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package Paws::GameLift::GameSessionQueue; |
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use Moose; |
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has Destinations => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::GameSessionQueueDestination]'); |
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has GameSessionQueueArn => (is => 'ro', isa => 'Str'); |
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has Name => (is => 'ro', isa => 'Str'); |
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has PlayerLatencyPolicies => (is => 'ro', isa => 'ArrayRef[Paws::GameLift::PlayerLatencyPolicy]'); |
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has TimeoutInSeconds => (is => 'ro', isa => 'Int'); |
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1; |
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### main pod documentation begin ### |
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=head1 NAME |
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Paws::GameLift::GameSessionQueue |
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=head1 USAGE |
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This class represents one of two things: |
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=head3 Arguments in a call to a service |
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Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. |
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Each attribute should be used as a named argument in the calls that expect this type of object. |
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As an example, if Att1 is expected to be a Paws::GameLift::GameSessionQueue object: |
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$service_obj->Method(Att1 => { Destinations => $value, ..., TimeoutInSeconds => $value }); |
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=head3 Results returned from an API call |
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Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::GameSessionQueue object: |
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$result = $service_obj->Method(...); |
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$result->Att1->Destinations |
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=head1 DESCRIPTION |
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Configuration of a queue that is used to process game session placement |
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requests. The queue configuration identifies several game features: |
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Queue-related operations include: |
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=over |
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=item * |
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CreateGameSessionQueue |
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=item * |
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DescribeGameSessionQueues |
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=item * |
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UpdateGameSessionQueue |
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=item * |
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DeleteGameSessionQueue |
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=back |
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=over |
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=item * |
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The destinations where a new game session can potentially be hosted. |
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Amazon GameLift tries these destinations in an order based on either |
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the queue's default order or player latency information, if provided in |
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a placement request. With latency information, Amazon GameLift can |
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place game sessions where the majority of players are reporting the |
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lowest possible latency. |
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=item * |
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The length of time that placement requests can wait in the queue before |
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timing out. |
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=item * |
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A set of optional latency policies that protect individual players from |
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high latencies, preventing game sessions from being placed where any |
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individual player is reporting latency higher than a policy's maximum. |
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=back |
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Queue-related operations include the following: |
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=over |
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=item * |
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CreateGameSessionQueue |
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=item * |
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DescribeGameSessionQueues |
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=item * |
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UpdateGameSessionQueue |
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=item * |
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DeleteGameSessionQueue |
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=back |
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=head1 ATTRIBUTES |
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=head2 Destinations => ArrayRef[L<Paws::GameLift::GameSessionQueueDestination>] |
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List of fleets that can be used to fulfill game session placement |
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requests in the queue. Fleets are identified by either a fleet ARN or a |
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fleet alias ARN. Destinations are listed in default preference order. |
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=head2 GameSessionQueueArn => Str |
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Amazon Resource Name (ARN) that is assigned to a game session queue and |
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uniquely identifies it. Format is |
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C<arn:aws:gamelift:E<lt>regionE<gt>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912>. |
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=head2 Name => Str |
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Descriptive label that is associated with queue. Queue names must be |
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unique within each region. |
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=head2 PlayerLatencyPolicies => ArrayRef[L<Paws::GameLift::PlayerLatencyPolicy>] |
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Collection of latency policies to apply when processing game sessions |
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placement requests with player latency information. Multiple policies |
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are evaluated in order of the maximum latency value, starting with the |
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lowest latency values. With just one policy, it is enforced at the |
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start of the game session placement for the duration period. With |
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multiple policies, each policy is enforced consecutively for its |
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duration period. For example, a queue might enforce a 60-second policy |
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followed by a 120-second policy, and then no policy for the remainder |
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of the placement. |
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=head2 TimeoutInSeconds => Int |
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Maximum time, in seconds, that a new game session placement request |
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remains in the queue. When a request exceeds this time, the game |
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session placement changes to a TIMED_OUT status. |
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=head1 SEE ALSO |
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This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> |
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=head1 BUGS and CONTRIBUTIONS |
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The source code is located here: https://github.com/pplu/aws-sdk-perl |
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Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues |
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=cut |
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