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package Paws::GameLift::UpdateFleetAttributes; |
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use Moose; |
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has Description => (is => 'ro', isa => 'Str'); |
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has FleetId => (is => 'ro', isa => 'Str', required => 1); |
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has MetricGroups => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has Name => (is => 'ro', isa => 'Str'); |
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has NewGameSessionProtectionPolicy => (is => 'ro', isa => 'Str'); |
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has ResourceCreationLimitPolicy => (is => 'ro', isa => 'Paws::GameLift::ResourceCreationLimitPolicy'); |
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use MooseX::ClassAttribute; |
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class_has _api_call => (isa => 'Str', is => 'ro', default => 'UpdateFleetAttributes'); |
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class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::UpdateFleetAttributesOutput'); |
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class_has _result_key => (isa => 'Str', is => 'ro'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::UpdateFleetAttributes - Arguments for method UpdateFleetAttributes on Paws::GameLift |
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=head1 DESCRIPTION |
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This class represents the parameters used for calling the method UpdateFleetAttributes on the |
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Amazon GameLift service. Use the attributes of this class |
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as arguments to method UpdateFleetAttributes. |
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You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to UpdateFleetAttributes. |
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As an example: |
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$service_obj->UpdateFleetAttributes(Att1 => $value1, Att2 => $value2, ...); |
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Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
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=head1 ATTRIBUTES |
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=head2 Description => Str |
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Human-readable description of a fleet. |
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=head2 B<REQUIRED> FleetId => Str |
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Unique identifier for a fleet to update attribute metadata for. |
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=head2 MetricGroups => ArrayRef[Str|Undef] |
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Names of metric groups to include this fleet in. Amazon CloudWatch uses |
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a fleet metric group is to aggregate metrics from multiple fleets. Use |
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an existing metric group name to add this fleet to the group. Or use a |
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new name to create a new metric group. A fleet can only be included in |
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one metric group at a time. |
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=head2 Name => Str |
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Descriptive label that is associated with a fleet. Fleet names do not |
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need to be unique. |
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=head2 NewGameSessionProtectionPolicy => Str |
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Game session protection policy to apply to all new instances created in |
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this fleet. Instances that already exist are not affected. You can set |
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protection for individual instances using UpdateGameSession. |
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=over |
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=item * |
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B<NoProtection> -- The game session can be terminated during a |
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scale-down event. |
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=item * |
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B<FullProtection> -- If the game session is in an C<ACTIVE> status, it |
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cannot be terminated during a scale-down event. |
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=back |
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Valid values are: C<"NoProtection">, C<"FullProtection"> |
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=head2 ResourceCreationLimitPolicy => L<Paws::GameLift::ResourceCreationLimitPolicy> |
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Policy that limits the number of game sessions an individual player can |
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create over a span of time. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, documenting arguments for method UpdateFleetAttributes in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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