File Coverage

blib/lib/Paws/GameLift/PlayerLatency.pm
Criterion Covered Total %
statement 3 3 100.0
branch n/a
condition n/a
subroutine 1 1 100.0
pod n/a
total 4 4 100.0


line stmt bran cond sub pod time code
1             package Paws::GameLift::PlayerLatency;
2 1     1   554 use Moose;
  1         3  
  1         7  
3             has LatencyInMilliseconds => (is => 'ro', isa => 'Num');
4             has PlayerId => (is => 'ro', isa => 'Str');
5             has RegionIdentifier => (is => 'ro', isa => 'Str');
6             1;
7              
8             ### main pod documentation begin ###
9              
10             =head1 NAME
11              
12             Paws::GameLift::PlayerLatency
13              
14             =head1 USAGE
15              
16             This class represents one of two things:
17              
18             =head3 Arguments in a call to a service
19              
20             Use the attributes of this class as arguments to methods. You shouldn't make instances of this class.
21             Each attribute should be used as a named argument in the calls that expect this type of object.
22              
23             As an example, if Att1 is expected to be a Paws::GameLift::PlayerLatency object:
24              
25             $service_obj->Method(Att1 => { LatencyInMilliseconds => $value, ..., RegionIdentifier => $value });
26              
27             =head3 Results returned from an API call
28              
29             Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::PlayerLatency object:
30              
31             $result = $service_obj->Method(...);
32             $result->Att1->LatencyInMilliseconds
33              
34             =head1 DESCRIPTION
35              
36             Regional latency information for a player, used when requesting a new
37             game session with StartGameSessionPlacement. This value indicates the
38             amount of time lag that exists when the player is connected to a fleet
39             in the specified region. The relative difference between a player's
40             latency values for multiple regions are used to determine which fleets
41             are best suited to place a new game session for the player.
42              
43             =head1 ATTRIBUTES
44              
45              
46             =head2 LatencyInMilliseconds => Num
47              
48             Amount of time that represents the time lag experienced by the player
49             when connected to the specified region.
50              
51              
52             =head2 PlayerId => Str
53              
54             Unique identifier for a player associated with the latency data.
55              
56              
57             =head2 RegionIdentifier => Str
58              
59             Name of the region that is associated with the latency value.
60              
61              
62              
63             =head1 SEE ALSO
64              
65             This class forms part of L<Paws>, describing an object used in L<Paws::GameLift>
66              
67             =head1 BUGS and CONTRIBUTIONS
68              
69             The source code is located here: https://github.com/pplu/aws-sdk-perl
70              
71             Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues
72              
73             =cut
74