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package Games::Mastermind; |
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{ |
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$Games::Mastermind::VERSION = '0.06'; |
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} |
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6
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4
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137770
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use warnings; |
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9
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4
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168
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7
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use strict; |
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4
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145
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8
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4
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use Carp; |
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4
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969
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sub new { |
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3
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3
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1
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2183
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my $class = shift; |
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3
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32
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my $self = bless { |
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# blacK Blue Green Red Yellow White |
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pegs => [qw( K B G R Y W )], |
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holes => 4, |
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@_, |
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history => [], |
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}, $class; |
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3
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$self->reset; |
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21
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3
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return $self; |
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} |
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# some quick accessors |
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for my $attr (qw( pegs holes code history )) { |
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4
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4
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25
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no strict 'refs'; |
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4
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8
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4
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1878
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27
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*$attr = sub { |
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194
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100
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194
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21916
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if( @_ > 1 ) { |
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34
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120
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$_[0]->reset; |
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34
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95
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$_[0]->{$attr} = $_[1]; |
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} |
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194
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621
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$_[0]->{$attr}; |
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}; |
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34
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} |
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35
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36
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5
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5
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1
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25
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sub turn { scalar @{$_[0]->history}; } |
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5
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12
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37
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38
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sub reset { |
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39
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38
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38
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1
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670
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my $self = shift; |
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40
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38
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87
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my $pegs = $self->pegs; |
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41
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38
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79
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$self->{history} = []; # don't use the accessors here |
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42
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38
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138
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$self->{code} = [ map { $pegs->[ rand @$pegs ] } 1 .. $self->holes ]; |
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152
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557
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43
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} |
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45
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sub play { |
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46
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37
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37
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1
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1734
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my $self = shift; |
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47
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37
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84
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my @guess = @_; |
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48
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37
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40
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my @code = @{ $self->code }; |
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37
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64
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49
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50
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37
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100
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291
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croak "Not enough pegs in guess (@guess)" |
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51
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if( @guess != @code ); |
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52
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53
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36
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70
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my $marks = [ 0, 0 ]; |
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54
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55
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# black marks |
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56
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36
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76
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for my $i ( 0 .. @code - 1 ) { |
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57
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144
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100
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326
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if( $guess[$i] eq $code[$i] ) { |
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58
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40
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49
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$marks->[0]++; |
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59
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40
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75
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$guess[$i] = $code[$i] = undef; |
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60
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} |
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61
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} |
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62
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63
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# white marks |
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64
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36
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185
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@guess = sort grep defined, @guess; |
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65
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36
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131
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@code = sort grep defined, @code; |
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66
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36
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100
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194
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while( @guess && @code ) { |
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67
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110
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100
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195
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if( $guess[0] eq $code[0] ) { |
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68
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50
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58
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$marks->[1]++; |
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69
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50
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52
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shift @guess; |
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70
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50
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199
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shift @code; |
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71
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} |
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72
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else { |
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73
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60
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100
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89
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if ( $guess[0] lt $code[0] ) { shift @guess } |
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32
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116
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74
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28
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114
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else { shift @code } |
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75
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} |
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76
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} |
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77
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78
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# copy data into history |
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79
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36
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54
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push @{$self->history}, [ [ @_ ], [ @$marks ] ]; |
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36
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66
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80
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81
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36
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179
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return $marks; |
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82
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} |
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83
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84
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1; |
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85
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86
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87
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88
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=pod |
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89
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90
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=encoding iso-8859-1 |
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91
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92
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=head1 NAME |
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93
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94
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Games::Mastermind - A simple framework for Mastermind games |
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95
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96
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=head1 VERSION |
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97
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98
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version 0.06 |
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99
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100
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=head1 SYNOPSIS |
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101
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102
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use Games::Mastermind; |
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103
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104
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# the classic game |
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105
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$mm = Games::Mastermind->new; |
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106
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107
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# make a guess |
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108
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$marks = $game->play(qw( Y C W R )); |
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109
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110
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# results |
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111
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print "You win!\n" if $marks->[0] == $mm->holes(); |
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112
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113
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# the game history is available at all times |
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114
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$history = $mm->history(); |
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115
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$last_turn = $mm->history()->[-1]; |
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116
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117
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# reset the game |
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118
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$mm->reset(); |
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119
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120
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=head1 DESCRIPTION |
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121
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122
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Games::Mastermind is a very simple framework for running Mastermind |
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123
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games. |
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124
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125
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=head1 METHODS |
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126
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127
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The Games::Mastermind class provides the following methods: |
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128
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129
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=over 4 |
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130
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131
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=item new( %args ) |
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132
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133
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Constructor. Valid parameters are C, a reference to the list |
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134
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of available pegs and C, the number of holes in the game. |
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135
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136
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The default game is the original Mastermind: |
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137
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138
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pegs => [qw( B C G R Y W )] |
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139
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holes => 4 |
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140
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141
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=item play( @guess ) |
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142
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143
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Give the answer to C<@guess> as a reference to an array of two numbers: |
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144
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the number of black marks (right colour in the right position) and |
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145
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the number of white marks (right colour in the wrong position). |
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146
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147
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The winning combination is C<< [ $mm->holes(), 0 ] >>. |
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148
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149
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=item reset() |
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150
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151
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Start a new game: clear the history and compute a new code. |
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152
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153
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=item turn() |
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154
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155
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Return the move number. C<0> if the game hasn't started yet. |
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156
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157
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=back |
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158
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159
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=head2 Accessors |
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160
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161
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Accessors are available for most of the game parameters: |
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162
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163
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=over 4 |
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164
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165
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=item pegs() |
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166
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167
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The list of pegs (as a reference to a list of strings). |
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168
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169
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=item holes() |
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170
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171
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The number of holes. |
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172
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173
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=item history() |
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174
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175
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Return a reference to the game history, as an array of C<[ guess, answer ]> |
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176
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arrays. |
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177
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178
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=item code() |
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179
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180
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The hidden code, as a reference to the list of hidden pegs. |
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181
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182
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=back |
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183
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184
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All these getters are also setters. Note that setting any of these |
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185
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parameters will automatically C the game. |
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186
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187
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=head1 GAME API |
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188
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189
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This section describes how to interface the game with a player. |
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190
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191
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Once the game is created, for each turn, it is given a guess |
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192
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and returns the outcome of this turn. |
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193
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194
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This example script show a very dumb player program: |
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195
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196
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use Games::Mastermind; |
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197
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198
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my $game = Games::Mastermind->new(); # standard game |
|
199
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my $holes = $game->holes(); |
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200
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my @pegs = @{ $game->pegs() }; |
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201
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202
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# simply play at random |
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203
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my $result = [ 0, 0 ]; |
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204
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while ( $result->[0] != $holes ) { |
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205
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$result = |
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206
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$game->play( my @guess = map { $pegs[ rand @pegs ] } 1 .. $holes ); |
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207
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print "@guess | @$result\n"; |
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208
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} |
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209
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210
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The flow of control is in the hand of the player program or object, |
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211
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which asks the game if the guess was good. The count of turns must |
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be handled by the controlling program. |
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=head1 BUGS |
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216
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Please report any bugs or feature requests to |
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C, or through the web interface at |
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L. |
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I will be notified, and then you'll automatically be notified of progress on |
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your bug as I make changes. |
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=head1 ACKNOWLEDGEMENTS |
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224
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Sébastien Aperghis-Tramoni opened his old Super Mastermind game to |
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check out what the black markers meant. |
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=head1 BUGS |
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229
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Please report any bugs or feature requests on the bugtracker website |
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http://rt.cpan.org/NoAuth/Bugs.html?Dist=Games-Mastermind or by email to |
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bug-games-mastermind@rt.cpan.org. |
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233
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When submitting a bug or request, please include a test-file or a |
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patch to an existing test-file that illustrates the bug or desired |
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feature. |
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=head1 AUTHOR |
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Philippe Bruhat (BooK) |
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241
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=head1 COPYRIGHT |
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243
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Copyright 2005-2013 Philippe Bruhat (BooK), All Rights Reserved. |
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=head1 LICENSE |
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This program is free software; you can redistribute it and/or modify it |
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under the same terms as Perl itself. |
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250
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=cut |
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253
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__END__ |