line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Paws::GameLift::Build; |
2
|
1
|
|
|
1
|
|
319
|
use Moose; |
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
7
|
|
3
|
|
|
|
|
|
|
has BuildId => (is => 'ro', isa => 'Str'); |
4
|
|
|
|
|
|
|
has CreationTime => (is => 'ro', isa => 'Str'); |
5
|
|
|
|
|
|
|
has Name => (is => 'ro', isa => 'Str'); |
6
|
|
|
|
|
|
|
has OperatingSystem => (is => 'ro', isa => 'Str'); |
7
|
|
|
|
|
|
|
has SizeOnDisk => (is => 'ro', isa => 'Int'); |
8
|
|
|
|
|
|
|
has Status => (is => 'ro', isa => 'Str'); |
9
|
|
|
|
|
|
|
has Version => (is => 'ro', isa => 'Str'); |
10
|
|
|
|
|
|
|
1; |
11
|
|
|
|
|
|
|
|
12
|
|
|
|
|
|
|
### main pod documentation begin ### |
13
|
|
|
|
|
|
|
|
14
|
|
|
|
|
|
|
=head1 NAME |
15
|
|
|
|
|
|
|
|
16
|
|
|
|
|
|
|
Paws::GameLift::Build |
17
|
|
|
|
|
|
|
|
18
|
|
|
|
|
|
|
=head1 USAGE |
19
|
|
|
|
|
|
|
|
20
|
|
|
|
|
|
|
This class represents one of two things: |
21
|
|
|
|
|
|
|
|
22
|
|
|
|
|
|
|
=head3 Arguments in a call to a service |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
25
|
|
|
|
|
|
|
Each attribute should be used as a named argument in the calls that expect this type of object. |
26
|
|
|
|
|
|
|
|
27
|
|
|
|
|
|
|
As an example, if Att1 is expected to be a Paws::GameLift::Build object: |
28
|
|
|
|
|
|
|
|
29
|
|
|
|
|
|
|
$service_obj->Method(Att1 => { BuildId => $value, ..., Version => $value }); |
30
|
|
|
|
|
|
|
|
31
|
|
|
|
|
|
|
=head3 Results returned from an API call |
32
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Build object: |
34
|
|
|
|
|
|
|
|
35
|
|
|
|
|
|
|
$result = $service_obj->Method(...); |
36
|
|
|
|
|
|
|
$result->Att1->BuildId |
37
|
|
|
|
|
|
|
|
38
|
|
|
|
|
|
|
=head1 DESCRIPTION |
39
|
|
|
|
|
|
|
|
40
|
|
|
|
|
|
|
Properties describing a game build. |
41
|
|
|
|
|
|
|
|
42
|
|
|
|
|
|
|
Build-related operations include: |
43
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
=over |
45
|
|
|
|
|
|
|
|
46
|
|
|
|
|
|
|
=item * |
47
|
|
|
|
|
|
|
|
48
|
|
|
|
|
|
|
CreateBuild |
49
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
=item * |
51
|
|
|
|
|
|
|
|
52
|
|
|
|
|
|
|
ListBuilds |
53
|
|
|
|
|
|
|
|
54
|
|
|
|
|
|
|
=item * |
55
|
|
|
|
|
|
|
|
56
|
|
|
|
|
|
|
DescribeBuild |
57
|
|
|
|
|
|
|
|
58
|
|
|
|
|
|
|
=item * |
59
|
|
|
|
|
|
|
|
60
|
|
|
|
|
|
|
UpdateBuild |
61
|
|
|
|
|
|
|
|
62
|
|
|
|
|
|
|
=item * |
63
|
|
|
|
|
|
|
|
64
|
|
|
|
|
|
|
DeleteBuild |
65
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
=back |
67
|
|
|
|
|
|
|
|
68
|
|
|
|
|
|
|
|
69
|
|
|
|
|
|
|
=head1 ATTRIBUTES |
70
|
|
|
|
|
|
|
|
71
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
=head2 BuildId => Str |
73
|
|
|
|
|
|
|
|
74
|
|
|
|
|
|
|
Unique identifier for a build. |
75
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
|
77
|
|
|
|
|
|
|
=head2 CreationTime => Str |
78
|
|
|
|
|
|
|
|
79
|
|
|
|
|
|
|
Time stamp indicating when this data object was created. Format is a |
80
|
|
|
|
|
|
|
number expressed in Unix time as milliseconds (for example |
81
|
|
|
|
|
|
|
"1469498468.057"). |
82
|
|
|
|
|
|
|
|
83
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
=head2 Name => Str |
85
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
Descriptive label that is associated with a build. Build names do not |
87
|
|
|
|
|
|
|
need to be unique. It can be set using CreateBuild or UpdateBuild. |
88
|
|
|
|
|
|
|
|
89
|
|
|
|
|
|
|
|
90
|
|
|
|
|
|
|
=head2 OperatingSystem => Str |
91
|
|
|
|
|
|
|
|
92
|
|
|
|
|
|
|
Operating system that the game server binaries are built to run on. |
93
|
|
|
|
|
|
|
This value determines the type of fleet resources that you can use for |
94
|
|
|
|
|
|
|
this build. |
95
|
|
|
|
|
|
|
|
96
|
|
|
|
|
|
|
|
97
|
|
|
|
|
|
|
=head2 SizeOnDisk => Int |
98
|
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
File size of the uploaded game build, expressed in bytes. When the |
100
|
|
|
|
|
|
|
build status is C<INITIALIZED>, this value is 0. |
101
|
|
|
|
|
|
|
|
102
|
|
|
|
|
|
|
|
103
|
|
|
|
|
|
|
=head2 Status => Str |
104
|
|
|
|
|
|
|
|
105
|
|
|
|
|
|
|
Current status of the build. |
106
|
|
|
|
|
|
|
|
107
|
|
|
|
|
|
|
Possible build statuses include the following: |
108
|
|
|
|
|
|
|
|
109
|
|
|
|
|
|
|
=over |
110
|
|
|
|
|
|
|
|
111
|
|
|
|
|
|
|
=item * |
112
|
|
|
|
|
|
|
|
113
|
|
|
|
|
|
|
B<INITIALIZED> -- A new build has been defined, but no files have been |
114
|
|
|
|
|
|
|
uploaded. You cannot create fleets for builds that are in this status. |
115
|
|
|
|
|
|
|
When a build is successfully created, the build status is set to this |
116
|
|
|
|
|
|
|
value. |
117
|
|
|
|
|
|
|
|
118
|
|
|
|
|
|
|
=item * |
119
|
|
|
|
|
|
|
|
120
|
|
|
|
|
|
|
B<READY> -- The game build has been successfully uploaded. You can now |
121
|
|
|
|
|
|
|
create new fleets for this build. |
122
|
|
|
|
|
|
|
|
123
|
|
|
|
|
|
|
=item * |
124
|
|
|
|
|
|
|
|
125
|
|
|
|
|
|
|
B<FAILED> -- The game build upload failed. You cannot create new fleets |
126
|
|
|
|
|
|
|
for this build. |
127
|
|
|
|
|
|
|
|
128
|
|
|
|
|
|
|
=back |
129
|
|
|
|
|
|
|
|
130
|
|
|
|
|
|
|
|
131
|
|
|
|
|
|
|
|
132
|
|
|
|
|
|
|
=head2 Version => Str |
133
|
|
|
|
|
|
|
|
134
|
|
|
|
|
|
|
Version that is associated with this build. Version strings do not need |
135
|
|
|
|
|
|
|
to be unique. This value can be set using CreateBuild or UpdateBuild. |
136
|
|
|
|
|
|
|
|
137
|
|
|
|
|
|
|
|
138
|
|
|
|
|
|
|
|
139
|
|
|
|
|
|
|
=head1 SEE ALSO |
140
|
|
|
|
|
|
|
|
141
|
|
|
|
|
|
|
This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
142
|
|
|
|
|
|
|
|
143
|
|
|
|
|
|
|
=head1 BUGS and CONTRIBUTIONS |
144
|
|
|
|
|
|
|
|
145
|
|
|
|
|
|
|
The source code is located here: https://github.com/pplu/aws-sdk-perl |
146
|
|
|
|
|
|
|
|
147
|
|
|
|
|
|
|
Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
148
|
|
|
|
|
|
|
|
149
|
|
|
|
|
|
|
=cut |
150
|
|
|
|
|
|
|
|