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code |
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1
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7
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7
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64920
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use strict; |
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7
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12
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7
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232
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2
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7
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7
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28
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use warnings; |
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7
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9
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7
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274
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3
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package Math::Shape::Vector; |
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4
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$Math::Shape::Vector::VERSION = '0.14'; |
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5
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7
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7
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105
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use 5.008; |
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7
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16
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7
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178
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6
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7
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7
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25
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use Carp; |
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7
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10
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7
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416
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7
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7
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7
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2270
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use Math::Shape::Utils; |
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7
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15
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7
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455
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8
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7
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7
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33
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use Math::Trig qw/acos :pi/; |
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7
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12
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7
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8149
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9
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10
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# ABSTRACT: A 2d vector library in cartesian space |
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12
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13
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sub new { |
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14
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1768
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100
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1768
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1
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3032
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croak 'incorrect number of arguments' unless @_ == 3; |
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15
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1766
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5421
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return bless { x => $_[1], |
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16
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y => $_[2] }, $_[0]; |
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17
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} |
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18
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19
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20
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sub add_vector { |
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21
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226
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100
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226
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1
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578
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croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
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22
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224
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196
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my ($self, $v2) = @_; |
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23
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24
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224
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474
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Math::Shape::Vector->new( |
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25
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$self->{x} + $v2->{x}, |
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26
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$self->{y} + $v2->{y}, |
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27
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); |
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28
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} |
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29
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30
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31
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sub subtract_vector { |
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32
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331
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100
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331
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1
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923
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croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
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33
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328
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280
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my ($self, $v2) = @_; |
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34
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35
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328
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765
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Math::Shape::Vector->new( |
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36
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$self->{x} - $v2->{x}, |
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37
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$self->{y} - $v2->{y}, |
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38
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); |
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39
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} |
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40
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41
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42
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sub negate { |
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43
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27
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27
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1
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28
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my $self = shift; |
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44
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45
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27
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67
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Math::Shape::Vector->new( |
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46
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- $self->{x}, |
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47
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- $self->{y}, |
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48
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); |
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49
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} |
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50
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51
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52
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sub is_equal { |
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53
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12
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100
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12
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1
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83
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croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
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54
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11
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15
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my ($self, $v2) = @_; |
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55
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11
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100
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100
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114
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$self->{x} == $v2->{x} && $self->{y} == $v2->{y} |
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56
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? 1 : 0; |
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57
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} |
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58
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59
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60
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sub multiply { |
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61
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42
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100
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42
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1
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126
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croak 'incorrect number of args' unless @_ == 2; |
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62
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41
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45
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my ($self, $multiplier) = @_; |
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63
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64
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41
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114
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Math::Shape::Vector->new( |
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65
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$self->{x} * $multiplier, |
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66
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$self->{y} * $multiplier, |
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67
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); |
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68
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} |
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69
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70
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71
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sub divide { |
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72
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97
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100
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97
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1
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180
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croak 'incorrect number of args' unless @_ == 2; |
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73
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96
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88
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my ($self, $divisor) = @_; |
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74
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75
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# avoid division by zero |
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76
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96
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100
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287
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Math::Shape::Vector->new( |
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100
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77
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($divisor ? $self->{x} / $divisor : 0), |
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78
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($divisor ? $self->{y} / $divisor : 0), |
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79
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); |
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80
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} |
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81
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82
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83
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sub rotate { |
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84
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189
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50
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189
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1
|
286
|
croak 'incorrect number of args' unless @_ == 2; |
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85
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189
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157
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my ($self, $radians) = @_; |
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86
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87
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189
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|
725
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Math::Shape::Vector->new( |
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88
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$self->{x} * cos($radians) - $self->{y} * sin($radians), |
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89
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$self->{x} * sin($radians) + $self->{y} * cos($radians), |
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90
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); |
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91
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} |
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92
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93
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94
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sub rotate_90 |
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95
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{ |
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96
|
70
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70
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1
|
73
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my $self = shift; |
|
97
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98
|
70
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146
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Math::Shape::Vector->new( |
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99
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- $self->{y}, |
|
100
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$self->{x}, |
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101
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); |
|
102
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} |
|
103
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104
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105
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sub dot_product { |
|
106
|
367
|
50
|
|
367
|
1
|
734
|
croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
|
107
|
367
|
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|
303
|
my ($self, $v2) = @_; |
|
108
|
367
|
|
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|
|
1053
|
$self->{x} * $v2->{x} + $self->{y} * $v2->{y}; |
|
109
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} |
|
110
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111
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112
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sub length { |
|
113
|
163
|
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163
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1
|
144
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my $self = shift; |
|
114
|
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|
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# avoid division by zero for null vectors |
|
115
|
163
|
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303
|
my $sum_of_squares = $self->{x} ** 2 + $self->{y} ** 2; |
|
116
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117
|
163
|
100
|
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|
378
|
return 0 unless $sum_of_squares; |
|
118
|
138
|
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|
418
|
sqrt $sum_of_squares; |
|
119
|
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} |
|
120
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121
|
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122
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sub convert_to_unit_vector { |
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123
|
95
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95
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1
|
77
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my $self = shift; |
|
124
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125
|
95
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121
|
my $length = $self->length; |
|
126
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127
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# if the vector length is zero (or lower?) return self |
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128
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95
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50
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|
168
|
return $self if $length < 0; |
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129
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130
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# else return unit vector |
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131
|
95
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133
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$self->divide($length); |
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132
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} |
|
133
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134
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135
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sub project { |
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136
|
19
|
50
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19
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1
|
54
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croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
|
137
|
19
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20
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my ($self, $v2) = @_; |
|
138
|
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139
|
19
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32
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my $d = $v2->dot_product($v2); |
|
140
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141
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19
|
100
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35
|
if ($d > 0) { |
|
142
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16
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22
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$v2->multiply( $self->dot_product($v2) / $d ); |
|
143
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} |
|
144
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else { |
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145
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3
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7
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$v2; |
|
146
|
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} |
|
147
|
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} |
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148
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149
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150
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sub is_parallel |
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151
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{ |
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152
|
25
|
50
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25
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1
|
70
|
croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
|
153
|
25
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26
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my ($self, $v2) = @_; |
|
154
|
25
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37
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my $vector_na = $self->rotate_90; |
|
155
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25
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41
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equal_floats(0, $vector_na->dot_product($v2)); |
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156
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} |
|
157
|
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158
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159
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sub enclosed_angle |
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160
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{ |
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161
|
4
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50
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4
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1
|
1191
|
croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
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162
|
4
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6
|
my ($self, $v2) = @_; |
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163
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164
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4
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7
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my $ua = $self->convert_to_unit_vector; |
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165
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4
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6
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my $ub = $v2->convert_to_unit_vector; |
|
166
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167
|
4
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7
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acos( $ua->dot_product($ub) ); |
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168
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} |
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169
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170
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171
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sub radians |
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172
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{ |
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173
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6
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6
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1
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27
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my $radians = atan2 $_[0]->{x}, $_[0]->{y}; |
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174
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|
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# if less than zero |
|
175
|
6
|
100
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29
|
$radians < 0 ? pi2 + $radians : $radians; |
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176
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} |
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177
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178
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179
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sub header_vector |
|
180
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{ |
|
181
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4
|
50
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4
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1
|
19
|
croak 'must pass a vector object' unless $_[1]->isa('Math::Shape::Vector'); |
|
182
|
4
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8
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$_[1]->subtract_vector($_[0])->convert_to_unit_vector; |
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183
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} |
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184
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185
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186
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sub collides |
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187
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{ |
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188
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27
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27
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1
|
52
|
my ($self, $other_obj) = @_; |
|
189
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190
|
27
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100
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231
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if ($other_obj->isa('Math::Shape::Vector')) |
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100
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100
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100
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100
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50
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191
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{ |
|
192
|
9
|
100
|
100
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|
|
72
|
$self->{x} == $other_obj->{x} && $self->{y} == $other_obj->{y} ? 1 : 0; |
|
193
|
|
|
|
|
|
|
} |
|
194
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::LineSegment')) |
|
195
|
|
|
|
|
|
|
{ |
|
196
|
|
|
|
|
|
|
# test collision of nearest point on LineSegment with vector |
|
197
|
6
|
|
|
|
|
24
|
my $d = $other_obj->{end}->subtract_vector($other_obj->{start}); |
|
198
|
6
|
|
|
|
|
14
|
my $lp = $self->subtract_vector($other_obj->{start}); |
|
199
|
6
|
|
|
|
|
14
|
my $pr = $lp->project($d); |
|
200
|
|
|
|
|
|
|
|
|
201
|
6
|
100
|
66
|
|
|
15
|
$lp->is_equal($pr) |
|
202
|
|
|
|
|
|
|
&& $pr->length <= $d->length |
|
203
|
|
|
|
|
|
|
&& 0 <= $pr->dot_product($d) |
|
204
|
|
|
|
|
|
|
? 1 : 0; |
|
205
|
|
|
|
|
|
|
} |
|
206
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::Line')) |
|
207
|
|
|
|
|
|
|
{ |
|
208
|
|
|
|
|
|
|
# test if vector collides with base |
|
209
|
4
|
100
|
|
|
|
14
|
return 1 if $self->collides($other_obj->{base}); |
|
210
|
|
|
|
|
|
|
|
|
211
|
|
|
|
|
|
|
# test if vector lies on the direction |
|
212
|
2
|
|
|
|
|
5
|
my $lp = $self->subtract_vector($other_obj->{base}); |
|
213
|
2
|
|
|
|
|
5
|
$lp->is_parallel($other_obj->{direction}); |
|
214
|
|
|
|
|
|
|
} |
|
215
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::OrientedRectangle')) |
|
216
|
|
|
|
|
|
|
{ |
|
217
|
4
|
|
|
|
|
16
|
$other_obj->collides($self); |
|
218
|
|
|
|
|
|
|
} |
|
219
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::Circle')) |
|
220
|
|
|
|
|
|
|
{ |
|
221
|
2
|
|
|
|
|
6
|
$other_obj->collides($self); |
|
222
|
|
|
|
|
|
|
} |
|
223
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::Rectangle')) |
|
224
|
|
|
|
|
|
|
{ |
|
225
|
2
|
|
|
|
|
8
|
$other_obj->collides($self); |
|
226
|
|
|
|
|
|
|
} |
|
227
|
|
|
|
|
|
|
else |
|
228
|
|
|
|
|
|
|
{ |
|
229
|
0
|
|
|
|
|
0
|
croak 'collides must be called with a Math::Shape::Vector library object'; |
|
230
|
|
|
|
|
|
|
} |
|
231
|
|
|
|
|
|
|
} |
|
232
|
|
|
|
|
|
|
|
|
233
|
|
|
|
|
|
|
|
|
234
|
|
|
|
|
|
|
sub distance |
|
235
|
|
|
|
|
|
|
{ |
|
236
|
4
|
|
|
4
|
1
|
9
|
my ($self, $other_obj) = @_; |
|
237
|
|
|
|
|
|
|
|
|
238
|
4
|
100
|
|
|
|
21
|
if ($other_obj->isa('Math::Shape::Vector')) |
|
|
|
50
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
239
|
|
|
|
|
|
|
{ |
|
240
|
3
|
|
|
|
|
6
|
$self->subtract_vector($other_obj)->length; |
|
241
|
|
|
|
|
|
|
} |
|
242
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::Circle')) |
|
243
|
|
|
|
|
|
|
{ |
|
244
|
1
|
|
|
|
|
5
|
$self->subtract_vector($other_obj->{center})->length |
|
245
|
|
|
|
|
|
|
- $other_obj->{radius}; |
|
246
|
|
|
|
|
|
|
} |
|
247
|
|
|
|
|
|
|
elsif ($other_obj->isa('Math::Shape::OrientedRectangle')) |
|
248
|
|
|
|
|
|
|
{ |
|
249
|
0
|
|
|
|
|
|
my $circle_hull = $other_obj->circle_hull; |
|
250
|
0
|
|
|
|
|
|
$self->subtract_vector($circle_hull->{center})->length |
|
251
|
|
|
|
|
|
|
- $circle_hull->{radius}; |
|
252
|
|
|
|
|
|
|
} |
|
253
|
|
|
|
|
|
|
else |
|
254
|
|
|
|
|
|
|
{ |
|
255
|
0
|
|
|
|
|
|
croak 'distance() must be called with a Math::Shape::Vector library object'; |
|
256
|
|
|
|
|
|
|
} |
|
257
|
|
|
|
|
|
|
} |
|
258
|
|
|
|
|
|
|
|
|
259
|
|
|
|
|
|
|
|
|
260
|
|
|
|
|
|
|
1; |
|
261
|
|
|
|
|
|
|
|
|
262
|
|
|
|
|
|
|
__END__ |