|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
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 package Poker::Score::Badugi;  | 
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2
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1
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1
  
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3
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 use Moo;  | 
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1
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1
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1
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7
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3
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1
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1
  
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160
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 use Algorithm::Combinatorics qw(combinations);  | 
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1
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1
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1
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4
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5
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 =head1 NAME  | 
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6
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7
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 Poker::Score::Badugi - Identify and score specific Badugi poker hand.   | 
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8
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9
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 =head1 VERSION  | 
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10
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11
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 Version 0.01  | 
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12
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13
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 =cut  | 
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14
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15
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 our $VERSION = '0.01';  | 
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16
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17
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 =head1 SYNOPSIS  | 
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18
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19
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 See Poker::Score for code example.  | 
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20
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21
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 =cut  | 
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22
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23
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 extends 'Poker::Score';  | 
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24
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25
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 sub _build_rank_map {  | 
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26
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0
  
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0
  
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   my $self = shift;  | 
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27
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0
  
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   $self->_rank_map(  | 
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28
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     {  | 
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29
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       'A' => '01',  | 
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30
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       '2' => '02',  | 
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31
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       '3' => '03',  | 
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32
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       '4' => '04',  | 
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33
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       '5' => '05',  | 
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34
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       '6' => '06',  | 
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35
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       '7' => '07',  | 
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36
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       '8' => '08',  | 
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37
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       '9' => '09',  | 
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38
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       'T' => '10',  | 
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39
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       'J' => '11',  | 
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40
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       'Q' => '12',  | 
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41
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       'K' => '13',  | 
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42
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     }  | 
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43
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   );  | 
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44
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 }  | 
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45
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46
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 sub stringify_cards {  | 
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47
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0
  
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0
  
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0
  
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   my ( $self, $cards ) = @_;  | 
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48
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   return join( '',  | 
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49
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0
  
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     sort { $b <=> $a }  | 
| 
50
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0
  
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     map { sprintf( "%02d", $self->rank_val( $_->rank ) ) } @$cards );  | 
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0
  
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51
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 }  | 
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52
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| 
53
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 sub _build_hands {    # generates all possible Badugi hands  | 
| 
54
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0
  
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0
  
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   my $self = shift;  | 
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55
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0
  
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   my @all_scores = ();  | 
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56
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0
  
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   for my $count ( 1 .. 4 ) {  | 
| 
57
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0
  
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     my @scores;  | 
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58
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0
  
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     my $iter = combinations( [ 1 .. 13 ], $count );  | 
| 
59
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0
  
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     while ( my $c = $iter->next ) {  | 
| 
60
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       push( @scores,  | 
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61
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0
  
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         join( '', map { sprintf( "%02d", $_ ) } sort { $b <=> $a } @$c ) );  | 
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0
  
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0
  
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62
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     }  | 
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63
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0
  
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     $self->_hand_map->{scalar @all_scores} = $count . ' card Badugi';  | 
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64
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0
  
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     push @all_scores, sort { $b <=> $a } @scores;  | 
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0
  
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    | 
| 
65
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   }  | 
| 
66
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0
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   $self->hands( [@all_scores] );  | 
| 
67
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 }  | 
| 
68
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    | 
| 
69
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 =head1 AUTHOR  | 
| 
70
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    | 
| 
71
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 | 
 Nathaniel Graham, C<<  >>  | 
| 
72
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| 
73
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 =head1 LICENSE AND COPYRIGHT  | 
| 
74
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    | 
| 
75
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 | 
 Copyright 2016 Nathaniel Graham.  | 
| 
76
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    | 
| 
77
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 This program is free software; you can redistribute it and/or modify it  | 
| 
78
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 under the terms of the the Artistic License (2.0). You may obtain a  | 
| 
79
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 | 
 copy of the full license at:  | 
| 
80
 | 
 
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 | 
    | 
| 
81
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 | 
 
 | 
 
 | 
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| 
82
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 | 
 
 | 
 
 | 
 
 | 
    | 
| 
83
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 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
84
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 | 
 
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    | 
| 
85
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 1;  |