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package SDL2::Window { |
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use SDL2::Utils; |
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has |
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magic => 'opaque', |
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id => 'uint32', |
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title => 'opaque', # char * |
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icon => 'SDL_Surface', |
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x => 'int', |
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y => 'int', |
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w => 'int', |
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h => 'int', |
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min_w => 'int', |
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min_h => 'int', |
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max_w => 'int', |
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max_h => 'int', |
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flags => 'uint32', |
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last_fullscreen_flags => 'uint32', |
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windowed => 'SDL_Rect', |
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fullscreen_mode => 'opaque', # SDL_DisplayMode |
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opacity => 'float', |
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brightness => 'float', |
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gamma => 'uint16[255]', # uint16* |
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saved_gamma => 'uint16[255]', # uint16* |
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surface => 'opaque', # SDL_Surface* |
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surface_valid => 'bool', |
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is_hiding => 'bool', |
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is_destroying => 'bool', |
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is_dropping => 'bool', |
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shaper => 'opaque', # SDL_WindowShaper |
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hit_test => 'opaque', # SDL_HitTest |
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hit_test_data => 'opaque', # void* |
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data => 'opaque', # SDL_WindowUserData* |
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driverdata => 'opaque', # void* |
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prev => 'opaque', # SDL_Window* |
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next => 'opaque' # SDL_Window* |
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; |
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=encoding utf-8 |
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=head1 NAME |
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SDL2::Window - Information About the Version of SDL in Use |
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=head1 SYNOPSIS |
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use SDL2 qw[:all]; |
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SDL_Init(SDL_INIT_VIDEO); # Initialize SDL2 |
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# Create an application window with the following settings; |
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my $window = SDL_CreateWindow( |
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'An SDL2 window', # window title |
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SDL_WINDOWPOS_UNDEFINED, # initial x position |
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SDL_WINDOWPOS_UNDEFINED, # initial y position |
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640, # width, in pixels |
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480, # height, in pixels |
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SDL_WINDOW_OPENGL # flags |
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); |
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# Check that the window was successfully created |
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exit printf 'Could not create window: %s', SDL_GetError() if !defined $window; |
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# The window is open: could enter program loop here (see SDL__PollEvent()) |
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sleep 5; # Pause execution for 5 secconds, for example |
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SDL_DestroyWindow($window); # Close and destory the window |
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SDL_Quit(); # Clean up |
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exit; |
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68
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=head1 DESCRIPTION |
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70
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SDL2::Window |
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72
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=head1 AUTHOR |
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73
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74
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Sanko Robinson Esanko@cpan.orgE |
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=begin stopwords |
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80
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=end stopwords |
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82
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=cut |
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}; |
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1; |