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package Paws::GameLift::ServerProcess; |
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use Moose; |
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has ConcurrentExecutions => (is => 'ro', isa => 'Int', required => 1); |
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has LaunchPath => (is => 'ro', isa => 'Str', required => 1); |
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has Parameters => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::ServerProcess |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::ServerProcess object: |
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$service_obj->Method(Att1 => { ConcurrentExecutions => $value, ..., Parameters => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::ServerProcess object: |
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$result = $service_obj->Method(...); |
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$result->Att1->ConcurrentExecutions |
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=head1 DESCRIPTION |
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A set of instructions for launching server processes on each instance |
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in a fleet. Each instruction set identifies the location of the server |
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executable, optional launch parameters, and the number of server |
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processes with this configuration to maintain concurrently on the |
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instance. Server process configurations make up a fleet's C< |
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RuntimeConfiguration >. |
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=head1 ATTRIBUTES |
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=head2 B<REQUIRED> ConcurrentExecutions => Int |
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Number of server processes using this configuration to run concurrently |
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on an instance. |
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=head2 B<REQUIRED> LaunchPath => Str |
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Location of the server executable in a game build. All game builds are |
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installed on instances at the root : for Windows instances C<C:\game>, |
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and for Linux instances C</local/game>. A Windows game build with an |
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executable file located at C<MyGame\latest\server.exe> must have a |
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launch path of "C<C:\game\MyGame\latest\server.exe>". A Linux game |
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build with an executable file located at C<MyGame/latest/server.exe> |
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must have a launch path of "C</local/game/MyGame/latest/server.exe>". |
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=head2 Parameters => Str |
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Optional list of parameters to pass to the server executable on launch. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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