| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
|
1
|
|
|
|
|
|
|
package Paws::GameLift::Player; |
|
2
|
1
|
|
|
1
|
|
281
|
use Moose; |
|
|
1
|
|
|
|
|
3
|
|
|
|
1
|
|
|
|
|
7
|
|
|
3
|
|
|
|
|
|
|
has LatencyInMs => (is => 'ro', isa => 'Paws::GameLift::LatencyMap'); |
|
4
|
|
|
|
|
|
|
has PlayerAttributes => (is => 'ro', isa => 'Paws::GameLift::PlayerAttributeMap'); |
|
5
|
|
|
|
|
|
|
has PlayerId => (is => 'ro', isa => 'Str'); |
|
6
|
|
|
|
|
|
|
has Team => (is => 'ro', isa => 'Str'); |
|
7
|
|
|
|
|
|
|
1; |
|
8
|
|
|
|
|
|
|
|
|
9
|
|
|
|
|
|
|
### main pod documentation begin ### |
|
10
|
|
|
|
|
|
|
|
|
11
|
|
|
|
|
|
|
=head1 NAME |
|
12
|
|
|
|
|
|
|
|
|
13
|
|
|
|
|
|
|
Paws::GameLift::Player |
|
14
|
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
=head1 USAGE |
|
16
|
|
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
This class represents one of two things: |
|
18
|
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
=head3 Arguments in a call to a service |
|
20
|
|
|
|
|
|
|
|
|
21
|
|
|
|
|
|
|
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
|
22
|
|
|
|
|
|
|
Each attribute should be used as a named argument in the calls that expect this type of object. |
|
23
|
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
As an example, if Att1 is expected to be a Paws::GameLift::Player object: |
|
25
|
|
|
|
|
|
|
|
|
26
|
|
|
|
|
|
|
$service_obj->Method(Att1 => { LatencyInMs => $value, ..., Team => $value }); |
|
27
|
|
|
|
|
|
|
|
|
28
|
|
|
|
|
|
|
=head3 Results returned from an API call |
|
29
|
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Player object: |
|
31
|
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
$result = $service_obj->Method(...); |
|
33
|
|
|
|
|
|
|
$result->Att1->LatencyInMs |
|
34
|
|
|
|
|
|
|
|
|
35
|
|
|
|
|
|
|
=head1 DESCRIPTION |
|
36
|
|
|
|
|
|
|
|
|
37
|
|
|
|
|
|
|
Represents a player in matchmaking. When starting a matchmaking |
|
38
|
|
|
|
|
|
|
request, a player has a player ID, attributes, and may have latency |
|
39
|
|
|
|
|
|
|
data. Team information is added after a match has been successfully |
|
40
|
|
|
|
|
|
|
completed. |
|
41
|
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
|
43
|
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
|
|
45
|
|
|
|
|
|
|
=head2 LatencyInMs => L<Paws::GameLift::LatencyMap> |
|
46
|
|
|
|
|
|
|
|
|
47
|
|
|
|
|
|
|
Set of values, expressed in milliseconds, indicating the amount of |
|
48
|
|
|
|
|
|
|
latency that a player experiences when connected to AWS regions. If |
|
49
|
|
|
|
|
|
|
this property is present, FlexMatch considers placing the match only in |
|
50
|
|
|
|
|
|
|
regions for which latency is reported. |
|
51
|
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
If a matchmaker has a rule that evaluates player latency, players must |
|
53
|
|
|
|
|
|
|
report latency in order to be matched. If no latency is reported in |
|
54
|
|
|
|
|
|
|
this scenario, FlexMatch assumes that no regions are available to the |
|
55
|
|
|
|
|
|
|
player and the ticket is not matchable. |
|
56
|
|
|
|
|
|
|
|
|
57
|
|
|
|
|
|
|
|
|
58
|
|
|
|
|
|
|
=head2 PlayerAttributes => L<Paws::GameLift::PlayerAttributeMap> |
|
59
|
|
|
|
|
|
|
|
|
60
|
|
|
|
|
|
|
Collection of name:value pairs containing player information for use in |
|
61
|
|
|
|
|
|
|
matchmaking. Player attribute names need to match I<playerAttributes> |
|
62
|
|
|
|
|
|
|
names in the rule set being used. Example: C<"PlayerAttributes": |
|
63
|
|
|
|
|
|
|
{"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}>. |
|
64
|
|
|
|
|
|
|
|
|
65
|
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
=head2 PlayerId => Str |
|
67
|
|
|
|
|
|
|
|
|
68
|
|
|
|
|
|
|
Unique identifier for a player |
|
69
|
|
|
|
|
|
|
|
|
70
|
|
|
|
|
|
|
|
|
71
|
|
|
|
|
|
|
=head2 Team => Str |
|
72
|
|
|
|
|
|
|
|
|
73
|
|
|
|
|
|
|
Name of the team that the player is assigned to in a match. Team names |
|
74
|
|
|
|
|
|
|
are defined in a matchmaking rule set. |
|
75
|
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
|
|
77
|
|
|
|
|
|
|
|
|
78
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
79
|
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
|
81
|
|
|
|
|
|
|
|
|
82
|
|
|
|
|
|
|
=head1 BUGS and CONTRIBUTIONS |
|
83
|
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
The source code is located here: https://github.com/pplu/aws-sdk-perl |
|
85
|
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
|
87
|
|
|
|
|
|
|
|
|
88
|
|
|
|
|
|
|
=cut |
|
89
|
|
|
|
|
|
|
|