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867
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use 5.20.0; |
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use warnings; |
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103
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package Games::Nintendo::Mario::Hearts 0.208; |
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# ABSTRACT: a superclass for Italian plubmers who can take a beating |
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446
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use parent qw(Games::Nintendo::Mario); |
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347
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1211
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use Hash::Util::FieldHash qw(fieldhash); |
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1955
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8
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#pod =head1 SYNOPSIS |
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#pod |
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#pod use Games::Nintendo::Mario::Hearts; |
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#pod |
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#pod my $noone = Games::Nintendo::Mario::Hearts->new; |
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#pod |
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#pod print $hero->hearts . '/' . $hero->max_hearts; # at 1/3 health |
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#pod $hero->powerup('heart'); # up to 2/3! |
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#pod $hero->powerup('heart'); # full health! |
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#pod |
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#pod print "It's-a me! ", $hero->name, "!\n"; # 'Mario' |
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#pod |
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#pod $hero->powerup('heart'); # Nothing happens. |
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#pod |
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#pod $hero->damage for (1 .. 3); # cue the Mario Death Music |
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#pod |
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#pod =head1 DESCRIPTION |
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#pod |
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#pod This class subclasses Games::Nintendo::Mario, providing a class for further |
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#pod subclassing. It adds the C and C methods, described below, |
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#pod and it causes Mario to die when his hearts count reaches zero. This behavior |
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#pod is found in SMB2 and the Wario games. |
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#pod |
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#pod All of the methods described in the Mario interface exist as documented, but |
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#pod the only powerup in this class is 'heart' and the only state is 'normal' |
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#pod |
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#pod =method hearts |
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#pod |
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#pod This method returns the number of hearts the plumber currently has. It |
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#pod defaults to 1 at creation. |
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#pod |
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#pod =method max_hearts |
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#pod |
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#pod This method returns the number of heart containers currently in the plumber's |
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#pod heart meter. It defaults to 3 at creation. |
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#pod |
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#pod =method damage |
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#pod |
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#pod =method powerup |
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#pod |
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#pod These methods are defined in Games::Nintendo::Mario. |
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#pod |
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#pod =method games |
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#pod |
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#pod This is an abstract subclass for Mario classes, and does not represent any one |
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54
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#pod game. |
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55
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#pod |
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56
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#pod =cut |
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57
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58
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59
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1
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1
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3
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sub _states { qw[normal] } |
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60
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1
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1
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4
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sub _items { qw[heart] } |
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61
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3
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3
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14
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sub _other_defaults { ( max_hearts => 3 ) } |
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3
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3
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12
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sub __default_hearts { 1 }; |
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63
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64
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3
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3
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7
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sub _goto_hash { {} } # not used by base Hearts class |
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65
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66
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sub max_hearts { |
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67
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return $_[0]->{max_hearts} |
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68
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10
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10
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1
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46
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} |
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69
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70
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fieldhash my %hearts; |
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71
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sub hearts { |
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72
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41
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41
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1
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71
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my ($self) = @_; |
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73
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41
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66
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155
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$hearts{ $self } //= $self->__default_hearts; |
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74
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41
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153
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return $hearts{ $self }; |
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75
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} |
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76
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77
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sub powerup { |
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78
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5
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5
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1
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11
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my $plumber = shift; |
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79
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5
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10
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my $item = shift; |
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80
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81
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5
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50
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66
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20
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if (($item eq 'heart') and ($plumber->hearts) and ($plumber->hearts < $plumber->max_hearts)) { |
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66
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82
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2
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6
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$hearts{ $plumber }++; |
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83
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} |
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84
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5
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24
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$plumber->SUPER::powerup($item); |
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85
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} |
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86
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87
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sub damage { |
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88
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4
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4
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1
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9
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my $self = shift; |
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89
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4
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9
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my $item = shift; |
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90
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91
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4
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50
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11
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if ($self->hearts) { |
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92
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4
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100
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15
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$self->{state} = 'dead' unless --$hearts{ $self }; |
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93
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} |
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94
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95
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4
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19
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$self->SUPER::damage; |
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96
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} |
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97
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98
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sub games { |
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99
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0
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0
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1
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return (); |
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100
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} |
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101
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102
|
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"It's-a me! Mario!"; |
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103
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104
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__END__ |