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package Paws::GameLift::PlayerSession; |
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use Moose; |
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has CreationTime => (is => 'ro', isa => 'Str'); |
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has FleetId => (is => 'ro', isa => 'Str'); |
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has GameSessionId => (is => 'ro', isa => 'Str'); |
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has IpAddress => (is => 'ro', isa => 'Str'); |
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has PlayerData => (is => 'ro', isa => 'Str'); |
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has PlayerId => (is => 'ro', isa => 'Str'); |
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has PlayerSessionId => (is => 'ro', isa => 'Str'); |
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has Port => (is => 'ro', isa => 'Int'); |
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has Status => (is => 'ro', isa => 'Str'); |
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has TerminationTime => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::PlayerSession |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::PlayerSession object: |
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$service_obj->Method(Att1 => { CreationTime => $value, ..., TerminationTime => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerSession object: |
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$result = $service_obj->Method(...); |
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$result->Att1->CreationTime |
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=head1 DESCRIPTION |
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Properties describing a player session. Player session objects are |
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created either by creating a player session for a specific game |
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session, or as part of a game session placement. A player session |
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represents either a player reservation for a game session (status |
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C<RESERVED>) or actual player activity in a game session (status |
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C<ACTIVE>). A player session object (including player data) is |
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automatically passed to a game session when the player connects to the |
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game session and is validated. |
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When a player disconnects, the player session status changes to |
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C<COMPLETED>. Once the session ends, the player session object is |
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retained for 30 days and then removed. |
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Player-session-related operations include: |
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=over |
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=item * |
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CreatePlayerSession |
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=item * |
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CreatePlayerSessions |
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=item * |
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DescribePlayerSessions |
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=item * |
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Game session placements |
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=over |
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=item * |
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StartGameSessionPlacement |
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=item * |
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DescribeGameSessionPlacement |
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=item * |
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StopGameSessionPlacement |
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=back |
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=back |
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=head1 ATTRIBUTES |
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=head2 CreationTime => Str |
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Time stamp indicating when this data object was created. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head2 FleetId => Str |
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Unique identifier for a fleet that the player's game session is running |
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on. |
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=head2 GameSessionId => Str |
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Unique identifier for the game session that the player session is |
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connected to. |
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=head2 IpAddress => Str |
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IP address of the game session. To connect to a Amazon GameLift game |
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server, an app needs both the IP address and port number. |
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=head2 PlayerData => Str |
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Developer-defined information related to a player. Amazon GameLift does |
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not use this data, so it can be formatted as needed for use in the |
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game. |
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=head2 PlayerId => Str |
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Unique identifier for a player that is associated with this player |
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session. |
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=head2 PlayerSessionId => Str |
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Unique identifier for a player session. |
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=head2 Port => Int |
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Port number for the game session. To connect to a Amazon GameLift |
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server process, an app needs both the IP address and port number. |
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=head2 Status => Str |
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Current status of the player session. |
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Possible player session statuses include the following: |
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=over |
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=item * |
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B<RESERVED> -- The player session request has been received, but the |
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player has not yet connected to the server process and/or been |
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validated. |
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=item * |
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B<ACTIVE> -- The player has been validated by the server process and is |
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currently connected. |
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=item * |
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B<COMPLETED> -- The player connection has been dropped. |
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=item * |
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B<TIMEDOUT> -- A player session request was received, but the player |
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did not connect and/or was not validated within the timeout limit (60 |
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seconds). |
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=back |
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=head2 TerminationTime => Str |
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Time stamp indicating when this data object was terminated. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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