File Coverage

blib/lib/Paws/GameLift/AttributeValue.pm
Criterion Covered Total %
statement 3 3 100.0
branch n/a
condition n/a
subroutine 1 1 100.0
pod n/a
total 4 4 100.0


line stmt bran cond sub pod time code
1             package Paws::GameLift::AttributeValue;
2 1     1   414 use Moose;
  1         5  
  1         9  
3             has N => (is => 'ro', isa => 'Num');
4             has S => (is => 'ro', isa => 'Str');
5             has SDM => (is => 'ro', isa => 'Paws::GameLift::StringDoubleMap');
6             has SL => (is => 'ro', isa => 'ArrayRef[Str|Undef]');
7             1;
8              
9             ### main pod documentation begin ###
10              
11             =head1 NAME
12              
13             Paws::GameLift::AttributeValue
14              
15             =head1 USAGE
16              
17             This class represents one of two things:
18              
19             =head3 Arguments in a call to a service
20              
21             Use the attributes of this class as arguments to methods. You shouldn't make instances of this class.
22             Each attribute should be used as a named argument in the calls that expect this type of object.
23              
24             As an example, if Att1 is expected to be a Paws::GameLift::AttributeValue object:
25              
26             $service_obj->Method(Att1 => { N => $value, ..., SL => $value });
27              
28             =head3 Results returned from an API call
29              
30             Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::AttributeValue object:
31              
32             $result = $service_obj->Method(...);
33             $result->Att1->N
34              
35             =head1 DESCRIPTION
36              
37             Values for use in Player attribute type:value pairs. This object lets
38             you specify an attribute value using any of the valid data types:
39             string, number, string array or data map. Each C<AttributeValue> object
40             can use only one of the available properties.
41              
42             =head1 ATTRIBUTES
43              
44              
45             =head2 N => Num
46              
47             For number values, expressed as double.
48              
49              
50             =head2 S => Str
51              
52             For single string values. Maximum string length is 100 characters.
53              
54              
55             =head2 SDM => L<Paws::GameLift::StringDoubleMap>
56              
57             For a map of up to 10 type:value pairs. Maximum length for each string
58             value is 100 characters.
59              
60              
61             =head2 SL => ArrayRef[Str|Undef]
62              
63             For a list of up to 10 strings. Maximum length for each string is 100
64             characters. Duplicate values are not recognized; all occurrences of the
65             repeated value after the first of a repeated value are ignored.
66              
67              
68              
69             =head1 SEE ALSO
70              
71             This class forms part of L<Paws>, describing an object used in L<Paws::GameLift>
72              
73             =head1 BUGS and CONTRIBUTIONS
74              
75             The source code is located here: https://github.com/pplu/aws-sdk-perl
76              
77             Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
78              
79             =cut
80