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package Paws::GameLift::DescribePlayerSessions; |
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use Moose; |
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has GameSessionId => (is => 'ro', isa => 'Str'); |
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has Limit => (is => 'ro', isa => 'Int'); |
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has NextToken => (is => 'ro', isa => 'Str'); |
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has PlayerId => (is => 'ro', isa => 'Str'); |
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has PlayerSessionId => (is => 'ro', isa => 'Str'); |
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has PlayerSessionStatusFilter => (is => 'ro', isa => 'Str'); |
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use MooseX::ClassAttribute; |
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class_has _api_call => (isa => 'Str', is => 'ro', default => 'DescribePlayerSessions'); |
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class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::DescribePlayerSessionsOutput'); |
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class_has _result_key => (isa => 'Str', is => 'ro'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::DescribePlayerSessions - Arguments for method DescribePlayerSessions on Paws::GameLift |
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=head1 DESCRIPTION |
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This class represents the parameters used for calling the method DescribePlayerSessions on the |
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Amazon GameLift service. Use the attributes of this class |
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as arguments to method DescribePlayerSessions. |
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You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to DescribePlayerSessions. |
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As an example: |
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$service_obj->DescribePlayerSessions(Att1 => $value1, Att2 => $value2, ...); |
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Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
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=head1 ATTRIBUTES |
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=head2 GameSessionId => Str |
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Unique identifier for the game session to retrieve player sessions for. |
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=head2 Limit => Int |
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Maximum number of results to return. Use this parameter with |
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C<NextToken> to get results as a set of sequential pages. If a player |
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session ID is specified, this parameter is ignored. |
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=head2 NextToken => Str |
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Token that indicates the start of the next sequential page of results. |
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Use the token that is returned with a previous call to this action. To |
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start at the beginning of the result set, do not specify a value. If a |
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player session ID is specified, this parameter is ignored. |
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=head2 PlayerId => Str |
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Unique identifier for a player to retrieve player sessions for. |
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=head2 PlayerSessionId => Str |
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Unique identifier for a player session to retrieve. |
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=head2 PlayerSessionStatusFilter => Str |
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Player session status to filter results on. |
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Possible player session statuses include the following: |
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=over |
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=item * |
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B<RESERVED> -- The player session request has been received, but the |
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player has not yet connected to the server process and/or been |
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validated. |
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=item * |
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B<ACTIVE> -- The player has been validated by the server process and is |
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currently connected. |
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=item * |
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B<COMPLETED> -- The player connection has been dropped. |
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=item * |
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B<TIMEDOUT> -- A player session request was received, but the player |
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did not connect and/or was not validated within the timeout limit (60 |
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seconds). |
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=back |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, documenting arguments for method DescribePlayerSessions in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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