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package Paws::GameLift::UpdateMatchmakingConfiguration; |
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use Moose; |
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has AcceptanceRequired => (is => 'ro', isa => 'Bool'); |
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has AcceptanceTimeoutSeconds => (is => 'ro', isa => 'Int'); |
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has AdditionalPlayerCount => (is => 'ro', isa => 'Int'); |
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has CustomEventData => (is => 'ro', isa => 'Str'); |
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has Description => (is => 'ro', isa => 'Str'); |
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has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); |
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has GameSessionData => (is => 'ro', isa => 'Str'); |
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has GameSessionQueueArns => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has Name => (is => 'ro', isa => 'Str', required => 1); |
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has NotificationTarget => (is => 'ro', isa => 'Str'); |
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has RequestTimeoutSeconds => (is => 'ro', isa => 'Int'); |
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has RuleSetName => (is => 'ro', isa => 'Str'); |
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use MooseX::ClassAttribute; |
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class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateMatchmakingConfiguration'); |
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class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateMatchmakingConfigurationOutput'); |
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class_has _result_key => (isa => 'Str', is => 'ro'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::UpdateMatchmakingConfiguration - Arguments for method UpdateMatchmakingConfiguration on Paws::GameLift |
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=head1 DESCRIPTION |
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This class represents the parameters used for calling the method UpdateMatchmakingConfiguration on the |
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Amazon GameLift service. Use the attributes of this class |
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as arguments to method UpdateMatchmakingConfiguration. |
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You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateMatchmakingConfiguration. |
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As an example: |
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$service_obj->UpdateMatchmakingConfiguration(Att1 => $value1, Att2 => $value2, ...); |
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Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
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=head1 ATTRIBUTES |
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=head2 AcceptanceRequired => Bool |
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Flag that determines whether or not a match that was created with this |
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configuration must be accepted by the matched players. To require |
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acceptance, set to TRUE. |
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=head2 AcceptanceTimeoutSeconds => Int |
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Length of time (in seconds) to wait for players to accept a proposed |
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match. If any player rejects the match or fails to accept before the |
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timeout, the ticket continues to look for an acceptable match. |
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=head2 AdditionalPlayerCount => Int |
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Number of player slots in a match to keep open for future players. For |
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example, if the configuration's rule set specifies a match for a single |
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12-person team, and the additional player count is set to 2, only 10 |
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players are selected for the match. |
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=head2 CustomEventData => Str |
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Information to attached to all events related to the matchmaking |
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configuration. |
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=head2 Description => Str |
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Descriptive label that is associated with matchmaking configuration. |
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=head2 GameProperties => ArrayRef[L<Paws::GameLift::GameProperty>] |
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Set of developer-defined properties for a game session, formatted as a |
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set of type:value pairs. These properties are included in the |
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GameSession object, which is passed to the game server with a request |
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to start a new game session (see Start a Game Session). This |
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information is added to the new GameSession object that is created for |
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a successful match. |
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=head2 GameSessionData => Str |
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Set of developer-defined game session properties, formatted as a single |
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string value. This data is included in the GameSession object, which is |
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passed to the game server with a request to start a new game session |
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(see Start a Game Session). This information is added to the new |
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GameSession object that is created for a successful match. |
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=head2 GameSessionQueueArns => ArrayRef[Str|Undef] |
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Amazon Resource Name (ARN) that is assigned to a game session queue and |
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uniquely identifies it. Format is |
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C<arn:aws:gamelift:E<lt>regionE<gt>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. |
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These queues are used when placing game sessions for matches that are |
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created with this matchmaking configuration. Queues can be located in |
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any region. |
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=head2 B<REQUIRED> Name => Str |
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Unique identifier for a matchmaking configuration to update. |
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=head2 NotificationTarget => Str |
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SNS topic ARN that is set up to receive matchmaking notifications. See |
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Setting up Notifications for Matchmaking for more information. |
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=head2 RequestTimeoutSeconds => Int |
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Maximum duration, in seconds, that a matchmaking ticket can remain in |
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process before timing out. Requests that time out can be resubmitted as |
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needed. |
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=head2 RuleSetName => Str |
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Unique identifier for a matchmaking rule set to use with this |
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configuration. A matchmaking configuration can only use rule sets that |
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are defined in the same region. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, documenting arguments for method UpdateMatchmakingConfiguration in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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