrary function is called by L<< C
2377             )>|/C >>.
2378              
2379             If C is specified and there isn't a working Vulkan driver,
2380             C will fail because L<< C
2381             )>|/C >> will fail.
2382              
2383             If C is specified on an OS that does not support Metal,
2384             C will fail.
2385              
2386             On non-Apple devices, SDL requires you to either not link to the Vulkan loader
2387             or link to a dynamic library version. This limitation may be removed in a
2388             future version of SDL.
2389              
2390             Expected parameters include:
2391              
2392             =over
2393              
2394             =item C - the title of the window, in UTF-8 encoding </td> </tr> <tr> <td class="h" > <a name="2395">2395</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2396">2396</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x> - the x position of the window, C<SDL_WINDOWPOS_CENTERED>, or C<SDL_WINDOWPOS_UNDEFINED> </td> </tr> <tr> <td class="h" > <a name="2397">2397</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2398">2398</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y> - the y position of the window, C<SDL_WINDOWPOS_CENTERED>, or C<SDL_WINDOWPOS_UNDEFINED> </td> </tr> <tr> <td class="h" > <a name="2399">2399</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2400">2400</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - the width of the window, in screen coordinates </td> </tr> <tr> <td class="h" > <a name="2401">2401</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2402">2402</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - the height of the window, in screen coordinates </td> </tr> <tr> <td class="h" > <a name="2403">2403</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2404">2404</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<flags> - 0, or one or more L<< C<:windowFlags>|SDL2::Enum/C<:windowFlags> >> OR'd together </td> </tr> <tr> <td class="h" > <a name="2405">2405</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2406">2406</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2407">2407</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2408">2408</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the window that was created or an undefined value on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="2409">2409</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2410">2410</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2411">2411</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2412">2412</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_CreateWindowFrom( ... )> </td> </tr> <tr> <td class="h" > <a name="2413">2413</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2414">2414</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create an SDL window from an existing native window. </td> </tr> <tr> <td class="h" > <a name="2415">2415</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2416">2416</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $window = SDL_CreateWindowFrom( $data ); </td> </tr> <tr> <td class="h" > <a name="2417">2417</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2418">2418</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows) the </td> </tr> <tr> <td class="h" > <a name="2419">2419</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> hint C<SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT> needs to be configured before </td> </tr> <tr> <td class="h" > <a name="2420">2420</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> using C<SDL_CreateWindowFrom( ... )>. </td> </tr> <tr> <td class="h" > <a name="2421">2421</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2422">2422</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2423">2423</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2424">2424</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2425">2425</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2426">2426</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<data> - driver-dependant window creation data, typically your native window </td> </tr> <tr> <td class="h" > <a name="2427">2427</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2428">2428</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2429">2429</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2430">2430</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the window that was created or an undefined value on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="2431">2431</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2432">2432</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2433">2433</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowID( ... )> </td> </tr> <tr> <td class="h" > <a name="2434">2434</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2435">2435</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the numeric ID of a window. </td> </tr> <tr> <td class="h" > <a name="2436">2436</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2437">2437</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $id = SDL_GetWindowID( $window ); </td> </tr> <tr> <td class="h" > <a name="2438">2438</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2439">2439</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The numeric ID is what L<SDL2::WindowEvent> references, and is necessary to map </td> </tr> <tr> <td class="h" > <a name="2440">2440</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> these events to specific L<SDL2::Window> objects. </td> </tr> <tr> <td class="h" > <a name="2441">2441</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2442">2442</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2443">2443</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2444">2444</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2445">2445</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2446">2446</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2447">2447</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2448">2448</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2449">2449</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2450">2450</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the ID of the window on success or C<0> on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="2451">2451</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2452">2452</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2453">2453</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowFromID( ... )> </td> </tr> <tr> <td class="h" > <a name="2454">2454</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2455">2455</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get a window from a stored ID. </td> </tr> <tr> <td class="h" > <a name="2456">2456</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2457">2457</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $window = SDL_GetWindowFromID( 2 ); </td> </tr> <tr> <td class="h" > <a name="2458">2458</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2459">2459</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The numeric ID is what L<SDL2::WindowEvent> references, and is necessary to map </td> </tr> <tr> <td class="h" > <a name="2460">2460</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> these events to specific L<SDL2::Window> objects. </td> </tr> <tr> <td class="h" > <a name="2461">2461</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2462">2462</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2463">2463</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2464">2464</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2465">2465</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2466">2466</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<id> - the ID of the window </td> </tr> <tr> <td class="h" > <a name="2467">2467</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2468">2468</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2469">2469</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2470">2470</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the window associated with C<id> or an undefined value if it doesn't </td> </tr> <tr> <td class="h" > <a name="2471">2471</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> exist; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2472">2472</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2473">2473</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowFlags( ... )> </td> </tr> <tr> <td class="h" > <a name="2474">2474</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2475">2475</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the window flags. </td> </tr> <tr> <td class="h" > <a name="2476">2476</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2477">2477</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $id = SDL_GetWindowFlags( $window ); </td> </tr> <tr> <td class="h" > <a name="2478">2478</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2479">2479</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The numeric ID is what L<SDL2::WindowEvent> references, and is necessary to map </td> </tr> <tr> <td class="h" > <a name="2480">2480</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> these events to specific L<SDL2::Window> objects. </td> </tr> <tr> <td class="h" > <a name="2481">2481</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2482">2482</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2483">2483</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2484">2484</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2485">2485</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2486">2486</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2487">2487</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2488">2488</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2489">2489</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2490">2490</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a mask of the L<< C<:windowFlags>|SDL2::Enum/C<:windowFlags> >> </td> </tr> <tr> <td class="h" > <a name="2491">2491</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> associated with C<window>. </td> </tr> <tr> <td class="h" > <a name="2492">2492</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2493">2493</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowTitle( ... )> </td> </tr> <tr> <td class="h" > <a name="2494">2494</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2495">2495</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the title of a window. </td> </tr> <tr> <td class="h" > <a name="2496">2496</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2497">2497</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowTitle( $window, 'Untitle file *' ); </td> </tr> <tr> <td class="h" > <a name="2498">2498</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2499">2499</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This string is expected to be in UTF-8 encoding. </td> </tr> <tr> <td class="h" > <a name="2500">2500</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2501">2501</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2502">2502</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2503">2503</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2504">2504</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2505">2505</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2506">2506</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2507">2507</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<title> - the desired window title in UTF-8 format </td> </tr> <tr> <td class="h" > <a name="2508">2508</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2509">2509</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2510">2510</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2511">2511</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowTitle( ... )> </td> </tr> <tr> <td class="h" > <a name="2512">2512</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2513">2513</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the title of a window. </td> </tr> <tr> <td class="h" > <a name="2514">2514</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2515">2515</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $title = SDL_GetWindowTitle( $window ); </td> </tr> <tr> <td class="h" > <a name="2516">2516</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2517">2517</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2518">2518</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2519">2519</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2520">2520</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2521">2521</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2522">2522</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2523">2523</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2524">2524</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2525">2525</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the title of the window in UTF-8 format or C<""> (an empty string) if </td> </tr> <tr> <td class="h" > <a name="2526">2526</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> there is no title. </td> </tr> <tr> <td class="h" > <a name="2527">2527</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2528">2528</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowIcon( ... )> </td> </tr> <tr> <td class="h" > <a name="2529">2529</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2530">2530</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the icon for a window. </td> </tr> <tr> <td class="h" > <a name="2531">2531</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2532">2532</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowIcon( $window, $icon ); </td> </tr> <tr> <td class="h" > <a name="2533">2533</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2534">2534</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2535">2535</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2536">2536</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2537">2537</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2538">2538</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2539">2539</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2540">2540</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<icon> - an L<SDL2::Surface> structure containing the icon for the window </td> </tr> <tr> <td class="h" > <a name="2541">2541</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2542">2542</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2543">2543</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2544">2544</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowData( ... )> </td> </tr> <tr> <td class="h" > <a name="2545">2545</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2546">2546</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Associate an arbitrary named pointer with a window. </td> </tr> <tr> <td class="h" > <a name="2547">2547</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2548">2548</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $prev = SDL_SetWindowData( $window, 'test', $data ); </td> </tr> <tr> <td class="h" > <a name="2549">2549</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2550">2550</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2551">2551</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2552">2552</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2553">2553</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2554">2554</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2555">2555</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2556">2556</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<name> - the name of the pointer </td> </tr> <tr> <td class="h" > <a name="2557">2557</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2558">2558</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<userdata> - the associated pointer </td> </tr> <tr> <td class="h" > <a name="2559">2559</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2560">2560</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2561">2561</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2562">2562</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the previous value associated with C<name>. </td> </tr> <tr> <td class="h" > <a name="2563">2563</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2564">2564</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2565">2565</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowData( ... )> </td> </tr> <tr> <td class="h" > <a name="2566">2566</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2567">2567</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Retrieve the data pointer associated with a window. </td> </tr> <tr> <td class="h" > <a name="2568">2568</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2569">2569</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $data = SDL_SetWindowData( $window, 'test' ); </td> </tr> <tr> <td class="h" > <a name="2570">2570</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2571">2571</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2572">2572</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2573">2573</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2574">2574</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2575">2575</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2576">2576</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2577">2577</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<name> - the name of the pointer </td> </tr> <tr> <td class="h" > <a name="2578">2578</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2579">2579</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2580">2580</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2581">2581</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the value associated with C<name>. </td> </tr> <tr> <td class="h" > <a name="2582">2582</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2583">2583</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowPosition( ... )> </td> </tr> <tr> <td class="h" > <a name="2584">2584</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2585">2585</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the position of a window. </td> </tr> <tr> <td class="h" > <a name="2586">2586</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2587">2587</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowPosition( $window, 100, 100 ); </td> </tr> <tr> <td class="h" > <a name="2588">2588</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2589">2589</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The window coordinate origin is the upper left of the display. </td> </tr> <tr> <td class="h" > <a name="2590">2590</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2591">2591</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2592">2592</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2593">2593</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2594">2594</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2595">2595</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to reposition </td> </tr> <tr> <td class="h" > <a name="2596">2596</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2597">2597</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x> - the x coordinate of the window in screen coordinates, or C<SDL_WINDOWPOS_CENTERED> or C<SDL_WINDOWPOS_UNDEFINED> </td> </tr> <tr> <td class="h" > <a name="2598">2598</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2599">2599</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y> - the y coordinate of the window in screen coordinates, or C<SDL_WINDOWPOS_CENTERED> or C<SDL_WINDOWPOS_UNDEFINED> </td> </tr> <tr> <td class="h" > <a name="2600">2600</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2601">2601</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2602">2602</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2603">2603</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowPosition( ... )> </td> </tr> <tr> <td class="h" > <a name="2604">2604</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2605">2605</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the position of a window. </td> </tr> <tr> <td class="h" > <a name="2606">2606</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2607">2607</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($x, $y) = SDL_GetWindowPosition( $window ); </td> </tr> <tr> <td class="h" > <a name="2608">2608</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2609">2609</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2610">2610</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2611">2611</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2612">2612</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2613">2613</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2614">2614</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2615">2615</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2616">2616</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2617">2617</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the C<x> and C<y> positions of the window, in screen coordinates, </td> </tr> <tr> <td class="h" > <a name="2618">2618</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> either of which may be undefined. </td> </tr> <tr> <td class="h" > <a name="2619">2619</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2620">2620</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2621">2621</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2622">2622</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the size of a window's client area. </td> </tr> <tr> <td class="h" > <a name="2623">2623</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2624">2624</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowSize( $window, 100, 100 ); </td> </tr> <tr> <td class="h" > <a name="2625">2625</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2626">2626</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The window size in screen coordinates may differ from the size in pixels, if </td> </tr> <tr> <td class="h" > <a name="2627">2627</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the window was created with C<SDL_WINDOW_ALLOW_HIGHDPI> on a platform with </td> </tr> <tr> <td class="h" > <a name="2628">2628</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> high-dpi support (e.g. iOS or macOS). Use L<< C<SDL_GL_GetDrawableSize( ... </td> </tr> <tr> <td class="h" > <a name="2629">2629</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|C<SDL_GL_GetDrawableSize( ... )> >> or L<< C<SDL_GetRendererOutputSize( ... </td> </tr> <tr> <td class="h" > <a name="2630">2630</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetRendererOutputSize( ... )> >> to get the real client area size in </td> </tr> <tr> <td class="h" > <a name="2631">2631</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> pixels. </td> </tr> <tr> <td class="h" > <a name="2632">2632</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2633">2633</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Fullscreen windows automatically match the size of the display mode, and you </td> </tr> <tr> <td class="h" > <a name="2634">2634</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> should use L<< C<SDL_SetWindowDisplayMode( ... )>|/C<SDL_SetWindowDisplayMode( </td> </tr> <tr> <td class="h" > <a name="2635">2635</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ... )> >> to change their size. </td> </tr> <tr> <td class="h" > <a name="2636">2636</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2637">2637</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2638">2638</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2639">2639</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2640">2640</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2641">2641</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2642">2642</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2643">2643</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - the width of the window in pixels, in screen coordinates, must be > 0 </td> </tr> <tr> <td class="h" > <a name="2644">2644</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2645">2645</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - the height of the window in pixels, in screen coordinates, must be > 0 </td> </tr> <tr> <td class="h" > <a name="2646">2646</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2647">2647</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2648">2648</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2649">2649</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2650">2650</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2651">2651</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the position of a window. </td> </tr> <tr> <td class="h" > <a name="2652">2652</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2653">2653</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w, $h) = SDL_GetWindowSize( $window ); </td> </tr> <tr> <td class="h" > <a name="2654">2654</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2655">2655</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The window size in screen coordinates may differ from the size in pixels, if </td> </tr> <tr> <td class="h" > <a name="2656">2656</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the window was created with C<SDL_WINDOW_ALLOW_HIGHDPI> on a platform with </td> </tr> <tr> <td class="h" > <a name="2657">2657</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> high-dpi support (e.g. iOS or macOS). Use L<< C<SDL_GL_GetDrawableSize( ... </td> </tr> <tr> <td class="h" > <a name="2658">2658</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|C<SDL_GL_GetDrawableSize( ... )> >>, L<< C<SDL_Vulkan_GetDrawableSize( ... </td> </tr> <tr> <td class="h" > <a name="2659">2659</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_Vulkan_GetDrawableSize( ... )> >>, or L<< </td> </tr> <tr> <td class="h" > <a name="2660">2660</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetRendererOutputSize( ... )>|/C<SDL_GetRendererOutputSize( ... )> >> to </td> </tr> <tr> <td class="h" > <a name="2661">2661</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> get the real client area size in pixels. </td> </tr> <tr> <td class="h" > <a name="2662">2662</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2663">2663</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2664">2664</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2665">2665</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2666">2666</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2667">2667</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query the width and height from </td> </tr> <tr> <td class="h" > <a name="2668">2668</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2669">2669</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2670">2670</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2671">2671</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the C<width> and C<height> of the window, in screen coordinates, either </td> </tr> <tr> <td class="h" > <a name="2672">2672</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> of which may be undefined. </td> </tr> <tr> <td class="h" > <a name="2673">2673</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2674">2674</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowBordersSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2675">2675</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2676">2676</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the size of a window's borders (decorations) around the client area. </td> </tr> <tr> <td class="h" > <a name="2677">2677</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2678">2678</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($top, $left, $bottom, $right) = SDL_GetWindowBorderSize( $window ); </td> </tr> <tr> <td class="h" > <a name="2679">2679</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2680">2680</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2681">2681</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2682">2682</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2683">2683</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2684">2684</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query the size values of the border (decorations) from </td> </tr> <tr> <td class="h" > <a name="2685">2685</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2686">2686</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2687">2687</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2688">2688</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the C<top>, C<left>, C<bottom>, and C<right> size values, any of which </td> </tr> <tr> <td class="h" > <a name="2689">2689</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> may be undefined. </td> </tr> <tr> <td class="h" > <a name="2690">2690</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2691">2691</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Note: If this function fails (returns -1), the size values will be initialized </td> </tr> <tr> <td class="h" > <a name="2692">2692</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to C<0, 0, 0, 0>, as if the window in question was borderless. </td> </tr> <tr> <td class="h" > <a name="2693">2693</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2694">2694</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Note: This function may fail on systems where the window has not yet been </td> </tr> <tr> <td class="h" > <a name="2695">2695</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> decorated by the display server (for example, immediately after calling L<< </td> </tr> <tr> <td class="h" > <a name="2696">2696</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_CreateWindow( ... )>|/C<SDL_CreateWindow( ... )> >> ). It is </td> </tr> <tr> <td class="h" > <a name="2697">2697</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> recommended that you wait at least until the window has been presented and </td> </tr> <tr> <td class="h" > <a name="2698">2698</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> composited, so that the window system has a chance to decorate the window and </td> </tr> <tr> <td class="h" > <a name="2699">2699</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> provide the border dimensions to SDL. </td> </tr> <tr> <td class="h" > <a name="2700">2700</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2701">2701</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function also returns C<-1> if getting the information is not supported. </td> </tr> <tr> <td class="h" > <a name="2702">2702</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2703">2703</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowMinimumSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2704">2704</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2705">2705</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the minimum size of a window's client area. </td> </tr> <tr> <td class="h" > <a name="2706">2706</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2707">2707</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowMinimumSize( $window, 100, 100 ); </td> </tr> <tr> <td class="h" > <a name="2708">2708</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2709">2709</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2710">2710</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2711">2711</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2712">2712</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2713">2713</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2714">2714</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2715">2715</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - the minimum width of the window in pixels </td> </tr> <tr> <td class="h" > <a name="2716">2716</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2717">2717</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - the minimum height of the window in pixels </td> </tr> <tr> <td class="h" > <a name="2718">2718</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2719">2719</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2720">2720</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2721">2721</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowMinimumSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2722">2722</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2723">2723</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the minimum size of a window's client area. </td> </tr> <tr> <td class="h" > <a name="2724">2724</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2725">2725</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w, $h) = SDL_GetWindowMinimumSize( $window ); </td> </tr> <tr> <td class="h" > <a name="2726">2726</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2727">2727</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2728">2728</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2729">2729</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2730">2730</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2731">2731</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query the minimum width and minimum height from </td> </tr> <tr> <td class="h" > <a name="2732">2732</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2733">2733</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2734">2734</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2735">2735</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the minimum C<width> and minimum C<height> of the window, either of </td> </tr> <tr> <td class="h" > <a name="2736">2736</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> which may be undefined. </td> </tr> <tr> <td class="h" > <a name="2737">2737</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2738">2738</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowMaximumSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2739">2739</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2740">2740</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the maximum size of a window's client area. </td> </tr> <tr> <td class="h" > <a name="2741">2741</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2742">2742</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowMaximumSize( $window, 100, 100 ); </td> </tr> <tr> <td class="h" > <a name="2743">2743</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2744">2744</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2745">2745</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2746">2746</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2747">2747</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2748">2748</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2749">2749</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2750">2750</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - the maximum width of the window in pixels </td> </tr> <tr> <td class="h" > <a name="2751">2751</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2752">2752</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - the maximum height of the window in pixels </td> </tr> <tr> <td class="h" > <a name="2753">2753</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2754">2754</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2755">2755</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2756">2756</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowMaximumSize( ... )> </td> </tr> <tr> <td class="h" > <a name="2757">2757</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2758">2758</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the maximum size of a window's client area. </td> </tr> <tr> <td class="h" > <a name="2759">2759</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2760">2760</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w, $h) = SDL_GetWindowMaximumSize( $window ); </td> </tr> <tr> <td class="h" > <a name="2761">2761</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2762">2762</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2763">2763</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2764">2764</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2765">2765</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2766">2766</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query the maximum width and maximum height from </td> </tr> <tr> <td class="h" > <a name="2767">2767</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2768">2768</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2769">2769</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2770">2770</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the maximum C<width> and maximum C<height> of the window, either of </td> </tr> <tr> <td class="h" > <a name="2771">2771</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> which may be undefined. </td> </tr> <tr> <td class="h" > <a name="2772">2772</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2773">2773</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowBordered( ... )> </td> </tr> <tr> <td class="h" > <a name="2774">2774</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2775">2775</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the border state of a window. </td> </tr> <tr> <td class="h" > <a name="2776">2776</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2777">2777</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowBordered( $window, 1 ); </td> </tr> <tr> <td class="h" > <a name="2778">2778</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2779">2779</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This will add or remove the window's C<SDL_WINDOW_BORDERLESS> flag and add or </td> </tr> <tr> <td class="h" > <a name="2780">2780</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> remove the border from the actual window. This is a no-op if the window's </td> </tr> <tr> <td class="h" > <a name="2781">2781</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> border already matches the requested state. </td> </tr> <tr> <td class="h" > <a name="2782">2782</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2783">2783</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You can't change the border state of a fullscreen window. </td> </tr> <tr> <td class="h" > <a name="2784">2784</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2785">2785</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2786">2786</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2787">2787</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2788">2788</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2789">2789</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window of which to change the border state </td> </tr> <tr> <td class="h" > <a name="2790">2790</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2791">2791</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<bordered> - false value to remove border, true value to add border </td> </tr> <tr> <td class="h" > <a name="2792">2792</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2793">2793</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2794">2794</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2795">2795</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowResizable( ... )> </td> </tr> <tr> <td class="h" > <a name="2796">2796</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2797">2797</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the user-resizable state of a window. </td> </tr> <tr> <td class="h" > <a name="2798">2798</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2799">2799</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowResizable( $window, 1 ); </td> </tr> <tr> <td class="h" > <a name="2800">2800</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2801">2801</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This will add or remove the window's C<SDL_WINDOW_RESIZABLE> flag and </td> </tr> <tr> <td class="h" > <a name="2802">2802</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> allow/disallow user resizing of the window. This is a no-op if the window's </td> </tr> <tr> <td class="h" > <a name="2803">2803</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> resizable state already matches the requested state. </td> </tr> <tr> <td class="h" > <a name="2804">2804</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2805">2805</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You can't change the resizable state of a fullscreen window. </td> </tr> <tr> <td class="h" > <a name="2806">2806</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2807">2807</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2808">2808</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2809">2809</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2810">2810</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2811">2811</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window of which to change the border state </td> </tr> <tr> <td class="h" > <a name="2812">2812</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2813">2813</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<bordered> - true value to allow resizing, false value to disallow </td> </tr> <tr> <td class="h" > <a name="2814">2814</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2815">2815</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2816">2816</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2817">2817</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_ShowWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="2818">2818</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2819">2819</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Show a window. </td> </tr> <tr> <td class="h" > <a name="2820">2820</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2821">2821</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_ShowWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="2822">2822</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2823">2823</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2824">2824</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2825">2825</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2826">2826</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2827">2827</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to show </td> </tr> <tr> <td class="h" > <a name="2828">2828</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2829">2829</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2830">2830</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2831">2831</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_HideWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="2832">2832</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2833">2833</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Hide a window. </td> </tr> <tr> <td class="h" > <a name="2834">2834</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2835">2835</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_HideWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="2836">2836</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2837">2837</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2838">2838</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2839">2839</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2840">2840</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2841">2841</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to hide </td> </tr> <tr> <td class="h" > <a name="2842">2842</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2843">2843</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2844">2844</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2845">2845</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RaiseWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="2846">2846</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2847">2847</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Raise a window above other windows and set the input focus. </td> </tr> <tr> <td class="h" > <a name="2848">2848</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2849">2849</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RaiseWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="2850">2850</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2851">2851</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2852">2852</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2853">2853</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2854">2854</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2855">2855</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to raise </td> </tr> <tr> <td class="h" > <a name="2856">2856</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2857">2857</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2858">2858</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2859">2859</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_MaximizeWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="2860">2860</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2861">2861</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Make a window as large as possible. </td> </tr> <tr> <td class="h" > <a name="2862">2862</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2863">2863</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_MaximizeWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="2864">2864</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2865">2865</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2866">2866</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2867">2867</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2868">2868</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2869">2869</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to maximize </td> </tr> <tr> <td class="h" > <a name="2870">2870</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2871">2871</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2872">2872</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2873">2873</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_MinimizeWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="2874">2874</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2875">2875</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Minimize a window to an iconic representation. </td> </tr> <tr> <td class="h" > <a name="2876">2876</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2877">2877</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_MinimizeWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="2878">2878</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2879">2879</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2880">2880</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2881">2881</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2882">2882</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2883">2883</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to minimize </td> </tr> <tr> <td class="h" > <a name="2884">2884</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2885">2885</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2886">2886</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2887">2887</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RestoreWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="2888">2888</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2889">2889</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Restore the size and position of a minimized or maximized window. </td> </tr> <tr> <td class="h" > <a name="2890">2890</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2891">2891</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RestoreWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="2892">2892</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2893">2893</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2894">2894</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2895">2895</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2896">2896</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2897">2897</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to restore </td> </tr> <tr> <td class="h" > <a name="2898">2898</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2899">2899</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2900">2900</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2901">2901</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowFullscreen( ... )> </td> </tr> <tr> <td class="h" > <a name="2902">2902</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2903">2903</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set a window's fullscreen state. </td> </tr> <tr> <td class="h" > <a name="2904">2904</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2905">2905</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowFullscreen( $window, SDL_WINDOW_FULLSCREEN ); </td> </tr> <tr> <td class="h" > <a name="2906">2906</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2907">2907</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2908">2908</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2909">2909</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2910">2910</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2911">2911</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="2912">2912</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2913">2913</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<flags> - C<SDL_WINDOW_FULLSCREEN>, C<SDL_WINDOW_FULLSCREEN_DESKTOP> or 0 </td> </tr> <tr> <td class="h" > <a name="2914">2914</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2915">2915</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2916">2916</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2917">2917</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns 0 on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="2918">2918</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2919">2919</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2920">2920</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowSurface( ... )> </td> </tr> <tr> <td class="h" > <a name="2921">2921</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2922">2922</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the SDL surface associated with the window. </td> </tr> <tr> <td class="h" > <a name="2923">2923</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2924">2924</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $surface = SDL_GetWindowSurface( $window ); </td> </tr> <tr> <td class="h" > <a name="2925">2925</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2926">2926</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> A new surface will be created with the optimal format for the window, if </td> </tr> <tr> <td class="h" > <a name="2927">2927</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> necessary. This surface will be freed when the window is destroyed. Do not free </td> </tr> <tr> <td class="h" > <a name="2928">2928</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> this surface. </td> </tr> <tr> <td class="h" > <a name="2929">2929</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2930">2930</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This surface will be invalidated if the window is resized. After resizing a </td> </tr> <tr> <td class="h" > <a name="2931">2931</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> window this function must be called again to return a valid surface. </td> </tr> <tr> <td class="h" > <a name="2932">2932</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2933">2933</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You may not combine this with 3D or the rendering API on this window. </td> </tr> <tr> <td class="h" > <a name="2934">2934</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2935">2935</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function is affected by C<SDL_HINT_FRAMEBUFFER_ACCELERATION>. </td> </tr> <tr> <td class="h" > <a name="2936">2936</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2937">2937</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2938">2938</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2939">2939</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2940">2940</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2941">2941</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2942">2942</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2943">2943</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2944">2944</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2945">2945</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the surface associated with the window, or an undefined on failure; </td> </tr> <tr> <td class="h" > <a name="2946">2946</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2947">2947</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2948">2948</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_UpdateWindowSurface( ... )> </td> </tr> <tr> <td class="h" > <a name="2949">2949</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2950">2950</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy the window surface to the screen. </td> </tr> <tr> <td class="h" > <a name="2951">2951</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2952">2952</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = !SDL_UpdateWindowSurface( $window ); </td> </tr> <tr> <td class="h" > <a name="2953">2953</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2954">2954</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is the function you use to reflect any changes to the surface on the </td> </tr> <tr> <td class="h" > <a name="2955">2955</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> screen. </td> </tr> <tr> <td class="h" > <a name="2956">2956</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2957">2957</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2958">2958</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2959">2959</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2960">2960</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2961">2961</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="2962">2962</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2963">2963</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2964">2964</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2965">2965</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="2966">2966</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2967">2967</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2968">2968</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_UpdateWindowSurfaceRects( ... )> </td> </tr> <tr> <td class="h" > <a name="2969">2969</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2970">2970</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy areas of the window surface to the screen. </td> </tr> <tr> <td class="h" > <a name="2971">2971</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2972">2972</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_UpdateWindowSurfaceRects( $window, @recs ); </td> </tr> <tr> <td class="h" > <a name="2973">2973</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2974">2974</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is the function you use to reflect changes to portions of the surface on </td> </tr> <tr> <td class="h" > <a name="2975">2975</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the screen. </td> </tr> <tr> <td class="h" > <a name="2976">2976</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2977">2977</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="2978">2978</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2979">2979</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="2980">2980</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2981">2981</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to update </td> </tr> <tr> <td class="h" > <a name="2982">2982</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2983">2983</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rects> - an array of L<SDL2::Rect> structures representing areas of the surface to copy </td> </tr> <tr> <td class="h" > <a name="2984">2984</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2985">2985</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="2986">2986</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2987">2987</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="2988">2988</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >> for more information. </td> </tr> <tr> <td class="h" > <a name="2989">2989</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2990">2990</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowGrab( ... )> </td> </tr> <tr> <td class="h" > <a name="2991">2991</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2992">2992</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set a window's input grab mode. </td> </tr> <tr> <td class="h" > <a name="2993">2993</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2994">2994</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowGrab( $window, 1 ); </td> </tr> <tr> <td class="h" > <a name="2995">2995</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2996">2996</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> When input is grabbed the mouse is confined to the window. </td> </tr> <tr> <td class="h" > <a name="2997">2997</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="2998">2998</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the caller enables a grab while another window is currently grabbed, the </td> </tr> <tr> <td class="h" > <a name="2999">2999</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> other window loses its grab in favor of the caller's window. </td> </tr> <tr> <td class="h" > <a name="3000">3000</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3001">3001</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3002">3002</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3003">3003</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3004">3004</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3005">3005</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window for which the input grab mode should be set </td> </tr> <tr> <td class="h" > <a name="3006">3006</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3007">3007</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<grabbed> - a true value to grab input or a false value to release input </td> </tr> <tr> <td class="h" > <a name="3008">3008</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3009">3009</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3010">3010</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3011">3011</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowKeyboardGrab( ... )> </td> </tr> <tr> <td class="h" > <a name="3012">3012</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3013">3013</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set a window's keyboard grab mode. </td> </tr> <tr> <td class="h" > <a name="3014">3014</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3015">3015</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowKeyboardGrab( $window, 1 ); </td> </tr> <tr> <td class="h" > <a name="3016">3016</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3017">3017</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the caller enables a grab while another window is currently grabbed, the </td> </tr> <tr> <td class="h" > <a name="3018">3018</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> other window loses its grab in favor of the caller's window. </td> </tr> <tr> <td class="h" > <a name="3019">3019</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3020">3020</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3021">3021</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3022">3022</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3023">3023</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3024">3024</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - The window for which the keyboard grab mode should be set. </td> </tr> <tr> <td class="h" > <a name="3025">3025</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3026">3026</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<grabbed> - This is true to grab keyboard, and false to release. </td> </tr> <tr> <td class="h" > <a name="3027">3027</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3028">3028</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3029">3029</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3030">3030</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowMouseGrab( ... )> </td> </tr> <tr> <td class="h" > <a name="3031">3031</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3032">3032</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set a window's mouse grab mode. </td> </tr> <tr> <td class="h" > <a name="3033">3033</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3034">3034</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowMouseGrab( $window, 1 ); </td> </tr> <tr> <td class="h" > <a name="3035">3035</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3036">3036</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3037">3037</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3038">3038</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3039">3039</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3040">3040</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - The window for which the mouse grab mode should be set. </td> </tr> <tr> <td class="h" > <a name="3041">3041</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3042">3042</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<grabbed> - This is true to grab mouse, and false to release. </td> </tr> <tr> <td class="h" > <a name="3043">3043</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3044">3044</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3045">3045</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3046">3046</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the caller enables a grab while another window is currently grabbed, the </td> </tr> <tr> <td class="h" > <a name="3047">3047</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> other window loses its grab in favor of the caller's window. </td> </tr> <tr> <td class="h" > <a name="3048">3048</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3049">3049</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowGrab( ... )> </td> </tr> <tr> <td class="h" > <a name="3050">3050</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3051">3051</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get a window's input grab mode. </td> </tr> <tr> <td class="h" > <a name="3052">3052</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3053">3053</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $grabbing = SDL_GetWindowGrab( $window ); </td> </tr> <tr> <td class="h" > <a name="3054">3054</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3055">3055</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3056">3056</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3057">3057</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3058">3058</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3059">3059</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="3060">3060</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3061">3061</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3062">3062</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3063">3063</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if input is grabbed, false otherwise. </td> </tr> <tr> <td class="h" > <a name="3064">3064</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3065">3065</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowKeyboardGrab( ... )> </td> </tr> <tr> <td class="h" > <a name="3066">3066</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3067">3067</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get a window's keyboard grab mode. </td> </tr> <tr> <td class="h" > <a name="3068">3068</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3069">3069</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $keyboard = SDL_GetWindowKeyboardGrab( $window ); </td> </tr> <tr> <td class="h" > <a name="3070">3070</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3071">3071</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3072">3072</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3073">3073</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3074">3074</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3075">3075</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="3076">3076</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3077">3077</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3078">3078</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3079">3079</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if keyboard is grabbed, and false otherwise. </td> </tr> <tr> <td class="h" > <a name="3080">3080</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3081">3081</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowMouseGrab( ... )> </td> </tr> <tr> <td class="h" > <a name="3082">3082</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3083">3083</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get a window's mouse grab mode. </td> </tr> <tr> <td class="h" > <a name="3084">3084</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3085">3085</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $mouse = SDL_GetWindowMouseGrab( $window ); </td> </tr> <tr> <td class="h" > <a name="3086">3086</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3087">3087</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3088">3088</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3089">3089</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3090">3090</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3091">3091</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="3092">3092</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3093">3093</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3094">3094</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3095">3095</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This returns true if mouse is grabbed, and false otherwise. </td> </tr> <tr> <td class="h" > <a name="3096">3096</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3097">3097</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetGrabbedWindow( )> </td> </tr> <tr> <td class="h" > <a name="3098">3098</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3099">3099</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the window that currently has an input grab enabled. </td> </tr> <tr> <td class="h" > <a name="3100">3100</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3101">3101</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $window = SDL_GetGrabbedWindow( ); </td> </tr> <tr> <td class="h" > <a name="3102">3102</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3103">3103</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the window if input is grabbed or undefined otherwise. </td> </tr> <tr> <td class="h" > <a name="3104">3104</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3105">3105</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowBrightness( ... )> </td> </tr> <tr> <td class="h" > <a name="3106">3106</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3107">3107</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the brightness (gamma multiplier) for a given window's display. </td> </tr> <tr> <td class="h" > <a name="3108">3108</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3109">3109</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = !SDL_SetWindowBrightness( $window, 2 ); </td> </tr> <tr> <td class="h" > <a name="3110">3110</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3111">3111</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Despite the name and signature, this method sets the brightness of the entire </td> </tr> <tr> <td class="h" > <a name="3112">3112</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> display, not an individual window. A window is considered to be owned by the </td> </tr> <tr> <td class="h" > <a name="3113">3113</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> display that contains the window's center pixel. (The index of this display can </td> </tr> <tr> <td class="h" > <a name="3114">3114</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> be retrieved using L<< C<SDL_GetWindowDisplayIndex( ... </td> </tr> <tr> <td class="h" > <a name="3115">3115</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetWindowDisplayIndex( ... )> >>.) The brightness set will not follow </td> </tr> <tr> <td class="h" > <a name="3116">3116</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the window if it is moved to another display. </td> </tr> <tr> <td class="h" > <a name="3117">3117</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3118">3118</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Many platforms will refuse to set the display brightness in modern times. You </td> </tr> <tr> <td class="h" > <a name="3119">3119</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> are better off using a shader to adjust gamma during rendering, or something </td> </tr> <tr> <td class="h" > <a name="3120">3120</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> similar. </td> </tr> <tr> <td class="h" > <a name="3121">3121</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3122">3122</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters includes: </td> </tr> <tr> <td class="h" > <a name="3123">3123</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3124">3124</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3125">3125</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3126">3126</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window used to select the display whose brightness will be changed </td> </tr> <tr> <td class="h" > <a name="3127">3127</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3128">3128</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<brightness> - the brightness (gamma multiplier) value to set where 0.0 is completely dark and 1.0 is normal brightness </td> </tr> <tr> <td class="h" > <a name="3129">3129</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3130">3130</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3131">3131</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3132">3132</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3133">3133</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3134">3134</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3135">3135</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowBrightness( ... )> </td> </tr> <tr> <td class="h" > <a name="3136">3136</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3137">3137</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the brightness (gamma multiplier) for a given window's display. </td> </tr> <tr> <td class="h" > <a name="3138">3138</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3139">3139</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $gamma = SDL_GetWindowBrightness( $window ); </td> </tr> <tr> <td class="h" > <a name="3140">3140</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3141">3141</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Despite the name and signature, this method retrieves the brightness of the </td> </tr> <tr> <td class="h" > <a name="3142">3142</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> entire display, not an individual window. A window is considered to be owned by </td> </tr> <tr> <td class="h" > <a name="3143">3143</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the display that contains the window's center pixel. (The index of this display </td> </tr> <tr> <td class="h" > <a name="3144">3144</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> can be retrieved using L<< C<SDL_GetWindowDisplayIndex( ... </td> </tr> <tr> <td class="h" > <a name="3145">3145</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetWindowDisplayIndex( ... )> >>.) </td> </tr> <tr> <td class="h" > <a name="3146">3146</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3147">3147</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3148">3148</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3149">3149</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3150">3150</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3151">3151</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window used to select the display whose brightness will be queried </td> </tr> <tr> <td class="h" > <a name="3152">3152</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3153">3153</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3154">3154</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3155">3155</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the brightness for the display where 0.0 is completely dark and C<1.0> </td> </tr> <tr> <td class="h" > <a name="3156">3156</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> is normal brightness. </td> </tr> <tr> <td class="h" > <a name="3157">3157</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3158">3158</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowOpacity( ... )> </td> </tr> <tr> <td class="h" > <a name="3159">3159</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3160">3160</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the opacity for a window. </td> </tr> <tr> <td class="h" > <a name="3161">3161</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3162">3162</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowOpacity( $window, .5 ); </td> </tr> <tr> <td class="h" > <a name="3163">3163</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3164">3164</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The parameter C<opacity> will be clamped internally between C<0.0> </td> </tr> <tr> <td class="h" > <a name="3165">3165</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> (transparent) and C<1.0> (opaque). </td> </tr> <tr> <td class="h" > <a name="3166">3166</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3167">3167</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function also returns C<-1> if setting the opacity isn't supported. </td> </tr> <tr> <td class="h" > <a name="3168">3168</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3169">3169</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3170">3170</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3171">3171</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3172">3172</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3173">3173</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window which will be made transparent or opaque </td> </tr> <tr> <td class="h" > <a name="3174">3174</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3175">3175</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<opacity> - the opacity value (0.0 - transparent, 1.0 - opaque) </td> </tr> <tr> <td class="h" > <a name="3176">3176</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3177">3177</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3178">3178</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3179">3179</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3180">3180</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3181">3181</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3182">3182</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowOpacity( ... )> </td> </tr> <tr> <td class="h" > <a name="3183">3183</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3184">3184</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the opacity of a window. </td> </tr> <tr> <td class="h" > <a name="3185">3185</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3186">3186</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $opacity = SDL_GetWindowOpacity( $window ); </td> </tr> <tr> <td class="h" > <a name="3187">3187</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3188">3188</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If transparency isn't supported on this platform, opacity will be reported as </td> </tr> <tr> <td class="h" > <a name="3189">3189</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> 1.0 without error. </td> </tr> <tr> <td class="h" > <a name="3190">3190</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3191">3191</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The parameter C<opacity> is ignored if it is undefined. </td> </tr> <tr> <td class="h" > <a name="3192">3192</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3193">3193</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function also returns C<-1> if an invalid window was provided. </td> </tr> <tr> <td class="h" > <a name="3194">3194</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3195">3195</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3196">3196</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3197">3197</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3198">3198</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3199">3199</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to get the current opacity value from </td> </tr> <tr> <td class="h" > <a name="3200">3200</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3201">3201</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3202">3202</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3203">3203</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current opacity on success or a negative error code on failure; </td> </tr> <tr> <td class="h" > <a name="3204">3204</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3205">3205</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3206">3206</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowModalFor( ... )> </td> </tr> <tr> <td class="h" > <a name="3207">3207</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3208">3208</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the window as a modal for another window. </td> </tr> <tr> <td class="h" > <a name="3209">3209</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3210">3210</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = !SDL_SetWindowModalFor( $winodw, $parent ); </td> </tr> <tr> <td class="h" > <a name="3211">3211</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3212">3212</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3213">3213</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3214">3214</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3215">3215</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3216">3216</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<modal_window> - the window that should be set modal </td> </tr> <tr> <td class="h" > <a name="3217">3217</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3218">3218</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<parent_window> - the parent window for the modal window </td> </tr> <tr> <td class="h" > <a name="3219">3219</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3220">3220</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3221">3221</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3222">3222</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3223">3223</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3224">3224</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3225">3225</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3226">3226</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowInputFocus( ... )> </td> </tr> <tr> <td class="h" > <a name="3227">3227</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3228">3228</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Explicitly set input focus to the window. </td> </tr> <tr> <td class="h" > <a name="3229">3229</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3230">3230</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowInputFocus( $window ); </td> </tr> <tr> <td class="h" > <a name="3231">3231</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3232">3232</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You almost certainly want L<< C<SDL_RaiseWindow( ... )>|/C<SDL_RaiseWindow( ... </td> </tr> <tr> <td class="h" > <a name="3233">3233</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )> >> instead of this function. Use this with caution, as you might give focus </td> </tr> <tr> <td class="h" > <a name="3234">3234</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to a window that is completely obscured by other windows. </td> </tr> <tr> <td class="h" > <a name="3235">3235</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3236">3236</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3237">3237</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3238">3238</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3239">3239</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3240">3240</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window that should get the input focus </td> </tr> <tr> <td class="h" > <a name="3241">3241</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3242">3242</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3243">3243</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3244">3244</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3245">3245</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3246">3246</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3247">3247</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowGammaRamp( ... )> </td> </tr> <tr> <td class="h" > <a name="3248">3248</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3249">3249</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the gamma ramp for the display that owns a given window. </td> </tr> <tr> <td class="h" > <a name="3250">3250</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3251">3251</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = !SDL_SetWindowGammaRamp( $window, \@red, \@green, \@blue ); </td> </tr> <tr> <td class="h" > <a name="3252">3252</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3253">3253</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the gamma translation table for the red, green, and blue channels of the </td> </tr> <tr> <td class="h" > <a name="3254">3254</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> video hardware. Each table is an array of 256 16-bit quantities, representing a </td> </tr> <tr> <td class="h" > <a name="3255">3255</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> mapping between the input and output for that channel. The input is the index </td> </tr> <tr> <td class="h" > <a name="3256">3256</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> into the array, and the output is the 16-bit gamma value at that index, scaled </td> </tr> <tr> <td class="h" > <a name="3257">3257</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to the output color precision. Despite the name and signature, this method sets </td> </tr> <tr> <td class="h" > <a name="3258">3258</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the gamma ramp of the entire display, not an individual window. A window is </td> </tr> <tr> <td class="h" > <a name="3259">3259</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> considered to be owned by the display that contains the window's center pixel. </td> </tr> <tr> <td class="h" > <a name="3260">3260</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> (The index of this display can be retrieved using L<< </td> </tr> <tr> <td class="h" > <a name="3261">3261</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetWindowDisplayIndex( ... )>|/C<SDL_GetWindowDisplayIndex( ... )> >>.) </td> </tr> <tr> <td class="h" > <a name="3262">3262</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The gamma ramp set will not follow the window if it is moved to another </td> </tr> <tr> <td class="h" > <a name="3263">3263</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> display. </td> </tr> <tr> <td class="h" > <a name="3264">3264</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3265">3265</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3266">3266</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3267">3267</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3268">3268</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3269">3269</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window used to select the display whose gamma ramp will be changed </td> </tr> <tr> <td class="h" > <a name="3270">3270</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3271">3271</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<red> - a 256 element array of 16-bit quantities representing the translation table for the red channel, or NULL </td> </tr> <tr> <td class="h" > <a name="3272">3272</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3273">3273</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<green> - a 256 element array of 16-bit quantities representing the translation table for the green channel, or NULL </td> </tr> <tr> <td class="h" > <a name="3274">3274</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3275">3275</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<blue> - a 256 element array of 16-bit quantities representing the translation table for the blue channel, or NULL </td> </tr> <tr> <td class="h" > <a name="3276">3276</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3277">3277</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3278">3278</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3279">3279</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3280">3280</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3281">3281</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3282">3282</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetWindowGammaRamp( ... )> </td> </tr> <tr> <td class="h" > <a name="3283">3283</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3284">3284</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the gamma ramp for a given window's display. </td> </tr> <tr> <td class="h" > <a name="3285">3285</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3286">3286</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($red, $green, $blue) = SDL_GetWindowGammaRamp( $window ); </td> </tr> <tr> <td class="h" > <a name="3287">3287</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3288">3288</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Despite the name and signature, this method retrieves the gamma ramp of the </td> </tr> <tr> <td class="h" > <a name="3289">3289</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> entire display, not an individual window. A window is considered to be owned by </td> </tr> <tr> <td class="h" > <a name="3290">3290</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the display that contains the window's center pixel. (The index of this display </td> </tr> <tr> <td class="h" > <a name="3291">3291</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> can be retrieved using L<< C<SDL_GetWindowDisplayIndex( ... </td> </tr> <tr> <td class="h" > <a name="3292">3292</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetWindowDisplayIndex( ... )> >>.) </td> </tr> <tr> <td class="h" > <a name="3293">3293</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3294">3294</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3295">3295</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3296">3296</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3297">3297</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3298">3298</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window used to select the display whose gamma ramp will be queried </td> </tr> <tr> <td class="h" > <a name="3299">3299</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3300">3300</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3301">3301</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3302">3302</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns three 256 element arrays of 16-bit quantities filled in with the </td> </tr> <tr> <td class="h" > <a name="3303">3303</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> translation table for the red, gree, and blue channels on success or a negative </td> </tr> <tr> <td class="h" > <a name="3304">3304</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> error code on failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) </td> </tr> <tr> <td class="h" > <a name="3305">3305</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for more information. </td> </tr> <tr> <td class="h" > <a name="3306">3306</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3307">3307</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetWindowHitTest( ... )> </td> </tr> <tr> <td class="h" > <a name="3308">3308</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3309">3309</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Provide a callback that decides if a window region has special properties. </td> </tr> <tr> <td class="h" > <a name="3310">3310</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3311">3311</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetWindowHitTest( $window, sub ($win, $point, $data) { </td> </tr> <tr> <td class="h" > <a name="3312">3312</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> warn sprintf 'Click at x:%d y:%d', $point->x, $point->y; </td> </tr> <tr> <td class="h" > <a name="3313">3313</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ...; </td> </tr> <tr> <td class="h" > <a name="3314">3314</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> }); </td> </tr> <tr> <td class="h" > <a name="3315">3315</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3316">3316</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Normally, windows are dragged and resized by decorations provided by the system </td> </tr> <tr> <td class="h" > <a name="3317">3317</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> window manager (a title bar, borders, etc), but for some apps, it makes sense </td> </tr> <tr> <td class="h" > <a name="3318">3318</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to drag them from somewhere else inside the window itself; for example, one </td> </tr> <tr> <td class="h" > <a name="3319">3319</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> might have a borderless window that wants to be draggable from any part, or </td> </tr> <tr> <td class="h" > <a name="3320">3320</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> simulate its own title bar, etc. </td> </tr> <tr> <td class="h" > <a name="3321">3321</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3322">3322</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function lets the app provide a callback that designates pieces of a given </td> </tr> <tr> <td class="h" > <a name="3323">3323</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> window as special. This callback is run during event processing if we need to </td> </tr> <tr> <td class="h" > <a name="3324">3324</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> tell the OS to treat a region of the window specially; the use of this callback </td> </tr> <tr> <td class="h" > <a name="3325">3325</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> is known as "hit testing." </td> </tr> <tr> <td class="h" > <a name="3326">3326</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3327">3327</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Mouse input may not be delivered to your application if it is within a special </td> </tr> <tr> <td class="h" > <a name="3328">3328</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> area; the OS will often apply that input to moving the window or resizing the </td> </tr> <tr> <td class="h" > <a name="3329">3329</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> window and not deliver it to the application. </td> </tr> <tr> <td class="h" > <a name="3330">3330</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3331">3331</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Specifying undef for a callback disables hit-testing. Hit-testing is disabled </td> </tr> <tr> <td class="h" > <a name="3332">3332</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> by default. </td> </tr> <tr> <td class="h" > <a name="3333">3333</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3334">3334</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Platforms that don't support this functionality will return C<-1> </td> </tr> <tr> <td class="h" > <a name="3335">3335</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> unconditionally, even if you're attempting to disable hit-testing. </td> </tr> <tr> <td class="h" > <a name="3336">3336</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3337">3337</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Your callback may fire at any time, and its firing does not indicate any </td> </tr> <tr> <td class="h" > <a name="3338">3338</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> specific behavior (for example, on Windows, this certainly might fire when the </td> </tr> <tr> <td class="h" > <a name="3339">3339</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> OS is deciding whether to drag your window, but it fires for lots of other </td> </tr> <tr> <td class="h" > <a name="3340">3340</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> reasons, too, some unrelated to anything you probably care about B<and when the </td> </tr> <tr> <td class="h" > <a name="3341">3341</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> mouse isn't actually at the location it is testing>). Since this can fire at </td> </tr> <tr> <td class="h" > <a name="3342">3342</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> any time, you should try to keep your callback efficient, devoid of </td> </tr> <tr> <td class="h" > <a name="3343">3343</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> allocations, etc. </td> </tr> <tr> <td class="h" > <a name="3344">3344</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3345">3345</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3346">3346</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3347">3347</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3348">3348</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3349">3349</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to set hit-testing on </td> </tr> <tr> <td class="h" > <a name="3350">3350</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3351">3351</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<callback> - the function to call when doing a hit-test </td> </tr> <tr> <td class="h" > <a name="3352">3352</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3353">3353</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<callback_data> - an app-defined void pointer passed to C<callback> </td> </tr> <tr> <td class="h" > <a name="3354">3354</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3355">3355</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3356">3356</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3357">3357</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or C<-1> on error (including unsupported); call L<< </td> </tr> <tr> <td class="h" > <a name="3358">3358</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3359">3359</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3360">3360</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_FlashWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="3361">3361</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3362">3362</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Request a window to give a signal, e.g. a visual signal, to demand attention </td> </tr> <tr> <td class="h" > <a name="3363">3363</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> from the user. </td> </tr> <tr> <td class="h" > <a name="3364">3364</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3365">3365</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_FlashWindow( $window, 10 ); </td> </tr> <tr> <td class="h" > <a name="3366">3366</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3367">3367</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3368">3368</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3369">3369</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3370">3370</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3371">3371</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to request the flashing for </td> </tr> <tr> <td class="h" > <a name="3372">3372</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3373">3373</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<flash_count> - number of times the window gets flashed on systems that support flashing the window multiple times, like Windows, else it is ignored </td> </tr> <tr> <td class="h" > <a name="3374">3374</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3375">3375</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3376">3376</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3377">3377</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3378">3378</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3379">3379</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3380">3380</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_DestroyWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="3381">3381</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3382">3382</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Destroy a window. </td> </tr> <tr> <td class="h" > <a name="3383">3383</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3384">3384</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_DestoryWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="3385">3385</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3386">3386</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If C<window> is undefined, this function will return immediately after setting </td> </tr> <tr> <td class="h" > <a name="3387">3387</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the SDL error message to "Invalid window". See L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="3388">3388</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ). </td> </tr> <tr> <td class="h" > <a name="3389">3389</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3390">3390</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3391">3391</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3392">3392</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3393">3393</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3394">3394</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to destroy </td> </tr> <tr> <td class="h" > <a name="3395">3395</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3396">3396</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3397">3397</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3398">3398</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_IsScreenSaverEnabled( ... )> </td> </tr> <tr> <td class="h" > <a name="3399">3399</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3400">3400</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Check whether the screensaver is currently enabled. </td> </tr> <tr> <td class="h" > <a name="3401">3401</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3402">3402</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $enabled = SDL_IsScreenSaverEnabled( ); </td> </tr> <tr> <td class="h" > <a name="3403">3403</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3404">3404</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2 the </td> </tr> <tr> <td class="h" > <a name="3405">3405</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> screensaver was enabled by default. </td> </tr> <tr> <td class="h" > <a name="3406">3406</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3407">3407</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The default can also be changed using C<SDL_HINT_VIDEO_ALLOW_SCREENSAVER>. </td> </tr> <tr> <td class="h" > <a name="3408">3408</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3409">3409</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if the screensaver is enabled, false if it is disabled. </td> </tr> <tr> <td class="h" > <a name="3410">3410</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3411">3411</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_EnableScreenSaver( ... )> </td> </tr> <tr> <td class="h" > <a name="3412">3412</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3413">3413</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Allow the screen to be blanked by a screen saver. </td> </tr> <tr> <td class="h" > <a name="3414">3414</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3415">3415</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_EnableScreenSaver( ); </td> </tr> <tr> <td class="h" > <a name="3416">3416</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3417">3417</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3418">3418</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_DisableScreenSaver( ... )> </td> </tr> <tr> <td class="h" > <a name="3419">3419</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3420">3420</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Prevent the screen from being blanked by a screen saver. </td> </tr> <tr> <td class="h" > <a name="3421">3421</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3422">3422</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_DisableScreenSaver( ); </td> </tr> <tr> <td class="h" > <a name="3423">3423</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3424">3424</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If you disable the screensaver, it is automatically re-enabled when SDL quits. </td> </tr> <tr> <td class="h" > <a name="3425">3425</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3426">3426</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 OpenGL Support Functions </td> </tr> <tr> <td class="h" > <a name="3427">3427</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3428">3428</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> These may be imported with the C<:opengl> tag. </td> </tr> <tr> <td class="h" > <a name="3429">3429</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3430">3430</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_LoadLibrary( ... )> </td> </tr> <tr> <td class="h" > <a name="3431">3431</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3432">3432</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Dynamically load an OpenGL library. </td> </tr> <tr> <td class="h" > <a name="3433">3433</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3434">3434</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = SDL_GL_LoadLibrary( ); </td> </tr> <tr> <td class="h" > <a name="3435">3435</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3436">3436</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This should be done after initializing the video driver, but before creating </td> </tr> <tr> <td class="h" > <a name="3437">3437</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> any OpenGL windows. If no OpenGL library is loaded, the default library will be </td> </tr> <tr> <td class="h" > <a name="3438">3438</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> loaded upon creation of the first OpenGL window. </td> </tr> <tr> <td class="h" > <a name="3439">3439</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3440">3440</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If you do this, you need to retrieve all of the GL functions used in your </td> </tr> <tr> <td class="h" > <a name="3441">3441</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> program from the dynamic library using L<< C<SDL_GL_GetProcAddress( </td> </tr> <tr> <td class="h" > <a name="3442">3442</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GL_GetProcAddress( )> >>. </td> </tr> <tr> <td class="h" > <a name="3443">3443</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3444">3444</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3445">3445</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3446">3446</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3447">3447</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3448">3448</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<path> - the platform dependent OpenGL library name, or undef to open the default OpenGL library </td> </tr> <tr> <td class="h" > <a name="3449">3449</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3450">3450</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3451">3451</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3452">3452</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3453">3453</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3454">3454</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3455">3455</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_GetProcAddress( ... )> </td> </tr> <tr> <td class="h" > <a name="3456">3456</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3457">3457</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get an OpenGL function by name. </td> </tr> <tr> <td class="h" > <a name="3458">3458</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3459">3459</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ptr = SDL_GL_GetProcAddress( 'glGenBuffers' ); </td> </tr> <tr> <td class="h" > <a name="3460">3460</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ...; # TODO </td> </tr> <tr> <td class="h" > <a name="3461">3461</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # TODO: In the future, this should return an XSUB loaded with FFI. </td> </tr> <tr> <td class="h" > <a name="3462">3462</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3463">3463</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the GL library is loaded at runtime with L<< C<SDL_GL_LoadLibrary( ... </td> </tr> <tr> <td class="h" > <a name="3464">3464</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GL_LoadLibrary( ... )> >>, then all GL functions must be retrieved </td> </tr> <tr> <td class="h" > <a name="3465">3465</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> this way. Usually this is used to retrieve function pointers to OpenGL </td> </tr> <tr> <td class="h" > <a name="3466">3466</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> extensions. </td> </tr> <tr> <td class="h" > <a name="3467">3467</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3468">3468</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> There are some quirks to looking up OpenGL functions that require some extra </td> </tr> <tr> <td class="h" > <a name="3469">3469</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> care from the application. If you code carefully, you can handle these quirks </td> </tr> <tr> <td class="h" > <a name="3470">3470</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> without any platform-specific code, though: </td> </tr> <tr> <td class="h" > <a name="3471">3471</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3472">3472</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3473">3473</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3474">3474</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item * On Windows, function pointers are specific to the current GL context; </td> </tr> <tr> <td class="h" > <a name="3475">3475</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> this means you need to have created a GL context and made it current before </td> </tr> <tr> <td class="h" > <a name="3476">3476</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> calling SDL_GL_GetProcAddress( ). If you recreate your context or create a </td> </tr> <tr> <td class="h" > <a name="3477">3477</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> second context, you should assume that any existing function pointers </td> </tr> <tr> <td class="h" > <a name="3478">3478</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> aren't valid to use with it. This is (currently) a Windows-specific </td> </tr> <tr> <td class="h" > <a name="3479">3479</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> limitation, and in practice lots of drivers don't suffer this limitation, </td> </tr> <tr> <td class="h" > <a name="3480">3480</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> but it is still the way the wgl API is documented to work and you should </td> </tr> <tr> <td class="h" > <a name="3481">3481</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> expect crashes if you don't respect it. Store a copy of the function </td> </tr> <tr> <td class="h" > <a name="3482">3482</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> pointers that comes and goes with context lifespan. </td> </tr> <tr> <td class="h" > <a name="3483">3483</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3484">3484</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item * On X11, function pointers returned by this function are valid for any </td> </tr> <tr> <td class="h" > <a name="3485">3485</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> context, and can even be looked up before a context is created at all. This </td> </tr> <tr> <td class="h" > <a name="3486">3486</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> means that, for at least some common OpenGL implementations, if you look up </td> </tr> <tr> <td class="h" > <a name="3487">3487</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> a function that doesn't exist, you'll get a non-NULL result that is _NOT_ </td> </tr> <tr> <td class="h" > <a name="3488">3488</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> safe to call. You must always make sure the function is actually available </td> </tr> <tr> <td class="h" > <a name="3489">3489</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for a given GL context before calling it, by checking for the existence of </td> </tr> <tr> <td class="h" > <a name="3490">3490</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the appropriate extension with L<< C<SDL_GL_ExtensionSupported( ... )>|C<SDL_GL_ExtensionSupported( ... )> >>, or verifying </td> </tr> <tr> <td class="h" > <a name="3491">3491</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> that the version of OpenGL you're using offers the function as core </td> </tr> <tr> <td class="h" > <a name="3492">3492</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> functionality. </td> </tr> <tr> <td class="h" > <a name="3493">3493</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3494">3494</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item * Some OpenGL drivers, on all platforms, B<will> return undef if a function </td> </tr> <tr> <td class="h" > <a name="3495">3495</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> isn't supported, but you can't count on this behavior. Check for extensions </td> </tr> <tr> <td class="h" > <a name="3496">3496</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> you use, and if you get an undef anyway, act as if that extension wasn't </td> </tr> <tr> <td class="h" > <a name="3497">3497</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> available. This is probably a bug in the driver, but you can code </td> </tr> <tr> <td class="h" > <a name="3498">3498</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> defensively for this scenario anyhow. </td> </tr> <tr> <td class="h" > <a name="3499">3499</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3500">3500</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item * Just because you're on Linux/Unix, don't assume you'll be using X11. </td> </tr> <tr> <td class="h" > <a name="3501">3501</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Next-gen display servers are waiting to replace it, and may or may not make </td> </tr> <tr> <td class="h" > <a name="3502">3502</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the same promises about function pointers. </td> </tr> <tr> <td class="h" > <a name="3503">3503</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3504">3504</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item * OpenGL function pointers must be declared C<APIENTRY> as in the example </td> </tr> <tr> <td class="h" > <a name="3505">3505</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> code. This will ensure the proper calling convention is followed on </td> </tr> <tr> <td class="h" > <a name="3506">3506</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> platforms where this matters (Win32) thereby avoiding stack corruption. </td> </tr> <tr> <td class="h" > <a name="3507">3507</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3508">3508</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3509">3509</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3510">3510</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3511">3511</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3512">3512</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3513">3513</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3514">3514</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<proc> - the name of an OpenGL function </td> </tr> <tr> <td class="h" > <a name="3515">3515</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3516">3516</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3517">3517</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3518">3518</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a pointer to the named OpenGL function. The returned pointer should be </td> </tr> <tr> <td class="h" > <a name="3519">3519</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> cast to the appropriate function signature. </td> </tr> <tr> <td class="h" > <a name="3520">3520</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3521">3521</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_UnloadLibrary( )> </td> </tr> <tr> <td class="h" > <a name="3522">3522</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3523">3523</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Unload the OpenGL library previously loaded by L<< C<SDL_GL_LoadLibrary( ... </td> </tr> <tr> <td class="h" > <a name="3524">3524</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GL_LoadLibrary( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="3525">3525</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3526">3526</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_ExtensionSupported( ... )> </td> </tr> <tr> <td class="h" > <a name="3527">3527</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3528">3528</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Check if an OpenGL extension is supported for the current context. </td> </tr> <tr> <td class="h" > <a name="3529">3529</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3530">3530</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = SDL_GL_ExtensionSupported( 'GL_ARB_texture_rectangle' ); </td> </tr> <tr> <td class="h" > <a name="3531">3531</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3532">3532</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function operates on the current GL context; you must have created a </td> </tr> <tr> <td class="h" > <a name="3533">3533</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> context and it must be current before calling this function. Do not assume that </td> </tr> <tr> <td class="h" > <a name="3534">3534</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> all contexts you create will have the same set of extensions available, or that </td> </tr> <tr> <td class="h" > <a name="3535">3535</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> recreating an existing context will offer the same extensions again. </td> </tr> <tr> <td class="h" > <a name="3536">3536</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3537">3537</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> While it's probably not a massive overhead, this function is not an O(1) </td> </tr> <tr> <td class="h" > <a name="3538">3538</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> operation. Check the extensions you care about after creating the GL context </td> </tr> <tr> <td class="h" > <a name="3539">3539</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> and save that information somewhere instead of calling the function every time </td> </tr> <tr> <td class="h" > <a name="3540">3540</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> you need to know. </td> </tr> <tr> <td class="h" > <a name="3541">3541</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3542">3542</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3543">3543</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3544">3544</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3545">3545</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3546">3546</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<extension> - the name of the extension to check </td> </tr> <tr> <td class="h" > <a name="3547">3547</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3548">3548</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3549">3549</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3550">3550</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if the extension is supported, false otherwise. </td> </tr> <tr> <td class="h" > <a name="3551">3551</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3552">3552</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_ResetAttributes( )> </td> </tr> <tr> <td class="h" > <a name="3553">3553</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3554">3554</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Reset all previously set OpenGL context attributes to their default values. </td> </tr> <tr> <td class="h" > <a name="3555">3555</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3556">3556</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_ResetAttributes( ); </td> </tr> <tr> <td class="h" > <a name="3557">3557</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3558">3558</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_SetAttribute( ... )> </td> </tr> <tr> <td class="h" > <a name="3559">3559</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3560">3560</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set an OpenGL window attribute before window creation. </td> </tr> <tr> <td class="h" > <a name="3561">3561</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3562">3562</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); </td> </tr> <tr> <td class="h" > <a name="3563">3563</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); </td> </tr> <tr> <td class="h" > <a name="3564">3564</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); </td> </tr> <tr> <td class="h" > <a name="3565">3565</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); </td> </tr> <tr> <td class="h" > <a name="3566">3566</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); </td> </tr> <tr> <td class="h" > <a name="3567">3567</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3568">3568</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function sets the OpenGL attribute C<attr> to C<value>. The requested </td> </tr> <tr> <td class="h" > <a name="3569">3569</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> attributes should be set before creating an OpenGL window. You should use L<< </td> </tr> <tr> <td class="h" > <a name="3570">3570</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GL_GetAttribute( ... )>|/C<SDL_GL_GetAttribute( ... )> >> to check the </td> </tr> <tr> <td class="h" > <a name="3571">3571</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> values after creating the OpenGL context, since the values obtained can differ </td> </tr> <tr> <td class="h" > <a name="3572">3572</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> from the requested ones. </td> </tr> <tr> <td class="h" > <a name="3573">3573</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3574">3574</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3575">3575</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3576">3576</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3577">3577</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3578">3578</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<attr> - an SDL_GLattr enum value specifying the OpenGL attribute to set </td> </tr> <tr> <td class="h" > <a name="3579">3579</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3580">3580</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<value> - the desired value for the attribute </td> </tr> <tr> <td class="h" > <a name="3581">3581</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3582">3582</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3583">3583</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3584">3584</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3585">3585</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3586">3586</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3587">3587</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_GetAttribute( ... )> </td> </tr> <tr> <td class="h" > <a name="3588">3588</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3589">3589</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the actual value for an attribute from the current context. </td> </tr> <tr> <td class="h" > <a name="3590">3590</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3591">3591</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $value = SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER); </td> </tr> <tr> <td class="h" > <a name="3592">3592</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3593">3593</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3594">3594</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3595">3595</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3596">3596</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3597">3597</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<attr> - an SDL_GLattr enum value specifying the OpenGL attribute to get </td> </tr> <tr> <td class="h" > <a name="3598">3598</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3599">3599</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3600">3600</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3601">3601</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the value on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3602">3602</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3603">3603</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3604">3604</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_CreateContext( ... )> </td> </tr> <tr> <td class="h" > <a name="3605">3605</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3606">3606</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create an OpenGL context for an OpenGL window, and make it current. </td> </tr> <tr> <td class="h" > <a name="3607">3607</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3608">3608</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Window mode MUST include SDL_WINDOW_OPENGL for use with OpenGL. </td> </tr> <tr> <td class="h" > <a name="3609">3609</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $window = SDL_CreateWindow( </td> </tr> <tr> <td class="h" > <a name="3610">3610</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> 'SDL2/OpenGL Demo', 0, 0, 640, 480, </td> </tr> <tr> <td class="h" > <a name="3611">3611</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); </td> </tr> <tr> <td class="h" > <a name="3612">3612</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3613">3613</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Create an OpenGL context associated with the window </td> </tr> <tr> <td class="h" > <a name="3614">3614</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $glcontext = SDL_GL_CreateContext( $window ); </td> </tr> <tr> <td class="h" > <a name="3615">3615</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3616">3616</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # now you can make GL calls. </td> </tr> <tr> <td class="h" > <a name="3617">3617</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glClearColor( 0, 0, 0 ,1 ); </td> </tr> <tr> <td class="h" > <a name="3618">3618</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glClear( GL_COLOR_BUFFER_BIT ); </td> </tr> <tr> <td class="h" > <a name="3619">3619</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SwapWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="3620">3620</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3621">3621</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Once finished with OpenGL functions, the SDL_GLContext can be deleted. </td> </tr> <tr> <td class="h" > <a name="3622">3622</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_DeleteContext( $glcontext ); </td> </tr> <tr> <td class="h" > <a name="3623">3623</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3624">3624</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Windows users new to OpenGL should note that, for historical reasons, GL </td> </tr> <tr> <td class="h" > <a name="3625">3625</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> functions added after OpenGL version 1.1 are not available by default. Those </td> </tr> <tr> <td class="h" > <a name="3626">3626</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> functions must be loaded at run-time, either with an OpenGL extension-handling </td> </tr> <tr> <td class="h" > <a name="3627">3627</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> library or with L<< C<SDL_GL_GetProcAddress( ... )>|/C<SDL_GL_GetProcAddress( </td> </tr> <tr> <td class="h" > <a name="3628">3628</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ... )> >> and its related functions. </td> </tr> <tr> <td class="h" > <a name="3629">3629</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3630">3630</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::GLContext is opaque to the application. </td> </tr> <tr> <td class="h" > <a name="3631">3631</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3632">3632</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3633">3633</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3634">3634</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3635">3635</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3636">3636</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to associate with the context </td> </tr> <tr> <td class="h" > <a name="3637">3637</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3638">3638</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3639">3639</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3640">3640</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the OpenGL context associated with C<window> or undef on error; call </td> </tr> <tr> <td class="h" > <a name="3641">3641</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more details. </td> </tr> <tr> <td class="h" > <a name="3642">3642</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3643">3643</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_MakeCurrent( ... )> </td> </tr> <tr> <td class="h" > <a name="3644">3644</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3645">3645</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set up an OpenGL context for rendering into an OpenGL window. </td> </tr> <tr> <td class="h" > <a name="3646">3646</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3647">3647</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_MakeCurrent( $window, $gl ); </td> </tr> <tr> <td class="h" > <a name="3648">3648</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3649">3649</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The context must have been created with a compatible window. </td> </tr> <tr> <td class="h" > <a name="3650">3650</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3651">3651</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3652">3652</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3653">3653</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3654">3654</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3655">3655</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to associate with the context </td> </tr> <tr> <td class="h" > <a name="3656">3656</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3657">3657</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<context> - the OpenGL context to associate with the window </td> </tr> <tr> <td class="h" > <a name="3658">3658</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3659">3659</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3660">3660</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3661">3661</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3662">3662</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3663">3663</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3664">3664</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_GetCurrentWindow( )> </td> </tr> <tr> <td class="h" > <a name="3665">3665</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3666">3666</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the currently active OpenGL window. </td> </tr> <tr> <td class="h" > <a name="3667">3667</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3668">3668</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $window = SDL_GL_GetCurrentWindow( ); </td> </tr> <tr> <td class="h" > <a name="3669">3669</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3670">3670</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the currently active OpenGL window on success or undef on failure; call </td> </tr> <tr> <td class="h" > <a name="3671">3671</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3672">3672</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3673">3673</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_GetCurrentContext( )> </td> </tr> <tr> <td class="h" > <a name="3674">3674</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3675">3675</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the currently active OpenGL context. </td> </tr> <tr> <td class="h" > <a name="3676">3676</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3677">3677</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $gl = SDL_GL_GetCurrentContext( ); </td> </tr> <tr> <td class="h" > <a name="3678">3678</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3679">3679</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the currently active OpenGL context or NULL on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3680">3680</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3681">3681</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3682">3682</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_GetDrawableSize( ... )> </td> </tr> <tr> <td class="h" > <a name="3683">3683</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3684">3684</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the size of a window's underlying drawable in pixels. </td> </tr> <tr> <td class="h" > <a name="3685">3685</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3686">3686</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w, $h) = SDL_GL_GetDrawableSize( $window ); </td> </tr> <tr> <td class="h" > <a name="3687">3687</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3688">3688</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This returns info useful for calling C<glViewport( ... )>. </td> </tr> <tr> <td class="h" > <a name="3689">3689</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3690">3690</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This may differ from L<< C<SDL_GetWindowSize( ... )>|/C<SDL_GetWindowSize( ... </td> </tr> <tr> <td class="h" > <a name="3691">3691</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )> >> if we're rendering to a high-DPI drawable, i.e. the window was created </td> </tr> <tr> <td class="h" > <a name="3692">3692</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> with C<SDL_WINDOW_ALLOW_HIGHDPI> on a platform with high-DPI support (Apple </td> </tr> <tr> <td class="h" > <a name="3693">3693</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> calls this "Retina"), and not disabled by the </td> </tr> <tr> <td class="h" > <a name="3694">3694</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_HINT_VIDEO_HIGHDPI_DISABLED> hint. </td> </tr> <tr> <td class="h" > <a name="3695">3695</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3696">3696</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3697">3697</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3698">3698</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3699">3699</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3700">3700</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window from which the drawable size should be queried </td> </tr> <tr> <td class="h" > <a name="3701">3701</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3702">3702</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3703">3703</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3704">3704</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the width and height in pixels, either of which may be undefined. </td> </tr> <tr> <td class="h" > <a name="3705">3705</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3706">3706</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_SetSwapInterval( ... )> </td> </tr> <tr> <td class="h" > <a name="3707">3707</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3708">3708</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the swap interval for the current OpenGL context. </td> </tr> <tr> <td class="h" > <a name="3709">3709</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3710">3710</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = !SDL_GL_SetSwapInterval( 1 ); </td> </tr> <tr> <td class="h" > <a name="3711">3711</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3712">3712</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Some systems allow specifying C<-1> for the interval, to enable adaptive vsync. </td> </tr> <tr> <td class="h" > <a name="3713">3713</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Adaptive vsync works the same as vsync, but if you've already missed the </td> </tr> <tr> <td class="h" > <a name="3714">3714</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> vertical retrace for a given frame, it swaps buffers immediately, which might </td> </tr> <tr> <td class="h" > <a name="3715">3715</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> be less jarring for the user during occasional framerate drops. If application </td> </tr> <tr> <td class="h" > <a name="3716">3716</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> requests adaptive vsync and the system does not support it, this function will </td> </tr> <tr> <td class="h" > <a name="3717">3717</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> fail and return C<-1>. In such a case, you should probably retry the call with </td> </tr> <tr> <td class="h" > <a name="3718">3718</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<1> for the interval. </td> </tr> <tr> <td class="h" > <a name="3719">3719</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3720">3720</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Adaptive vsync is implemented for some glX drivers with </td> </tr> <tr> <td class="h" > <a name="3721">3721</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<GLX_EXT_swap_control_tear>: </td> </tr> <tr> <td class="h" > <a name="3722">3722</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<https://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt> and for </td> </tr> <tr> <td class="h" > <a name="3723">3723</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> some Windows drivers with C<WGL_EXT_swap_control_tear>: </td> </tr> <tr> <td class="h" > <a name="3724">3724</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<https://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt> </td> </tr> <tr> <td class="h" > <a name="3725">3725</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3726">3726</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Read more on the Khronos wiki: </td> </tr> <tr> <td class="h" > <a name="3727">3727</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync> </td> </tr> <tr> <td class="h" > <a name="3728">3728</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3729">3729</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3730">3730</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3731">3731</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3732">3732</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3733">3733</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<interval> - 0 for immediate updates, 1 for updates synchronized with the vertical retrace, -1 for adaptive vsync </td> </tr> <tr> <td class="h" > <a name="3734">3734</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3735">3735</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3736">3736</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3737">3737</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or C<-1> if setting the swap interval is not supported; </td> </tr> <tr> <td class="h" > <a name="3738">3738</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3739">3739</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3740">3740</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_GetSwapInterval( )> </td> </tr> <tr> <td class="h" > <a name="3741">3741</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3742">3742</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the swap interval for the current OpenGL context. </td> </tr> <tr> <td class="h" > <a name="3743">3743</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3744">3744</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $interval = SDL_GL_GetSwapInterval( ); </td> </tr> <tr> <td class="h" > <a name="3745">3745</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3746">3746</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the system can't determine the swap interval, or there isn't a valid current </td> </tr> <tr> <td class="h" > <a name="3747">3747</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> context, this function will return 0 as a safe default. </td> </tr> <tr> <td class="h" > <a name="3748">3748</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3749">3749</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> if there is no vertical retrace synchronization, C<1> if the </td> </tr> <tr> <td class="h" > <a name="3750">3750</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> buffer swap is synchronized with the vertical retrace, and C<-1> if late swaps </td> </tr> <tr> <td class="h" > <a name="3751">3751</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> happen immediately instead of waiting for the next retrace; call L<< </td> </tr> <tr> <td class="h" > <a name="3752">3752</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3753">3753</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3754">3754</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_SwapWindow( ... )> </td> </tr> <tr> <td class="h" > <a name="3755">3755</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3756">3756</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Update a window with OpenGL rendering. </td> </tr> <tr> <td class="h" > <a name="3757">3757</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3758">3758</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_SwapWindow( $window ); </td> </tr> <tr> <td class="h" > <a name="3759">3759</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3760">3760</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is used with double-buffered OpenGL contexts, which are the default. </td> </tr> <tr> <td class="h" > <a name="3761">3761</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3762">3762</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> On macOS, make sure you bind 0 to the draw framebuffer before swapping the </td> </tr> <tr> <td class="h" > <a name="3763">3763</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> window, otherwise nothing will happen. If you aren't using C<glBindFramebuffer( </td> </tr> <tr> <td class="h" > <a name="3764">3764</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>, this is the default and you won't have to do anything extra. </td> </tr> <tr> <td class="h" > <a name="3765">3765</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3766">3766</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3767">3767</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3768">3768</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3769">3769</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3770">3770</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to change </td> </tr> <tr> <td class="h" > <a name="3771">3771</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3772">3772</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3773">3773</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3774">3774</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_DeleteContext( ... )> </td> </tr> <tr> <td class="h" > <a name="3775">3775</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3776">3776</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Delete an OpenGL context. </td> </tr> <tr> <td class="h" > <a name="3777">3777</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3778">3778</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_DeleteContext( $context ); </td> </tr> <tr> <td class="h" > <a name="3779">3779</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3780">3780</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3781">3781</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3782">3782</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3783">3783</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3784">3784</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<context> - the OpenGL context to be deleted </td> </tr> <tr> <td class="h" > <a name="3785">3785</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3786">3786</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3787">3787</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3788">3788</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 2D Accelerated Rendering </td> </tr> <tr> <td class="h" > <a name="3789">3789</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3790">3790</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This category contains functions for 2D accelerated rendering. You may import </td> </tr> <tr> <td class="h" > <a name="3791">3791</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> these functions with the C<:render> tag. </td> </tr> <tr> <td class="h" > <a name="3792">3792</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3793">3793</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This API supports the following features: </td> </tr> <tr> <td class="h" > <a name="3794">3794</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3795">3795</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3796">3796</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3797">3797</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item single pixel points </td> </tr> <tr> <td class="h" > <a name="3798">3798</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3799">3799</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item single pixel lines </td> </tr> <tr> <td class="h" > <a name="3800">3800</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3801">3801</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item filled rectangles </td> </tr> <tr> <td class="h" > <a name="3802">3802</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3803">3803</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item texture images </td> </tr> <tr> <td class="h" > <a name="3804">3804</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3805">3805</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3806">3806</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3807">3807</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> All of these may be drawn in opaque, blended, or additive modes. </td> </tr> <tr> <td class="h" > <a name="3808">3808</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3809">3809</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture images can have an additional color tint or alpha modulation </td> </tr> <tr> <td class="h" > <a name="3810">3810</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> applied to them, and may also be stretched with linear interpolation, rotated </td> </tr> <tr> <td class="h" > <a name="3811">3811</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> or flipped/mirrored. </td> </tr> <tr> <td class="h" > <a name="3812">3812</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3813">3813</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> For advanced functionality like particle effects or actual 3D you should use </td> </tr> <tr> <td class="h" > <a name="3814">3814</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL's OpenGL/Direct3D support or one of the many available 3D engines. </td> </tr> <tr> <td class="h" > <a name="3815">3815</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3816">3816</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This API is not designed to be used from multiple threads, see L<SDL issue </td> </tr> <tr> <td class="h" > <a name="3817">3817</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> #986|https://github.com/libsdl-org/SDL/issues/986> for details. </td> </tr> <tr> <td class="h" > <a name="3818">3818</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3819">3819</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetNumRenderDrivers( )> </td> </tr> <tr> <td class="h" > <a name="3820">3820</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3821">3821</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the number of 2D rendering drivers available for the current display. </td> </tr> <tr> <td class="h" > <a name="3822">3822</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3823">3823</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $drivers = SDL_GetNumRenderDrivers( ); </td> </tr> <tr> <td class="h" > <a name="3824">3824</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3825">3825</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> A render driver is a set of code that handles rendering and texture management </td> </tr> <tr> <td class="h" > <a name="3826">3826</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> on a particular display. Normally there is only one, but some drivers may have </td> </tr> <tr> <td class="h" > <a name="3827">3827</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> several available with different capabilities. </td> </tr> <tr> <td class="h" > <a name="3828">3828</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3829">3829</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> There may be none if SDL was compiled without render support. </td> </tr> <tr> <td class="h" > <a name="3830">3830</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3831">3831</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a number >= 0 on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3832">3832</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3833">3833</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3834">3834</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRenderDriverInfo( ... )> </td> </tr> <tr> <td class="h" > <a name="3835">3835</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3836">3836</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get info about a specific 2D rendering driver for the current display. </td> </tr> <tr> <td class="h" > <a name="3837">3837</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3838">3838</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $info = !SDL_GetRendererDriverInfo( ); </td> </tr> <tr> <td class="h" > <a name="3839">3839</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3840">3840</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3841">3841</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3842">3842</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3843">3843</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3844">3844</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<index> - the index of the driver to query information about </td> </tr> <tr> <td class="h" > <a name="3845">3845</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3846">3846</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3847">3847</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3848">3848</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns an L<SDL2::RendererInfo> structure on success or a negative error code </td> </tr> <tr> <td class="h" > <a name="3849">3849</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> on failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="3850">3850</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="3851">3851</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3852">3852</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_CreateWindowAndRenderer( ... )> </td> </tr> <tr> <td class="h" > <a name="3853">3853</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3854">3854</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create a window and default renderer. </td> </tr> <tr> <td class="h" > <a name="3855">3855</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3856">3856</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($window, $renderer) = SDL_CreateWindowAndRenderer(640, 480, 0); </td> </tr> <tr> <td class="h" > <a name="3857">3857</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3858">3858</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3859">3859</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3860">3860</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3861">3861</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3862">3862</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<width> - the width of the window </td> </tr> <tr> <td class="h" > <a name="3863">3863</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3864">3864</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<height> - the height of the window </td> </tr> <tr> <td class="h" > <a name="3865">3865</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3866">3866</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window_flags> - the flags used to create the window (see L<< C<SDL_CreateWindow( ... )>|/C<SDL_CreateWindow( ... )> >>) </td> </tr> <tr> <td class="h" > <a name="3867">3867</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3868">3868</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3869">3869</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3870">3870</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a L<SDL2::Window> and L<SDL2::Renderer> objects on success, or -1 on </td> </tr> <tr> <td class="h" > <a name="3871">3871</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> error; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="3872">3872</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="3873">3873</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3874">3874</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_CreateRenderer( ... )> </td> </tr> <tr> <td class="h" > <a name="3875">3875</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3876">3876</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create a 2D rendering context for a window. </td> </tr> <tr> <td class="h" > <a name="3877">3877</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3878">3878</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $renderer = SDL_CreateRenderer( $window, -1, 0); </td> </tr> <tr> <td class="h" > <a name="3879">3879</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3880">3880</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3881">3881</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3882">3882</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3883">3883</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3884">3884</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window where rendering is displayed </td> </tr> <tr> <td class="h" > <a name="3885">3885</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3886">3886</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<index> - the index of the rendering driver to initialize, or C<-1> to initialize the first one supporting the requested flags </td> </tr> <tr> <td class="h" > <a name="3887">3887</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3888">3888</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<flags> - C<0>, or one or more C<SDL_RendererFlags> OR'd together </td> </tr> <tr> <td class="h" > <a name="3889">3889</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3890">3890</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3891">3891</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3892">3892</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a valid rendering context or undefined if there was an error; call L<< </td> </tr> <tr> <td class="h" > <a name="3893">3893</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3894">3894</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3895">3895</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_CreateSoftwareRenderer( ... )> </td> </tr> <tr> <td class="h" > <a name="3896">3896</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3897">3897</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create a 2D software rendering context for a surface. </td> </tr> <tr> <td class="h" > <a name="3898">3898</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3899">3899</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $renderer = SDL_CreateSoftwareRenderer( $surface ); </td> </tr> <tr> <td class="h" > <a name="3900">3900</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3901">3901</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Two other API which can be used to create SDL_Renderer: </td> </tr> <tr> <td class="h" > <a name="3902">3902</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3903">3903</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<SDL_CreateRenderer( ... )>|/C<SDL_CreateRenderer( ... )> >> and L<< </td> </tr> <tr> <td class="h" > <a name="3904">3904</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_CreateWindowAndRenderer( ... )>|/C<SDL_CreateWindowAndRenderer( ... )> </td> </tr> <tr> <td class="h" > <a name="3905">3905</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> >>. These can B<also> create a software renderer, but they are intended to be </td> </tr> <tr> <td class="h" > <a name="3906">3906</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> used with an L<SDL2::Window> as the final destination and not an </td> </tr> <tr> <td class="h" > <a name="3907">3907</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<SDL2::Surface>. </td> </tr> <tr> <td class="h" > <a name="3908">3908</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3909">3909</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3910">3910</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3911">3911</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3912">3912</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3913">3913</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<surface> - the L<SDL2::Surface> structure representing the surface where rendering is done </td> </tr> <tr> <td class="h" > <a name="3914">3914</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3915">3915</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3916">3916</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3917">3917</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a valid rendering context or undef if there was an error; call L<< </td> </tr> <tr> <td class="h" > <a name="3918">3918</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3919">3919</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3920">3920</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRenderer( ... )> </td> </tr> <tr> <td class="h" > <a name="3921">3921</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3922">3922</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the renderer associated with a window. </td> </tr> <tr> <td class="h" > <a name="3923">3923</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3924">3924</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $renderer = SDL_GetRenderer( $window ); </td> </tr> <tr> <td class="h" > <a name="3925">3925</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3926">3926</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3927">3927</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3928">3928</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3929">3929</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3930">3930</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<window> - the window to query </td> </tr> <tr> <td class="h" > <a name="3931">3931</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3932">3932</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3933">3933</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3934">3934</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the rendering context on success or undef on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="3935">3935</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3936">3936</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3937">3937</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRendererInfo( ... )> </td> </tr> <tr> <td class="h" > <a name="3938">3938</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3939">3939</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get information about a rendering context. </td> </tr> <tr> <td class="h" > <a name="3940">3940</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3941">3941</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $info = !SDL_GetRendererInfo( $renderer ); </td> </tr> <tr> <td class="h" > <a name="3942">3942</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3943">3943</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3944">3944</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3945">3945</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3946">3946</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3947">3947</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="3948">3948</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3949">3949</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3950">3950</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3951">3951</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns an L<SDL2::RendererInfo> structure on success or a negative error code </td> </tr> <tr> <td class="h" > <a name="3952">3952</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> on failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="3953">3953</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="3954">3954</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3955">3955</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRendererOutputSize( ... )> </td> </tr> <tr> <td class="h" > <a name="3956">3956</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3957">3957</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the output size in pixels of a rendering context. </td> </tr> <tr> <td class="h" > <a name="3958">3958</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3959">3959</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w, $h) = SDL_GetRendererOutputSize( $renderer ); </td> </tr> <tr> <td class="h" > <a name="3960">3960</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3961">3961</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Due to high-dpi displays, you might end up with a rendering context that has </td> </tr> <tr> <td class="h" > <a name="3962">3962</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> more pixels than the window that contains it, so use this instead of L<< </td> </tr> <tr> <td class="h" > <a name="3963">3963</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetWindowSize( ... )>|/C<SDL_GetWindowSize( ... )> >> to decide how much </td> </tr> <tr> <td class="h" > <a name="3964">3964</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> drawing area you have. </td> </tr> <tr> <td class="h" > <a name="3965">3965</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3966">3966</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3967">3967</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3968">3968</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3969">3969</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3970">3970</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="3971">3971</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3972">3972</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="3973">3973</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3974">3974</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the width and height on success or a negative error code on failure; </td> </tr> <tr> <td class="h" > <a name="3975">3975</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="3976">3976</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3977">3977</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_CreateTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="3978">3978</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3979">3979</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create a texture for a rendering context. </td> </tr> <tr> <td class="h" > <a name="3980">3980</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3981">3981</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $texture = SDL_CreateTexture( $renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 1024, 768); </td> </tr> <tr> <td class="h" > <a name="3982">3982</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3983">3983</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: https://gist.github.com/malja/2193bd656fe50c203f264ce554919976 </td> </tr> <tr> <td class="h" > <a name="3984">3984</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3985">3985</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You can set the texture scaling method by setting </td> </tr> <tr> <td class="h" > <a name="3986">3986</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_HINT_RENDER_SCALE_QUALITY> before creating the texture. </td> </tr> <tr> <td class="h" > <a name="3987">3987</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3988">3988</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="3989">3989</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3990">3990</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="3991">3991</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3992">3992</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="3993">3993</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3994">3994</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<format> - one of the enumerated values in C<:pixelFormatEnum> </td> </tr> <tr> <td class="h" > <a name="3995">3995</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3996">3996</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<access> - one of the enumerated values in C<:textureAccess> </td> </tr> <tr> <td class="h" > <a name="3997">3997</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="3998">3998</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - the width of the texture in pixels </td> </tr> <tr> <td class="h" > <a name="3999">3999</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4000">4000</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - the height of the texture in pixels </td> </tr> <tr> <td class="h" > <a name="4001">4001</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4002">4002</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4003">4003</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4004">4004</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a pointer to the created texture or undefined if no rendering context </td> </tr> <tr> <td class="h" > <a name="4005">4005</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> was active, the format was unsupported, or the width or height were out of </td> </tr> <tr> <td class="h" > <a name="4006">4006</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> range; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="4007">4007</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="4008">4008</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4009">4009</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_CreateTextureFromSurface( ... )> </td> </tr> <tr> <td class="h" > <a name="4010">4010</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4011">4011</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Create a texture from an existing surface. </td> </tr> <tr> <td class="h" > <a name="4012">4012</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4013">4013</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> use Config; </td> </tr> <tr> <td class="h" > <a name="4014">4014</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($rmask, $gmask, $bmask, $amask) = </td> </tr> <tr> <td class="h" > <a name="4015">4015</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $Config{byteorder} == 4321 ? (0xff000000,0x00ff0000,0x0000ff00,0x000000ff) : </td> </tr> <tr> <td class="h" > <a name="4016">4016</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> (0x000000ff,0x0000ff00,0x00ff0000,0xff000000); </td> </tr> <tr> <td class="h" > <a name="4017">4017</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $surface = SDL_CreateRGBSurface( 0, 640, 480, 32, $rmask, $gmask, $bmask, $amask ); </td> </tr> <tr> <td class="h" > <a name="4018">4018</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $texture = SDL_CreateTextureFromSurface( $renderer, $surface ); </td> </tr> <tr> <td class="h" > <a name="4019">4019</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4020">4020</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The surface is not modified or freed by this function. </td> </tr> <tr> <td class="h" > <a name="4021">4021</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4022">4022</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The SDL_TextureAccess hint for the created texture is </td> </tr> <tr> <td class="h" > <a name="4023">4023</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_TEXTUREACCESS_STATIC>. </td> </tr> <tr> <td class="h" > <a name="4024">4024</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4025">4025</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The pixel format of the created texture may be different from the pixel format </td> </tr> <tr> <td class="h" > <a name="4026">4026</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> of the surface. Use L<< C<SDL_QueryTexture( ... )>|/C<SDL_QueryTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4027">4027</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> >> to query the pixel format of the texture. </td> </tr> <tr> <td class="h" > <a name="4028">4028</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4029">4029</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4030">4030</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4031">4031</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4032">4032</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4033">4033</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4034">4034</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4035">4035</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<surface> - the L<SDL2::Surface> structure containing pixel data used to fill the texture </td> </tr> <tr> <td class="h" > <a name="4036">4036</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4037">4037</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4038">4038</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4039">4039</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the created texture or undef on failure; call L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="4040">4040</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4041">4041</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4042">4042</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_QueryTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4043">4043</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4044">4044</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Query the attributes of a texture. </td> </tr> <tr> <td class="h" > <a name="4045">4045</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4046">4046</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ( $format, $access, $w, $h ) = SDL_QueryTexture( $texture ); </td> </tr> <tr> <td class="h" > <a name="4047">4047</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4048">4048</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4049">4049</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4050">4050</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4051">4051</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4052">4052</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to query </td> </tr> <tr> <td class="h" > <a name="4053">4053</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4054">4054</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4055">4055</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4056">4056</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the following on success... </td> </tr> <tr> <td class="h" > <a name="4057">4057</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4058">4058</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4059">4059</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4060">4060</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<format> - a pointer filled in with the raw format of the texture; the </td> </tr> <tr> <td class="h" > <a name="4061">4061</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> actual format may differ, but pixel transfers will use this </td> </tr> <tr> <td class="h" > <a name="4062">4062</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> format (one of the L<< C<:pixelFormatEnum>|/C<:pixelFormatEnum> >> values) </td> </tr> <tr> <td class="h" > <a name="4063">4063</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4064">4064</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<access> - a pointer filled in with the actual access to the texture (one of the L<< C<:textureAccess>|/C<:textureAccess> >> values) </td> </tr> <tr> <td class="h" > <a name="4065">4065</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4066">4066</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - a pointer filled in with the width of the texture in pixels </td> </tr> <tr> <td class="h" > <a name="4067">4067</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4068">4068</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - a pointer filled in with the height of the texture in pixels </td> </tr> <tr> <td class="h" > <a name="4069">4069</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4070">4070</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4071">4071</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4072">4072</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ...or a negative error code on failure; call L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="4073">4073</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4074">4074</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4075">4075</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetTextureColorMod( ... )> </td> </tr> <tr> <td class="h" > <a name="4076">4076</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4077">4077</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set an additional color value multiplied into render copy operations. </td> </tr> <tr> <td class="h" > <a name="4078">4078</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4079">4079</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = !SDL_SetTextureColorMod( $texture, 64, 64, 64 ); </td> </tr> <tr> <td class="h" > <a name="4080">4080</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4081">4081</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> When this texture is rendered, during the copy operation each source color </td> </tr> <tr> <td class="h" > <a name="4082">4082</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> channel is modulated by the appropriate color value according to the following </td> </tr> <tr> <td class="h" > <a name="4083">4083</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> formula: </td> </tr> <tr> <td class="h" > <a name="4084">4084</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4085">4085</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> srcC = srcC * (color / 255) </td> </tr> <tr> <td class="h" > <a name="4086">4086</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4087">4087</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Color modulation is not always supported by the renderer; it will return C<-1> </td> </tr> <tr> <td class="h" > <a name="4088">4088</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> if color modulation is not supported. </td> </tr> <tr> <td class="h" > <a name="4089">4089</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4090">4090</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4091">4091</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4092">4092</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4093">4093</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4094">4094</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to update </td> </tr> <tr> <td class="h" > <a name="4095">4095</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4096">4096</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<r> - the red color value multiplied into copy operations </td> </tr> <tr> <td class="h" > <a name="4097">4097</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4098">4098</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<g> - the green color value multiplied into copy operations </td> </tr> <tr> <td class="h" > <a name="4099">4099</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4100">4100</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<b> - the blue color value multiplied into copy operations </td> </tr> <tr> <td class="h" > <a name="4101">4101</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4102">4102</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4103">4103</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4104">4104</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4105">4105</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4106">4106</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4107">4107</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetTextureColorMod( ... )> </td> </tr> <tr> <td class="h" > <a name="4108">4108</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4109">4109</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the additional color value multiplied into render copy operations. </td> </tr> <tr> <td class="h" > <a name="4110">4110</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4111">4111</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ( $r, $g, $b ) = SDL_GetTextureColorMod( $texture ); </td> </tr> <tr> <td class="h" > <a name="4112">4112</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4113">4113</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4114">4114</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4115">4115</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4116">4116</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4117">4117</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to query </td> </tr> <tr> <td class="h" > <a name="4118">4118</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4119">4119</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4120">4120</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4121">4121</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current red, green, and blue color values on success or a negative </td> </tr> <tr> <td class="h" > <a name="4122">4122</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> error code on failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) </td> </tr> <tr> <td class="h" > <a name="4123">4123</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for more information. </td> </tr> <tr> <td class="h" > <a name="4124">4124</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4125">4125</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetTextureAlphaMod( ... )> </td> </tr> <tr> <td class="h" > <a name="4126">4126</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4127">4127</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set an additional alpha value multiplied into render copy operations. </td> </tr> <tr> <td class="h" > <a name="4128">4128</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4129">4129</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetTextureAlphaMod( $texture, 100 ); </td> </tr> <tr> <td class="h" > <a name="4130">4130</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4131">4131</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> When this texture is rendered, during the copy operation the source alpha </td> </tr> <tr> <td class="h" > <a name="4132">4132</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4133">4133</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> value is modulated by this alpha value according to the following formula: </td> </tr> <tr> <td class="h" > <a name="4134">4134</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4135">4135</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> srcA = srcA * (alpha / 255) </td> </tr> <tr> <td class="h" > <a name="4136">4136</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4137">4137</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Alpha modulation is not always supported by the renderer; it will return C<-1> </td> </tr> <tr> <td class="h" > <a name="4138">4138</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> if alpha modulation is not supported. </td> </tr> <tr> <td class="h" > <a name="4139">4139</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4140">4140</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4141">4141</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4142">4142</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4143">4143</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4144">4144</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to update </td> </tr> <tr> <td class="h" > <a name="4145">4145</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4146">4146</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<alpha> - the source alpha value multiplied into copy operations </td> </tr> <tr> <td class="h" > <a name="4147">4147</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4148">4148</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4149">4149</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4150">4150</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4151">4151</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4152">4152</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4153">4153</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetTextureAlphaMod( ... )> </td> </tr> <tr> <td class="h" > <a name="4154">4154</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4155">4155</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the additional alpha value multiplied into render copy operations. </td> </tr> <tr> <td class="h" > <a name="4156">4156</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4157">4157</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $alpha = SDL_GetTextureAlphaMod( $texture ); </td> </tr> <tr> <td class="h" > <a name="4158">4158</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4159">4159</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4160">4160</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4161">4161</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4162">4162</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4163">4163</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to query </td> </tr> <tr> <td class="h" > <a name="4164">4164</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4165">4165</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4166">4166</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4167">4167</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current alpha value on success or a negative error code on failure; </td> </tr> <tr> <td class="h" > <a name="4168">4168</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4169">4169</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4170">4170</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetTextureBlendMode( ... )> </td> </tr> <tr> <td class="h" > <a name="4171">4171</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4172">4172</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the blend mode for a texture, used by L<< C<SDL_RenderCopy( ... </td> </tr> <tr> <td class="h" > <a name="4173">4173</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_RenderCopy( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="4174">4174</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4175">4175</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the blend mode is not supported, the closest supported mode is chosen and </td> </tr> <tr> <td class="h" > <a name="4176">4176</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> this function returns C<-1>. </td> </tr> <tr> <td class="h" > <a name="4177">4177</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4178">4178</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4179">4179</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4180">4180</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4181">4181</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4182">4182</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to update </td> </tr> <tr> <td class="h" > <a name="4183">4183</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4184">4184</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<blendMode> - the L<< C<:blendMode>|/C<:blendMode> >> to use for texture blending </td> </tr> <tr> <td class="h" > <a name="4185">4185</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4186">4186</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4187">4187</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4188">4188</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns 0 on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4189">4189</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4190">4190</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4191">4191</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetTextureBlendMode( ... )> </td> </tr> <tr> <td class="h" > <a name="4192">4192</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4193">4193</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the blend mode used for texture copy operations. </td> </tr> <tr> <td class="h" > <a name="4194">4194</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4195">4195</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GetTextureBlendMode( $texture, SDL_BLENDMODE_ADD ); </td> </tr> <tr> <td class="h" > <a name="4196">4196</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4197">4197</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4198">4198</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4199">4199</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4200">4200</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4201">4201</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to query </td> </tr> <tr> <td class="h" > <a name="4202">4202</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4203">4203</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4204">4204</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4205">4205</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current C<:blendMode> on success or a negative error code on </td> </tr> <tr> <td class="h" > <a name="4206">4206</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="4207">4207</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="4208">4208</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4209">4209</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetTextureScaleMode( ... )> </td> </tr> <tr> <td class="h" > <a name="4210">4210</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4211">4211</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the scale mode used for texture scale operations. </td> </tr> <tr> <td class="h" > <a name="4212">4212</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4213">4213</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetTextureScaleMode( $texture, $scaleMode ); </td> </tr> <tr> <td class="h" > <a name="4214">4214</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4215">4215</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the scale mode is not supported, the closest supported mode is chosen. </td> </tr> <tr> <td class="h" > <a name="4216">4216</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4217">4217</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4218">4218</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4219">4219</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4220">4220</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4221">4221</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - The texture to update. </td> </tr> <tr> <td class="h" > <a name="4222">4222</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4223">4223</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<scaleMode> - the SDL_ScaleMode to use for texture scaling. </td> </tr> <tr> <td class="h" > <a name="4224">4224</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4225">4225</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4226">4226</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4227">4227</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> if the texture is not valid. </td> </tr> <tr> <td class="h" > <a name="4228">4228</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4229">4229</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetTextureScaleMode( ... )> </td> </tr> <tr> <td class="h" > <a name="4230">4230</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4231">4231</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the scale mode used for texture scale operations. </td> </tr> <tr> <td class="h" > <a name="4232">4232</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4233">4233</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $ok = SDL_GetTextureScaleMode( $texture ); </td> </tr> <tr> <td class="h" > <a name="4234">4234</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4235">4235</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4236">4236</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4237">4237</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4238">4238</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4239">4239</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to query. </td> </tr> <tr> <td class="h" > <a name="4240">4240</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4241">4241</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4242">4242</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4243">4243</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current scale mode on success, or C<-1> if the texture is not </td> </tr> <tr> <td class="h" > <a name="4244">4244</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> valid. </td> </tr> <tr> <td class="h" > <a name="4245">4245</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4246">4246</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_UpdateTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4247">4247</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4248">4248</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Update the given texture rectangle with new pixel data. </td> </tr> <tr> <td class="h" > <a name="4249">4249</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4250">4250</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $rect = SDL2::Rect->new( { x => 0, y => ..., w => $surface->w, h => $surface->h } ); </td> </tr> <tr> <td class="h" > <a name="4251">4251</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_UpdateTexture( $texture, $rect, $surface->pixels, $surface->pitch ); </td> </tr> <tr> <td class="h" > <a name="4252">4252</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4253">4253</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The pixel data must be in the pixel format of the texture. Use L<< </td> </tr> <tr> <td class="h" > <a name="4254">4254</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_QueryTexture( ... )>|/C<SDL_QueryTexture( ... )> >> to query the pixel </td> </tr> <tr> <td class="h" > <a name="4255">4255</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> format of the texture. </td> </tr> <tr> <td class="h" > <a name="4256">4256</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4257">4257</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is a fairly slow function, intended for use with static textures that do </td> </tr> <tr> <td class="h" > <a name="4258">4258</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> not change often. </td> </tr> <tr> <td class="h" > <a name="4259">4259</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4260">4260</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the texture is intended to be updated often, it is preferred to create the </td> </tr> <tr> <td class="h" > <a name="4261">4261</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> texture as streaming and use the locking functions referenced below. While this </td> </tr> <tr> <td class="h" > <a name="4262">4262</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> function will work with streaming textures, for optimization reasons you may </td> </tr> <tr> <td class="h" > <a name="4263">4263</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> not get the pixels back if you lock the texture afterward. </td> </tr> <tr> <td class="h" > <a name="4264">4264</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4265">4265</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4266">4266</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4267">4267</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4268">4268</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4269">4269</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to update </td> </tr> <tr> <td class="h" > <a name="4270">4270</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4271">4271</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - an L<SDL2::Rect> structure representing the area to update, or undef to update the entire texture </td> </tr> <tr> <td class="h" > <a name="4272">4272</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4273">4273</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<pixels> - the raw pixel data in the format of the texture </td> </tr> <tr> <td class="h" > <a name="4274">4274</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4275">4275</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<pitch> - the number of bytes in a row of pixel data, including padding between lines </td> </tr> <tr> <td class="h" > <a name="4276">4276</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4277">4277</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4278">4278</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4279">4279</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4280">4280</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4281">4281</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4282">4282</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_UpdateYUVTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4283">4283</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4284">4284</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Update a rectangle within a planar YV12 or IYUV texture with new pixel data. </td> </tr> <tr> <td class="h" > <a name="4285">4285</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4286">4286</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_UpdateYUVTexture( $texture, $rect, $yPlane, $yPitch, $uPlane, $uPitch, $vPlane, $vPitch ); </td> </tr> <tr> <td class="h" > <a name="4287">4287</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4288">4288</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You can use L<< C<SDL_UpdateTexture( ... )>|/C<SDL_UpdateTexture( ... )> >> as </td> </tr> <tr> <td class="h" > <a name="4289">4289</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> long as your pixel data is a contiguous block of Y and U/V planes in the proper </td> </tr> <tr> <td class="h" > <a name="4290">4290</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> order, but this function is available if your pixel data is not contiguous. </td> </tr> <tr> <td class="h" > <a name="4291">4291</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4292">4292</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4293">4293</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4294">4294</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4295">4295</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4296">4296</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to update </td> </tr> <tr> <td class="h" > <a name="4297">4297</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4298">4298</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - a pointer to the rectangle of pixels to update, or undef to update the entire texture </td> </tr> <tr> <td class="h" > <a name="4299">4299</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4300">4300</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Yplane> - the raw pixel data for the Y plane </td> </tr> <tr> <td class="h" > <a name="4301">4301</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4302">4302</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Ypitch> - the number of bytes between rows of pixel data for the Y plane </td> </tr> <tr> <td class="h" > <a name="4303">4303</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4304">4304</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Uplane> - the raw pixel data for the U plane </td> </tr> <tr> <td class="h" > <a name="4305">4305</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4306">4306</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Upitch> - the number of bytes between rows of pixel data for the U plane </td> </tr> <tr> <td class="h" > <a name="4307">4307</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4308">4308</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Vplane> - the raw pixel data for the V plane </td> </tr> <tr> <td class="h" > <a name="4309">4309</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4310">4310</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Vpitch> - the number of bytes between rows of pixel data for the V plane </td> </tr> <tr> <td class="h" > <a name="4311">4311</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4312">4312</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4313">4313</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4314">4314</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or -1 if the texture is not valid; call L<< </td> </tr> <tr> <td class="h" > <a name="4315">4315</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4316">4316</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4317">4317</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_UpdateNVTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4318">4318</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4319">4319</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Update a rectangle within a planar NV12 or NV21 texture with new pixels. </td> </tr> <tr> <td class="h" > <a name="4320">4320</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4321">4321</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_UpdateNVTexture( $texture, $rect, $yPlane, $yPitch, $uPlane, $uPitch ); </td> </tr> <tr> <td class="h" > <a name="4322">4322</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4323">4323</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You can use L<< C<SDL_UpdateTexture( ... )>|/C<SDL_UpdateTexture( ... )> >> as </td> </tr> <tr> <td class="h" > <a name="4324">4324</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> long as your pixel data is a contiguous block of NV12/21 planes in the proper </td> </tr> <tr> <td class="h" > <a name="4325">4325</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> order, but this function is available if your pixel data is not contiguous. </td> </tr> <tr> <td class="h" > <a name="4326">4326</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4327">4327</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4328">4328</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4329">4329</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4330">4330</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4331">4331</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to update </td> </tr> <tr> <td class="h" > <a name="4332">4332</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4333">4333</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - a pointer to the rectangle of pixels to update, or undef to update the entire texture. </td> </tr> <tr> <td class="h" > <a name="4334">4334</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4335">4335</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Yplane> - the raw pixel data for the Y plane. </td> </tr> <tr> <td class="h" > <a name="4336">4336</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4337">4337</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<Ypitch> - the number of bytes between rows of pixel data for the Y plane. </td> </tr> <tr> <td class="h" > <a name="4338">4338</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4339">4339</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<UVplane> - the raw pixel data for the UV plane. </td> </tr> <tr> <td class="h" > <a name="4340">4340</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4341">4341</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<UVpitch> - the number of bytes between rows of pixel data for the UV plane. </td> </tr> <tr> <td class="h" > <a name="4342">4342</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4343">4343</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4344">4344</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4345">4345</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> if the texture is not valid. </td> </tr> <tr> <td class="h" > <a name="4346">4346</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4347">4347</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_LockTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4348">4348</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4349">4349</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Lock a portion of the texture for B<write-only> pixel access. </td> </tr> <tr> <td class="h" > <a name="4350">4350</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4351">4351</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_LockTexture( $texture, $rect, $pixels, $pitch ); </td> </tr> <tr> <td class="h" > <a name="4352">4352</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4353">4353</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> As an optimization, the pixels made available for editing don't necessarily </td> </tr> <tr> <td class="h" > <a name="4354">4354</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> contain the old texture data. This is a write-only operation, and if you need </td> </tr> <tr> <td class="h" > <a name="4355">4355</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to keep a copy of the texture data you should do that at the application level. </td> </tr> <tr> <td class="h" > <a name="4356">4356</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4357">4357</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You must use L<< C<SDL_UpdateTexture( ... )>|/C<SDL_UpdateTexture( ... )> >> to </td> </tr> <tr> <td class="h" > <a name="4358">4358</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> unlock the pixels and apply any changes. </td> </tr> <tr> <td class="h" > <a name="4359">4359</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4360">4360</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4361">4361</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4362">4362</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4363">4363</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4364">4364</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to lock for access, which was created with C<SDL_TEXTUREACCESS_STREAMING> </td> </tr> <tr> <td class="h" > <a name="4365">4365</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4366">4366</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - an L<SDL2::Rect> structure representing the area to lock for access; undef to lock the entire texture </td> </tr> <tr> <td class="h" > <a name="4367">4367</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4368">4368</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<pixels> - this is filled in with a pointer to the locked pixels, appropriately offset by the locked area </td> </tr> <tr> <td class="h" > <a name="4369">4369</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4370">4370</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<pitch> - this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes </td> </tr> <tr> <td class="h" > <a name="4371">4371</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4372">4372</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4373">4373</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4374">4374</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns 0 on success or a negative error code if the texture is not valid or </td> </tr> <tr> <td class="h" > <a name="4375">4375</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> was not created with `SDL_TEXTUREACCESS_STREAMING`; call L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="4376">4376</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4377">4377</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4378">4378</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_LockTextureToSurface( ... )> </td> </tr> <tr> <td class="h" > <a name="4379">4379</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4380">4380</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Lock a portion of the texture for B<write-only> pixel access, and expose it as </td> </tr> <tr> <td class="h" > <a name="4381">4381</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> a SDL surface. </td> </tr> <tr> <td class="h" > <a name="4382">4382</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4383">4383</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $surface = SDL_LockTextureSurface( $texture, $rect ); </td> </tr> <tr> <td class="h" > <a name="4384">4384</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4385">4385</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Besides providing an L<SDL2::Surface> instead of raw pixel data, this function </td> </tr> <tr> <td class="h" > <a name="4386">4386</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> operates like L<SDL2::LockTexture>. </td> </tr> <tr> <td class="h" > <a name="4387">4387</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4388">4388</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> As an optimization, the pixels made available for editing don't necessarily </td> </tr> <tr> <td class="h" > <a name="4389">4389</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> contain the old texture data. This is a write-only operation, and if you need </td> </tr> <tr> <td class="h" > <a name="4390">4390</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to keep a copy of the texture data you should do that at the application level. </td> </tr> <tr> <td class="h" > <a name="4391">4391</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4392">4392</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You must use L<< C<SDL_UnlockTexture( ... )>|/C<SDL_UnlockTexture( ... )> >> to </td> </tr> <tr> <td class="h" > <a name="4393">4393</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> unlock the pixels and apply any changes. </td> </tr> <tr> <td class="h" > <a name="4394">4394</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4395">4395</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The returned surface is freed internally after calling L<< C<SDL_UnlockTexture( </td> </tr> <tr> <td class="h" > <a name="4396">4396</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ... )>|/C<SDL_UnlockTexture( ... )> >> or L<< C<SDL_DestroyTexture( ... </td> </tr> <tr> <td class="h" > <a name="4397">4397</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_DestroyTexture( ... )> >>. The caller should not free it. </td> </tr> <tr> <td class="h" > <a name="4398">4398</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4399">4399</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4400">4400</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4401">4401</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4402">4402</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4403">4403</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to lock for access, which was created with C<SDL_TEXTUREACCESS_STREAMING> </td> </tr> <tr> <td class="h" > <a name="4404">4404</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4405">4405</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - a pointer to the rectangle to lock for access. If the rect is undef, the entire texture will be locked </td> </tr> <tr> <td class="h" > <a name="4406">4406</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4407">4407</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4408">4408</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4409">4409</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the L<SDL2::Surface> structure on success, or C<-1> if the texture is </td> </tr> <tr> <td class="h" > <a name="4410">4410</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> not valid or was not created with C<SDL_TEXTUREACCESS_STREAMING>. </td> </tr> <tr> <td class="h" > <a name="4411">4411</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4412">4412</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_UnlockTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="4413">4413</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4414">4414</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Unlock a texture, uploading the changes to video memory, if needed. </td> </tr> <tr> <td class="h" > <a name="4415">4415</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4416">4416</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_UnlockTexture( $texture ); </td> </tr> <tr> <td class="h" > <a name="4417">4417</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4418">4418</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> B<Warning>: Please note that L<< C<SDL_LockTexture( ... )>|/C<SDL_LockTexture( </td> </tr> <tr> <td class="h" > <a name="4419">4419</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ... )> >> is intended to be write-only; it will not guarantee the previous </td> </tr> <tr> <td class="h" > <a name="4420">4420</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> contents of the texture will be provided. You must fully initialize any area of </td> </tr> <tr> <td class="h" > <a name="4421">4421</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> a texture that you lock before unlocking it, as the pixels might otherwise be </td> </tr> <tr> <td class="h" > <a name="4422">4422</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> uninitialized memory. </td> </tr> <tr> <td class="h" > <a name="4423">4423</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4424">4424</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Which is to say: locking and immediately unlocking a texture can result in </td> </tr> <tr> <td class="h" > <a name="4425">4425</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> corrupted textures, depending on the renderer in use. </td> </tr> <tr> <td class="h" > <a name="4426">4426</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4427">4427</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4428">4428</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4429">4429</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4430">4430</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4431">4431</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - a texture locked by L<< C<SDL_LockTexture( ... )>|/C<SDL_LockTexture( ... )> >> </td> </tr> <tr> <td class="h" > <a name="4432">4432</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4433">4433</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4434">4434</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4435">4435</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderTargetSupported( ... )> </td> </tr> <tr> <td class="h" > <a name="4436">4436</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4437">4437</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Determine whether a renderer supports the use of render targets. </td> </tr> <tr> <td class="h" > <a name="4438">4438</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4439">4439</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $bool = SDL_RenderTargetSupported( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4440">4440</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4441">4441</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4442">4442</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4443">4443</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4444">4444</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4445">4445</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer that will be checked </td> </tr> <tr> <td class="h" > <a name="4446">4446</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4447">4447</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4448">4448</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4449">4449</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if supported or false if not. </td> </tr> <tr> <td class="h" > <a name="4450">4450</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4451">4451</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetRenderTarget( ... )> </td> </tr> <tr> <td class="h" > <a name="4452">4452</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4453">4453</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set a texture as the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4454">4454</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4455">4455</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetRenderTarget( $renderer, $texture ); </td> </tr> <tr> <td class="h" > <a name="4456">4456</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4457">4457</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Before using this function, you should check the C<SDL_RENDERER_TARGETTEXTURE> </td> </tr> <tr> <td class="h" > <a name="4458">4458</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> bit in the flags of L<SDL2::RendererInfo> to see if render targets are </td> </tr> <tr> <td class="h" > <a name="4459">4459</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> supported. </td> </tr> <tr> <td class="h" > <a name="4460">4460</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4461">4461</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The default render target is the window for which the renderer was created. To </td> </tr> <tr> <td class="h" > <a name="4462">4462</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> stop rendering to a texture and render to the window again, call this function </td> </tr> <tr> <td class="h" > <a name="4463">4463</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> with a undefined C<texture>. </td> </tr> <tr> <td class="h" > <a name="4464">4464</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4465">4465</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4466">4466</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4467">4467</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4468">4468</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4469">4469</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4470">4470</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4471">4471</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the targeted texture, which must be created with the C<SDL_TEXTUREACCESS_TARGET> flag, or undef to render to the window instead of a texture. </td> </tr> <tr> <td class="h" > <a name="4472">4472</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4473">4473</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4474">4474</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4475">4475</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4476">4476</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4477">4477</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4478">4478</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRenderTarget( ... )> </td> </tr> <tr> <td class="h" > <a name="4479">4479</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4480">4480</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the current render target. </td> </tr> <tr> <td class="h" > <a name="4481">4481</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4482">4482</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $texture = SDL_GetRenderTarget( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4483">4483</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4484">4484</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The default render target is the window for which the renderer was created, and </td> </tr> <tr> <td class="h" > <a name="4485">4485</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> is reported an undefined value here. </td> </tr> <tr> <td class="h" > <a name="4486">4486</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4487">4487</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4488">4488</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4489">4489</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4490">4490</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4491">4491</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4492">4492</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4493">4493</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4494">4494</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4495">4495</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current render target or undef for the default render target. </td> </tr> <tr> <td class="h" > <a name="4496">4496</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4497">4497</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderSetLogicalSize( ... )> </td> </tr> <tr> <td class="h" > <a name="4498">4498</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4499">4499</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set a device independent resolution for rendering. </td> </tr> <tr> <td class="h" > <a name="4500">4500</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4501">4501</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderSetLogicalSize( $renderer, 100, 100 ); </td> </tr> <tr> <td class="h" > <a name="4502">4502</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4503">4503</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function uses the viewport and scaling functionality to allow a fixed </td> </tr> <tr> <td class="h" > <a name="4504">4504</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> logical resolution for rendering, regardless of the actual output resolution. </td> </tr> <tr> <td class="h" > <a name="4505">4505</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the actual output resolution doesn't have the same aspect ratio the output </td> </tr> <tr> <td class="h" > <a name="4506">4506</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> rendering will be centered within the output display. </td> </tr> <tr> <td class="h" > <a name="4507">4507</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4508">4508</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the output display is a window, mouse and touch events in the window will be </td> </tr> <tr> <td class="h" > <a name="4509">4509</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> filtered and scaled so they seem to arrive within the logical resolution. </td> </tr> <tr> <td class="h" > <a name="4510">4510</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4511">4511</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If this function results in scaling or subpixel drawing by the rendering </td> </tr> <tr> <td class="h" > <a name="4512">4512</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> backend, it will be handled using the appropriate quality hints. </td> </tr> <tr> <td class="h" > <a name="4513">4513</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4514">4514</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4515">4515</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4516">4516</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4517">4517</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4518">4518</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer for which resolution should be set </td> </tr> <tr> <td class="h" > <a name="4519">4519</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4520">4520</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<w> - the width of the logical resolution </td> </tr> <tr> <td class="h" > <a name="4521">4521</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4522">4522</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<h> - the height of the logical resolution </td> </tr> <tr> <td class="h" > <a name="4523">4523</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4524">4524</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4525">4525</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4526">4526</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4527">4527</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4528">4528</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4529">4529</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetLogicalSize( ... )> </td> </tr> <tr> <td class="h" > <a name="4530">4530</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4531">4531</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get device independent resolution for rendering. </td> </tr> <tr> <td class="h" > <a name="4532">4532</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4533">4533</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($w, $h) = SDL_RenderGetLogicalSize( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4534">4534</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4535">4535</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This may return C<0> for C<w> and C<h> if the L<SDL2::Renderer> has never had </td> </tr> <tr> <td class="h" > <a name="4536">4536</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> its logical size set by L<< C<SDL_RenderSetLogicalSize( ... </td> </tr> <tr> <td class="h" > <a name="4537">4537</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_RenderSetLogicalSize( ... )> >> and never had a render target set. </td> </tr> <tr> <td class="h" > <a name="4538">4538</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4539">4539</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4540">4540</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4541">4541</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4542">4542</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4543">4543</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - a rendering context </td> </tr> <tr> <td class="h" > <a name="4544">4544</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4545">4545</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4546">4546</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4547">4547</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the width and height. </td> </tr> <tr> <td class="h" > <a name="4548">4548</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4549">4549</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderSetIntegerScale( ... )> </td> </tr> <tr> <td class="h" > <a name="4550">4550</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4551">4551</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set whether to force integer scales for resolution-independent rendering. </td> </tr> <tr> <td class="h" > <a name="4552">4552</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4553">4553</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderSetIntegerScale( $renderer, 1 ); </td> </tr> <tr> <td class="h" > <a name="4554">4554</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4555">4555</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function restricts the logical viewport to integer values - that is, when </td> </tr> <tr> <td class="h" > <a name="4556">4556</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> a resolution is between two multiples of a logical size, the viewport size is </td> </tr> <tr> <td class="h" > <a name="4557">4557</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> rounded down to the lower multiple. </td> </tr> <tr> <td class="h" > <a name="4558">4558</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4559">4559</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4560">4560</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4561">4561</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4562">4562</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4563">4563</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer for which integer scaling should be set </td> </tr> <tr> <td class="h" > <a name="4564">4564</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4565">4565</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<enable> - enable or disable the integer scaling for rendering </td> </tr> <tr> <td class="h" > <a name="4566">4566</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4567">4567</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4568">4568</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4569">4569</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4570">4570</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4571">4571</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4572">4572</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetIntegerScale( ... )> </td> </tr> <tr> <td class="h" > <a name="4573">4573</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4574">4574</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get whether integer scales are forced for resolution-independent rendering. </td> </tr> <tr> <td class="h" > <a name="4575">4575</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4576">4576</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderGetIntegerScale( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4577">4577</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4578">4578</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4579">4579</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4580">4580</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4581">4581</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4582">4582</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer from which integer scaling should be queried </td> </tr> <tr> <td class="h" > <a name="4583">4583</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4584">4584</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4585">4585</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4586">4586</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if integer scales are forced or false if not and on failure; call </td> </tr> <tr> <td class="h" > <a name="4587">4587</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4588">4588</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4589">4589</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderSetViewport( ... )> </td> </tr> <tr> <td class="h" > <a name="4590">4590</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4591">4591</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the drawing area for rendering on the current target. </td> </tr> <tr> <td class="h" > <a name="4592">4592</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4593">4593</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderSetViewport( $renderer, $rect ); </td> </tr> <tr> <td class="h" > <a name="4594">4594</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4595">4595</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> When the window is resized, the viewport is reset to fill the entire new window </td> </tr> <tr> <td class="h" > <a name="4596">4596</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> size. </td> </tr> <tr> <td class="h" > <a name="4597">4597</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4598">4598</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4599">4599</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4600">4600</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4601">4601</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4602">4602</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4603">4603</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4604">4604</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - the L<SDL2::Rect> structure representing the drawing area, or undef to set the viewport to the entire target </td> </tr> <tr> <td class="h" > <a name="4605">4605</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4606">4606</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4607">4607</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4608">4608</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4609">4609</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4610">4610</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4611">4611</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetViewport( ... )> </td> </tr> <tr> <td class="h" > <a name="4612">4612</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4613">4613</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the drawing area for the current target. </td> </tr> <tr> <td class="h" > <a name="4614">4614</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4615">4615</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $rect = SDL_RenderGetViewport( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4616">4616</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4617">4617</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4618">4618</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4619">4619</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4620">4620</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4621">4621</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4622">4622</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4623">4623</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4624">4624</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4625">4625</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns an L<SDL2::Rect> structure filled in with the current drawing area. </td> </tr> <tr> <td class="h" > <a name="4626">4626</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4627">4627</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderSetClipRect( ... )> </td> </tr> <tr> <td class="h" > <a name="4628">4628</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4629">4629</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the clip rectangle for rendering on the specified target. </td> </tr> <tr> <td class="h" > <a name="4630">4630</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4631">4631</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderSetClipRect( $renderer, $rect ); </td> </tr> <tr> <td class="h" > <a name="4632">4632</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4633">4633</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4634">4634</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4635">4635</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4636">4636</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4637">4637</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context for which clip rectangle should be set </td> </tr> <tr> <td class="h" > <a name="4638">4638</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4639">4639</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - an L<SDL2::Rect> structure representing the clip area, relative to the viewport, or undef to disable clipping </td> </tr> <tr> <td class="h" > <a name="4640">4640</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4641">4641</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4642">4642</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4643">4643</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4644">4644</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4645">4645</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4646">4646</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetClipRect( ... )> </td> </tr> <tr> <td class="h" > <a name="4647">4647</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4648">4648</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the clip rectangle for the current target. </td> </tr> <tr> <td class="h" > <a name="4649">4649</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4650">4650</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $rect = SDL_RenderGetClipRect( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4651">4651</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4652">4652</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4653">4653</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4654">4654</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4655">4655</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4656">4656</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context from which clip rectangle should be queried </td> </tr> <tr> <td class="h" > <a name="4657">4657</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4658">4658</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4659">4659</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4660">4660</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns an L<SDL2::Rect> structure filled in with the current clipping area or </td> </tr> <tr> <td class="h" > <a name="4661">4661</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> an empty rectangle if clipping is disabled. </td> </tr> <tr> <td class="h" > <a name="4662">4662</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4663">4663</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderIsClipEnabled( ... )> </td> </tr> <tr> <td class="h" > <a name="4664">4664</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4665">4665</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get whether clipping is enabled on the given renderer. </td> </tr> <tr> <td class="h" > <a name="4666">4666</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4667">4667</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $tf = SDL_RenderIsClipEnabled( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4668">4668</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4669">4669</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4670">4670</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4671">4671</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4672">4672</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4673">4673</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer from which clip state should be queried </td> </tr> <tr> <td class="h" > <a name="4674">4674</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4675">4675</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4676">4676</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4677">4677</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if clipping is enabled or false if not; call L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="4678">4678</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4679">4679</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4680">4680</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderSetScale( ... )> </td> </tr> <tr> <td class="h" > <a name="4681">4681</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4682">4682</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the drawing scale for rendering on the current target. </td> </tr> <tr> <td class="h" > <a name="4683">4683</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4684">4684</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderSetScale( $renderer, .5, 1 ); </td> </tr> <tr> <td class="h" > <a name="4685">4685</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4686">4686</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The drawing coordinates are scaled by the x/y scaling factors before they are </td> </tr> <tr> <td class="h" > <a name="4687">4687</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> used by the renderer. This allows resolution independent drawing with a single </td> </tr> <tr> <td class="h" > <a name="4688">4688</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> coordinate system. </td> </tr> <tr> <td class="h" > <a name="4689">4689</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4690">4690</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If this results in scaling or subpixel drawing by the rendering backend, it </td> </tr> <tr> <td class="h" > <a name="4691">4691</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> will be handled using the appropriate quality hints. For best results use </td> </tr> <tr> <td class="h" > <a name="4692">4692</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> integer scaling factors. </td> </tr> <tr> <td class="h" > <a name="4693">4693</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4694">4694</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4695">4695</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4696">4696</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4697">4697</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4698">4698</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - a rendering context </td> </tr> <tr> <td class="h" > <a name="4699">4699</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4700">4700</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<scaleX> - the horizontal scaling factor </td> </tr> <tr> <td class="h" > <a name="4701">4701</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4702">4702</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<scaleY> - the vertical scaling factor </td> </tr> <tr> <td class="h" > <a name="4703">4703</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4704">4704</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4705">4705</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4706">4706</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4707">4707</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4708">4708</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4709">4709</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetScale( ... )> </td> </tr> <tr> <td class="h" > <a name="4710">4710</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4711">4711</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the drawing scale for the current target. </td> </tr> <tr> <td class="h" > <a name="4712">4712</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4713">4713</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($scaleX, $scaleY) = SDL_RenderGetScale( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4714">4714</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4715">4715</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4716">4716</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4717">4717</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4718">4718</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4719">4719</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer from which drawing scale should be queried </td> </tr> <tr> <td class="h" > <a name="4720">4720</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4721">4721</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4722">4722</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4723">4723</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the horizonal and vertical scaling factors. </td> </tr> <tr> <td class="h" > <a name="4724">4724</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4725">4725</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetRenderDrawColor( ... )> </td> </tr> <tr> <td class="h" > <a name="4726">4726</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4727">4727</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the color used for drawing operations (Rect, Line and Clear). </td> </tr> <tr> <td class="h" > <a name="4728">4728</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4729">4729</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetRenderDrawColor( $renderer, 0, 0, 128, SDL_ALPHA_OPAQUE ); </td> </tr> <tr> <td class="h" > <a name="4730">4730</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4731">4731</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the color for drawing or filling rectangles, lines, and points, and for L<< </td> </tr> <tr> <td class="h" > <a name="4732">4732</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_RenderClear( ... )>|/C<SDL_RenderClear( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="4733">4733</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4734">4734</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4735">4735</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4736">4736</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4737">4737</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4738">4738</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4739">4739</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4740">4740</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<r> - the red value used to draw on the rendering target </td> </tr> <tr> <td class="h" > <a name="4741">4741</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4742">4742</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<g> - the green value used to draw on the rendering target </td> </tr> <tr> <td class="h" > <a name="4743">4743</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4744">4744</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<b> - the blue value used to draw on the rendering target </td> </tr> <tr> <td class="h" > <a name="4745">4745</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4746">4746</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<a> - the alpha value used to draw on the rendering target; usually C<SDL_ALPHA_OPAQUE> (255). Use C<SDL_SetRenderDrawBlendMode> to specify how the alpha channel is used </td> </tr> <tr> <td class="h" > <a name="4747">4747</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4748">4748</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4749">4749</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4750">4750</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4751">4751</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4752">4752</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4753">4753</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRenderDrawColor( ... )> </td> </tr> <tr> <td class="h" > <a name="4754">4754</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4755">4755</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the color used for drawing operations (Rect, Line and Clear). </td> </tr> <tr> <td class="h" > <a name="4756">4756</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4757">4757</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($r, $g, $b, $a) = SDL_GetRenderDrawColor( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4758">4758</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4759">4759</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4760">4760</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4761">4761</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4762">4762</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4763">4763</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4764">4764</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4765">4765</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4766">4766</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4767">4767</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns red, green, blue, and alpha values on success or a negative error code </td> </tr> <tr> <td class="h" > <a name="4768">4768</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> on failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="4769">4769</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="4770">4770</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4771">4771</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_SetRenderDrawBlendMode( ... )> </td> </tr> <tr> <td class="h" > <a name="4772">4772</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4773">4773</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Set the blend mode used for drawing operations (Fill and Line). </td> </tr> <tr> <td class="h" > <a name="4774">4774</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4775">4775</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_SetRenderDrawBlendMode( $renderer, SDL_BLENDMODE_BLEND ); </td> </tr> <tr> <td class="h" > <a name="4776">4776</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4777">4777</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If the blend mode is not supported, the closest supported mode is chosen. </td> </tr> <tr> <td class="h" > <a name="4778">4778</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4779">4779</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4780">4780</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4781">4781</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4782">4782</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4783">4783</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4784">4784</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4785">4785</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<blendMode> - the L<< C<:blendMode>|/C<:blendMode> >> to use for blending </td> </tr> <tr> <td class="h" > <a name="4786">4786</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4787">4787</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4788">4788</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4789">4789</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4790">4790</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4791">4791</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4792">4792</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetRenderDrawBlendMode( ... )> </td> </tr> <tr> <td class="h" > <a name="4793">4793</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4794">4794</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the blend mode used for drawing operations. </td> </tr> <tr> <td class="h" > <a name="4795">4795</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4796">4796</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $blendMode = SDL_GetRenderDrawBlendMode( $rendering ); </td> </tr> <tr> <td class="h" > <a name="4797">4797</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4798">4798</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4799">4799</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4800">4800</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4801">4801</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4802">4802</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4803">4803</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4804">4804</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4805">4805</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4806">4806</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current C<:blendMode> on success or a negative error code on </td> </tr> <tr> <td class="h" > <a name="4807">4807</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> failure; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="4808">4808</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="4809">4809</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4810">4810</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderClear( ... )> </td> </tr> <tr> <td class="h" > <a name="4811">4811</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4812">4812</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Clear the current rendering target with the drawing color. </td> </tr> <tr> <td class="h" > <a name="4813">4813</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4814">4814</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderClear( $renderer ); </td> </tr> <tr> <td class="h" > <a name="4815">4815</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4816">4816</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function clears the entire rendering target, ignoring the viewport and the </td> </tr> <tr> <td class="h" > <a name="4817">4817</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> clip rectangle. </td> </tr> <tr> <td class="h" > <a name="4818">4818</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4819">4819</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4820">4820</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4821">4821</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4822">4822</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4823">4823</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4824">4824</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4825">4825</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4826">4826</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4827">4827</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4828">4828</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawPoint( ... )> </td> </tr> <tr> <td class="h" > <a name="4829">4829</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4830">4830</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a point on the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4831">4831</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4832">4832</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawPoint( $renderer, 100, 100 ); </td> </tr> <tr> <td class="h" > <a name="4833">4833</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4834">4834</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_RenderDrawPoint( ... )> draws a single point. If you want to draw </td> </tr> <tr> <td class="h" > <a name="4835">4835</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> multiple, use L<< C<SDL_RenderDrawPoints( ... )>|/C<SDL_RenderDrawPoints( ... </td> </tr> <tr> <td class="h" > <a name="4836">4836</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )> >> instead. </td> </tr> <tr> <td class="h" > <a name="4837">4837</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4838">4838</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4839">4839</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4840">4840</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4841">4841</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4842">4842</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4843">4843</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4844">4844</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x> - the x coordinate of the point </td> </tr> <tr> <td class="h" > <a name="4845">4845</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4846">4846</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y> - the y coordinate of the point </td> </tr> <tr> <td class="h" > <a name="4847">4847</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4848">4848</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4849">4849</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4850">4850</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4851">4851</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4852">4852</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4853">4853</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawPoints( ... )> </td> </tr> <tr> <td class="h" > <a name="4854">4854</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4855">4855</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw multiple points on the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4856">4856</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4857">4857</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @points = map { SDL2::Point->new( {x => int rand, y => int rand } ) } 1..1024; </td> </tr> <tr> <td class="h" > <a name="4858">4858</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawPoints( $renderer, @points ); </td> </tr> <tr> <td class="h" > <a name="4859">4859</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4860">4860</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4861">4861</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4862">4862</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4863">4863</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4864">4864</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<points> - an array of L<SDL2::Point> structures that represent the points to draw </td> </tr> <tr> <td class="h" > <a name="4865">4865</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4866">4866</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4867">4867</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4868">4868</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4869">4869</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4870">4870</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4871">4871</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawLine( ... )> </td> </tr> <tr> <td class="h" > <a name="4872">4872</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4873">4873</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a line on the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4874">4874</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4875">4875</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawLine( $renderer, 300, 240, 340, 240 ); </td> </tr> <tr> <td class="h" > <a name="4876">4876</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4877">4877</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_RenderDrawLine( ... )> draws the line to include both end points. If you </td> </tr> <tr> <td class="h" > <a name="4878">4878</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> want to draw multiple, connecting lines use L<< C<SDL_RenderDrawLines( ... </td> </tr> <tr> <td class="h" > <a name="4879">4879</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_RenderDrawLines( ... )> >> instead. </td> </tr> <tr> <td class="h" > <a name="4880">4880</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4881">4881</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4882">4882</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4883">4883</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4884">4884</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4885">4885</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4886">4886</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4887">4887</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x1> - the x coordinate of the start point </td> </tr> <tr> <td class="h" > <a name="4888">4888</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4889">4889</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y1> - the y coordinate of the start point </td> </tr> <tr> <td class="h" > <a name="4890">4890</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4891">4891</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x2> - the x coordinate of the end point </td> </tr> <tr> <td class="h" > <a name="4892">4892</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4893">4893</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y2> - the y coordinate of the end point </td> </tr> <tr> <td class="h" > <a name="4894">4894</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4895">4895</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4896">4896</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4897">4897</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4898">4898</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4899">4899</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4900">4900</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawLines( ... )> </td> </tr> <tr> <td class="h" > <a name="4901">4901</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4902">4902</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a series of connected lines on the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4903">4903</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4904">4904</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawLines( $renderer, @points); </td> </tr> <tr> <td class="h" > <a name="4905">4905</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4906">4906</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4907">4907</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4908">4908</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4909">4909</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4910">4910</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4911">4911</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4912">4912</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<points> - an array of L<SDL2::Point> structures representing points along the lines </td> </tr> <tr> <td class="h" > <a name="4913">4913</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4914">4914</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4915">4915</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4916">4916</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4917">4917</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4918">4918</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4919">4919</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawRect( ... )> </td> </tr> <tr> <td class="h" > <a name="4920">4920</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4921">4921</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a rectangle on the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4922">4922</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4923">4923</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawRect( $renderer, SDL2::Rect->new( { x => 100, y => 100, w => 100, h => 100 } ) ); </td> </tr> <tr> <td class="h" > <a name="4924">4924</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4925">4925</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4926">4926</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4927">4927</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4928">4928</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4929">4929</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4930">4930</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4931">4931</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - an L<SDL2::Rect> structure representing the rectangle to draw </td> </tr> <tr> <td class="h" > <a name="4932">4932</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4933">4933</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO - or undef to outline the entire rendering target </td> </tr> <tr> <td class="h" > <a name="4934">4934</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4935">4935</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4936">4936</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4937">4937</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4938">4938</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4939">4939</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4940">4940</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawRects( ... )> </td> </tr> <tr> <td class="h" > <a name="4941">4941</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4942">4942</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw some number of rectangles on the current rendering target. </td> </tr> <tr> <td class="h" > <a name="4943">4943</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4944">4944</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawRects( $renderer, </td> </tr> <tr> <td class="h" > <a name="4945">4945</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 100, y => 100, w => 100, h => 100 } ), </td> </tr> <tr> <td class="h" > <a name="4946">4946</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 75, y => 75, w => 50, h => 50 } ) </td> </tr> <tr> <td class="h" > <a name="4947">4947</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ); </td> </tr> <tr> <td class="h" > <a name="4948">4948</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4949">4949</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4950">4950</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4951">4951</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4952">4952</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4953">4953</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4954">4954</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4955">4955</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rects> - an array of SDL2::Rect structures representing the rectangles to be drawn </td> </tr> <tr> <td class="h" > <a name="4956">4956</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4957">4957</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4958">4958</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4959">4959</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4960">4960</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4961">4961</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4962">4962</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderFillRect( ... )> </td> </tr> <tr> <td class="h" > <a name="4963">4963</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4964">4964</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Fill a rectangle on the current rendering target with the drawing color. </td> </tr> <tr> <td class="h" > <a name="4965">4965</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4966">4966</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderFillRect( $renderer, SDL2::Rect->new( { x => 100, y => 100, w => 100, h => 100 } ) ); </td> </tr> <tr> <td class="h" > <a name="4967">4967</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4968">4968</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The current drawing color is set by L<< C<SDL_SetRenderDrawColor( ... </td> </tr> <tr> <td class="h" > <a name="4969">4969</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_SetRenderDrawColor( ... )> >>, and the color's alpha value is ignored </td> </tr> <tr> <td class="h" > <a name="4970">4970</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> unless blending is enabled with the appropriate call to L<< </td> </tr> <tr> <td class="h" > <a name="4971">4971</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_SetRenderDrawBlendMode( ... )>|/C<SDL_SetRenderDrawBlendMode( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="4972">4972</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4973">4973</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4974">4974</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4975">4975</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="4976">4976</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4977">4977</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="4978">4978</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4979">4979</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - the L<SDL2::Rect> structure representing the rectangle to fill </td> </tr> <tr> <td class="h" > <a name="4980">4980</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4981">4981</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO - or undef for the entire rendering target </td> </tr> <tr> <td class="h" > <a name="4982">4982</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4983">4983</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="4984">4984</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4985">4985</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="4986">4986</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="4987">4987</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4988">4988</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderFillRects( ... )> </td> </tr> <tr> <td class="h" > <a name="4989">4989</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4990">4990</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Fill some number of rectangles on the current rendering target with the drawing </td> </tr> <tr> <td class="h" > <a name="4991">4991</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> color. </td> </tr> <tr> <td class="h" > <a name="4992">4992</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4993">4993</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderFillRects( $renderer, </td> </tr> <tr> <td class="h" > <a name="4994">4994</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 100, y => 100, w => 100, h => 100 } ), </td> </tr> <tr> <td class="h" > <a name="4995">4995</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 75, y => 75, w => 50, h => 50 } ) </td> </tr> <tr> <td class="h" > <a name="4996">4996</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ); </td> </tr> <tr> <td class="h" > <a name="4997">4997</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="4998">4998</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="4999">4999</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5000">5000</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5001">5001</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5002">5002</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5003">5003</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5004">5004</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rects> - an array of L<SDL2::Rect> structures representing the rectangles to be filled </td> </tr> <tr> <td class="h" > <a name="5005">5005</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5006">5006</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5007">5007</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5008">5008</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="5009">5009</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5010">5010</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5011">5011</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderCopy( ... )> </td> </tr> <tr> <td class="h" > <a name="5012">5012</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5013">5013</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy a portion of the texture to the current rendering target. </td> </tr> <tr> <td class="h" > <a name="5014">5014</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5015">5015</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderCopy( $renderer, $blueShapes, $srcR, $destR ); </td> </tr> <tr> <td class="h" > <a name="5016">5016</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5017">5017</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture is blended with the destination based on its blend mode set with </td> </tr> <tr> <td class="h" > <a name="5018">5018</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<SDL_SetTextureBlendMode( ... )>|/C<SDL_SetTextureBlendMode( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5019">5019</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5020">5020</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture color is affected based on its color modulation set by L<< </td> </tr> <tr> <td class="h" > <a name="5021">5021</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_SetTextureColorMod( ... )>|/C<SDL_SetTextureColorMod( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5022">5022</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5023">5023</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture alpha is affected based on its alpha modulation set by L<< </td> </tr> <tr> <td class="h" > <a name="5024">5024</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_SetTextureAlphaMod( ... )>|/C<SDL_SetTextureAlphaMod( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5025">5025</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5026">5026</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5027">5027</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5028">5028</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5029">5029</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5030">5030</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5031">5031</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5032">5032</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the source texture </td> </tr> <tr> <td class="h" > <a name="5033">5033</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5034">5034</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<srcrect> - the source L<SDL2::Rect> structure </td> </tr> <tr> <td class="h" > <a name="5035">5035</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5036">5036</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire texture </td> </tr> <tr> <td class="h" > <a name="5037">5037</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5038">5038</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dstrect> - the destination L<SDL2::Rect> structure; the texture will be stretched to fill the given rectangle </td> </tr> <tr> <td class="h" > <a name="5039">5039</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5040">5040</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO or NULL for the entire rendering target; </td> </tr> <tr> <td class="h" > <a name="5041">5041</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5042">5042</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5043">5043</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5044">5044</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="5045">5045</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5046">5046</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5047">5047</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderCopyEx( ... )> </td> </tr> <tr> <td class="h" > <a name="5048">5048</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5049">5049</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy a portion of the texture to the current rendering, with optional rotation </td> </tr> <tr> <td class="h" > <a name="5050">5050</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> and flipping. </td> </tr> <tr> <td class="h" > <a name="5051">5051</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5052">5052</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: I need an example for this... it's complex </td> </tr> <tr> <td class="h" > <a name="5053">5053</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5054">5054</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy a portion of the texture to the current rendering target, optionally </td> </tr> <tr> <td class="h" > <a name="5055">5055</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> rotating it by angle around the given center and also flipping it top-bottom </td> </tr> <tr> <td class="h" > <a name="5056">5056</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> and/or left-right. </td> </tr> <tr> <td class="h" > <a name="5057">5057</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5058">5058</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture is blended with the destination based on its blend mode set with </td> </tr> <tr> <td class="h" > <a name="5059">5059</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<SDL_SetTextureBlendMode( ... )>|/C<SDL_SetTextureBlendMode( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5060">5060</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5061">5061</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture color is affected based on its color modulation set by L<< </td> </tr> <tr> <td class="h" > <a name="5062">5062</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_SetTextureColorMod( ... )>|/C<SDL_SetTextureColorMod( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5063">5063</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5064">5064</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The texture alpha is affected based on its alpha modulation set by L<< </td> </tr> <tr> <td class="h" > <a name="5065">5065</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_SetTextureAlphaMod( ... )>|/C<SDL_SetTextureAlphaMod( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5066">5066</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5067">5067</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5068">5068</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5069">5069</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5070">5070</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5071">5071</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5072">5072</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5073">5073</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the source texture </td> </tr> <tr> <td class="h" > <a name="5074">5074</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5075">5075</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<srcrect> - the source L<SDL2::Rect> structure </td> </tr> <tr> <td class="h" > <a name="5076">5076</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5077">5077</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire texture </td> </tr> <tr> <td class="h" > <a name="5078">5078</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5079">5079</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dstrect> - the destination SDL_Rect structure </td> </tr> <tr> <td class="h" > <a name="5080">5080</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5081">5081</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire rendering target </td> </tr> <tr> <td class="h" > <a name="5082">5082</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5083">5083</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<angle> - an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction </td> </tr> <tr> <td class="h" > <a name="5084">5084</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5085">5085</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<center> - a pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around C<dstrect.w / 2>, C<dstrect.h / 2>) </td> </tr> <tr> <td class="h" > <a name="5086">5086</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5087">5087</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<flip> - a L<:rendererFlip> value stating which flipping actions should be performed on the texture </td> </tr> <tr> <td class="h" > <a name="5088">5088</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5089">5089</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5090">5090</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5091">5091</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="5092">5092</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5093">5093</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5094">5094</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawPointF( ... )> </td> </tr> <tr> <td class="h" > <a name="5095">5095</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5096">5096</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a point on the current rendering target at subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5097">5097</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5098">5098</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawPointF( $renderer, 25.5, 100.25 ); </td> </tr> <tr> <td class="h" > <a name="5099">5099</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5100">5100</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5101">5101</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5102">5102</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5103">5103</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5104">5104</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should draw a point. </td> </tr> <tr> <td class="h" > <a name="5105">5105</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5106">5106</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x> - The x coordinate of the point. </td> </tr> <tr> <td class="h" > <a name="5107">5107</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5108">5108</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y> - The y coordinate of the point. </td> </tr> <tr> <td class="h" > <a name="5109">5109</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5110">5110</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5111">5111</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5112">5112</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error </td> </tr> <tr> <td class="h" > <a name="5113">5113</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5114">5114</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawPointsF( ... )> </td> </tr> <tr> <td class="h" > <a name="5115">5115</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5116">5116</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw multiple points on the current rendering target at subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5117">5117</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5118">5118</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my @points = map { SDL2::Point->new( {x => int rand, y => int rand } ) } 1..1024; </td> </tr> <tr> <td class="h" > <a name="5119">5119</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawPointsF( $renderer, @points ); </td> </tr> <tr> <td class="h" > <a name="5120">5120</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5121">5121</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5122">5122</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5123">5123</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5124">5124</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5125">5125</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should draw multiple points </td> </tr> <tr> <td class="h" > <a name="5126">5126</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5127">5127</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<points> - The points to draw </td> </tr> <tr> <td class="h" > <a name="5128">5128</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5129">5129</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5130">5130</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5131">5131</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error; call L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="5132">5132</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5133">5133</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5134">5134</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawLineF( ... )> </td> </tr> <tr> <td class="h" > <a name="5135">5135</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5136">5136</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a line on the current rendering target at subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5137">5137</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5138">5138</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawLineF( $renderer, 100, 100, 250, 100); </td> </tr> <tr> <td class="h" > <a name="5139">5139</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5140">5140</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5141">5141</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5142">5142</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5143">5143</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5144">5144</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should draw a line. </td> </tr> <tr> <td class="h" > <a name="5145">5145</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5146">5146</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x1> - The x coordinate of the start point. </td> </tr> <tr> <td class="h" > <a name="5147">5147</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5148">5148</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y1> - The y coordinate of the start point. </td> </tr> <tr> <td class="h" > <a name="5149">5149</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5150">5150</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<x2> - The x coordinate of the end point. </td> </tr> <tr> <td class="h" > <a name="5151">5151</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5152">5152</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<y2> - The y coordinate of the end point. </td> </tr> <tr> <td class="h" > <a name="5153">5153</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5154">5154</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5155">5155</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5156">5156</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error. </td> </tr> <tr> <td class="h" > <a name="5157">5157</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5158">5158</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawLinesF( ... )> </td> </tr> <tr> <td class="h" > <a name="5159">5159</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5160">5160</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a series of connected lines on the current rendering target at subpixel </td> </tr> <tr> <td class="h" > <a name="5161">5161</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> precision. </td> </tr> <tr> <td class="h" > <a name="5162">5162</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5163">5163</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawLines( $renderer, @points); </td> </tr> <tr> <td class="h" > <a name="5164">5164</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5165">5165</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5166">5166</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5167">5167</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5168">5168</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5169">5169</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should draw multiple lines. </td> </tr> <tr> <td class="h" > <a name="5170">5170</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5171">5171</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<points> - The points along the lines </td> </tr> <tr> <td class="h" > <a name="5172">5172</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5173">5173</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5174">5174</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5175">5175</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Return C<0> on success, or C<-1> on error. </td> </tr> <tr> <td class="h" > <a name="5176">5176</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5177">5177</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawRectF( ... )> </td> </tr> <tr> <td class="h" > <a name="5178">5178</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5179">5179</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw a rectangle on the current rendering target at subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5180">5180</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5181">5181</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawRectF( $renderer, $point); </td> </tr> <tr> <td class="h" > <a name="5182">5182</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5183">5183</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5184">5184</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5185">5185</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5186">5186</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5187">5187</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should draw a rectangle. </td> </tr> <tr> <td class="h" > <a name="5188">5188</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5189">5189</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - A pointer to the destination rectangle </td> </tr> <tr> <td class="h" > <a name="5190">5190</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5191">5191</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL to outline the entire rendering target. </td> </tr> <tr> <td class="h" > <a name="5192">5192</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5193">5193</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5194">5194</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5195">5195</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error </td> </tr> <tr> <td class="h" > <a name="5196">5196</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5197">5197</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderDrawRectsF( ... )> </td> </tr> <tr> <td class="h" > <a name="5198">5198</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5199">5199</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Draw some number of rectangles on the current rendering target at subpixel </td> </tr> <tr> <td class="h" > <a name="5200">5200</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> precision. </td> </tr> <tr> <td class="h" > <a name="5201">5201</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5202">5202</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderDrawRectsF( $renderer, </td> </tr> <tr> <td class="h" > <a name="5203">5203</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 100, y => 100, w => 100, h => 100 } ), </td> </tr> <tr> <td class="h" > <a name="5204">5204</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 75, y => 75, w => 50, h => 50 } ) </td> </tr> <tr> <td class="h" > <a name="5205">5205</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ); </td> </tr> <tr> <td class="h" > <a name="5206">5206</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5207">5207</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5208">5208</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5209">5209</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5210">5210</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5211">5211</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should draw multiple rectangles. </td> </tr> <tr> <td class="h" > <a name="5212">5212</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5213">5213</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rects> - A pointer to an array of destination rectangles. </td> </tr> <tr> <td class="h" > <a name="5214">5214</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5215">5215</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5216">5216</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5217">5217</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error. </td> </tr> <tr> <td class="h" > <a name="5218">5218</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5219">5219</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderFillRectF( ... )> </td> </tr> <tr> <td class="h" > <a name="5220">5220</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5221">5221</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Fill a rectangle on the current rendering target with the drawing color at </td> </tr> <tr> <td class="h" > <a name="5222">5222</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5223">5223</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5224">5224</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderFillRectF( $renderer, </td> </tr> <tr> <td class="h" > <a name="5225">5225</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 75, y => 75, w => 50, h => 50 } ) </td> </tr> <tr> <td class="h" > <a name="5226">5226</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ); </td> </tr> <tr> <td class="h" > <a name="5227">5227</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5228">5228</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5229">5229</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5230">5230</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5231">5231</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5232">5232</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should fill a rectangle. </td> </tr> <tr> <td class="h" > <a name="5233">5233</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5234">5234</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - A pointer to the destination rectangle </td> </tr> <tr> <td class="h" > <a name="5235">5235</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5236">5236</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire rendering target. </td> </tr> <tr> <td class="h" > <a name="5237">5237</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5238">5238</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5239">5239</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5240">5240</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error. </td> </tr> <tr> <td class="h" > <a name="5241">5241</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5242">5242</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderFillRectsF( ... )> </td> </tr> <tr> <td class="h" > <a name="5243">5243</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5244">5244</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Fill some number of rectangles on the current rendering target with the drawing </td> </tr> <tr> <td class="h" > <a name="5245">5245</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> color at subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5246">5246</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5247">5247</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderFillRectsF( $renderer, </td> </tr> <tr> <td class="h" > <a name="5248">5248</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 100, y => 100, w => 100, h => 100 } ), </td> </tr> <tr> <td class="h" > <a name="5249">5249</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 75, y => 75, w => 50, h => 50 } ) </td> </tr> <tr> <td class="h" > <a name="5250">5250</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ); </td> </tr> <tr> <td class="h" > <a name="5251">5251</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5252">5252</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5253">5253</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5254">5254</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5255">5255</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5256">5256</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should fill multiple rectangles. </td> </tr> <tr> <td class="h" > <a name="5257">5257</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5258">5258</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rects> - A pointer to an array of destination rectangles. </td> </tr> <tr> <td class="h" > <a name="5259">5259</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5260">5260</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5261">5261</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5262">5262</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error. </td> </tr> <tr> <td class="h" > <a name="5263">5263</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5264">5264</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderCopyF( ... )> </td> </tr> <tr> <td class="h" > <a name="5265">5265</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5266">5266</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy a portion of the texture to the current rendering target at subpixel </td> </tr> <tr> <td class="h" > <a name="5267">5267</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> precision. </td> </tr> <tr> <td class="h" > <a name="5268">5268</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5269">5269</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: I need to come up with an example for this as well </td> </tr> <tr> <td class="h" > <a name="5270">5270</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5271">5271</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5272">5272</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5273">5273</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5274">5274</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5275">5275</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should copy parts of a texture </td> </tr> <tr> <td class="h" > <a name="5276">5276</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5277">5277</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - The source texture </td> </tr> <tr> <td class="h" > <a name="5278">5278</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5279">5279</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<srcrect> - A pointer to the source rectangle </td> </tr> <tr> <td class="h" > <a name="5280">5280</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5281">5281</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entiretexture. </td> </tr> <tr> <td class="h" > <a name="5282">5282</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5283">5283</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dstrect> - A pointer to the destination rectangle </td> </tr> <tr> <td class="h" > <a name="5284">5284</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5285">5285</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire rendering target </td> </tr> <tr> <td class="h" > <a name="5286">5286</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5287">5287</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5288">5288</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5289">5289</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error. </td> </tr> <tr> <td class="h" > <a name="5290">5290</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5291">5291</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderCopyExF( ... )> </td> </tr> <tr> <td class="h" > <a name="5292">5292</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5293">5293</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copy a portion of the source texture to the current rendering target, with </td> </tr> <tr> <td class="h" > <a name="5294">5294</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> rotation and flipping, at subpixel precision. </td> </tr> <tr> <td class="h" > <a name="5295">5295</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5296">5296</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: I need to come up with an example for this as well </td> </tr> <tr> <td class="h" > <a name="5297">5297</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5298">5298</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5299">5299</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5300">5300</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - The renderer which should copy parts of a texture </td> </tr> <tr> <td class="h" > <a name="5301">5301</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5302">5302</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - The source texture </td> </tr> <tr> <td class="h" > <a name="5303">5303</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5304">5304</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<srcrect> - A pointer to the source rectangle </td> </tr> <tr> <td class="h" > <a name="5305">5305</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5306">5306</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire texture </td> </tr> <tr> <td class="h" > <a name="5307">5307</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5308">5308</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dstrect> - A pointer to the destination rectangle </td> </tr> <tr> <td class="h" > <a name="5309">5309</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5310">5310</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire rendering target. </td> </tr> <tr> <td class="h" > <a name="5311">5311</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5312">5312</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<angle> - An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction </td> </tr> <tr> <td class="h" > <a name="5313">5313</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5314">5314</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<center> - A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around C<dstrect.w/2>, C<dstrect.h/2>) </td> </tr> <tr> <td class="h" > <a name="5315">5315</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5316">5316</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<flip> - A C<:rendererFlip> value stating which flipping actions should be performed on the texture </td> </tr> <tr> <td class="h" > <a name="5317">5317</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5318">5318</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5319">5319</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5320">5320</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> on error </td> </tr> <tr> <td class="h" > <a name="5321">5321</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5322">5322</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderReadPixels( ... )> </td> </tr> <tr> <td class="h" > <a name="5323">5323</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5324">5324</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Read pixels from the current rendering target to an array of pixels. </td> </tr> <tr> <td class="h" > <a name="5325">5325</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5326">5326</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderReadPixels( </td> </tr> <tr> <td class="h" > <a name="5327">5327</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $renderer, </td> </tr> <tr> <td class="h" > <a name="5328">5328</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::Rect->new( { x => 0, y => 0, w => 640, h => 480 } ), </td> </tr> <tr> <td class="h" > <a name="5329">5329</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_PIXELFORMAT_RGB888, </td> </tr> <tr> <td class="h" > <a name="5330">5330</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $surface->pixels, $surface->pitch </td> </tr> <tr> <td class="h" > <a name="5331">5331</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ); </td> </tr> <tr> <td class="h" > <a name="5332">5332</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5333">5333</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> B<WARNING>: This is a very slow operation, and should not be used frequently. </td> </tr> <tr> <td class="h" > <a name="5334">5334</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5335">5335</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<pitch> specifies the number of bytes between rows in the destination </td> </tr> <tr> <td class="h" > <a name="5336">5336</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<pixels> data. This allows you to write to a subrectangle or have padded rows </td> </tr> <tr> <td class="h" > <a name="5337">5337</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> in the destination. Generally, C<pitch> should equal the number of pixels per </td> </tr> <tr> <td class="h" > <a name="5338">5338</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> row in the `pixels` data times the number of bytes per pixel, but it might </td> </tr> <tr> <td class="h" > <a name="5339">5339</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> contain additional padding (for example, 24bit RGB Windows Bitmap data pads all </td> </tr> <tr> <td class="h" > <a name="5340">5340</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> rows to multiples of 4 bytes). </td> </tr> <tr> <td class="h" > <a name="5341">5341</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5342">5342</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5343">5343</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5344">5344</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5345">5345</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5346">5346</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5347">5347</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5348">5348</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<rect> - an L<SDL2::Rect> structure representing the area to read </td> </tr> <tr> <td class="h" > <a name="5349">5349</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5350">5350</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =for TODO: or NULL for the entire render target </td> </tr> <tr> <td class="h" > <a name="5351">5351</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5352">5352</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<format> - an C<:pixelFormatEnum> value of the desired format of the pixel data, or C<0> to use the format of the rendering target </td> </tr> <tr> <td class="h" > <a name="5353">5353</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5354">5354</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<pixels> - pointer to the pixel data to copy into </td> </tr> <tr> <td class="h" > <a name="5355">5355</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5356">5356</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<pitch> - the pitch of the C<pixels> parameter </td> </tr> <tr> <td class="h" > <a name="5357">5357</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5358">5358</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5359">5359</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5360">5360</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="5361">5361</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5362">5362</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5363">5363</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderPresent( ... )> </td> </tr> <tr> <td class="h" > <a name="5364">5364</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5365">5365</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Update the screen with any rendering performed since the previous call. </td> </tr> <tr> <td class="h" > <a name="5366">5366</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5367">5367</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderPresent( $renderer ); </td> </tr> <tr> <td class="h" > <a name="5368">5368</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5369">5369</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL's rendering functions operate on a backbuffer; that is, calling a rendering </td> </tr> <tr> <td class="h" > <a name="5370">5370</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> function such as L<< C<SDL_RenderDrawLine( ... )>|/C<SDL_RenderDrawLine( ... )> </td> </tr> <tr> <td class="h" > <a name="5371">5371</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> >> does not directly put a line on the screen, but rather updates the </td> </tr> <tr> <td class="h" > <a name="5372">5372</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> backbuffer. As such, you compose your entire scene and *present* the composed </td> </tr> <tr> <td class="h" > <a name="5373">5373</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> backbuffer to the screen as a complete picture. </td> </tr> <tr> <td class="h" > <a name="5374">5374</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5375">5375</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Therefore, when using SDL's rendering API, one does all drawing intended for </td> </tr> <tr> <td class="h" > <a name="5376">5376</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the frame, and then calls this function once per frame to present the final </td> </tr> <tr> <td class="h" > <a name="5377">5377</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> drawing to the user. </td> </tr> <tr> <td class="h" > <a name="5378">5378</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5379">5379</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The backbuffer should be considered invalidated after each present; do not </td> </tr> <tr> <td class="h" > <a name="5380">5380</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> assume that previous contents will exist between frames. You are strongly </td> </tr> <tr> <td class="h" > <a name="5381">5381</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> encouraged to call L<< C<SDL_RenderClear( ... )>|/C<SDL_RenderClear( ... )> >> </td> </tr> <tr> <td class="h" > <a name="5382">5382</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to initialize the backbuffer before starting each new frame's drawing, even if </td> </tr> <tr> <td class="h" > <a name="5383">5383</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> you plan to overwrite every pixel. </td> </tr> <tr> <td class="h" > <a name="5384">5384</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5385">5385</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5386">5386</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5387">5387</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5388">5388</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5389">5389</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5390">5390</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5391">5391</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5392">5392</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5393">5393</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_DestroyTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="5394">5394</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5395">5395</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Destroy the specified texture. </td> </tr> <tr> <td class="h" > <a name="5396">5396</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5397">5397</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_DestroyTexture( $texture ); </td> </tr> <tr> <td class="h" > <a name="5398">5398</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5399">5399</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Passing undef or an otherwise invalid texture will set the SDL error message to </td> </tr> <tr> <td class="h" > <a name="5400">5400</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> "Invalid texture". </td> </tr> <tr> <td class="h" > <a name="5401">5401</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5402">5402</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5403">5403</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5404">5404</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5405">5405</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5406">5406</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to destroy </td> </tr> <tr> <td class="h" > <a name="5407">5407</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5408">5408</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5409">5409</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5410">5410</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5411">5411</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_DestroyRenderer( ... )> </td> </tr> <tr> <td class="h" > <a name="5412">5412</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5413">5413</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Destroy the rendering context for a window and free associated textures. </td> </tr> <tr> <td class="h" > <a name="5414">5414</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5415">5415</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_DestroyRenderer( $renderer ); </td> </tr> <tr> <td class="h" > <a name="5416">5416</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5417">5417</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5418">5418</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5419">5419</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5420">5420</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5421">5421</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5422">5422</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5423">5423</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5424">5424</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5425">5425</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderFlush( ... )> </td> </tr> <tr> <td class="h" > <a name="5426">5426</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5427">5427</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Force the rendering context to flush any pending commands to the underlying </td> </tr> <tr> <td class="h" > <a name="5428">5428</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> rendering API. </td> </tr> <tr> <td class="h" > <a name="5429">5429</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5430">5430</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RenderFlush( $renderer ); </td> </tr> <tr> <td class="h" > <a name="5431">5431</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5432">5432</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You do not need to (and in fact, shouldn't) call this function unless you are </td> </tr> <tr> <td class="h" > <a name="5433">5433</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> planning to call into OpenGL/Direct3D/Metal/whatever directly in addition to </td> </tr> <tr> <td class="h" > <a name="5434">5434</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> using an SDL_Renderer. </td> </tr> <tr> <td class="h" > <a name="5435">5435</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5436">5436</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is for a very-specific case: if you are using SDL's render API, you asked </td> </tr> <tr> <td class="h" > <a name="5437">5437</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> for a specific renderer backend (OpenGL, Direct3D, etc), you set </td> </tr> <tr> <td class="h" > <a name="5438">5438</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_HINT_RENDER_BATCHING> to "C<1>", and you plan to make OpenGL/D3D/whatever </td> </tr> <tr> <td class="h" > <a name="5439">5439</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> calls in addition to SDL render API calls. If all of this applies, you should </td> </tr> <tr> <td class="h" > <a name="5440">5440</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> call L<< C<SDL_RenderFlush( ... )>|/C<SDL_RenderFlush( ... )> >> between calls </td> </tr> <tr> <td class="h" > <a name="5441">5441</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to SDL's render API and the low-level API you're using in cooperation. </td> </tr> <tr> <td class="h" > <a name="5442">5442</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5443">5443</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> In all other cases, you can ignore this function. This is only here to get </td> </tr> <tr> <td class="h" > <a name="5444">5444</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> maximum performance out of a specific situation. In all other cases, SDL will </td> </tr> <tr> <td class="h" > <a name="5445">5445</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> do the right thing, perhaps at a performance loss. </td> </tr> <tr> <td class="h" > <a name="5446">5446</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5447">5447</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function is first available in SDL 2.0.10, and is not needed in 2.0.9 and </td> </tr> <tr> <td class="h" > <a name="5448">5448</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> earlier, as earlier versions did not queue rendering commands at all, instead </td> </tr> <tr> <td class="h" > <a name="5449">5449</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> flushing them to the OS immediately. </td> </tr> <tr> <td class="h" > <a name="5450">5450</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5451">5451</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5452">5452</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5453">5453</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5454">5454</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5455">5455</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the rendering context </td> </tr> <tr> <td class="h" > <a name="5456">5456</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5457">5457</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5458">5458</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5459">5459</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success or a negative error code on failure; call L<< </td> </tr> <tr> <td class="h" > <a name="5460">5460</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5461">5461</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5462">5462</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5463">5463</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_BindTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="5464">5464</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5465">5465</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Bind an OpenGL/ES/ES2 texture to the current context. </td> </tr> <tr> <td class="h" > <a name="5466">5466</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5467">5467</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my ($texw, $texh) = SDL_GL_BindTexture( $texture ); </td> </tr> <tr> <td class="h" > <a name="5468">5468</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5469">5469</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This is for use with OpenGL instructions when rendering OpenGL primitives </td> </tr> <tr> <td class="h" > <a name="5470">5470</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> directly. </td> </tr> <tr> <td class="h" > <a name="5471">5471</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5472">5472</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If not NULL, the returned width and height values suitable for the provided </td> </tr> <tr> <td class="h" > <a name="5473">5473</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> texture. In most cases, both will be C<1.0>, however, on systems that support </td> </tr> <tr> <td class="h" > <a name="5474">5474</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the GL_ARB_texture_rectangle extension, these values will actually be the pixel </td> </tr> <tr> <td class="h" > <a name="5475">5475</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> width and height used to create the texture, so this factor needs to be taken </td> </tr> <tr> <td class="h" > <a name="5476">5476</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> into account when providing texture coordinates to OpenGL. </td> </tr> <tr> <td class="h" > <a name="5477">5477</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5478">5478</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> You need a renderer to create an L<SDL2::Texture>, therefore you can only use </td> </tr> <tr> <td class="h" > <a name="5479">5479</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> this function with an implicit OpenGL context from L<< C<SDL_CreateRenderer( </td> </tr> <tr> <td class="h" > <a name="5480">5480</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ... )>|/C<SDL_CreateRenderer( ... )> >>, not with your own OpenGL context. If </td> </tr> <tr> <td class="h" > <a name="5481">5481</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> you need control over your OpenGL context, you need to write your own </td> </tr> <tr> <td class="h" > <a name="5482">5482</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> texture-loading methods. </td> </tr> <tr> <td class="h" > <a name="5483">5483</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5484">5484</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Also note that SDL may upload RGB textures as BGR (or vice-versa), and re-order </td> </tr> <tr> <td class="h" > <a name="5485">5485</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the color channels in the shaders phase, so the uploaded texture may have </td> </tr> <tr> <td class="h" > <a name="5486">5486</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> swapped color channels. </td> </tr> <tr> <td class="h" > <a name="5487">5487</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5488">5488</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5489">5489</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5490">5490</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5491">5491</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5492">5492</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to bind to the current OpenGL/ES/ES2 context </td> </tr> <tr> <td class="h" > <a name="5493">5493</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5494">5494</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5495">5495</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5496">5496</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the texture's with and height on success, or -1 if the operation is not </td> </tr> <tr> <td class="h" > <a name="5497">5497</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> supported; call L<< C<SDL_GetError( )>|/C<SDL_GetError( )> >>( ) for more </td> </tr> <tr> <td class="h" > <a name="5498">5498</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> information. </td> </tr> <tr> <td class="h" > <a name="5499">5499</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5500">5500</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GL_UnbindTexture( ... )> </td> </tr> <tr> <td class="h" > <a name="5501">5501</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5502">5502</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Unbind an OpenGL/ES/ES2 texture from the current context. </td> </tr> <tr> <td class="h" > <a name="5503">5503</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5504">5504</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_GL_UnbindTexture( $texture ); </td> </tr> <tr> <td class="h" > <a name="5505">5505</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5506">5506</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> See L<< C<SDL_GL_BindTexture( ... )>|/C<SDL_GL_BindTexture( ... )> >> for </td> </tr> <tr> <td class="h" > <a name="5507">5507</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> examples on how to use these functions. </td> </tr> <tr> <td class="h" > <a name="5508">5508</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5509">5509</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5510">5510</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5511">5511</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5512">5512</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5513">5513</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<texture> - the texture to unbind from the current OpenGL/ES/ES2 context </td> </tr> <tr> <td class="h" > <a name="5514">5514</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5515">5515</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5516">5516</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5517">5517</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success, or C<-1> if the operation is not supported. </td> </tr> <tr> <td class="h" > <a name="5518">5518</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5519">5519</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetMetalLayer( ... )> </td> </tr> <tr> <td class="h" > <a name="5520">5520</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5521">5521</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the CAMetalLayer associated with the given Metal renderer. </td> </tr> <tr> <td class="h" > <a name="5522">5522</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5523">5523</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $opaque = SDL_RenderGetMetalLayer( $renderer ); </td> </tr> <tr> <td class="h" > <a name="5524">5524</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5525">5525</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function returns C<void *>, so SDL doesn't have to include Metal's </td> </tr> <tr> <td class="h" > <a name="5526">5526</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> headers, but it can be safely cast to a C<CAMetalLayer *>. </td> </tr> <tr> <td class="h" > <a name="5527">5527</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5528">5528</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5529">5529</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5530">5530</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5531">5531</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5532">5532</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer to query </td> </tr> <tr> <td class="h" > <a name="5533">5533</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5534">5534</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5535">5535</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5536">5536</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<CAMetalLayer*> on success, or undef if the renderer isn't a Metal </td> </tr> <tr> <td class="h" > <a name="5537">5537</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> renderer. </td> </tr> <tr> <td class="h" > <a name="5538">5538</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5539">5539</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RenderGetMetalCommandEncoder( ... )> </td> </tr> <tr> <td class="h" > <a name="5540">5540</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5541">5541</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the Metal command encoder for the current frame </td> </tr> <tr> <td class="h" > <a name="5542">5542</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5543">5543</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> $opaque = SDL_RenderGetMetalCommandEncoder( $renderer ); </td> </tr> <tr> <td class="h" > <a name="5544">5544</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5545">5545</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function returns C<void *>, so SDL doesn't have to include Metal's </td> </tr> <tr> <td class="h" > <a name="5546">5546</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> headers, but it can be safely cast to an </td> </tr> <tr> <td class="h" > <a name="5547">5547</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<idE<lt>MTLRenderCommandEncoderE<gt>>. </td> </tr> <tr> <td class="h" > <a name="5548">5548</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5549">5549</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5550">5550</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5551">5551</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5552">5552</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5553">5553</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<renderer> - the renderer to query </td> </tr> <tr> <td class="h" > <a name="5554">5554</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5555">5555</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5556">5556</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5557">5557</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<idE<lt>MTLRenderCommandEncoderE<gt>> on success, or undef if the </td> </tr> <tr> <td class="h" > <a name="5558">5558</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> renderer isn't a Metal renderer. </td> </tr> <tr> <td class="h" > <a name="5559">5559</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5560">5560</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5561">5561</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5562">5562</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5563">5563</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5564">5564</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5565">5565</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5566">5566</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5567">5567</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5568">5568</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5569">5569</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5570">5570</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5571">5571</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5572">5572</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5573">5573</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5574">5574</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5575">5575</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5576">5576</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5577">5577</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5578">5578</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5579">5579</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5580">5580</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5581">5581</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5582">5582</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5583">5583</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5584">5584</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5585">5585</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5586">5586</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5587">5587</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5588">5588</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5589">5589</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5590">5590</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5591">5591</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5592">5592</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5593">5593</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5594">5594</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5595">5595</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5596">5596</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5597">5597</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5598">5598</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5599">5599</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5600">5600</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5601">5601</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5602">5602</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5603">5603</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5604">5604</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5605">5605</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5606">5606</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5607">5607</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5608">5608</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5609">5609</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5610">5610</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5611">5611</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5612">5612</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_ComposeCustomBlendMode( ... )> </td> </tr> <tr> <td class="h" > <a name="5613">5613</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5614">5614</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Compose a custom blend mode for renderers. </td> </tr> <tr> <td class="h" > <a name="5615">5615</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5616">5616</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5617">5617</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5618">5618</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept the </td> </tr> <tr> <td class="h" > <a name="5619">5619</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_BlendMode returned by this function if the renderer supports it. </td> </tr> <tr> <td class="h" > <a name="5620">5620</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5621">5621</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> A blend mode controls how the pixels from a drawing operation (source) get </td> </tr> <tr> <td class="h" > <a name="5622">5622</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> combined with the pixels from the render target (destination). First, the </td> </tr> <tr> <td class="h" > <a name="5623">5623</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> components of the source and destination pixels get multiplied with their blend </td> </tr> <tr> <td class="h" > <a name="5624">5624</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> factors. Then, the blend operation takes the two products and calculates the </td> </tr> <tr> <td class="h" > <a name="5625">5625</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> result that will get stored in the render target. </td> </tr> <tr> <td class="h" > <a name="5626">5626</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5627">5627</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expressed in pseudocode, it would look like this: </td> </tr> <tr> <td class="h" > <a name="5628">5628</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5629">5629</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $dstRGB = colorOperation( $srcRGB * $srcColorFactor, $dstRGB * $dstColorFactor ); </td> </tr> <tr> <td class="h" > <a name="5630">5630</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $dstA = alphaOperation( $srcA * $srcAlphaFactor, $dstA * $dstAlphaFactor ); </td> </tr> <tr> <td class="h" > <a name="5631">5631</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5632">5632</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Where the functions C<colorOperation(src, dst)> and C<alphaOperation(src, dst)> </td> </tr> <tr> <td class="h" > <a name="5633">5633</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> can return one of the following: </td> </tr> <tr> <td class="h" > <a name="5634">5634</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5635">5635</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5636">5636</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5637">5637</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<src + dst> </td> </tr> <tr> <td class="h" > <a name="5638">5638</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5639">5639</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<src - dst> </td> </tr> <tr> <td class="h" > <a name="5640">5640</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5641">5641</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dst - src> </td> </tr> <tr> <td class="h" > <a name="5642">5642</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5643">5643</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<min(src, dst)> </td> </tr> <tr> <td class="h" > <a name="5644">5644</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5645">5645</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<max(src, dst)> </td> </tr> <tr> <td class="h" > <a name="5646">5646</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5647">5647</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5648">5648</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5649">5649</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The red, green, and blue components are always multiplied with the first, </td> </tr> <tr> <td class="h" > <a name="5650">5650</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> second, and third components of the SDL_BlendFactor, respectively. The fourth </td> </tr> <tr> <td class="h" > <a name="5651">5651</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> component is not used. </td> </tr> <tr> <td class="h" > <a name="5652">5652</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5653">5653</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The alpha component is always multiplied with the fourth component of the L<< </td> </tr> <tr> <td class="h" > <a name="5654">5654</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<:blendFactor>|/C<:blendFactor> >>. The other components are not used in the </td> </tr> <tr> <td class="h" > <a name="5655">5655</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> alpha calculation. </td> </tr> <tr> <td class="h" > <a name="5656">5656</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5657">5657</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Support for these blend modes varies for each renderer. To check if a specific </td> </tr> <tr> <td class="h" > <a name="5658">5658</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> L<< C<:blendMode>|/C<:blendMode> >> is supported, create a renderer and pass it </td> </tr> <tr> <td class="h" > <a name="5659">5659</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to either C<SDL_SetRenderDrawBlendMode> or C<SDL_SetTextureBlendMode>. They </td> </tr> <tr> <td class="h" > <a name="5660">5660</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> will return with an error if the blend mode is not supported. </td> </tr> <tr> <td class="h" > <a name="5661">5661</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5662">5662</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This list describes the support of custom blend modes for each renderer in SDL </td> </tr> <tr> <td class="h" > <a name="5663">5663</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> 2.0.6. All renderers support the four blend modes listed in the L<< </td> </tr> <tr> <td class="h" > <a name="5664">5664</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<:blendMode>|/C<:blendMode> >> enumeration. </td> </tr> <tr> <td class="h" > <a name="5665">5665</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5666">5666</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5667">5667</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5668">5668</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<direct3d> - Supports C<SDL_BLENDOPERATION_ADD> with all factors. </td> </tr> <tr> <td class="h" > <a name="5669">5669</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5670">5670</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<direct3d11> - Supports all operations with all factors. However, some factors produce unexpected results with C<SDL_BLENDOPERATION_MINIMUM> and C<SDL_BLENDOPERATION_MAXIMUM>. </td> </tr> <tr> <td class="h" > <a name="5671">5671</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5672">5672</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<opengl> - Supports the C<SDL_BLENDOPERATION_ADD> operation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL 2.0.6. </td> </tr> <tr> <td class="h" > <a name="5673">5673</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5674">5674</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<opengles> - Supports the C<SDL_BLENDOPERATION_ADD> operation with all factors. Color and alpha factors need to be the same. OpenGL ES 1 implementation specific: May also support C<SDL_BLENDOPERATION_SUBTRACT> and C<SDL_BLENDOPERATION_REV_SUBTRACT>. May support color and alpha operations being different from each other. May support color and alpha factors being different from each other. </td> </tr> <tr> <td class="h" > <a name="5675">5675</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5676">5676</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<opengles2> - Supports the C<SDL_BLENDOPERATION_ADD>, C<SDL_BLENDOPERATION_SUBTRACT>, C<SDL_BLENDOPERATION_REV_SUBTRACT> operations with all factors. </td> </tr> <tr> <td class="h" > <a name="5677">5677</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5678">5678</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<psp> - No custom blend mode support. </td> </tr> <tr> <td class="h" > <a name="5679">5679</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5680">5680</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item B<software> - No custom blend mode support. </td> </tr> <tr> <td class="h" > <a name="5681">5681</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5682">5682</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5683">5683</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5684">5684</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Some renderers do not provide an alpha component for the default render target. </td> </tr> <tr> <td class="h" > <a name="5685">5685</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The C<SDL_BLENDFACTOR_DST_ALPHA> and C<SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA> </td> </tr> <tr> <td class="h" > <a name="5686">5686</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> factors do not have an effect in this case. </td> </tr> <tr> <td class="h" > <a name="5687">5687</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5688">5688</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5689">5689</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5690">5690</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5691">5691</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5692">5692</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<srcColorFactor> -the C<:blendFactor> applied to the red, green, and blue components of the source pixels </td> </tr> <tr> <td class="h" > <a name="5693">5693</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5694">5694</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dstColorFactor> - the C<:blendFactor> applied to the red, green, and blue components of the destination pixels </td> </tr> <tr> <td class="h" > <a name="5695">5695</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5696">5696</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<colorOperation> - the C<:blendOperation> used to combine the red, green, and blue components of the source and destination pixels </td> </tr> <tr> <td class="h" > <a name="5697">5697</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5698">5698</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<srcAlphaFactor> - the C<:blendFactor> applied to the alpha component of the source pixels </td> </tr> <tr> <td class="h" > <a name="5699">5699</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5700">5700</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<dstAlphaFactor> - the C<:blendFactor> applied to the alpha component of the destination pixels </td> </tr> <tr> <td class="h" > <a name="5701">5701</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5702">5702</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<alphaOperation> - the C<:blendOperation> used to combine the alpha component of the source and destination pixels </td> </tr> <tr> <td class="h" > <a name="5703">5703</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5704">5704</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5705">5705</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5706">5706</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a C<:blendMode> that represents the chosen factors and operations. </td> </tr> <tr> <td class="h" > <a name="5707">5707</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5708">5708</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 Time Management Routines </td> </tr> <tr> <td class="h" > <a name="5709">5709</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5710">5710</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This section contains functions for handling the SDL time management routines. </td> </tr> <tr> <td class="h" > <a name="5711">5711</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> They may be imported with the C<:timer> tag. </td> </tr> <tr> <td class="h" > <a name="5712">5712</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5713">5713</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetTicks( )> </td> </tr> <tr> <td class="h" > <a name="5714">5714</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5715">5715</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the number of milliseconds since SDL library initialization. </td> </tr> <tr> <td class="h" > <a name="5716">5716</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5717">5717</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $time = SDL_GetTicks( ); </td> </tr> <tr> <td class="h" > <a name="5718">5718</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5719">5719</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This value wraps if the program runs for more than C<~49> days. </td> </tr> <tr> <td class="h" > <a name="5720">5720</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5721">5721</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns an unsigned 32-bit value representing the number of milliseconds since </td> </tr> <tr> <td class="h" > <a name="5722">5722</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the SDL library initialized. </td> </tr> <tr> <td class="h" > <a name="5723">5723</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5724">5724</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetPerformanceCounter( )> </td> </tr> <tr> <td class="h" > <a name="5725">5725</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5726">5726</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the current value of the high resolution counter. </td> </tr> <tr> <td class="h" > <a name="5727">5727</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5728">5728</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $high_timer = SDL_GetPerformanceCounter( ); </td> </tr> <tr> <td class="h" > <a name="5729">5729</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5730">5730</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function is typically used for profiling. </td> </tr> <tr> <td class="h" > <a name="5731">5731</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5732">5732</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The counter values are only meaningful relative to each other. Differences </td> </tr> <tr> <td class="h" > <a name="5733">5733</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> between values can be converted to times by using L<< </td> </tr> <tr> <td class="h" > <a name="5734">5734</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetPerformanceFrequency( )>|/C<SDL_GetPerformanceFrequency( )> >>. </td> </tr> <tr> <td class="h" > <a name="5735">5735</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5736">5736</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the current counter value. </td> </tr> <tr> <td class="h" > <a name="5737">5737</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5738">5738</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetPerformanceFrequency( ... )> </td> </tr> <tr> <td class="h" > <a name="5739">5739</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5740">5740</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the count per second of the high resolution counter. </td> </tr> <tr> <td class="h" > <a name="5741">5741</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5742">5742</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $hz = SDL_GetPerformanceFrequency( ); </td> </tr> <tr> <td class="h" > <a name="5743">5743</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5744">5744</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a platform-specific count per second. </td> </tr> <tr> <td class="h" > <a name="5745">5745</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5746">5746</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_Delay( ... )> </td> </tr> <tr> <td class="h" > <a name="5747">5747</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5748">5748</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Wait a specified number of milliseconds before returning. </td> </tr> <tr> <td class="h" > <a name="5749">5749</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5750">5750</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_Delay( 1000 ); </td> </tr> <tr> <td class="h" > <a name="5751">5751</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5752">5752</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function waits a specified number of milliseconds before returning. It </td> </tr> <tr> <td class="h" > <a name="5753">5753</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> waits at least the specified time, but possibly longer due to OS scheduling. </td> </tr> <tr> <td class="h" > <a name="5754">5754</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5755">5755</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5756">5756</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5757">5757</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5758">5758</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5759">5759</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<ms> - the number of milliseconds to delay </td> </tr> <tr> <td class="h" > <a name="5760">5760</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5761">5761</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5762">5762</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5763">5763</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_AddTimer( ... )> </td> </tr> <tr> <td class="h" > <a name="5764">5764</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5765">5765</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Call a callback function at a future time. </td> </tr> <tr> <td class="h" > <a name="5766">5766</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5767">5767</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $id = SDL_AddTimer( 1000, sub ( $interval, $data ) { warn 'ping!'; $interval; } ); </td> </tr> <tr> <td class="h" > <a name="5768">5768</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5769">5769</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> If you use this function, you must pass C<SDL_INIT_TIMER> to L<< C<SDL_Init( </td> </tr> <tr> <td class="h" > <a name="5770">5770</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ... )>|/C<SDL_Init( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5771">5771</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5772">5772</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The callback function is passed the current timer interval and returns the next </td> </tr> <tr> <td class="h" > <a name="5773">5773</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> timer interval. If the returned value is the same as the one passed in, the </td> </tr> <tr> <td class="h" > <a name="5774">5774</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> periodic alarm continues, otherwise a new alarm is scheduled. If the callback </td> </tr> <tr> <td class="h" > <a name="5775">5775</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> returns C<0>, the periodic alarm is cancelled. </td> </tr> <tr> <td class="h" > <a name="5776">5776</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5777">5777</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The callback is run on a separate thread. </td> </tr> <tr> <td class="h" > <a name="5778">5778</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5779">5779</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Timers take into account the amount of time it took to execute the callback. </td> </tr> <tr> <td class="h" > <a name="5780">5780</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> For example, if the callback took 250 ms to execute and returned 1000 (ms), the </td> </tr> <tr> <td class="h" > <a name="5781">5781</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> timer would only wait another 750 ms before its next iteration. </td> </tr> <tr> <td class="h" > <a name="5782">5782</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5783">5783</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Timing may be inexact due to OS scheduling. Be sure to note the current time </td> </tr> <tr> <td class="h" > <a name="5784">5784</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> with L<< C<SDL_GetTicks( )>|/C<SDL_GetTicks( )> >> or L<< </td> </tr> <tr> <td class="h" > <a name="5785">5785</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_GetPerformanceCounter( )>|/C<SDL_GetPerformanceCounter( )> >> in case </td> </tr> <tr> <td class="h" > <a name="5786">5786</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> your callback needs to adjust for variances. </td> </tr> <tr> <td class="h" > <a name="5787">5787</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5788">5788</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5789">5789</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5790">5790</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5791">5791</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5792">5792</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<interval> - the timer delay, in milliseconds, passed to C<callback> </td> </tr> <tr> <td class="h" > <a name="5793">5793</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5794">5794</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<callback> - the C<CODE> reference to call when the specified C<interval> elapses </td> </tr> <tr> <td class="h" > <a name="5795">5795</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5796">5796</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<param> - a pointer that is passed to C<callback> </td> </tr> <tr> <td class="h" > <a name="5797">5797</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5798">5798</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5799">5799</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5800">5800</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a timer ID or C<0> if an error occurs; call L<< C<SDL_GetError( </td> </tr> <tr> <td class="h" > <a name="5801">5801</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_GetError( )> >>( ) for more information. </td> </tr> <tr> <td class="h" > <a name="5802">5802</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5803">5803</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_RemoveTimer( ... )> </td> </tr> <tr> <td class="h" > <a name="5804">5804</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5805">5805</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_RemoveTimer( $id ); </td> </tr> <tr> <td class="h" > <a name="5806">5806</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5807">5807</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Remove a timer created with L<< C<SDL_AddTimer( ... )>|/C<SDL_AddTimer( ... )> </td> </tr> <tr> <td class="h" > <a name="5808">5808</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> >>. </td> </tr> <tr> <td class="h" > <a name="5809">5809</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5810">5810</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5811">5811</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5812">5812</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5813">5813</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5814">5814</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<id> - the ID of the timer to remove </td> </tr> <tr> <td class="h" > <a name="5815">5815</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5816">5816</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5817">5817</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5818">5818</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns true if the timer is removed or false if the timer wasn't found. </td> </tr> <tr> <td class="h" > <a name="5819">5819</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5820">5820</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 Raw Audio Mixing </td> </tr> <tr> <td class="h" > <a name="5821">5821</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5822">5822</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> These methods provide access to the raw audio mixing buffer for the SDL </td> </tr> <tr> <td class="h" > <a name="5823">5823</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> library. They may be imported with the C<:audio> tag. </td> </tr> <tr> <td class="h" > <a name="5824">5824</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5825">5825</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetNumAudioDrivers( )> </td> </tr> <tr> <td class="h" > <a name="5826">5826</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5827">5827</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns a list of built in audio drivers, in the order that they were normally </td> </tr> <tr> <td class="h" > <a name="5828">5828</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> initialized by default. </td> </tr> <tr> <td class="h" > <a name="5829">5829</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5830">5830</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetAudioDriver( ... )> </td> </tr> <tr> <td class="h" > <a name="5831">5831</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5832">5832</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns an audio driver by name. </td> </tr> <tr> <td class="h" > <a name="5833">5833</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5834">5834</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $driver = SDL_GetAudioDriver( 1 ); </td> </tr> <tr> <td class="h" > <a name="5835">5835</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5836">5836</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Expected parameters include: </td> </tr> <tr> <td class="h" > <a name="5837">5837</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5838">5838</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5839">5839</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5840">5840</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item C<index> - The zero-based index of the desired audio driver </td> </tr> <tr> <td class="h" > <a name="5841">5841</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5842">5842</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5843">5843</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5844">5844</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_AudioInit( ... )> </td> </tr> <tr> <td class="h" > <a name="5845">5845</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5846">5846</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Audio system initialization. </td> </tr> <tr> <td class="h" > <a name="5847">5847</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5848">5848</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_AudioInit( 'pulseaudio' ); </td> </tr> <tr> <td class="h" > <a name="5849">5849</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5850">5850</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method is used internally, and should not be used unless you have a </td> </tr> <tr> <td class="h" > <a name="5851">5851</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> specific need to specify the audio driver you want to use. You should normally </td> </tr> <tr> <td class="h" > <a name="5852">5852</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> use L<< C<SDL_Init( ... )>|/C<SDL_Init( ... )> >>. </td> </tr> <tr> <td class="h" > <a name="5853">5853</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5854">5854</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns C<0> on success. </td> </tr> <tr> <td class="h" > <a name="5855">5855</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5856">5856</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_AudioQuit( )> </td> </tr> <tr> <td class="h" > <a name="5857">5857</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5858">5858</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Cleaning up initialized audio system. </td> </tr> <tr> <td class="h" > <a name="5859">5859</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5860">5860</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_AudioQuit( ); </td> </tr> <tr> <td class="h" > <a name="5861">5861</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5862">5862</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This method is used internally, and should not be used unless you have a </td> </tr> <tr> <td class="h" > <a name="5863">5863</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> specific need to close the selected audio driver. You should normally use L<< </td> </tr> <tr> <td class="h" > <a name="5864">5864</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> C<SDL_Quit( )>|/C<SDL_Quit( )> >>. </td> </tr> <tr> <td class="h" > <a name="5865">5865</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5866">5866</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_GetCurrentAudioDriver( )> </td> </tr> <tr> <td class="h" > <a name="5867">5867</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5868">5868</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Get the name of the current audio driver. </td> </tr> <tr> <td class="h" > <a name="5869">5869</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5870">5870</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $driver = SDL_GetCurrentAudioDriver( ); </td> </tr> <tr> <td class="h" > <a name="5871">5871</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5872">5872</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> The returned string points to internal static memory and thus never becomes </td> </tr> <tr> <td class="h" > <a name="5873">5873</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> invalid, even if you quit the audio subsystem and initialize a new driver </td> </tr> <tr> <td class="h" > <a name="5874">5874</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> (although such a case would return a different static string from another call </td> </tr> <tr> <td class="h" > <a name="5875">5875</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> to this function, of course). As such, you should not modify or free the </td> </tr> <tr> <td class="h" > <a name="5876">5876</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> returned string. </td> </tr> <tr> <td class="h" > <a name="5877">5877</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5878">5878</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Returns the name of the current audio driver or undef if no driver has been </td> </tr> <tr> <td class="h" > <a name="5879">5879</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> initialized. </td> </tr> <tr> <td class="h" > <a name="5880">5880</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5881">5881</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head2 C<SDL_OpenAudio( ... )> </td> </tr> <tr> <td class="h" > <a name="5882">5882</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5883">5883</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function is a legacy means of opening the audio device. </td> </tr> <tr> <td class="h" > <a name="5884">5884</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5885">5885</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> my $obtained = SDL_OpenAudio( </td> </tr> <tr> <td class="h" > <a name="5886">5886</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL2::AudioSpec->new( { freq => 48000, channels => 2, format => AUDIO_F32 } ) ); </td> </tr> <tr> <td class="h" > <a name="5887">5887</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5888">5888</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function remains for compatibility with SDL 1.2, but also because it's </td> </tr> <tr> <td class="h" > <a name="5889">5889</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> slightly easier to use than the new functions in SDL 2.0. The new, more </td> </tr> <tr> <td class="h" > <a name="5890">5890</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> powerful, and preferred way to do this is L<< C<SDL_OpenAudioDevice( ... </td> </tr> <tr> <td class="h" > <a name="5891">5891</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> )>|/C<SDL_OpenAudioDevice( ... )> >> . </td> </tr> <tr> <td class="h" > <a name="5892">5892</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5893">5893</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This function is roughly equivalent to: </td> </tr> <tr> <td class="h" > <a name="5894">5894</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5895">5895</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> SDL_OpenAudioDevice( (), 0, $desired, SDL_AUDIO_ALLOW_ANY_CHANGE ); </td> </tr> <tr> <td class="h" > <a name="5896">5896</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5897">5897</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> With two notable exceptions: </td> </tr> <tr> <td class="h" > <a name="5898">5898</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5899">5899</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =over </td> </tr> <tr> <td class="h" > <a name="5900">5900</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5901">5901</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item - If C<obtained> is undefined, we use C<desired> (and allow no changes), which </td> </tr> <tr> <td class="h" > <a name="5902">5902</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> means desired will be modified to have the correct values for silence, </td> </tr> <tr> <td class="h" > <a name="5903">5903</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> etc, and SDL will convert any differences between your app's specific </td> </tr> <tr> <td class="h" > <a name="5904">5904</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> request and the hardware behind the scenes. </td> </tr> <tr> <td class="h" > <a name="5905">5905</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5906">5906</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =item - The return value is always success or failure, and not a device ID, which </td> </tr> <tr> <td class="h" > <a name="5907">5907</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> means you can only have one device open at a time with this function. </td> </tr> <tr> <td class="h" > <a name="5908">5908</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5909">5909</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =back </td> </tr> <tr> <td class="h" > <a name="5910">5910</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5911">5911</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * \param desired an SDL_AudioSpec structure representing the desired output </td> </tr> <tr> <td class="h" > <a name="5912">5912</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * format. Please refer to the SDL_OpenAudioDevice documentation </td> </tr> <tr> <td class="h" > <a name="5913">5913</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * for details on how to prepare this structure. </td> </tr> <tr> <td class="h" > <a name="5914">5914</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * \param obtained an SDL_AudioSpec structure filled in with the actual </td> </tr> <tr> <td class="h" > <a name="5915">5915</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * parameters, or NULL. </td> </tr> <tr> <td class="h" > <a name="5916">5916</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * \returns This function opens the audio device with the desired parameters, </td> </tr> <tr> <td class="h" > <a name="5917">5917</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * and returns 0 if successful, placing the actual hardware </td> </tr> <tr> <td class="h" > <a name="5918">5918</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * parameters in the structure pointed to by `obtained`. </td> </tr> <tr> <td class="h" > <a name="5919">5919</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * </td> </tr> <tr> <td class="h" > <a name="5920">5920</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * If `obtained` is NULL, the audio data passed to the callback </td> </tr> <tr> <td class="h" > <a name="5921">5921</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * function will be guaranteed to be in the requested format, and </td> </tr> <tr> <td class="h" > <a name="5922">5922</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * will be automatically converted to the actual hardware audio </td> </tr> <tr> <td class="h" > <a name="5923">5923</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * format if necessary. If `obtained` is NULL, `desired` will </td> </tr> <tr> <td class="h" > <a name="5924">5924</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * have fields modified. </td> </tr> <tr> <td class="h" > <a name="5925">5925</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * </td> </tr> <tr> <td class="h" > <a name="5926">5926</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * This function returns a negative error code on failure to open the </td> </tr> <tr> <td class="h" > <a name="5927">5927</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * audio device or failure to set up the audio thread; call </td> </tr> <tr> <td class="h" > <a name="5928">5928</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> * SDL_GetError() for more information. </td> </tr> <tr> <td class="h" > <a name="5929">5929</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5930">5930</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5931">5931</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5932">5932</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 LICENSE </td> </tr> <tr> <td class="h" > <a name="5933">5933</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5934">5934</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Copyright (C) Sanko Robinson. </td> </tr> <tr> <td class="h" > <a name="5935">5935</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5936">5936</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> This library is free software; you can redistribute it and/or modify it under </td> </tr> <tr> <td class="h" > <a name="5937">5937</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> the terms found in the Artistic License 2. Other copyrights, terms, and </td> </tr> <tr> <td class="h" > <a name="5938">5938</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> conditions may apply to data transmitted through this module. </td> </tr> <tr> <td class="h" > <a name="5939">5939</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5940">5940</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =head1 AUTHOR </td> </tr> <tr> <td class="h" > <a name="5941">5941</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5942">5942</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> Sanko Robinson E<lt>sanko@cpan.orgE<gt> </td> </tr> <tr> <td class="h" > <a name="5943">5943</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5944">5944</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =begin stopwords </td> </tr> <tr> <td class="h" > <a name="5945">5945</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5946">5946</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> libSDL enum iOS iPhone tvOS gamepad gamepads bitmap colorkey asyncify keycode </td> </tr> <tr> <td class="h" > <a name="5947">5947</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> ctrl+click OpenGL glibc pthread screensaver fullscreen SDL_gamecontroller.h </td> </tr> <tr> <td class="h" > <a name="5948">5948</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> XBox XInput pthread pthreads realtime rtkit Keycode mutexes resources imple </td> </tr> <tr> <td class="h" > <a name="5949">5949</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> irectMedia ayer errstr coderef patchlevel distro WinRT raspberrypi psp macOS </td> </tr> <tr> <td class="h" > <a name="5950">5950</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> NSHighResolutionCapable lowlevel vsync gamecontroller framebuffer XRandR </td> </tr> <tr> <td class="h" > <a name="5951">5951</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> XVidMode libc musl non letterbox libsamplerate AVAudioSessionCategoryAmbient </td> </tr> <tr> <td class="h" > <a name="5952">5952</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> AVAudioSessionCategoryPlayback VoIP OpenGLES opengl opengles opengles2 spammy </td> </tr> <tr> <td class="h" > <a name="5953">5953</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> popup tooltip taskbar subwindow high-dpi subpixel borderless draggable viewport </td> </tr> <tr> <td class="h" > <a name="5954">5954</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> user-resizable resizable srcA srcC GiB dstrect rect subrectangle pseudocode ms </td> </tr> <tr> <td class="h" > <a name="5955">5955</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> verystrict resampler eglSwapBuffers backbuffer scancode unhandled lifespan wgl </td> </tr> <tr> <td class="h" > <a name="5956">5956</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> glX framerate deadzones vice-versa kmsdrm jp CAMetalLayer </td> </tr> <tr> <td class="h" > <a name="5957">5957</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5958">5958</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =end stopwords </td> </tr> <tr> <td class="h" > <a name="5959">5959</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5960">5960</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> =cut </td> </tr> <tr> <td class="h" > <a name="5961">5961</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s">   </td> </tr> <tr> <td class="h" > <a name="5962">5962</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # Examples: </td> </tr> <tr> <td class="h" > <a name="5963">5963</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # - https://github.com/crust/sdl2-examples </td> </tr> <tr> <td class="h" > <a name="5964">5964</a> </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td >   </td> <td class="s"> # </td> </tr> </table> </body> </html>