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package Paws::GameLift::MatchmakingConfiguration; |
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use Moose; |
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has AcceptanceRequired => (is => 'ro', isa => 'Bool'); |
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has AcceptanceTimeoutSeconds => (is => 'ro', isa => 'Int'); |
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has AdditionalPlayerCount => (is => 'ro', isa => 'Int'); |
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has CreationTime => (is => 'ro', isa => 'Str'); |
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has CustomEventData => (is => 'ro', isa => 'Str'); |
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has Description => (is => 'ro', isa => 'Str'); |
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has GameProperties => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameProperty]'); |
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has GameSessionData => (is => 'ro', isa => 'Str'); |
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has GameSessionQueueArns => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has Name => (is => 'ro', isa => 'Str'); |
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has NotificationTarget => (is => 'ro', isa => 'Str'); |
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has RequestTimeoutSeconds => (is => 'ro', isa => 'Int'); |
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has RuleSetName => (is => 'ro', isa => 'Str'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::MatchmakingConfiguration |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::MatchmakingConfiguration object: |
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$service_obj->Method(Att1 => { AcceptanceRequired => $value, ..., RuleSetName => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::MatchmakingConfiguration object: |
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$result = $service_obj->Method(...); |
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$result->Att1->AcceptanceRequired |
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=head1 DESCRIPTION |
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Guidelines for use with FlexMatch to match players into games. All |
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matchmaking requests must specify a matchmaking configuration. |
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=head1 ATTRIBUTES |
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=head2 AcceptanceRequired => Bool |
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Flag that determines whether or not a match that was created with this |
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configuration must be accepted by the matched players. To require |
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acceptance, set to TRUE. |
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=head2 AcceptanceTimeoutSeconds => Int |
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Length of time (in seconds) to wait for players to accept a proposed |
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match. If any player rejects the match or fails to accept before the |
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timeout, the ticket continues to look for an acceptable match. |
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=head2 AdditionalPlayerCount => Int |
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Number of player slots in a match to keep open for future players. For |
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example, if the configuration's rule set specifies a match for a single |
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12-person team, and the additional player count is set to 2, only 10 |
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players are selected for the match. |
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=head2 CreationTime => Str |
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Time stamp indicating when this data object was created. Format is a |
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number expressed in Unix time as milliseconds (for example |
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"1469498468.057"). |
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=head2 CustomEventData => Str |
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Information to attached to all events related to the matchmaking |
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configuration. |
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=head2 Description => Str |
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Descriptive label that is associated with matchmaking configuration. |
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=head2 GameProperties => ArrayRef[L<Paws::GameLift::GameProperty>] |
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Set of developer-defined properties for a game session, formatted as a |
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set of type:value pairs. These properties are included in the |
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GameSession object, which is passed to the game server with a request |
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to start a new game session (see Start a Game Session). This |
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information is added to the new GameSession object that is created for |
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a successful match. |
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=head2 GameSessionData => Str |
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Set of developer-defined game session properties, formatted as a single |
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string value. This data is included in the GameSession object, which is |
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passed to the game server with a request to start a new game session |
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(see Start a Game Session). This information is added to the new |
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GameSession object that is created for a successful match. |
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=head2 GameSessionQueueArns => ArrayRef[Str|Undef] |
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Amazon Resource Name (ARN) that is assigned to a game session queue and |
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uniquely identifies it. Format is |
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C<arn:aws:gamelift:E<lt>regionE<gt>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. |
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These queues are used when placing game sessions for matches that are |
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created with this matchmaking configuration. Queues can be located in |
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any region. |
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=head2 Name => Str |
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Unique identifier for a matchmaking configuration. This name is used to |
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identify the configuration associated with a matchmaking request or |
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ticket. |
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=head2 NotificationTarget => Str |
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SNS topic ARN that is set up to receive matchmaking notifications. |
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=head2 RequestTimeoutSeconds => Int |
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Maximum duration, in seconds, that a matchmaking ticket can remain in |
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process before timing out. Requests that time out can be resubmitted as |
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needed. |
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=head2 RuleSetName => Str |
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Unique identifier for a matchmaking rule set to use with this |
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configuration. A matchmaking configuration can only use rule sets that |
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are defined in the same region. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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