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package Paws::GameLift::CreateFleet; |
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use Moose; |
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has BuildId => (is => 'ro', isa => 'Str', required => 1); |
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has Description => (is => 'ro', isa => 'Str'); |
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has EC2InboundPermissions => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::IpPermission]'); |
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has EC2InstanceType => (is => 'ro', isa => 'Str', required => 1); |
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has LogPaths => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has MetricGroups => (is => 'ro', isa => 'ArrayRef[Str|Undef]'); |
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has Name => (is => 'ro', isa => 'Str', required => 1); |
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has NewGameSessionProtectionPolicy => (is => 'ro', isa => 'Str'); |
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has PeerVpcAwsAccountId => (is => 'ro', isa => 'Str'); |
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has PeerVpcId => (is => 'ro', isa => 'Str'); |
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has ResourceCreationLimitPolicy => (is => 'ro', isa => 'Paws::GameLift::ResourceCreationLimitPolicy'); |
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has RuntimeConfiguration => (is => 'ro', isa => 'Paws::GameLift::RuntimeConfiguration'); |
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has ServerLaunchParameters => (is => 'ro', isa => 'Str'); |
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has ServerLaunchPath => (is => 'ro', isa => 'Str'); |
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use MooseX::ClassAttribute; |
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class_has _api_call => (isa => 'Str', is => 'ro', default => 'CreateFleet'); |
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class_has _returns => (isa => 'Str', is => 'ro', default => 'Paws::GameLift::CreateFleetOutput'); |
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class_has _result_key => (isa => 'Str', is => 'ro'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::CreateFleet - Arguments for method CreateFleet on Paws::GameLift |
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=head1 DESCRIPTION |
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This class represents the parameters used for calling the method CreateFleet on the |
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Amazon GameLift service. Use the attributes of this class |
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as arguments to method CreateFleet. |
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You shouldn't make instances of this class. Each attribute should be used as a named argument in the call to CreateFleet. |
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As an example: |
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$service_obj->CreateFleet(Att1 => $value1, Att2 => $value2, ...); |
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Values for attributes that are native types (Int, String, Float, etc) can passed as-is (scalar values). Values for complex Types (objects) can be passed as a HashRef. The keys and values of the hashref will be used to instance the underlying object. |
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=head1 ATTRIBUTES |
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=head2 B<REQUIRED> BuildId => Str |
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Unique identifier for a build to be deployed on the new fleet. The |
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build must have been successfully uploaded to Amazon GameLift and be in |
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a C<READY> status. This fleet setting cannot be changed once the fleet |
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is created. |
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=head2 Description => Str |
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Human-readable description of a fleet. |
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=head2 EC2InboundPermissions => ArrayRef[L<Paws::GameLift::IpPermission>] |
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Range of IP addresses and port settings that permit inbound traffic to |
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access server processes running on the fleet. If no inbound permissions |
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are set, including both IP address range and port range, the server |
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processes in the fleet cannot accept connections. You can specify one |
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or more sets of permissions for a fleet. |
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=head2 B<REQUIRED> EC2InstanceType => Str |
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Name of an EC2 instance type that is supported in Amazon GameLift. A |
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fleet instance type determines the computing resources of each instance |
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in the fleet, including CPU, memory, storage, and networking capacity. |
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Amazon GameLift supports the following EC2 instance types. See Amazon |
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EC2 Instance Types for detailed descriptions. |
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Valid values are: C<"t2.micro">, C<"t2.small">, C<"t2.medium">, C<"t2.large">, C<"c3.large">, C<"c3.xlarge">, C<"c3.2xlarge">, C<"c3.4xlarge">, C<"c3.8xlarge">, C<"c4.large">, C<"c4.xlarge">, C<"c4.2xlarge">, C<"c4.4xlarge">, C<"c4.8xlarge">, C<"r3.large">, C<"r3.xlarge">, C<"r3.2xlarge">, C<"r3.4xlarge">, C<"r3.8xlarge">, C<"r4.large">, C<"r4.xlarge">, C<"r4.2xlarge">, C<"r4.4xlarge">, C<"r4.8xlarge">, C<"r4.16xlarge">, C<"m3.medium">, C<"m3.large">, C<"m3.xlarge">, C<"m3.2xlarge">, C<"m4.large">, C<"m4.xlarge">, C<"m4.2xlarge">, C<"m4.4xlarge">, C<"m4.10xlarge"> |
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=head2 LogPaths => ArrayRef[Str|Undef] |
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This parameter is no longer used. Instead, to specify where Amazon |
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GameLift should store log files once a server process shuts down, use |
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the Amazon GameLift server API C<ProcessReady()> and specify one or |
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more directory paths in C<logParameters>. See more information in the |
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Server API Reference. |
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=head2 MetricGroups => ArrayRef[Str|Undef] |
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Names of metric groups to add this fleet to. Use an existing metric |
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group name to add this fleet to the group. Or use a new name to create |
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a new metric group. A fleet can only be included in one metric group at |
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a time. |
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=head2 B<REQUIRED> Name => Str |
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Descriptive label that is associated with a fleet. Fleet names do not |
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need to be unique. |
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=head2 NewGameSessionProtectionPolicy => Str |
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Game session protection policy to apply to all instances in this fleet. |
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If this parameter is not set, instances in this fleet default to no |
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protection. You can change a fleet's protection policy using |
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UpdateFleetAttributes, but this change will only affect sessions |
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created after the policy change. You can also set protection for |
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individual instances using UpdateGameSession. |
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=over |
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=item * |
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B<NoProtection> -- The game session can be terminated during a |
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scale-down event. |
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=item * |
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B<FullProtection> -- If the game session is in an C<ACTIVE> status, it |
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cannot be terminated during a scale-down event. |
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=back |
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Valid values are: C<"NoProtection">, C<"FullProtection"> |
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=head2 PeerVpcAwsAccountId => Str |
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Unique identifier for the AWS account with the VPC that you want to |
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peer your Amazon GameLift fleet with. You can find your Account ID in |
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the AWS Management Console under account settings. |
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=head2 PeerVpcId => Str |
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Unique identifier for a VPC with resources to be accessed by your |
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Amazon GameLift fleet. The VPC must be in the same region where your |
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fleet is deployed. To get VPC information, including IDs, use the |
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Virtual Private Cloud service tools, including the VPC Dashboard in the |
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AWS Management Console. |
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=head2 ResourceCreationLimitPolicy => L<Paws::GameLift::ResourceCreationLimitPolicy> |
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Policy that limits the number of game sessions an individual player can |
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create over a span of time for this fleet. |
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=head2 RuntimeConfiguration => L<Paws::GameLift::RuntimeConfiguration> |
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Instructions for launching server processes on each instance in the |
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fleet. The run-time configuration for a fleet has a collection of |
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server process configurations, one for each type of server process to |
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run on an instance. A server process configuration specifies the |
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location of the server executable, launch parameters, and the number of |
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concurrent processes with that configuration to maintain on each |
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instance. A CreateFleet request must include a run-time configuration |
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with at least one server process configuration; otherwise the request |
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fails with an invalid request exception. (This parameter replaces the |
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parameters C<ServerLaunchPath> and C<ServerLaunchParameters>; requests |
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that contain values for these parameters instead of a run-time |
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configuration will continue to work.) |
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=head2 ServerLaunchParameters => Str |
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This parameter is no longer used. Instead, specify server launch |
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parameters in the C<RuntimeConfiguration> parameter. (Requests that |
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specify a server launch path and launch parameters instead of a |
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run-time configuration will continue to work.) |
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=head2 ServerLaunchPath => Str |
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This parameter is no longer used. Instead, specify a server launch path |
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using the C<RuntimeConfiguration> parameter. (Requests that specify a |
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server launch path and launch parameters instead of a run-time |
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configuration will continue to work.) |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, documenting arguments for method CreateFleet in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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