File Coverage

blib/lib/Paws/GameLift/GameProperty.pm
Criterion Covered Total %
statement 3 3 100.0
branch n/a
condition n/a
subroutine 1 1 100.0
pod n/a
total 4 4 100.0


line stmt bran cond sub pod time code
1             package Paws::GameLift::GameProperty;
2 1     1   312 use Moose;
  1         2  
  1         6  
3             has Key => (is => 'ro', isa => 'Str', required => 1);
4             has Value => (is => 'ro', isa => 'Str', required => 1);
5             1;
6              
7             ### main pod documentation begin ###
8              
9             =head1 NAME
10              
11             Paws::GameLift::GameProperty
12              
13             =head1 USAGE
14              
15             This class represents one of two things:
16              
17             =head3 Arguments in a call to a service
18              
19             Use the attributes of this class as arguments to methods. You shouldn't make instances of this class.
20             Each attribute should be used as a named argument in the calls that expect this type of object.
21              
22             As an example, if Att1 is expected to be a Paws::GameLift::GameProperty object:
23              
24             $service_obj->Method(Att1 => { Key => $value, ..., Value => $value });
25              
26             =head3 Results returned from an API call
27              
28             Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameProperty object:
29              
30             $result = $service_obj->Method(...);
31             $result->Att1->Key
32              
33             =head1 DESCRIPTION
34              
35             Set of key-value pairs that contain information about a game session.
36             When included in a game session request, these properties communicate
37             details to be used when setting up the new game session, such as to
38             specify a game mode, level, or map. Game properties are passed to the
39             game server process when initiating a new game session; the server
40             process uses the properties as appropriate. For more information, see
41             the Amazon GameLift Developer Guide.
42              
43             =head1 ATTRIBUTES
44              
45              
46             =head2 B<REQUIRED> Key => Str
47              
48             Game property identifier.
49              
50              
51             =head2 B<REQUIRED> Value => Str
52              
53             Game property value.
54              
55              
56              
57             =head1 SEE ALSO
58              
59             This class forms part of L<Paws>, describing an object used in L<Paws::GameLift>
60              
61             =head1 BUGS and CONTRIBUTIONS
62              
63             The source code is located here: https://github.com/pplu/aws-sdk-perl
64              
65             Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
66              
67             =cut
68