line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Paws::GameLift::PlayerLatencyPolicy; |
2
|
1
|
|
|
1
|
|
279
|
use Moose; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
5
|
|
3
|
|
|
|
|
|
|
has MaximumIndividualPlayerLatencyMilliseconds => (is => 'ro', isa => 'Int'); |
4
|
|
|
|
|
|
|
has PolicyDurationSeconds => (is => 'ro', isa => 'Int'); |
5
|
|
|
|
|
|
|
1; |
6
|
|
|
|
|
|
|
|
7
|
|
|
|
|
|
|
### main pod documentation begin ### |
8
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
=head1 NAME |
10
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
Paws::GameLift::PlayerLatencyPolicy |
12
|
|
|
|
|
|
|
|
13
|
|
|
|
|
|
|
=head1 USAGE |
14
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
This class represents one of two things: |
16
|
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
=head3 Arguments in a call to a service |
18
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
20
|
|
|
|
|
|
|
Each attribute should be used as a named argument in the calls that expect this type of object. |
21
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatencyPolicy object: |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
$service_obj->Method(Att1 => { MaximumIndividualPlayerLatencyMilliseconds => $value, ..., PolicyDurationSeconds => $value }); |
25
|
|
|
|
|
|
|
|
26
|
|
|
|
|
|
|
=head3 Results returned from an API call |
27
|
|
|
|
|
|
|
|
28
|
|
|
|
|
|
|
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatencyPolicy object: |
29
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
$result = $service_obj->Method(...); |
31
|
|
|
|
|
|
|
$result->Att1->MaximumIndividualPlayerLatencyMilliseconds |
32
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
=head1 DESCRIPTION |
34
|
|
|
|
|
|
|
|
35
|
|
|
|
|
|
|
Queue setting that determines the highest latency allowed for |
36
|
|
|
|
|
|
|
individual players when placing a game session. When a latency policy |
37
|
|
|
|
|
|
|
is in force, a game session cannot be placed at any destination in a |
38
|
|
|
|
|
|
|
region where a player is reporting latency higher than the cap. Latency |
39
|
|
|
|
|
|
|
policies are only enforced when the placement request contains player |
40
|
|
|
|
|
|
|
latency information. |
41
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
Queue-related operations include: |
43
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
=over |
45
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
=item * |
47
|
|
|
|
|
|
|
|
48
|
|
|
|
|
|
|
CreateGameSessionQueue |
49
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
=item * |
51
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
DescribeGameSessionQueues |
53
|
|
|
|
|
|
|
|
54
|
|
|
|
|
|
|
=item * |
55
|
|
|
|
|
|
|
|
56
|
|
|
|
|
|
|
UpdateGameSessionQueue |
57
|
|
|
|
|
|
|
|
58
|
|
|
|
|
|
|
=item * |
59
|
|
|
|
|
|
|
|
60
|
|
|
|
|
|
|
DeleteGameSessionQueue |
61
|
|
|
|
|
|
|
|
62
|
|
|
|
|
|
|
=back |
63
|
|
|
|
|
|
|
|
64
|
|
|
|
|
|
|
|
65
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
66
|
|
|
|
|
|
|
|
67
|
|
|
|
|
|
|
|
68
|
|
|
|
|
|
|
=head2 MaximumIndividualPlayerLatencyMilliseconds => Int |
69
|
|
|
|
|
|
|
|
70
|
|
|
|
|
|
|
The maximum latency value that is allowed for any player, in |
71
|
|
|
|
|
|
|
milliseconds. All policies must have a value set for this property. |
72
|
|
|
|
|
|
|
|
73
|
|
|
|
|
|
|
|
74
|
|
|
|
|
|
|
=head2 PolicyDurationSeconds => Int |
75
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
The length of time, in seconds, that the policy is enforced while |
77
|
|
|
|
|
|
|
placing a new game session. A null value for this property means that |
78
|
|
|
|
|
|
|
the policy is enforced until the queue times out. |
79
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
|
81
|
|
|
|
|
|
|
|
82
|
|
|
|
|
|
|
=head1 SEE ALSO |
83
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
85
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
=head1 BUGS and CONTRIBUTIONS |
87
|
|
|
|
|
|
|
|
88
|
|
|
|
|
|
|
The source code is located here: https://github.com/pplu/aws-sdk-perl |
89
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
91
|
|
|
|
|
|
|
|
92
|
|
|
|
|
|
|
=cut |
93
|
|
|
|
|
|
|
|