| line | stmt | bran | cond | sub | pod | time | code | 
| 1 |  |  |  |  |  |  | package Paws::GameLift::Event; | 
| 2 | 1 |  |  | 1 |  | 719 | use Moose; | 
|  | 1 |  |  |  |  | 4 |  | 
|  | 1 |  |  |  |  | 11 |  | 
| 3 |  |  |  |  |  |  | has EventCode => (is => 'ro', isa => 'Str'); | 
| 4 |  |  |  |  |  |  | has EventId => (is => 'ro', isa => 'Str'); | 
| 5 |  |  |  |  |  |  | has EventTime => (is => 'ro', isa => 'Str'); | 
| 6 |  |  |  |  |  |  | has Message => (is => 'ro', isa => 'Str'); | 
| 7 |  |  |  |  |  |  | has PreSignedLogUrl => (is => 'ro', isa => 'Str'); | 
| 8 |  |  |  |  |  |  | has ResourceId => (is => 'ro', isa => 'Str'); | 
| 9 |  |  |  |  |  |  | 1; | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | ### main pod documentation begin ### | 
| 12 |  |  |  |  |  |  |  | 
| 13 |  |  |  |  |  |  | =head1 NAME | 
| 14 |  |  |  |  |  |  |  | 
| 15 |  |  |  |  |  |  | Paws::GameLift::Event | 
| 16 |  |  |  |  |  |  |  | 
| 17 |  |  |  |  |  |  | =head1 USAGE | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | This class represents one of two things: | 
| 20 |  |  |  |  |  |  |  | 
| 21 |  |  |  |  |  |  | =head3 Arguments in a call to a service | 
| 22 |  |  |  |  |  |  |  | 
| 23 |  |  |  |  |  |  | Use the attributes of this class as arguments to methods. You shouldn't make instances of this class. | 
| 24 |  |  |  |  |  |  | Each attribute should be used as a named argument in the calls that expect this type of object. | 
| 25 |  |  |  |  |  |  |  | 
| 26 |  |  |  |  |  |  | As an example, if Att1 is expected to be a Paws::GameLift::Event object: | 
| 27 |  |  |  |  |  |  |  | 
| 28 |  |  |  |  |  |  | $service_obj->Method(Att1 => { EventCode => $value, ..., ResourceId => $value  }); | 
| 29 |  |  |  |  |  |  |  | 
| 30 |  |  |  |  |  |  | =head3 Results returned from an API call | 
| 31 |  |  |  |  |  |  |  | 
| 32 |  |  |  |  |  |  | Use accessors for each attribute. If Att1 is expected to be an Paws::GameLift::Event object: | 
| 33 |  |  |  |  |  |  |  | 
| 34 |  |  |  |  |  |  | $result = $service_obj->Method(...); | 
| 35 |  |  |  |  |  |  | $result->Att1->EventCode | 
| 36 |  |  |  |  |  |  |  | 
| 37 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | Log entry describing an event that involves Amazon GameLift resources | 
| 40 |  |  |  |  |  |  | (such as a fleet). In addition to tracking activity, event codes and | 
| 41 |  |  |  |  |  |  | messages can provide additional information for troubleshooting and | 
| 42 |  |  |  |  |  |  | debugging problems. | 
| 43 |  |  |  |  |  |  |  | 
| 44 |  |  |  |  |  |  | =head1 ATTRIBUTES | 
| 45 |  |  |  |  |  |  |  | 
| 46 |  |  |  |  |  |  |  | 
| 47 |  |  |  |  |  |  | =head2 EventCode => Str | 
| 48 |  |  |  |  |  |  |  | 
| 49 |  |  |  |  |  |  | Type of event being logged. The following events are currently in use: | 
| 50 |  |  |  |  |  |  |  | 
| 51 |  |  |  |  |  |  | =over | 
| 52 |  |  |  |  |  |  |  | 
| 53 |  |  |  |  |  |  | =item * | 
| 54 |  |  |  |  |  |  |  | 
| 55 |  |  |  |  |  |  | General events: | 
| 56 |  |  |  |  |  |  |  | 
| 57 |  |  |  |  |  |  | =over | 
| 58 |  |  |  |  |  |  |  | 
| 59 |  |  |  |  |  |  | =item * | 
| 60 |  |  |  |  |  |  |  | 
| 61 |  |  |  |  |  |  | B<GENERIC_EVENT> E<ndash> An unspecified event has occurred. | 
| 62 |  |  |  |  |  |  |  | 
| 63 |  |  |  |  |  |  | =back | 
| 64 |  |  |  |  |  |  |  | 
| 65 |  |  |  |  |  |  | =item * | 
| 66 |  |  |  |  |  |  |  | 
| 67 |  |  |  |  |  |  | Fleet creation events: | 
| 68 |  |  |  |  |  |  |  | 
| 69 |  |  |  |  |  |  | =over | 
| 70 |  |  |  |  |  |  |  | 
| 71 |  |  |  |  |  |  | =item * | 
| 72 |  |  |  |  |  |  |  | 
| 73 |  |  |  |  |  |  | B<FLEET_CREATED> E<ndash> A fleet record was successfully created with | 
| 74 |  |  |  |  |  |  | a status of NEW. Event messaging includes the fleet ID. | 
| 75 |  |  |  |  |  |  |  | 
| 76 |  |  |  |  |  |  | =item * | 
| 77 |  |  |  |  |  |  |  | 
| 78 |  |  |  |  |  |  | B<FLEET_STATE_DOWNLOADING> E<ndash> Fleet status changed from NEW to | 
| 79 |  |  |  |  |  |  | DOWNLOADING. The compressed build has started downloading to a fleet | 
| 80 |  |  |  |  |  |  | instance for installation. | 
| 81 |  |  |  |  |  |  |  | 
| 82 |  |  |  |  |  |  | =item * | 
| 83 |  |  |  |  |  |  |  | 
| 84 |  |  |  |  |  |  | B<FLEET_BINARY_DOWNLOAD_FAILED> E<ndash> The build failed to download | 
| 85 |  |  |  |  |  |  | to the fleet instance. | 
| 86 |  |  |  |  |  |  |  | 
| 87 |  |  |  |  |  |  | =item * | 
| 88 |  |  |  |  |  |  |  | 
| 89 |  |  |  |  |  |  | B<FLEET_CREATION_EXTRACTING_BUILD> E<ndash> The game server build was | 
| 90 |  |  |  |  |  |  | successfully downloaded to an instance, and the build files are now | 
| 91 |  |  |  |  |  |  | being extracted from the uploaded build and saved to an instance. | 
| 92 |  |  |  |  |  |  | Failure at this stage prevents a fleet from moving to ACTIVE status. | 
| 93 |  |  |  |  |  |  | Logs for this stage display a list of the files that are extracted and | 
| 94 |  |  |  |  |  |  | saved on the instance. Access the logs by using the URL in | 
| 95 |  |  |  |  |  |  | I<PreSignedLogUrl>). | 
| 96 |  |  |  |  |  |  |  | 
| 97 |  |  |  |  |  |  | =item * | 
| 98 |  |  |  |  |  |  |  | 
| 99 |  |  |  |  |  |  | B<FLEET_CREATION_RUNNING_INSTALLER> E<ndash> The game server build | 
| 100 |  |  |  |  |  |  | files were successfully extracted, and the Amazon GameLift is now | 
| 101 |  |  |  |  |  |  | running the build's install script (if one is included). Failure in | 
| 102 |  |  |  |  |  |  | this stage prevents a fleet from moving to ACTIVE status. Logs for this | 
| 103 |  |  |  |  |  |  | stage list the installation steps and whether or not the install | 
| 104 |  |  |  |  |  |  | completed sucessfully. Access the logs by using the URL in | 
| 105 |  |  |  |  |  |  | I<PreSignedLogUrl>). | 
| 106 |  |  |  |  |  |  |  | 
| 107 |  |  |  |  |  |  | =item * | 
| 108 |  |  |  |  |  |  |  | 
| 109 |  |  |  |  |  |  | B<FLEET_CREATION_VALIDATING_RUNTIME_CONFIG> E<ndash> The build process | 
| 110 |  |  |  |  |  |  | was successful, and the Amazon GameLift is now verifying that the game | 
| 111 |  |  |  |  |  |  | server launch path(s), which are specified in the fleet's run-time | 
| 112 |  |  |  |  |  |  | configuration, exist. If any listed launch path exists, Amazon GameLift | 
| 113 |  |  |  |  |  |  | tries to launch a game server process and waits for the process to | 
| 114 |  |  |  |  |  |  | report ready. Failures in this stage prevent a fleet from moving to | 
| 115 |  |  |  |  |  |  | ACTIVE status. Logs for this stage list the launch paths in the | 
| 116 |  |  |  |  |  |  | run-time configuration and indicate whether each is found. Access the | 
| 117 |  |  |  |  |  |  | logs by using the URL in I<PreSignedLogUrl>). Once the game server is | 
| 118 |  |  |  |  |  |  | launched, failures and crashes are logged; these logs can be downloaded | 
| 119 |  |  |  |  |  |  | from the Amazon GameLift console. | 
| 120 |  |  |  |  |  |  |  | 
| 121 |  |  |  |  |  |  | =item * | 
| 122 |  |  |  |  |  |  |  | 
| 123 |  |  |  |  |  |  | B<FLEET_STATE_VALIDATING> E<ndash> Fleet status changed from | 
| 124 |  |  |  |  |  |  | DOWNLOADING to VALIDATING. | 
| 125 |  |  |  |  |  |  |  | 
| 126 |  |  |  |  |  |  | =item * | 
| 127 |  |  |  |  |  |  |  | 
| 128 |  |  |  |  |  |  | B<FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND> E<ndash> Validation of the | 
| 129 |  |  |  |  |  |  | run-time validation failed because the executable specified in a launch | 
| 130 |  |  |  |  |  |  | path does not exist on the instance. | 
| 131 |  |  |  |  |  |  |  | 
| 132 |  |  |  |  |  |  | =item * | 
| 133 |  |  |  |  |  |  |  | 
| 134 |  |  |  |  |  |  | B<FLEET_STATE_BUILDING> E<ndash> Fleet status changed from VALIDATING | 
| 135 |  |  |  |  |  |  | to BUILDING. | 
| 136 |  |  |  |  |  |  |  | 
| 137 |  |  |  |  |  |  | =item * | 
| 138 |  |  |  |  |  |  |  | 
| 139 |  |  |  |  |  |  | B<FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE> E<ndash> Validation of | 
| 140 |  |  |  |  |  |  | the runtime validation failed because the executable specified in a | 
| 141 |  |  |  |  |  |  | launch path failed to run on the fleet instance. | 
| 142 |  |  |  |  |  |  |  | 
| 143 |  |  |  |  |  |  | =item * | 
| 144 |  |  |  |  |  |  |  | 
| 145 |  |  |  |  |  |  | B<FLEET_STATE_ACTIVATING> E<ndash> Fleet status changed from BUILDING | 
| 146 |  |  |  |  |  |  | to ACTIVATING. | 
| 147 |  |  |  |  |  |  |  | 
| 148 |  |  |  |  |  |  | =item * | 
| 149 |  |  |  |  |  |  |  | 
| 150 |  |  |  |  |  |  | B<FLEET_ACTIVATION_FAILED> - The fleet failed to successfully complete | 
| 151 |  |  |  |  |  |  | one of the steps in the fleet activation process. This event code | 
| 152 |  |  |  |  |  |  | indicates that the game build was successfully downloaded to a fleet | 
| 153 |  |  |  |  |  |  | instance, built, and validated, but was not able to start a server | 
| 154 |  |  |  |  |  |  | process. A possible reason for failure is that the game server is not | 
| 155 |  |  |  |  |  |  | reporting "process ready" to the Amazon GameLift service. | 
| 156 |  |  |  |  |  |  |  | 
| 157 |  |  |  |  |  |  | =item * | 
| 158 |  |  |  |  |  |  |  | 
| 159 |  |  |  |  |  |  | B<FLEET_STATE_ACTIVE> E<ndash> The fleet's status changed from | 
| 160 |  |  |  |  |  |  | ACTIVATING to ACTIVE. The fleet is now ready to host game sessions. | 
| 161 |  |  |  |  |  |  |  | 
| 162 |  |  |  |  |  |  | =back | 
| 163 |  |  |  |  |  |  |  | 
| 164 |  |  |  |  |  |  | =item * | 
| 165 |  |  |  |  |  |  |  | 
| 166 |  |  |  |  |  |  | Other fleet events: | 
| 167 |  |  |  |  |  |  |  | 
| 168 |  |  |  |  |  |  | =over | 
| 169 |  |  |  |  |  |  |  | 
| 170 |  |  |  |  |  |  | =item * | 
| 171 |  |  |  |  |  |  |  | 
| 172 |  |  |  |  |  |  | B<FLEET_SCALING_EVENT> E<ndash> A change was made to the fleet's | 
| 173 |  |  |  |  |  |  | capacity settings (desired instances, minimum/maximum scaling limits). | 
| 174 |  |  |  |  |  |  | Event messaging includes the new capacity settings. | 
| 175 |  |  |  |  |  |  |  | 
| 176 |  |  |  |  |  |  | =item * | 
| 177 |  |  |  |  |  |  |  | 
| 178 |  |  |  |  |  |  | B<FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED> E<ndash> A change | 
| 179 |  |  |  |  |  |  | was made to the fleet's game session protection policy setting. Event | 
| 180 |  |  |  |  |  |  | messaging includes both the old and new policy setting. | 
| 181 |  |  |  |  |  |  |  | 
| 182 |  |  |  |  |  |  | =item * | 
| 183 |  |  |  |  |  |  |  | 
| 184 |  |  |  |  |  |  | B<FLEET_DELETED> E<ndash> A request to delete a fleet was initiated. | 
| 185 |  |  |  |  |  |  |  | 
| 186 |  |  |  |  |  |  | =back | 
| 187 |  |  |  |  |  |  |  | 
| 188 |  |  |  |  |  |  | =back | 
| 189 |  |  |  |  |  |  |  | 
| 190 |  |  |  |  |  |  |  | 
| 191 |  |  |  |  |  |  |  | 
| 192 |  |  |  |  |  |  | =head2 EventId => Str | 
| 193 |  |  |  |  |  |  |  | 
| 194 |  |  |  |  |  |  | Unique identifier for a fleet event. | 
| 195 |  |  |  |  |  |  |  | 
| 196 |  |  |  |  |  |  |  | 
| 197 |  |  |  |  |  |  | =head2 EventTime => Str | 
| 198 |  |  |  |  |  |  |  | 
| 199 |  |  |  |  |  |  | Time stamp indicating when this event occurred. Format is a number | 
| 200 |  |  |  |  |  |  | expressed in Unix time as milliseconds (for example "1469498468.057"). | 
| 201 |  |  |  |  |  |  |  | 
| 202 |  |  |  |  |  |  |  | 
| 203 |  |  |  |  |  |  | =head2 Message => Str | 
| 204 |  |  |  |  |  |  |  | 
| 205 |  |  |  |  |  |  | Additional information related to the event. | 
| 206 |  |  |  |  |  |  |  | 
| 207 |  |  |  |  |  |  |  | 
| 208 |  |  |  |  |  |  | =head2 PreSignedLogUrl => Str | 
| 209 |  |  |  |  |  |  |  | 
| 210 |  |  |  |  |  |  | Location of stored logs with additional detail related to the event, | 
| 211 |  |  |  |  |  |  | useful for debugging issues. The URL is valid for 15 minutes. Fleet | 
| 212 |  |  |  |  |  |  | creation logs can also be accessed through the Amazon GameLift console. | 
| 213 |  |  |  |  |  |  |  | 
| 214 |  |  |  |  |  |  |  | 
| 215 |  |  |  |  |  |  | =head2 ResourceId => Str | 
| 216 |  |  |  |  |  |  |  | 
| 217 |  |  |  |  |  |  | Unique identifier for an event resource, such as a fleet ID. | 
| 218 |  |  |  |  |  |  |  | 
| 219 |  |  |  |  |  |  |  | 
| 220 |  |  |  |  |  |  |  | 
| 221 |  |  |  |  |  |  | =head1 SEE ALSO | 
| 222 |  |  |  |  |  |  |  | 
| 223 |  |  |  |  |  |  | This class forms part of L<Paws>, describing an object used in L<Paws::GameLift> | 
| 224 |  |  |  |  |  |  |  | 
| 225 |  |  |  |  |  |  | =head1 BUGS and CONTRIBUTIONS | 
| 226 |  |  |  |  |  |  |  | 
| 227 |  |  |  |  |  |  | The source code is located here: https://github.com/pplu/aws-sdk-perl | 
| 228 |  |  |  |  |  |  |  | 
| 229 |  |  |  |  |  |  | Please report bugs to: https://github.com/pplu/aws-sdk-perl/issues | 
| 230 |  |  |  |  |  |  |  | 
| 231 |  |  |  |  |  |  | =cut | 
| 232 |  |  |  |  |  |  |  |