line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Paws::GameLift::MatchmakingTicket; |
2
|
1
|
|
|
1
|
|
371
|
use Moose; |
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
8
|
|
3
|
|
|
|
|
|
|
has ConfigurationName => (is => 'ro', isa => 'Str'); |
4
|
|
|
|
|
|
|
has EndTime => (is => 'ro', isa => 'Str'); |
5
|
|
|
|
|
|
|
has EstimatedWaitTime => (is => 'ro', isa => 'Int'); |
6
|
|
|
|
|
|
|
has GameSessionConnectionInfo => (is => 'ro', isa => 'Paws::GameLift::GameSessionConnectionInfo'); |
7
|
|
|
|
|
|
|
has Players => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::Player]'); |
8
|
|
|
|
|
|
|
has StartTime => (is => 'ro', isa => 'Str'); |
9
|
|
|
|
|
|
|
has Status => (is => 'ro', isa => 'Str'); |
10
|
|
|
|
|
|
|
has StatusMessage => (is => 'ro', isa => 'Str'); |
11
|
|
|
|
|
|
|
has StatusReason => (is => 'ro', isa => 'Str'); |
12
|
|
|
|
|
|
|
has TicketId => (is => 'ro', isa => 'Str'); |
13
|
|
|
|
|
|
|
1; |
14
|
|
|
|
|
|
|
|
15
|
|
|
|
|
|
|
### main pod documentation begin ### |
16
|
|
|
|
|
|
|
|
17
|
|
|
|
|
|
|
=head1 NAME |
18
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
Paws::GameLift::MatchmakingTicket |
20
|
|
|
|
|
|
|
|
21
|
|
|
|
|
|
|
=head1 USAGE |
22
|
|
|
|
|
|
|
|
23
|
|
|
|
|
|
|
This class represents one of two things: |
24
|
|
|
|
|
|
|
|
25
|
|
|
|
|
|
|
=head3 Arguments in a call to a service |
26
|
|
|
|
|
|
|
|
27
|
|
|
|
|
|
|
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
28
|
|
|
|
|
|
|
Each attribute should be used as a named argument in the calls that expect this type of object. |
29
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
As an example, if Att1 is expected to be a Paws::GameLift::MatchmakingTicket object: |
31
|
|
|
|
|
|
|
|
32
|
|
|
|
|
|
|
$service_obj->Method(Att1 => { ConfigurationName => $value, ..., TicketId => $value }); |
33
|
|
|
|
|
|
|
|
34
|
|
|
|
|
|
|
=head3 Results returned from an API call |
35
|
|
|
|
|
|
|
|
36
|
|
|
|
|
|
|
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchmakingTicket object: |
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
$result = $service_obj->Method(...); |
39
|
|
|
|
|
|
|
$result->Att1->ConfigurationName |
40
|
|
|
|
|
|
|
|
41
|
|
|
|
|
|
|
=head1 DESCRIPTION |
42
|
|
|
|
|
|
|
|
43
|
|
|
|
|
|
|
Ticket generated to track the progress of a matchmaking request. Each |
44
|
|
|
|
|
|
|
ticket is uniquely identified by a ticket ID, supplied by the |
45
|
|
|
|
|
|
|
requester, when creating a matchmaking request with StartMatchmaking. |
46
|
|
|
|
|
|
|
Tickets can be retrieved by calling DescribeMatchmaking with the ticket |
47
|
|
|
|
|
|
|
ID. |
48
|
|
|
|
|
|
|
|
49
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
50
|
|
|
|
|
|
|
|
51
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
=head2 ConfigurationName => Str |
53
|
|
|
|
|
|
|
|
54
|
|
|
|
|
|
|
Name of the MatchmakingConfiguration that is used with this ticket. |
55
|
|
|
|
|
|
|
Matchmaking configurations determine how players are grouped into a |
56
|
|
|
|
|
|
|
match and how a new game session is created for the match. |
57
|
|
|
|
|
|
|
|
58
|
|
|
|
|
|
|
|
59
|
|
|
|
|
|
|
=head2 EndTime => Str |
60
|
|
|
|
|
|
|
|
61
|
|
|
|
|
|
|
Time stamp indicating when the matchmaking request stopped being |
62
|
|
|
|
|
|
|
processed due to successful completion, timeout, or cancellation. |
63
|
|
|
|
|
|
|
Format is a number expressed in Unix time as milliseconds (for example |
64
|
|
|
|
|
|
|
"1469498468.057"). |
65
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
67
|
|
|
|
|
|
|
=head2 EstimatedWaitTime => Int |
68
|
|
|
|
|
|
|
|
69
|
|
|
|
|
|
|
Average amount of time (in seconds) that players are currently waiting |
70
|
|
|
|
|
|
|
for a match. If there is not enough recent data, this property may be |
71
|
|
|
|
|
|
|
empty. |
72
|
|
|
|
|
|
|
|
73
|
|
|
|
|
|
|
|
74
|
|
|
|
|
|
|
=head2 GameSessionConnectionInfo => L<Paws::GameLift::GameSessionConnectionInfo> |
75
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
Identifier and connection information of the game session created for |
77
|
|
|
|
|
|
|
the match. This information is added to the ticket only after the |
78
|
|
|
|
|
|
|
matchmaking request has been successfully completed. |
79
|
|
|
|
|
|
|
|
80
|
|
|
|
|
|
|
|
81
|
|
|
|
|
|
|
=head2 Players => ArrayRef[L<Paws::GameLift::Player>] |
82
|
|
|
|
|
|
|
|
83
|
|
|
|
|
|
|
A set of C<Player> objects, each representing a player to find matches |
84
|
|
|
|
|
|
|
for. Players are identified by a unique player ID and may include |
85
|
|
|
|
|
|
|
latency data for use during matchmaking. If the ticket is in status |
86
|
|
|
|
|
|
|
C<COMPLETED>, the C<Player> objects include the team the players were |
87
|
|
|
|
|
|
|
assigned to in the resulting match. |
88
|
|
|
|
|
|
|
|
89
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
=head2 StartTime => Str |
91
|
|
|
|
|
|
|
|
92
|
|
|
|
|
|
|
Time stamp indicating when this matchmaking request was received. |
93
|
|
|
|
|
|
|
Format is a number expressed in Unix time as milliseconds (for example |
94
|
|
|
|
|
|
|
"1469498468.057"). |
95
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
|
97
|
|
|
|
|
|
|
=head2 Status => Str |
98
|
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Current status of the matchmaking request. |
100
|
|
|
|
|
|
|
|
101
|
|
|
|
|
|
|
=over |
102
|
|
|
|
|
|
|
|
103
|
|
|
|
|
|
|
=item * |
104
|
|
|
|
|
|
|
|
105
|
|
|
|
|
|
|
B<QUEUED> -- The matchmaking request has been received and is currently |
106
|
|
|
|
|
|
|
waiting to be processed. |
107
|
|
|
|
|
|
|
|
108
|
|
|
|
|
|
|
=item * |
109
|
|
|
|
|
|
|
|
110
|
|
|
|
|
|
|
B<SEARCHING> -- The matchmaking request is currently being processed. |
111
|
|
|
|
|
|
|
|
112
|
|
|
|
|
|
|
=item * |
113
|
|
|
|
|
|
|
|
114
|
|
|
|
|
|
|
B<REQUIRES_ACCEPTANCE> -- A match has been proposed and the players |
115
|
|
|
|
|
|
|
must accept the match (see AcceptMatch). This status is used only with |
116
|
|
|
|
|
|
|
requests that use a matchmaking configuration with a player acceptance |
117
|
|
|
|
|
|
|
requirement. |
118
|
|
|
|
|
|
|
|
119
|
|
|
|
|
|
|
=item * |
120
|
|
|
|
|
|
|
|
121
|
|
|
|
|
|
|
B<PLACING> -- The FlexMatch engine has matched players and is in the |
122
|
|
|
|
|
|
|
process of placing a new game session for the match. |
123
|
|
|
|
|
|
|
|
124
|
|
|
|
|
|
|
=item * |
125
|
|
|
|
|
|
|
|
126
|
|
|
|
|
|
|
B<COMPLETED> -- Players have been matched and a game session is ready |
127
|
|
|
|
|
|
|
to host the players. A ticket in this state contains the necessary |
128
|
|
|
|
|
|
|
connection information for players. |
129
|
|
|
|
|
|
|
|
130
|
|
|
|
|
|
|
=item * |
131
|
|
|
|
|
|
|
|
132
|
|
|
|
|
|
|
B<FAILED> -- The matchmaking request was not completed. Tickets with |
133
|
|
|
|
|
|
|
players who fail to accept a proposed match are placed in C<FAILED> |
134
|
|
|
|
|
|
|
status; new matchmaking requests can be submitted for these players. |
135
|
|
|
|
|
|
|
|
136
|
|
|
|
|
|
|
=item * |
137
|
|
|
|
|
|
|
|
138
|
|
|
|
|
|
|
B<CANCELLED> -- The matchmaking request was canceled with a call to |
139
|
|
|
|
|
|
|
StopMatchmaking. |
140
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
=item * |
142
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
B<TIMED_OUT> -- The matchmaking request was not completed within the |
144
|
|
|
|
|
|
|
duration specified in the matchmaking configuration. Matchmaking |
145
|
|
|
|
|
|
|
requests that time out can be resubmitted. |
146
|
|
|
|
|
|
|
|
147
|
|
|
|
|
|
|
=back |
148
|
|
|
|
|
|
|
|
149
|
|
|
|
|
|
|
|
150
|
|
|
|
|
|
|
|
151
|
|
|
|
|
|
|
=head2 StatusMessage => Str |
152
|
|
|
|
|
|
|
|
153
|
|
|
|
|
|
|
Additional information about the current status. |
154
|
|
|
|
|
|
|
|
155
|
|
|
|
|
|
|
|
156
|
|
|
|
|
|
|
=head2 StatusReason => Str |
157
|
|
|
|
|
|
|
|
158
|
|
|
|
|
|
|
Code to explain the current status. For example, a status reason may |
159
|
|
|
|
|
|
|
indicate when a ticket has returned to C<SEARCHING> status after a |
160
|
|
|
|
|
|
|
proposed match fails to receive player acceptances. |
161
|
|
|
|
|
|
|
|
162
|
|
|
|
|
|
|
|
163
|
|
|
|
|
|
|
=head2 TicketId => Str |
164
|
|
|
|
|
|
|
|
165
|
|
|
|
|
|
|
Unique identifier for a matchmaking ticket. |
166
|
|
|
|
|
|
|
|
167
|
|
|
|
|
|
|
|
168
|
|
|
|
|
|
|
|
169
|
|
|
|
|
|
|
=head1 SEE ALSO |
170
|
|
|
|
|
|
|
|
171
|
|
|
|
|
|
|
This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
172
|
|
|
|
|
|
|
|
173
|
|
|
|
|
|
|
=head1 BUGS and CONTRIBUTIONS |
174
|
|
|
|
|
|
|
|
175
|
|
|
|
|
|
|
The source code is located here: https://github.com/pplu/aws-sdk-perl |
176
|
|
|
|
|
|
|
|
177
|
|
|
|
|
|
|
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
178
|
|
|
|
|
|
|
|
179
|
|
|
|
|
|
|
=cut |
180
|
|
|
|
|
|
|
|